BM3 trulpen (X) vs Giallo (A)


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            3 carriers, 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 99 Sea Zone
                  Italians take 99 Sea Zone from Americans
            1 marine moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    ouch only 3 hits


  • See how the return fire works then. Going max def. Kill the ac and des.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                    ANZAC roll dice for 1 battleship, 4 destroyers and 5 fighters in 49 Sea Zone, round 3 : 6/10 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 battleship and 4 fighters remaining. Battle score for attacker is 57
                Casualties for ANZAC: 1 carrier, 4 destroyers and 1 fighter
                Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                    ANZAC roll dice for 1 battleship, 4 destroyers and 5 fighters in 49 Sea Zone, round 3 : 6/10 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 battleship and 4 fighters remaining. Battle score for attacker is 57
                Casualties for ANZAC: 1 carrier, 4 destroyers and 1 fighter
                Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
    
        Combat Move - French
            1 destroyer moved from 70 Sea Zone to 71 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,00
    

    Savegame


  • That was the end of the glorious Japanese Navy. But atleast it was costly.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Volgograd to Vologda
            1 bomber moved from Southern Italy to Archangel
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Germans
            Battle in Morocco
            Battle in Brazil
            Battle in Archangel
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Morocco from Americans, taking Brazil from British, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Novosibirsk to Volgograd
            3 bombers moved from Archangel to Nenetsia
            3 armour and 2 mech_infantrys moved from Timguska to Nenetsia
            1 bomber moved from Vologda to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Nenetsia
            3 fighters moved from Volgograd to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 91 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Novgorod to Baltic States
            2 aaGuns, 6 artilleries and 8 infantry moved from Novgorod to Vyborg
            1 artillery moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            15 armour and 12 mech_infantrys moved from Northwest Persia to Volgograd
            1 aaGun, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from 99 Sea Zone to Gibraltar
            2 carriers moved from 112 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to Gibraltar
    
        Place Units - Germans
            1 armour and 3 mech_infantrys placed in Western Germany
            3 artilleries placed in Volgograd
            1 infantry placed in Ukraine
            1 infantry placed in Novgorod
            3 artilleries and 7 infantry placed in Germany
            4 infantry placed in Western Germany
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    Russians : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Japanese
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 fighters moved from Russia to Archangel
            2 infantry moved from Belarus to Archangel
            1 armour moved from Belarus to Western Ukraine
            1 armour moved from Belarus to Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
            1 mech_infantry moved from Belarus to Ukraine
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Russia to Baltic States
            2 infantry moved from Belarus to Baltic States
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Western Ukraine
            1 infantry moved from Russia to Vologda
            1 artillery moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            1 fighter moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Belarus to Archangel
            2 infantry moved from Belarus to Archangel
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Belarus to Eastern Poland
            1 infantry moved from Bryansk to Tambov
            15 artilleries and 18 infantry moved from Tambov to Russia
            2 aaGuns and 11 infantry moved from Bryansk to Russia
            1 tactical_bomber moved from Baltic States to Belarus
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @trulpen said in BM3 trulpen (X) vs Giallo (A):

    That was the end of the glorious Japanese Navy. But atleast it was costly.

    I had to do it, let’s hope the remaining expensive ships can take out some expensive planes


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to 47 Sea Zone
            2 fighters moved from Solomon Islands to 49 Sea Zone
            1 fighter moved from Solomon Islands to 49 Sea Zone
            1 fighter moved from Solomon Islands to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            2 tactical_bombers moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 3 fighters
                ANZAC defend with 1 battleship
                    Japanese roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 battleship in 49 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in 49 Sea Zone
                    Japanese roll dice for 2 fighters in 49 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 battleship in 49 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters in 49 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 battleship in 49 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 battleship
            Battle in 47 Sea Zone
                Japanese attack with 2 bombers and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers and 1 fighter in 47 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship in 47 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 47 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in Midway
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Olgiy from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 bombers moved from 47 Sea Zone to Caroline Islands
            2 fighters moved from 49 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            3 carriers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea Zone
            3 infantry moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 armour moved from Kweichow to Burma
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
            1 armour moved from Evenkiyskiy to Olgiy
            1 infantry moved from Yenisey to Timguska
            3 infantry moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from Hunan to Burma
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Malaya to Philippines
            1 transport moved from 38 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            3 armour placed in French Indo China
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : -0,33
    ANZAC : -1,00
    Japanese : -0,50
    

