@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWhack Good - dawg Evil - LOR
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TripleA Turn Summary: Rhun round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Rhun Rhun buy 6 fortificationss; Remaining resources: 0 PUs; Combat Move - Rhun Combat - Rhun Place Units - Rhun 6 fortificationss placed in Rhun Turn Complete - Rhun Rhun collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dale Dale buy 6 heavyCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 4 lightCavalrys moved from Rhovanion to S. Rhun 1 lightCavalry moved from E. Rhovanion to S. Rhun 1 heavyCavalry moved from Celduin to S. Rhovanion 5 lightCavalrys moved from Lake Town to Celduin Combat - Dale Battle in S. Rhun Dale attack with 5 lightCavalrys Mordor defend with 2 trollss Dale roll dice for 5 lightCavalrys in S. Rhun, round 2 : 1/5 hits, 1.67 expected hits Rhun roll dice for 2 trollss in S. Rhun, round 2 : 1/2 hits, 1.00 expected hits 1 lightCavalry owned by the Dale and 1 trolls owned by the Mordor lost in S. Rhun Dale roll dice for 4 lightCavalrys in S. Rhun, round 3 : 2/4 hits, 1.33 expected hits Rhun roll dice for 1 trolls in S. Rhun, round 3 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in S. Rhun Dale win, taking S. Rhun from Rhun with 4 lightCavalrys remaining. Battle score for attacker is 8 Casualties for Dale: 1 lightCavalry Casualties for Mordor: 2 trollss Non Combat Move - Dale Place Units - Dale 4 heavyCavalrys placed in Dol Goldur 2 heavyCavalrys placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Dale : 0.00 Rhun : -0.50 -
TripleA Turn Summary: Khand round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 3 warWolvess moved from Dagorlad to S. Rhun 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 warWolvess moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Battle in S. Rhun Khand attack with 3 warWolvess Dale defend with 4 lightCavalrys Khand roll dice for 3 warWolvess in S. Rhun, round 2 : 1/3 hits, 0.50 expected hits Dale roll dice for 4 lightCavalrys in S. Rhun, round 2 : 1/4 hits, 0.67 expected hits 1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhun Khand roll dice for 2 warWolvess in S. Rhun, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 3 lightCavalrys in S. Rhun, round 3 : 1/3 hits, 0.50 expected hits 1 warWolves owned by the Khand lost in S. Rhun 1 warWolves retreated to Dagorlad Dale win with 3 lightCavalrys remaining. Battle score for attacker is -2 Casualties for Khand: 2 warWolvess Casualties for Dale: 1 lightCavalry Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Dale : 0.83 Khand : 0.17 -
TripleA Turn Summary: Dwarves round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dwarves Dwarves buy 1 cannon and 2 mortars; Remaining resources: 0 PUs; Combat Move - Dwarves 4 axeInfantrys, 2 berzerkerss and 1 cannon moved from S. Dale to Rhun 5 axeInfantrys, 4 cannons, 1 mortar and 3 phalanxs moved from N. Rhun to Rhun 3 cannons moved from Iron Hills to N. Rhun Combat - Dwarves Battle in Rhun Dwarves attack with 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs Rhun defend with 1 castle, 34 fortificationss, 10 spearInfantrys and 3 towers Dwarves roll dice for 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs in Rhun, round 2 : 9/20 hits, 7.67 expected hits Rhun roll dice for 34 fortificationss, 10 spearInfantrys and 3 towers in Rhun, round 2 : 10/47 hits, 11.00 expected hits 1 cannon owned by the Dwarves, 9 fortificationss owned by the Rhun and 9 axeInfantrys owned by the Dwarves lost in Rhun 2 berzerkerss, 4 cannons, 1 mortar and 3 phalanxs retreated to N. Rhun Rhun win with 25 fortificationss, 10 spearInfantrys and 3 towers remaining. Battle score for attacker is -23 Casualties for Dwarves: 9 axeInfantrys and 1 cannon Casualties for Rhun: 9 fortificationss Non Combat Move - Dwarves Place Units - Dwarves 1 cannon and 2 mortars placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Dwarves : 1.33 Rhun : -1.00 -
