Good game.
Can start another in a week or two maybe.
@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
@trulpen said in BM3 trulpen (X) vs Giallo (A):
@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
Let me start by saying I have a 75-85 advantage. I have 3 anzac fighters in NZ but they would need us fighters to land…
Oh, how could I miss that? Thought I looked at the odds. Guess I need to replace smartness with luck. Not much to consider then. Max def. Soak it up.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from India to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from India to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
10 fighters moved from 26 Sea Zone to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -4,00
Japanese : -4,00
You had a bad run as well only 5 hits, I have 6 hits again, my 3 subs didn’t hit but would you like to keep your DD. If you play max defense you would have your airunits plus 2 damaged bb’s left after this
Ouch. Keep the des.
6 hits on the carriers. 6 hits to sink them all.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from India to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from India to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
10 fighters moved from 26 Sea Zone to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33
Japanese : -3,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from India to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from India to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
10 fighters moved from 26 Sea Zone to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33
Japanese : -3,17
another 8 hits, my subs are out
Ok, keep the 2 bs and 3 figs.
@trulpen Is it ok that I take Java instead of borneo, forgot that it will go to Uk pac
Of course.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from India to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from India to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
10 fighters moved from 26 Sea Zone to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits
5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone
1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone
Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25
Casualties for Americans: 5 carriers, 9 fighters and 3 submarines
Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers
3 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Samoa
1 armour and 1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
Place Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -3,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
2 fighters moved from India to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
4 fighters moved from India to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
10 fighters moved from 26 Sea Zone to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits
5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone
1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone
Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25
Casualties for Americans: 5 carriers, 9 fighters and 3 submarines
Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers
3 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Samoa
1 armour and 1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
Place Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Java: 1 marine
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
EDIT: Changing ownership of Borneo from Japanese to Americans
EDIT: Changing ownership of Borneo from Americans to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Combat - British
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 battleships, 3 fighters and 3 transports
British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
1 destroyer owned by the British lost in 33 Sea Zone
Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in French Equatorial Africa
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 2 infantry
British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - British
1 bomber moved from French Equatorial Africa to Egypt
4 mech_infantrys moved from Egypt to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
3 aaGuns, 11 artilleries and 26 infantry moved from India to West India
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - British
1 fighter and 2 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,4,2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,4,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,4,3,3,1,1
British collect 19 PUs (12 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,00
British : -0,33
Americans : -3,33
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Romania to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to Americans
EDIT: Changing ownership of Borneo from Americans to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from West Indies to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 destroyer, 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Place Units - Italians
1 bomber, 1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from New Zealand to 33 Sea Zone
1 infantry moved from Persia to Iraq
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 2 battleships, 3 fighters and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
2 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 1 fighter and 3 transports
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - ANZAC
1 fighter moved from New Zealand to 48 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from New Zealand to 33 Sea Zone
1 infantry moved from Persia to Iraq
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 2 battleships, 3 fighters and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
2 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 1 fighter and 3 transports
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - ANZAC
1 fighter moved from New Zealand to 48 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Central United States
1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Central America to Southeast Mexico
Germans take Southeast Mexico from Americans
8 artilleries and 15 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Northwest Persia to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from Americans
1 bomber moved from Caucasus to 80 Sea Zone
6 armour moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 bomber moved from Caucasus to Belarus
1 bomber moved from Western Germany to Belarus
2 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Caucasus to Rostov
Combat - Germans
Combat Hit Differential Summary :
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
@trulpen said in BM3 trulpen (X) vs Giallo (A):
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
no, I must say I didn’t see at first. Only when I moved my fleet there and checked battle calculator I saw the advantage I have