@nikola1975 Ah yes, that happens to the best of us. Always shake my head at myself after one of those. Sounds good, let me know if you concede - we can go 2/3 on the series :)
VonAlba (Axis) vs Samuel06 (Allied) BM3
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 1 aaGun moved from Sakha to Buryatia 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 5 infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 12 infantry moved from Manchuria to Jehol 4 artilleries, 11 infantry and 1 mech_infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from French Indo China to Siam 1 marine moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 21 Sea Zone to 45 Sea Zone 3 fighters moved from Japan to Guam 3 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 bombers moved from Japan to Guam 2 fighters moved from Japan to Guam 5 tactical_bombers moved from Japan to Guam 2 submarines moved from 1 Sea Zone to 10 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 1 Sea Zone to 15 Sea Zone Combat - Japanese Battle in Midway Battle in 45 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Midway from Americans with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Siam Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 14 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 14 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Anhwe Japanese attack with 4 artilleries, 11 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries, 11 infantry and 1 mech_infantry in Anhwe, round 2 : 8/16 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 aaGuns moved from Manchuria to Jehol 2 fighters moved from 45 Sea Zone to 21 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -2,00 Japanese : 1,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 artillery moved from British Columbia to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 artillery and 3 infantry moved from Yunnan to Kwangsi 4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 artillery moved from British Columbia to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 artillery and 3 infantry moved from Yunnan to Kwangsi 4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from India to Kwangtung 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Ethiopia to Italian Somaliland 1 fighter and 1 tactical_bomber moved from Persia to Italian Somaliland 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Kwangtung British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Italian Somaliland British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Italian Somaliland to British Somaliland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa British undo move 2. 1 factory_minor placed in Iraq Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67 Italians : -0.17 AA fire in France : : 0.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 factory_minor and 2 infantry; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Tunisia to Libya 2 infantry moved from Morocco to Algeria 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 95 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 carrier and 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Poland to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 factory_minor placed in Egypt 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -1,00 British : -0,33 AA fire in Iraq : : -0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 7 infantry moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Syria 2 tactical_bombers moved from 81 Sea Zone to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Iraq 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 4 armour, 4 artilleries and 22 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland 2 infantry moved from Bulgaria to Greece 2 infantry moved from Bulgaria to Romania 10 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Poland 1 artillery moved from France to Western Germany Combat - Germans Battle in Syria Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking Syria from French, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Iraq Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 3,00 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 infantry owned by the British lost in Iraq Germans roll dice for 1 bomber and 2 tactical_bombers in Iraq, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Iraq Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Trans-Jordan 5 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 fighter moved from 125 Sea Zone to Western Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : 1,33 Russians : -0,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Italians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 aaGun, 5 artilleries and 15 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 5 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Novgorod to Archangel 1 aaGun, 2 artilleries and 7 infantry moved from Karelia to Novgorod 1 artillery and 6 infantry moved from Belarus to Novgorod 1 aaGun and 3 infantry moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 6 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Novgorod Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 15 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 15 Sea Zone to 31 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Guam to 35 Sea Zone 2 bombers moved from Guam to 35 Sea Zone 2 artilleries and 3 infantry moved from Anhwe to Chahar 2 artilleries, 8 infantry and 1 mech_infantry moved from Anhwe to Jehol 1 artillery, 12 infantry and 1 mech_infantry moved from Jehol to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 bombers, 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 2 bombers, 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 aaGuns moved from Jehol to Manchuria 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Guam Place Units - Japanese 1 transport placed in 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 marines placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,83
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@VonAlba I’m going to attack your sub in sz 35 with a destroyer and a fighter with the US. Do you want to use a kamikaze? I’m also going to attack your other sub in sz 20 with the British with 1 destroyer, 1 fighter and 1 tactical bomber.
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@samuel06 yes 2 kami please
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 carrier and 5 transports Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 5 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 51 Casualties for Japanese: 1 carrier and 5 transports Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Kwangtung 3 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 64 Sea Zone 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 armour and 4 mech_infantrys moved from Western United States to Eastern United States 1 fighter moved from 35 Sea Zone to Philippines 1 aaGun, 1 artillery, 4 infantry and 1 marine moved from Quebec to 106 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 109 Sea Zone to United Kingdom 1 marine moved from 109 Sea Zone to United Kingdom 1 artillery moved from Alaska to British Columbia Place Units - Americans 3 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 carrier and 5 transports Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 5 transports in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 5 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 51 Casualties for Japanese: 1 carrier and 5 transports Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Kwangtung 3 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 64 Sea Zone 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 armour and 4 mech_infantrys moved from Western United States to Eastern United States 1 fighter moved from 35 Sea Zone to Philippines 1 aaGun, 1 artillery, 4 infantry and 1 marine moved from Quebec to 106 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 109 Sea Zone to United Kingdom 1 marine moved from 109 Sea Zone to United Kingdom 1 artillery moved from Alaska to British Columbia Place Units - Americans 3 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery and 3 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 13 infantry moved from Kweichow to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 29 PUs; British buy 1 artillery, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians Combat - British Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 3,2 Battle in Rhodesia British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Battle in Egypt British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 5/8 hits, 2.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 3/8 hits, 2.83 expected hits Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt British winBritish win with 1 fighter remaining, taking Egypt from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 1 bomber Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Italian Somaliland to Ethiopia 2 fighters moved from India to Iraq 2 mech_infantrys moved from India to Yunnan 1 fighter moved from 20 Sea Zone to Philippines 1 armour moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 aaGun, 1 artillery and 2 infantry moved from Kwangsi to Kwangtung 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 109 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Union of South Africa 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
British : 2.67 Italians : -2.17 Americans : -0.67 Japanese : -1.33
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sorry for delay, i surrender, bad game for me :(
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@VonAlba No worries. Yeah it was though when you sent everything you had against the US but did not get Hawaii. It was a very interesting game, I had never seen anybody play like you did before.