TripleA Turn Summary: Saruman round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Freefolk Freefolk buy 9 lightCavalrys; Remaining resources: 3 PUs; Combat Move - Freefolk 8 lightCavalrys moved from Moria to Isengard 2 lightCavalrys moved from S. Caves to Isengard 23 lightCavalrys moved from S. Dunland to Isengard 2 lightCavalrys moved from N. Enedwaith to Isengard 2 lightCavalrys moved from Tharbad to S. Dunland 1 lightCavalry moved from N. Brown Lands to Isengard Combat - Freefolk Battle in Isengard Freefolk attack with 36 lightCavalrys Saruman defend with 1 castle, 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard Freefolk roll dice for 36 lightCavalrys in Isengard, round 2 : 10/36 hits, 12.00 expected hits Saruman roll dice for 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 2 : 17/54 hits, 16.00 expected hits 17 lightCavalrys owned by the Freefolk and 10 fortificationss owned by the Saruman lost in Isengard Freefolk roll dice for 19 lightCavalrys in Isengard, round 3 : 4/19 hits, 6.33 expected hits Saruman roll dice for 22 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 3 : 8/44 hits, 14.33 expected hits 8 lightCavalrys owned by the Freefolk and 4 fortificationss owned by the Saruman lost in Isengard Freefolk roll dice for 11 lightCavalrys in Isengard, round 4 : 2/11 hits, 3.67 expected hits Saruman roll dice for 18 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 4 : 17/40 hits, 13.67 expected hits 11 lightCavalrys owned by the Freefolk and 2 fortificationss owned by the Saruman lost in Isengard Saruman win with 16 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard remaining. Battle score for attacker is -112 Casualties for Freefolk: 36 lightCavalrys Casualties for Saruman: 16 fortificationss Non Combat Move - Freefolk Place Units - Freefolk 8 lightCavalrys placed in Moria 1 lightCavalry placed in S. Caves Turn Complete - Freefolk Freefolk collect 39 PUs; end with 42 PUsCombat Hit Differential Summary :
Saruman : -2.00 Freefolk : -6.00 -
TripleA Turn Summary: Mordor round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 siegeTowers moved from Minas Morgul to N. Ithilien Non Combat Move - Mordor Place Units - Mordor 1 trolls placed in Udun 2 orcss placed in E. Osg. 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 4 spearInfantrys moved from Westfold to Eastfold 1 trebuche moved from Helms Deep to Eastfold 4 spearInfantrys and 4 trebuches moved from Eastfold to Anorien Combat - Rohan Non Combat Move - Rohan Place Units - Rohan 4 spearInfantrys placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Elves Elves buy 4 griffins and 1 hobbits; Remaining resources: 1 PUs; Combat Move - Elves 6 hobbitss moved from Celebran to Fangorn 4 hunterss moved from Lorien to Fangorn 10 hunterss moved from Fangorn to Westfold 5 hunterss moved from N. Dunland to S. Dunland 2 hunterss moved from N. Caves to N. Dunland Non Combat Move - Elves Place Units - Elves 4 griffins placed in Lorien 1 hobbits placed in High Mirkwood Turn Complete - Elves Elves collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Haradrim Haradrim buy 2 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 1 raft moved from S. Gondor Coast to Anduin Mouth 1 spearInfantry moved from S. Ithilien to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to Lossarnach Haradrim take Lossarnach from Gondor 1 raft moved from S. Gondor Coast to Anduin Mouth 1 spearInfantry moved from S. Ithilien to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to Lebennin Haradrim take Lebennin from Gondor 2 corsairss and 1 spearInfantry moved from Debatable Land to S. Gondor Coast 2 caravels, 9 galleons and 3 rafts moved from Morthond to Gilrain 2 corsairss, 3 rafts and 1 spearInfantry moved from S. Gondor Coast to Gilrain 2 corsairss and 1 spearInfantry moved from Gilrain to Tolfolas 2 caravels moved from Gilrain to Anduin Mouth 2 corsairss moved from S. Ithilien to Anduin Mouth 2 corsairss moved from Anduin Mouth