BM3 trulpen (X) vs simon33 (A+9), no guerilla


  • Ok, you’ll bring down the fleet next round, I guess.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from Libya to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Southern France
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,5
            Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 armour, 2 artilleries and 7 infantry moved from Iraq to Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Ukraine to Rostov
            3 bombers moved from Romania to Rostov
            1 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from ANZAC
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Rostov
                Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Caucasus to Kazakhstan
            4 aaGuns, 7 artilleries and 12 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
            3 bombers moved from Rostov to Southern Italy
            1 mech_infantry moved from Smolensk to Archangel
            2 armour moved from Urals to Archangel
            1 artillery and 4 infantry moved from Novgorod to Archangel
            2 infantry moved from Vyborg to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            3 fighters moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Southern France
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 93 Sea Zone
            1 submarine placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            1 airfield placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,4,1
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Kazakhstan
            1 artillery moved from Bryansk to Rostov
            1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Rostov
            1 artillery and 6 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Volgograd
            1 armour moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            13 artilleries and 35 infantry moved from Volgograd to Caucasus
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Midway to 25 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
            4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 30 Sea Zone to 26 Sea Zone
            1 battleship and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 battleship moved from 30 Sea Zone to 26 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 1 airfield, 3 artilleries, 1 harbour and 5 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 9/20 hits, 8,67 expected hits
                    Americans roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 3 artilleries and 5 infantry
    
        Non Combat Move - Japanese
            6 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            5 carriers, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Kiangsi to Kwangsi
            3 mech_infantrys moved from Shantung to Kweichow
            2 bombers moved from Shan State to Yunnan
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 tactical_bomber placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            3 armour placed in Kwangtung
            3 armour placed in Shantung
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    UK_Pacific : -0,33
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Egypt to Iraq
            1 armour moved from Persia to Iraq
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 93 Sea Zone
            3 bombers and 2 fighters moved from Morocco to 93 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone
            Battle in Iraq
                Americans attack with 2 armour
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Iraq
                    Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq
                Germans win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 2 armour
                Casualties for Germans: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
                Germans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Italians defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
                    Americans roll dice for 3 bombers, 2 carriers, 1 cruiser, 4 destroyers and 6 fighters in 93 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 2 : 12/17 hits, 9.00 expected hits
                    6 submarines owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 6 fighters in 93 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 6 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    Americans roll dice for 3 bombers in 93 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 7/10 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians and 3 bombers owned by the Americans lost in 93 Sea Zone
                Germans win with 8 fighters and 1 transport remaining. Battle score for attacker is -85
                Casualties for Americans: 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
                Casualties for Germans: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
                Casualties for Italians: 1 carrier, 1 cruiser and 1 tactical_bomber
            Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
                5 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Southern France
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Germans : 5.17
    Americans : -4.00
    

    Savegame

  • '19 '17 '16

    I’m going to concede the game right there.

    Japan is too strong, USA is too weak and needs to work hard just to defend San Francisco! India will probably fall in 3 rounds or so. Perhaps I can kill your German spearhead in the Middle East but this is not at all assured. Would have been nice if USA could have taken Iraq but I really needed to kill the SZ93 fleet with a 50/50, preferably with a decent force surviving.

    Not sure where I lost this one but I think not going to take down Western Europe US3 was a major blunder.

  • '19 '17 '16

    Perhaps the allies need more than +9 to compensate for no guerillas.


  • Yes, it looks tough for the Allies. Maybe you went too heavy Africa/ME? I got blown away there, but it gave Japan the momentum to rule. Like you said, putting immediate pressure on the Germans might be the thing. Especially with defensively huge monster in Russia.

    I have no clue really about bid levels, but you may be right. I didn’t need to stock China with 36-40 UV. In the opening it doesn’t matter ofc, but middle game that’s pretty much two extra ac’s and perhaps a des.

    Anyway, well fought! It was a constant struggle for me, getting a knife in the back every now and then. 😉

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