@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
L19 BM3 Axis D. (L) vs AetV (X+3)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 7 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Manchuria to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 5 mech_infantrys moved from Manchuria to Anhwe 1 aaGun, 3 artilleries and 11 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Shan State to Anhwe 2 armour, 7 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from India to West India 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 tactical_bomber moved from Shan State to Anhwe 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 aaGun and 2 infantry moved from French Indo China to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in India 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Norway to Finland 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from United Kingdom to Finland Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to Persia 2 fighters moved from Russia to Persia 1 fighter and 1 tactical_bomber moved from Finland to Russia 1 bomber moved from Finland to Norway 1 bomber moved from Samara to Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 3 infantry moved from South Australia to Queensland 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Norway 1 fighter and 2 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 2 aaGuns, 4 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys moved from Eastern Persia to Persia 2 fighters moved from Russia to Persia 1 armour moved from Trans-Jordan to Persia 2 fighters moved from Egypt to Persia 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Morocco 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 5 infantry moved from 92 Sea Zone to Morocco 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 6 artilleries and 6 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan Place Units - British 3 tactical_bombers placed in Egypt 3 infantry placed in Southern France British undo move 2. 2 infantry and 1 mech_infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 mech_infantry EDIT: Adding units owned by British to Southern France: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 artilleries EDIT: Adding units owned by British to Southern France: 2 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to Southern France: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by British to Southern France: 1 infantry EDIT: Removing units owned by British from Normandy Bordeaux: 1 marine EDIT: Adding units owned by British to Southern France: 1 marine EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.50 Chinese : 0.17 Japanese : 1.33
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uk fig in 92 is on usa cv
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northwest Persia to Trans-Jordan Italians take Iraq from British Italians take Trans-Jordan from British 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 aaGun, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,00 Russians : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 artilleries moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Egypt to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the French lost in 94 Sea Zone Italians win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - French 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : 0.50
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from Ukraine to Bryansk 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Bryansk 2 artilleries and 2 infantry moved from Karelia to Finland 1 armour moved from Novgorod to 115 Sea Zone 1 armour moved from 115 Sea Zone to Finland 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Sikang to Kazakhstan 1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 battleship in Finland, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Trans-Jordan 11 armour and 15 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 aaGun moved from Caucasus to Kazakhstan 1 bomber moved from Volgograd to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan 1 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 9 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Germany to Poland 5 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 aaGun, 6 armour, 6 artilleries, 10 infantry and 15 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Bryansk to Southern Italy 4 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 armour placed in Ukraine 5 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,67 Russians : -2,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Kansu to Volgograd 3 infantry moved from Samara to Volgograd 1 artillery and 2 infantry moved from Smolensk to Bryansk 1 artillery moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 5 artilleries and 5 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 5 artilleries and 5 infantry in Bryansk, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 20 artilleries moved from Tambov to Bryansk 2 artilleries moved from Russia to Bryansk 9 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Kansu 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Russia to Tambov 1 aaGun moved from Tambov to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 fighter moved from Volgograd to Samara 1 aaGun moved from Samara to Russia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 fighter EDIT: Adding units owned by Russians to Vologda: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -3.17
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note that my fig from kansu hit archangel instead of the one from the cap. so it landed in vologda. and the one from the cap hit volgograd instead. had to edit to reflect this. no effect on rolls of course.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Yunnan to Szechwan 1 bomber moved from Shan State to Szechwan 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 bomber moved from Shan State to Java Combat - Japanese Battle in Java Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/5 hits, 2,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 armour, 7 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Java to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Shan State to 33 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from Philippines to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 aaGun, 3 artilleries and 12 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 fighter and 2 tactical_bombers moved from Anhwe to Shan State 1 bomber moved from Szechwan to Shan State 1 bomber moved from Java to Shan State 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 submarines placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in India 1 bomber placed in Japan 2 infantry placed in French Indo China 1 fighter placed in Manchuria 1 fighter placed in Malaya Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : -0,33 Japanese : 2,00
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@axis-dominion , I forgot a CM on your TT and edit it.
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I should be able to make my move today.
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 marines moved from Morocco to 92 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour, 6 artilleries, 2 fighters, 9 infantry and 6 tactical_bombers moved from Egypt to Trans-Jordan 6 fighters moved from Persia to Trans-Jordan 5 infantry moved from Morocco to 92 Sea Zone 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour and 5 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan British attack with 3 armour, 6 artilleries, 9 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers Germans defend with 11 armour, 1 bomber, 3 fighters, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
British : -0.17
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I’ll need your OOL. got a hit with my bombardment. loose the bomber for max defense? or choose another casualty?