to Tolfolas 2 galleons moved from Gilrain to Anduin Mouth 1 corsairs moved from S. Ithilien to Anduin Mouth 1 spearInfantry moved from S. Gondor to Anduin Mouth 1 corsairs moved from E. Osg. to Anduin Mouth 2 corsairss and 1 spearInfantry moved from Anduin Mouth to Tolfolas 2 spearInfantrys moved from Dagorlad to S. Rhovanion 3 spearInfantrys moved from N. Ithilien to Dagorlad 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 6 spearInfantrys moved from City of Corsairs to Umbar Combat - Haradrim Battle in S. Rhovanion Haradrim attack with 2 spearInfantrys Dale defend with 1 heavyCavalry Haradrim roll dice for 2 spearInfantrys in S. Rhovanion, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in S. Rhovanion Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 4 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 4 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 5 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 5 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 6 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 6 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 7 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 7 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 8 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 8 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 9 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 9 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in S. Rhovanion Dale win with 1 heavyCavalry remaining. Battle score for attacker is -6 Casualties for Haradrim: 2 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss and 4 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Haradrim : -1.50 Dale : -0.67 -
TripleA Turn Summary: Gondor round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Gondor Gondor buy 4 fortificationss, 1 tower and 4 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 4 spearInfantrys moved from Anorien to Lossarnach 1 spearInfantry and 1 trebuche moved from Belfalas to Lebennin 3 spearInfantrys moved from Belfalas to Anfalas Combat - Gondor Battle in Lebennin Gondor attack with 1 spearInfantry and 1 trebuche Haradrim defend with 1 spearInfantry Gondor roll dice for 1 spearInfantry and 1 trebuche in Lebennin, round 2 : 0/2 hits, 0.83 expected hits Haradrim roll dice for 1 spearInfantry in Lebennin, round 2 : 0/1 hits, 0.33 expected hits Gondor roll dice for 1 spearInfantry and 1 trebuche in Lebennin, round 3 : 0/2 hits, 0.83 expected hits Haradrim roll dice for 1 spearInfantry in Lebennin, round 3 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Lebennin Gondor roll dice for 1 trebuche in Lebennin, round 4 : 0/1 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Lebennin, round 4 : 0/1 hits, 0.33 expected hits Gondor roll dice for 1 trebuche in Lebennin, round 5 : 0/1 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Lebennin, round 5 : 1/1 hits, 0.33 expected hits 1 trebuche owned by the Gondor lost in Lebennin Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -7 Casualties for Gondor: 1 spearInfantry and 1 trebuche Battle in Lossarnach Gondor attack with 4 spearInfantrys Haradrim defend with 1 spearInfantry Gondor roll dice for 4 spearInfantrys in Lossarnach, round 2 : 0/4 hits, 0.67 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Lossarnach Gondor roll dice for 3 spearInfantrys in Lossarnach, round 3 : 0/3 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 3 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Lossarnach Gondor roll dice for 2 spearInfantrys in Lossarnach, round 4 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 4 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Lossarnach, round 5 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Lossarnach Gondor roll dice for 1 spearInfantry in Lossarnach, round 6 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Lossarnach Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -12 Casualties for Gondor: 4 spearInfantrys Non Combat Move - Gondor Place Units - Gondor 1 fortifications and 1 tower placed in Andrast 3 fortificationss placed in Anfalas 2 trebuches placed in W. Osg. 2 trebuches placed in Minas Tirith Turn Complete - Gondor Gondor collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Haradrim : 3.00 Gondor : -4.67 -
