Scramble sz110?
BM3 trulpen (X) vs Sovietishcat (A), reg dice, no tech
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Oh, I didn’t see the fig and art in Rostov. Too many Germans in the way. Well, well…
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Syria 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from 94 Sea Zone to Tunisia 2 tactical_bombers moved from 94 Sea Zone to Tunisia 2 carriers and 2 fighters moved from 94 Sea Zone to 95 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Germans loiter and taunt; Italians attack with 3 carriers and 2 destroyers Americans defend with 1 destroyer Italians roll dice for 3 carriers and 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Italians 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 3 carriers and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 fighter; Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -19 Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 armour and 2 marines Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tunisia, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 1 armour and 2 marines in Tunisia, round 2 : 0/3 hits, 1,17 expected hits 2 marines owned by the Americans lost in Tunisia Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tunisia, round 3 : 4/6 hits, 2,67 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 armour and 2 marines Casualties for Italians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Syria: 1 armour EDIT: Turning off Edit Mode 2 tactical_bombers moved from Tunisia to Southern Italy 1 fighter moved from Tunisia to Southern Italy 1 fighter moved from Tunisia to 95 Sea Zone 1 artillery and 1 infantry moved from Iraq to Syria 1 armour moved from Iraq to Syria 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to Northern Italy 2 infantry moved from Bessarabia to Ukraine Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Syria: 1 armour EDIT: Turning off Edit Mode 1 battleship placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 2,00 Americans : -0,17 Russians : 1,33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 95 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from Novgorod to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 artillery moved from Vologda to Russia 2 artilleries moved from Ukraine to Bryansk 2 armour, 3 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to Rostov 8 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Rostov 1 bomber moved from Vologda to Russia 1 bomber moved from Vologda to Russia Combat - GermansCombat Hit Differential Summary :
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Scramble sz110?
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Yes please, best defense; USA planes last!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 95 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from Novgorod to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 artillery moved from Vologda to Russia 2 artilleries moved from Ukraine to Bryansk 2 armour, 3 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to Rostov 8 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Rostov 1 bomber moved from Vologda to Russia 1 bomber moved from Vologda to Russia Combat - Germans Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bryansk Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Russia, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys British defend with 1 fighter; Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys in Rostov, round 2 : 5/15 hits, 4,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Caucasus Germans attack with 8 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 6 infantry Germans roll dice for 8 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 7/13 hits, 6,50 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 4/6 hits, 2,00 expected hits 6 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 3 armour and 1 mech_infantry Casualties for Russians: 6 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber British defend with 1 carrier and 1 destroyer; French defend with 1 fighter; Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines and 3 transports Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 4 submarines owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 8/11 hits, 6,17 expected hits Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 3 : 4/10 hits, 5,00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the French and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 3 submarines in 110 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 7/8 hits, 4,67 expected hits Americans roll dice for 1 fighter in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 3 bombers, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 87 Casualties for Germans: 2 carriers, 1 destroyer and 3 fighters Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines and 3 transports Casualties for British: 1 carrier and 1 destroyer Casualties for French: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 6 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland 2 aaGuns moved from Northwest Persia to Caucasus 2 fighters moved from Caucasus to Ukraine 1 bomber moved from Rostov to Western Germany 2 bombers moved from Russia to Novgorod 3 infantry moved from Novgorod to Archangel 2 aaGuns, 7 armour, 11 artilleries, 5 infantry and 6 mech_infantrys moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 tactical_bombers moved from Caucasus to Ukraine 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in France Germans undo move 2. Germans undo move 1. 2 artilleries and 8 infantry placed in Western Germany Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 4 artilleries and 6 infantry EDIT: Adding units owned by Germans to Western Germany: 4 artilleries and 6 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 5 transports EDIT: Adding units owned by Germans to 112 Sea Zone: 5 transports EDIT: Turning off Edit Mode 1 carrier and 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Germans undo move 4. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 66 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 4,67 Americans : -2,33 Russians : 2,33 -
@trulpen Ok I surrender; I am a bit disappointed of the allies performance, I thought I hold ground to key cities but somehow it just back fired against me, never saw Germany having so much cash and not holding major VC aka Cairo or Moscow as of late. Well done was fun and I hope I learn a bit more, but feels the game is rigged against the allies lol, I’ll post the result.
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You fought well. The Axis does have a great initiative, and I suppose the Allied task mainly is to confine it as best as can be. If you want I might give some feedback regarding strategy and tactics. Just my perspective.
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@trulpen sure I would like to have some of your insights on the allies strategy, if you don’t mind sharing :relaxed:





