Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Volgograd to Bryansk
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from Western Germany to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            3 bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            1 bomber and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Kiangsu
            9 infantry and 1 mech_infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Burma to 39 Sea Zone
            2 infantry moved from Burma to Yunnan
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            2 bombers moved from 39 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            3 destroyers placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
            Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -1.00
    Japanese : 3.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Malta
            Battle in 99 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Crete
            Battle in 41 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 artillery and 11 infantry moved from Hunan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Malta
            Battle in 99 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Crete
            Battle in 41 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 artillery and 11 infantry moved from Hunan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in West India
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns and 2 infantry moved from Persia to Northwest Persia
            6 infantry moved from Iraq to Northwest Persia
            1 aaGun moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
            4 mech_infantrys moved from Iraq to Northwest Persia
            4 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 4 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 destroyer moved from 44 Sea Zone to 21 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 0,33
    Americans : -1,00
    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 3 infantry
            EDIT: Adding units owned by British to Kazakhstan: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @samuel06 Please use last file.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 3 infantry
            EDIT: Adding units owned by British to Kazakhstan: 3 infantry
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer and 2 submarines moved from 95 Sea Zone to 99 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
            1 armour moved from Volgograd to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Caucasus to Rostov
            2 artilleries and 1 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Americans defend with 2 destroyers, 1 submarine and 1 transport
                    Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Italians: 1 submarine
                Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
            2 aaGuns moved from Volgograd to Rostov
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : 0.17
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 harbour and 1 marine
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 harbour and 1 marine
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Ukraine
            1 fighter moved from Southern Italy to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
            3 bombers moved from Southern Italy to Bryansk
            4 bombers and 5 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 bomber and 2 fighters placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            9 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            2 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            2 bombers moved from French Indo China to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 artilleries
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 artilleries
            Battle in Manchuria
                Japanese attack with 1 armour, 5 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 fighter; Chinese defend with 11 infantry; Russians defend with 2 aaGuns and 7 infantry
                    AA fire in Manchuria : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 7/25 hits, 7.83 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 18 infantry in Manchuria, round 2 : 5/19 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 9 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 3 : 8/20 hits, 7.00 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 3 : 9/14 hits, 5.00 expected hits
                    9 infantry owned by the Japanese, 2 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 4 : 4/11 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 4 : 3/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Manchuria, round 5 : 6/8 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Manchuria
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour, 2 fighters, 14 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns and 7 infantry
                Casualties for Chinese: 11 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from Manchuria to Korea
            1 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Burma to India
            1 fighter moved from Yunnan to India
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            2 bombers moved from 41 Sea Zone to India
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 4.
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Americans : -0.33
    Chinese : 3.33
    AA fire in Manchuria : : 0.00
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
            2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    

    Savegame

Suggested Topics

  • 4
  • 33
  • 62
  • 32
  • 150
  • 97
  • 132
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.4k

Topics

1.8m

Posts