TripleA Turn Summary: Rhun round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Rhun Rhun buy 2 fortificationss and 1 warChariot; Remaining resources: 0 PUs; Combat Move - Rhun 2 spearInfantrys moved from Rhun to S. Dale 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Dale Combat - Rhun Battle in S. Dale Rhun attack with 2 spearInfantrys Dale defend with 1 heavyCavalry Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry in S. Dale, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in S. Dale 1 spearInfantry retreated to Rhun Dale win with 1 heavyCavalry remaining. Battle score for attacker is -3 Casualties for Rhun: 1 spearInfantry Non Combat Move - Rhun Place Units - Rhun 2 fortificationss and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Dale : 0.67 Rhun : -0.33 -
TripleA Turn Summary: Dale round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Dale Dale buy 6 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Dale 4 heavyCavalrys moved from Dol Goldur to Rhovanion 2 lightCavalrys moved from S. Rhun to E. Rhovanion 1 heavyCavalry moved from Lake Town to Celduin 1 spearInfantry moved from Celduin to S. Dale 1 heavyCavalry moved from S. Dale to Celduin 1 heavyCavalry moved from Lake Town to Celduin Combat - Dale Battle in E. Rhovanion Dale attack with 2 lightCavalrys Rhun defend with 1 spearInfantry Dale roll dice for 2 lightCavalrys in E. Rhovanion, round 2 : 0/2 hits, 0.67 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 2 lightCavalrys in E. Rhovanion, round 3 : 2/2 hits, 0.67 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in E. Rhovanion Dale win, taking E. Rhovanion from Rhun with 2 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 4 lightCavalrys placed in Dol Goldur 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Dale : 0.67 Rhun : -0.67 -
TripleA Turn Summary: Khand round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 1 warWolves moved from S. Ithilien to Dagorlad 1 warWolves moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from S. Ithilien to N. Ithilien 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien 1 warWolves moved from Dagorlad to S. Rhun Combat - Khand Battle in S. Rhun Khand attack with 1 warWolves Dale defend with 1 lightCavalry Khand roll dice for 1 warWolves in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 lightCavalry in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits Khand roll dice for 1 warWolves in S. Rhun, round 3 : 1/1 hits, 0.17 expected hits Dale roll dice for 1 lightCavalry in S. Rhun, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in S. Rhun Khand win, taking S. Rhun from Dale with 1 warWolves remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Dale : -0.33 Khand : 0.67 -
TripleA Turn Summary: Dwarves round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Dwarves Dwarves buy 3 berzerkerss; Remaining resources: 1 PUs; Combat Move - Dwarves 1 cannon and 2 mortars moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 3 berzerkerss placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 10
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 10
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10 Purchase Units - Freefolk Freefolk buy 10 lightCavalrys; Remaining resources: 2 PUs; Combat Move - Freefolk 1 lightCavalry moved from S. Caves to N. Brown Lands 2 lightCavalrys moved from S. Dunland to N. Brown Lands 8 lightCavalrys moved from Moria to N. Brown Lands Non Combat Move - Freefolk Place Units - Freefolk 8 lightCavalrys placed in Moria 2 lightCavalrys placed in S. Caves Turn Complete - Freefolk Freefolk collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Mordor round 10
