Actually, I changed my mind and would like to also full scramble 113. Final answer 😜
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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Easily fixed with the SBR. We can do manual rolls within the client, first for the eventual air battle, then the structure and then the bombing.
Should be possible to move in a fleet when in neutrality. Perhaps war was already declared?
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(By round 15 there should be war…)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 8 bombers moved from Egypt to Iraq 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 70 Sea Zone 1 submarine moved from 71 Sea Zone to 70 Sea Zone Combat - Americans Battle in Gibraltar Battle in Italian Somaliland Battle in 70 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 70 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 70 Sea Zone Americans win, taking Gibraltar from Italians, taking Italian Somaliland from Italians, taking 70 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 7 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 7 fighters and 1 tactical_bomber in United Kingdom, round 2 : 6/8 hits, 4.17 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in United Kingdom Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Iraq Americans attack with 8 bombers Germans defend with 1 infantry Americans roll dice for 8 bombers in Iraq, round 2 : 7/8 hits, 5.33 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win with 8 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 8 bombers moved from Iraq to Egypt 1 carrier and 1 fighter moved from 79 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 2 transports moved from 6 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland 3 fighters and 1 tactical_bomber moved from Eastern United States to Iceland 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 2 fighters moved from United Kingdom to 123 Sea Zone 1 carrier and 2 destroyers moved from 117 Sea Zone to 123 Sea Zone 4 fighters moved from United Kingdom to 109 Sea Zone 3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Scotland to United Kingdom British take United Kingdom from Germans British take Gibraltar from Americans 1 mech_infantry moved from Persia to Iraq British take Iraq from Germans Combat - British Non Combat Move - British 1 infantry moved from Burma to India 3 armour and 3 mech_infantrys moved from India to Eastern Persia 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 5 fighters moved from Egypt to Persia 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from 76 Sea Zone to Persia 2 armour moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 109 Sea Zone to 124 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.67 Americans : 3.00 Japanese : -0.33
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@trulpen If you dont mind roll the us bomber from china attacking volgograd… no defending air there only aa gun and then if not hit the damage to the factory… The ships were something I didnt know if I could do or not… just gonna go with it…
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Yeah, when in war you can’t share hostile sea zones, except for subs and no present des.
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I’ll roll for factory aa and then sbr if the sb survives. On my way to school, so maybe in 30 min.
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Did the manual rolls. Check dice mail for confirmation.
- aa: 4
- SBR: 1+2 = 3 dmg on mIC in Volgograd
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3 EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 83 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 4 bombers, 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 5/15 hits, 8,83 expected hits Americans roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Units damaged: 2 carriers owned by the Italians 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 4 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Italians: 1 submarine Casualties for Americans: 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Italians 4 bombers moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to 83 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 5 tactical_bombers moved from 91 Sea Zone to Morocco 5 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -3,17 Americans : 0,83
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I will travel between 23rd of October and 6th of November. Not sure if I can make moves then, but I will try.
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@trulpen no worries Trulpen… I haven’t been very efficient the last few weeks… Today we found out my wife’s uncle had a heart attack and is now brain dead so we will have to travel in the next few days ourselves… So I understand completely.
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Sumatra to West India 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 artillery placed in New South Wales 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Sumatra to West India 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 artillery placed in New South Wales 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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That’s awful! 😕 I’m sorry for you!
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 126 PUs; Germans buy 3 armour, 2 artilleries, 3 fighters, 8 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to 112 Sea Zone 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 infantry moved from Northwest Persia to Iraq 3 fighters and 3 tactical_bombers moved from Northwest Persia to Iraq 1 bomber moved from Russia to Iraq 4 fighters and 2 tactical_bombers moved from 83 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Western Germany to Gibraltar 2 bombers moved from Western Germany to 124 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans win, taking United Kingdom from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 109 Sea Zone Germans attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers British defend with 1 destroyer; Americans defend with 3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 7/12 hits, 6,83 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 2 submarines owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 3 : 8/12 hits, 6,83 expected hits Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/10 hits, 5,17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 4 : 4/9 hits, 5,33 expected hits Americans roll dice for 2 fighters in 109 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 1 destroyer Battle in Gibraltar Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 124 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 124 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Germans attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Iraq, round 2 : 4/8 hits, 4,33 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Iraq Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in Gibraltar and was removed 1 aaGun, 4 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber, 3 fighters and 3 tactical_bombers moved from Iraq to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 bombers moved from Gibraltar to Morocco 2 bombers moved from 124 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 3 transports moved from 110 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Russia to Volgograd 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour and 1 mech_infantry moved from Timguska to Samara Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery, 3 fighters and 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 4. 1 artillery and 1 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 105 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 tactical_bombers placed in France 1 infantry placed in Germany Germans undo move 6. Germans undo move 4. 3 fighters and 2 tactical_bombers placed in Western Germany 1 artillery and 4 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 105 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 112 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : -2,50 British : -0,67 Americans : 0,33
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I happened to make an illegal move in Gibraltar with the fig. Thought I had a landing spot on a carrier, but was mistaken. It wasn’t able to travel to Gibraltar, but only the 2 sb’s. If I’d seen that the fig would’ve gone to sz109 and another sb to Gibraltar.
Not sure what is the correct procedure here. I edited it back into W Germany. Didn’t really affect the battle in Gibraltar (if the figs dice had hit, I would’ve corrected the battle manually). Tell me what you think and if you have a different view we’ll adjust accordingly.
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@trulpen Well the rules clearly state that if there is an illegal move to Gibraltar the German, Italian and Japan fleet sink to the bottom and die a horrendous death!!! lol I have no idea what is best… lol
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Hehe, that would be something, eh? :) What I find strange is that the client allowed the move. Sure, there were lots of carriers around, but none that it could land on at that particular time. Or did I miss something?
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@gamerman01 We have a fishy rule question here (just above).
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@trulpen Have a good vacation. We will worry about this when you get back… You have a great time!