Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 2 submarines
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - French
1 fighter moved from 94 Sea Zone to Gibraltar
3 infantry moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,50
French : 0,33
Scramble?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@crockett36 please intercept.
Thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Scotland
Battle in Nenetsia
Battle in Archangel
Germans attack with 12 armour, 9 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.17
Defenders Fire, : : -0.17
Attackers Fire, : : -0.17
Russians : 0.67
your turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Russia to Bryansk
1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
12 infantry moved from Amur to Manchuria
2 infantry moved from Belarus to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Rostov to Archangel
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 105 Sea Zone to 111 Sea Zone
1 infantry moved from Belarus to Archangel
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry
Germans defend with 12 armour, 8 infantry and 8 mech_infantrys
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits
Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits
15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits
Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits
6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits
Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits
3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56
Casualties for Russians: 24 infantry
Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to Urals
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Russia to Smolensk
1 tactical_bomber moved from Persia to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 3,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Sikang
2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
3 submarines owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : 1.17
Chinese : 0.33
Japanese : -0.67
Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.
@crockett36 ,will give you an Ool.
Taking out a Potential hit returner is not my idea.
Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.
Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
Thank you.
@crockett36 Ok, NO!
I would have def. not chossen the CR as first casualty when i have Units there wich I can dent first.
Here is what we do:
Please roll for my CR with the “Roll Dice” in the Game Tab top right corner.
Remember, a CR rolls at a 3 in Def.
As Ool you tipp my two CV’s and we keep in mind that the first Sub hit my BB, wich we will tipp at the end of the turn in edit.
If you still have some Subs left after this round, please let me know again.
Thank you.
I don’t see the game tab in any top right corner, neither of the battle window nor the game nor the web page.
Top left in my interface. Rolled a 2.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Sikang
2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
3 submarines owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.33
Japanese : -0.33
So, your cruiser’s second shot missed. The battleship will be tipped in edit later. I need two hits now, one real, one fake because the killer was killed in the first round.
@crockett36 kill 1 CV and the CR.
That should still leave you with a ghosty CR you have to roll for.
Yeah, top left corner.
You found it!
Ool if neccessary:
CR
BB
CV
@crockett36 hold on, so you only have one sub left.
That makes only one hit this round.
Kill a CV and a CR and bring in the CR after combat please if no other casualties are comming up and please follow the Ool inst. below.
Thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Sikang
2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
3 submarines owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 6 submarines
Casualties for Americans: 1 carrier and 1 cruiser
2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in French Indo China
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Place Units - Japanese
7 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.33
Japanese : -0.33
@crockett36 may I ask wh