    Savegame


  • They sure did!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            6 fighters moved from Eastern United States to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
            3 fighters moved from Iraq to Persia
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 5 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Morocco, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Morocco, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Morocco, round 4 : 0/5 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Morocco, round 5 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 1 armour, 3 fighters, 1 infantry and 1 marine
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Persia to India
            1 submarine moved from 102 Sea Zone to 64 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,67
    Americans : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            6 fighters moved from Eastern United States to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
            3 fighters moved from Iraq to Persia
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 5 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Morocco, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Morocco, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Morocco, round 4 : 0/5 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Morocco, round 5 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 1 armour, 3 fighters, 1 infantry and 1 marine
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Persia to India
            1 submarine moved from 102 Sea Zone to 64 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Iraq to India
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
                  British take Northwest Persia from Germans
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 infantry moved from French Guiana to Brazil
    
        Combat - British
            Battle in French Madagascar
            Battle in Morocco
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery and 4 infantry
                    British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Morocco, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
                    British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Morocco, round 3 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the British lost in Morocco
                Germans win, taking French Madagascar from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Brazil
                British attack with 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Brazil
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Caucasus
                British attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 4 infantry
                    AA fire in Caucasus : 0/1 hits, 0,17 expected hits
                    British roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
                    1 aaGun owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
                    British roll dice for 3 armour and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans and 3 armour owned by the British lost in Caucasus
                 retreated to Caucasus
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for British: 3 armour and 3 mech_infantrys
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Iraq
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 destroyer moved from 101 Sea Zone to 28 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,1,3,3,2,6,3,6
            British collect 30 PUs (4 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
            Turning on Edit Mode
            EDIT: Adding units owned by British to Northwest Persia: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by British from Iraq: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,67
    British : -1,00
    Americans : -1,67
    AA fire in Caucasus : : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Crete to 99 Sea Zone
            1 battleship and 1 marine moved from 99 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
    
        Combat - Italians
            Battle in Tunisia
            Battle in Libya
            Battle in Malta
    
        Non Combat Move - Italians
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 carriers and 3 fighters moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 58 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 91 PUs; 
            Germans buy 5 armour, 2 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from Morocco to Algeria
                  Germans take Algeria from Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Gold Coast
            2 fighters moved from 98 Sea Zone to Rostov
            1 fighter moved from 98 Sea Zone to Rostov
            3 infantry moved from Vyborg to Novgorod
            1 fighter and 1 tactical_bomber moved from Nenetsia to Novgorod
            1 bomber moved from Nenetsia to Samara
            1 bomber moved from Volgograd to Tambov
            1 infantry moved from Novosibirsk to Samara
            1 bomber moved from Nenetsia to Tambov
            1 bomber moved from Nenetsia to Samara
    
        Combat - Germans
            Battle in Gold Coast
            Battle in French West Africa
            Battle in Novgorod
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians lost in Novgorod
                Germans win, taking Gold Coast from British, taking French West Africa from British, taking Novgorod from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Rostov to Volgograd
            2 bombers moved from Tambov to Volgograd
            2 bombers moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Novgorod to Poland
            1 aaGun moved from Western Germany to Germany
            3 artilleries and 7 infantry moved from Germany to Poland
            1 armour and 3 mech_infantrys moved from Western Germany to Poland
            4 infantry moved from Western Germany to Germany
            3 armour and 2 mech_infantrys moved from Nenetsia to Novosibirsk
            1 artillery moved from Novosibirsk to Kazakhstan
            1 artillery moved from Caucasus to Volgograd
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to Western Germany
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 armour and 2 mech_infantrys placed in Germany
            2 artilleries and 4 infantry placed in Germany
            3 infantry placed in Volgograd
            3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novosibirsk: 3 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Timguska: 3 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Vologda to Samara
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Romania
                  Russians take Romania from Germans
            2 infantry moved from Baltic States to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            2 fighters moved from Russia to Samara
            2 fighters moved from Russia to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            2 fighters moved from Rostov to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
            1 aaGun and 1 artillery moved from Eastern Poland to Belarus
            3 aaGuns, 15 artilleries and 37 infantry moved from Russia to Tambov
            5 infantry moved from Belarus to Smolensk
            1 aaGun and 2 infantry moved from Archangel to Smolensk
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 12 infantry moved from Belarus to Smolensk
            1 tactical_bomber moved from Novgorod to Tambov
    
        Place Units - Russians
            5 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier, 1 marine, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Midway to 25 Sea Zone
            1 battleship and 1 marine moved from 25 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Timguska to Novosibirsk
            1 armour moved from Olgiy to Novosibirsk
            1 mech_infantry moved from Shensi to Novosibirsk
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Novosibirsk
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Wake Island from Americans, taking Novosibirsk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Philippines to 31 Sea Zone
            3 carriers moved from 25 Sea Zone to 31 Sea Zone
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            5 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 fighter moved from 25 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            3 armour moved from Malaya to Burma
            3 armour moved from French Indo China to Burma
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Burma
            1 transport moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 marine and 1 tactical_bomber placed in Japan
            1 battleship and 1 carrier placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : 0,17
    

    Savegame

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