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 siegeTowers moved from Minas Morgul to N. Ithilien 2 trollss moved from Udun to N. Ithilien Non Combat Move - Mordor Place Units - Mordor 2 orcss placed in E. Osg. 2 siegeTowers placed in Minas Morgul 1 trolls placed in Udun Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 10
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10 Purchase Units - Rohan Rohan buy 4 trebuches; Remaining resources: 2 PUs; Combat Move - Rohan 11 spearInfantrys moved from Fangorn to Westfold 2 spearInfantrys moved from Helms Deep to Eastfold 8 spearInfantrys and 1 trebuche moved from Eastfold to Anorien 2 lightCavalrys and 4 spearInfantrys moved from W. Osg. to Lossarnach 10 spearInfantrys moved from Anorien to W. Osg. Combat - Rohan Battle in Lossarnach Rohan attack with 2 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 spearInfantry Rohan roll dice for 2 lightCavalrys and 4 spearInfantrys in Lossarnach, round 2 : 2/6 hits, 1.33 expected hits Haradrim roll dice for 1 spearInfantry in Lossarnach, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Rohan lost in Lossarnach Rohan win, taking Lossarnach from Haradrim with 2 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Rohan: 1 spearInfantry Casualties for Haradrim: 1 spearInfantry Non Combat Move - Rohan Place Units - Rohan 4 trebuches placed in Eastfold Turn Complete - Rohan Rohan collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Haradrim : 0.67 Rohan : 0.67 -
TripleA Turn Summary: Elves round 10
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10 Purchase Units - Elves Elves buy 7 hunterss; Remaining resources: 3 PUs; Combat Move - Elves 4 griffins moved from Lorien to Isengard 2 hunterss moved from N. Dunland to Isengard 5 hunterss moved from S. Dunland to Isengard 7 entss and 10 hunterss moved from Westfold to Isengard 1 ents, 6 hobbitss, 4 hunterss and 4 wizards moved from Fangorn to Isengard 1 hobbits moved from High Mirkwood to N. Mirkwood Combat - Elves Battle in Isengard Elves attack with 8 entss, 4 griffins, 6 hobbitss, 21 hunterss and 4 wizards Saruman defend with 1 castle, 16 fortificationss, 2 raiderss, 12 towers, 9 urukhais and 1 wizard Elves roll dice for 8 entss, 4 griffins, 6 hobbitss, 21 hunterss and 4 wizards in Isengard, round 2 : 17/43 hits, 16.67 expected hits Saruman roll dice for 16 fortificationss, 2 raiderss, 12 towers, 9 urukhais and 1 wizard in Isengard, round 2 : 8/40 hits, 14.67 expected hits 2 hunterss owned by the Elves, 6 hobbitss owned by the Elves, 1 raiders owned by the Saruman and 16 fortificationss owned by the Saruman lost in Isengard Elves roll dice for 8 entss, 4 griffins, 19 hunterss and 4 wizards in Isengard, round 3 : 16/35 hits, 15.00 expected hits Saruman roll dice for 1 raiders, 12 towers, 9 urukhais and 1 wizard in Isengard, round 3 : 11/23 hits, 11.83 expected hits 11 hunterss owned by the Elves, 1 raiders owned by the Saruman, 9 urukhais owned by the Saruman and 6 towers owned by the Saruman lost in Isengard Elves roll dice for 8 entss, 4 griffins, 8 hunterss and 4 wizards in Isengard, round 4 : 9/24 hits, 11.33 expected hits Saruman roll dice for 6 towers and 1 wizard in Isengard, round 4 : 6/7 hits, 4.67 expected hits 6 hunterss owned by the Elves, 1 wizard owned by the Saruman and 6 towers owned by the Saruman lost in Isengard Elves captures 10PUs while taking Saruman capital Elves win, taking Isengard from Saruman with 8 entss, 4 griffins, 2 hunterss and 4 wizards remaining. Battle score for attacker is 65 Casualties for Elves: 6 hobbitss and 19 hunterss Casualties for Saruman: 16 fortificationss, 2 raiderss, 12 towers, 9 urukhais and 1 wizard Non Combat Move - Elves 4 griffins moved from Isengard to Westfold Place Units - Elves 4 hunterss placed in Lorien 2 hunterss placed in N. Caves 1 hunters placed in High Mirkwood Turn Complete - Elves Elves collect 40 PUs; end with 53 PUsCombat Hit Differential Summary :
Saruman : -6.17 Elves : -1.00