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@axis-dominion for the shorebmbrdmnt, take a mech and post your 1st round results please.
Thank you. -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 marines moved from Morocco to 92 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour, 6 artilleries, 2 fighters, 9 infantry and 6 tactical_bombers moved from Egypt to Trans-Jordan 6 fighters moved from Persia to Trans-Jordan 5 infantry moved from Morocco to 92 Sea Zone 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour and 5 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan British attack with 3 armour, 6 artilleries, 9 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers Germans defend with 11 armour, 1 bomber, 3 fighters, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 armour, 6 artilleries, 9 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers in Trans-Jordan, round 2 : 18/42 hits, 16.33 expected hits
Combat Hit Differential Summary :
British : 1.50
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@aequitas-et-veritas said in L19 BM3 Axis D. (L) vs AetV (X+3):
@axis-dominion for the shorebmbrdmnt, take a mech and post your 1st round results please.
Thank you.mech taken out, and now 18 more hits. OOL?
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@axis-dominion max def.
Thank you. -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 bomber and 3 fighters moved from Persia to Iraq 1 bomber moved from Russia to Iraq 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Battle in 55 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking New Guinea from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 2 bombers and 3 fighters Japanese defend with 2 infantry Americans roll dice for 2 bombers and 3 fighters in Iraq, round 2 : 4/5 hits, 2.83 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Iraq Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Russia 1 bomber moved from Iraq to Egypt 1 bomber and 2 fighters moved from Norway to Russia 1 fighter moved from Russia to Samara 1 fighter moved from Normandy Bordeaux to Norway 1 fighter moved from Gibraltar to Norway 2 artilleries and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 5 infantry moved from Morocco to 92 Sea Zone 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone 2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 5 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from 42 Sea Zone to Queensland 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 2 artilleries and 1 infantry placed in Norway Americans undo move 1. 2 artilleries and 1 fighter placed in Norway 4 infantry placed in Central United States 2 fighters and 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone Americans undo move 4. 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 4. Americans undo move 1. 3 fighters placed in Norway Americans undo move 2. 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 5 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 marines moved from Morocco to 92 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour, 6 artilleries, 2 fighters, 9 infantry and 6 tactical_bombers moved from Egypt to Trans-Jordan 6 fighters moved from Persia to Trans-Jordan 5 infantry moved from Morocco to 92 Sea Zone 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour and 5 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan British attack with 3 armour, 6 artilleries, 9 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers Germans defend with 11 armour, 1 bomber, 3 fighters, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 armour, 6 artilleries, 9 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers in Trans-Jordan, round 2 : 18/42 hits, 16.33 expected hits Italians roll dice for 13 armour, 1 bomber, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 18/35 hits, 15.17 expected hits 2 mech_infantrys owned by the British, 1 bomber owned by the Germans, 1 armour owned by the Germans, 15 mech_infantrys owned by the Germans, 2 artilleries owned by the British, 14 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British roll dice for 3 armour, 4 artilleries, 9 fighters, 2 marines and 6 tactical_bombers in Trans-Jordan, round 3 : 12/24 hits, 12.00 expected hits Italians roll dice for 10 armour, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 5/16 hits, 8.50 expected hits 1 marine owned by the British, 10 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 4 artilleries owned by the British lost in Trans-Jordan British roll dice for 3 armour, 9 fighters, 1 marine and 6 tactical_bombers in Trans-Jordan, round 4 : 12/19 hits, 10.33 expected hits Italians roll dice for 3 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2.50 expected hits 1 marine owned by the British, 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 3 armour owned by the British lost in Trans-Jordan British win with 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 111 Casualties for British: 3 armour, 6 artilleries, 14 infantry, 2 marines and 2 mech_infantrys Casualties for Germans: 11 armour, 1 bomber, 3 fighters, 15 mech_infantrys and 3 tactical_bombers Casualties for Italians: 2 armour Non Combat Move - British 1 artillery moved from Persia to Iraq 2 aaGuns, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Persia to Iraq 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 carrier and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Trans-Jordan to 98 Sea Zone 7 fighters and 6 tactical_bombers moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 2 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Gibraltar Place Units - British 3 fighters placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.17 British : 3.17 Americans : -1.33 Chinese : -0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Novgorod 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3,1,3,4,4,5,5,5,3,5,3,6,6,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :