TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Persia
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern Persia to India
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 artillery and 6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Sikang
Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
23 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Shan State to India
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys
Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits
Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits
2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits
Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits
8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60
Casualties for British: 12 infantry
Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -2,83
Italians : -0,33
British : -0,83
Americans : -0,33
Chinese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
7 armour and 9 mech_infantrys moved from West India to Eastern Persia
6 mech_infantrys moved from Caucasus to Volgograd
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Italians attack with 7 armour and 9 mech_infantrys
Americans defend with 1 infantry, 1 marine and 1 mech_infantry
Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia
Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.83
Territory Summary for Italians :
Kazakhstan : 1 flag
West India : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 54 / 77
Russians : 0 / 0
Japanese : 24 / 28
Americans : 77 / 117
Chinese : 19 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 508 times
2 was rolled 496 times
3 was rolled 495 times
4 was rolled 454 times
5 was rolled 466 times
6 was rolled 516 times
Average roll : 3.484
Median : 3.000
Variance : 0.998
Standard Deviation : 0.999
Total rolls : 2935
Null / Other
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Germans Combat
1 was rolled 91 times
2 was rolled 94 times
3 was rolled 122 times
4 was rolled 96 times
5 was rolled 105 times
6 was rolled 117 times
Average roll : 3.610
Median : 4.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 625
British Combat
1 was rolled 87 times
2 was rolled 86 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 58 times
6 was rolled 60 times
Average roll : 3.248
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 431
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.455
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 213
Americans Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.609
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 412
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.474
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Kiangsu
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
AA fire in Kiangsu : : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Kiangsu
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
AA fire in Kiangsu : : -0,33
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from West India to 80 Sea Zone
1 tactical_bomber moved from West India to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Yugoslavia to France
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
@Sovietishcat scramble orders in sz 110 please
@SixUnder No scrambles; Best OOL
@SixUnder Best defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from West India to 80 Sea Zone
1 tactical_bomber moved from West India to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Yugoslavia to France
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Finland
Germans attack with 3 armour
Americans defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 5 submarines
British defend with 1 destroyer and 3 submarines
Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Germans and 2 submarines owned by the British lost in 98 Sea Zone
Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 3 submarines
Casualties for British: 1 destroyer and 3 submarines
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 submarine
British defend with 3 transports; Americans defend with 1 carrier, 3 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 56
Casualties for Germans: 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
Casualties for British: 3 transports
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
1 fighter moved from 80 Sea Zone to Turkmenistan
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
1 fighter placed in Germany
2 transports placed in 127 Sea Zone
1 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.33
Americans : 0.67
Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag
Timguska : 1 flag
Kazakhstan : 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 fighter, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major, 1 fighter, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun and 5 mech_infantrys
Turkmenistan : 1 fighter
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
127 Sea Zone : 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 21 / 28
Americans : 75 / 117
Chinese : 21 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 463 times
2 was rolled 456 times
3 was rolled 470 times
4 was rolled 422 times
5 was rolled 440 times
6 was rolled 483 times
Average roll : 3.501
Median : 3.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 2734
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 121 times
Average roll : 3.607
Median : 4.000
Variance : 1.822
Standard Deviation : 1.350
Total rolls : 654
British Combat
1 was rolled 90 times
2 was rolled 86 times
3 was rolled 71 times
4 was rolled 71 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.242
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 438
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.455
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 213
Americans Combat
1 was rolled 63 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.308
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 299
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 84 times
Average roll : 3.618
Median : 4.000
Variance : 0.765
Standard Deviation : 0.875
Total rolls : 414
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.447
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Korea
5 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 factory_minor and 5 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 21 / 22
Americans : 75 / 117
Chinese : 21 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 470 times
2 was rolled 458 times
3 was rolled 471 times
4 was rolled 423 times
5 was rolled 440 times
6 was rolled 490 times
Average roll : 3.500
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 2752
Null / Other
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 121 times
Average roll : 3.607
Median : 4.000
Variance : 1.822
Standard Deviation : 1.350
Total rolls : 654
British Combat
1 was rolled 90 times
2 was rolled 86 times
3 was rolled 71 times
4 was rolled 71 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.242
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 438
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.458
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 214
Americans Combat
1 was rolled 63 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.308
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 299
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 84 times
Average roll : 3.618
Median : 4.000
Variance : 0.765
Standard Deviation : 0.875
Total rolls : 414
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Chinese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from India to Persia
5 infantry moved from Iraq to Persia
1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 15 infantry moved from India to West India
2 mech_infantrys moved from India to West India
1 armour moved from Libya to Alexandria
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - British
1 fighter moved from United Kingdom to Norway
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
1 cruiser and 1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,83
British : 0,33
Americans : 1,00
Chinese : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Italians lost in Rostov
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in Kazakhstan
Italians attack with 7 armour and 7 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from France to Southern Italy
Place Units - Italians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 2.50
Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys
Turkmenistan : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
Dice Statistics:
Total
1 was rolled 468 times
2 was rolled 472 times
3 was rolled 476 times
4 was rolled 429 times
5 was rolled 443 times
6 was rolled 492 times
Average roll : 3.497
Median : 3.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 2780
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 122 times
Average roll : 3.611
Median : 4.000
Variance : 1.858
Standard Deviation : 1.363
Total rolls : 655
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 72 times
4 was rolled 71 times
5 was rolled 60 times
6 was rolled 62 times
Average roll : 3.231
Median : 3.000
Variance : 2.043
Standard Deviation : 1.429
Total rolls : 446
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 48 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 48 times
Average roll : 3.303
Median : 3.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 304
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.624
Median : 4.000
Variance : 0.838
Standard Deviation : 0.915
Total rolls : 415
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.447
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
@SixUnder Don’t forget our game :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Turkmenistan to Rostov
3 mech_infantrys moved from Russia to Rostov
3 bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Germany to Poland
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 3 infantry
British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Southern France
Germans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Rostov
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from Rostov to Volgograd
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
3 bombers moved from 112 Sea Zone to Western Germany
2 transports moved from 127 Sea Zone to 112 Sea Zone
3 armour moved from Finland to Novgorod
Place Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Russia
3 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -3.50
Americans : -0.33
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry
Romania : 3 mech_infantrys
Poland : 3 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65
Russians : 0 / 0
Japanese : 18 / 22
Americans : 78 / 125
Chinese : 23 / 26
British : 37 / 46
UK_Pacific : 18 / 22
Italians : 18 / 18
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 536 times
2 was rolled 527 times
3 was rolled 527 times
4 was rolled 481 times
5 was rolled 487 times
6 was rolled 553 times
Average roll : 3.487
Median : 3.000
Variance : 1.299
Standard Deviation : 1.140
Total rolls : 3111
Null / Other
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Germans Combat
1 was rolled 100 times
2 was rolled 102 times
3 was rolled 139 times
4 was rolled 105 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.624
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 694
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 74 times
4 was rolled 74 times
5 was rolled 61 times
6 was rolled 64 times
Average roll : 3.251
Median : 3.000
Variance : 1.787
Standard Deviation : 1.337
Total rolls : 454
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.618
Median : 4.000
Variance : 0.822
Standard Deviation : 0.907
Total rolls : 416
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :