@ArtofWar1947 no thanks
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Philippines to Okinawa 8 bombers moved from Philippines to Japan 1 bomber moved from French Indo China to Japan 2 tactical_bombers moved from 25 Sea Zone to Japan 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Japan Americans attack with 9 bombers and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Japan : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Americans lost in Japan Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits 5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans win with 4 bombers remaining. Battle score for attacker is -31 Casualties for Americans: 5 bombers and 2 tactical_bombers Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys Battle in Okinawa Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy retreated to Southern Italy Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Western Germany 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from France to Western Germany 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 4 bombers moved from Japan to Korea 1 bomber moved from Okinawa to Korea 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 3 armour placed in Western Germany 3 artilleries, 2 bombers and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUsCombat Hit Differential Summary :
Italians : 4.67 AA fire in Japan : : 0.50 Americans : 1.33 AA fire in Southern Italy : : 0.00 Japanese : -2.83 -
TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries, 1 fighter and 9 infantry Japanese defend with 1 factory_minor, 3 fighters and 8 infantry Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits 8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 fighters and 8 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 artilleries placed in Anhwe 3 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 5.00 Japanese : 0.33 -
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 artillery and 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Western Germany to Greater Southern Germany 1 fighter moved from United Kingdom to Greater Southern Germany 2 fighters moved from United Kingdom to Greater Southern Germany -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Philippines to Okinawa 8 bombers moved from Philippines to Japan 1 bomber moved from French Indo China to Japan 2 tactical_bombers moved from 25 Sea Zone to Japan 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Japan Americans attack with 9 bombers and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Japan : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Americans lost in Japan Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits 5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans win with 4 bombers remaining. Battle score for attacker is -31 Casualties for Americans: 5 bombers and 2 tactical_bombers Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys Battle in Okinawa Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy retreated to Southern Italy Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Western Germany 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from France to Western Germany 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 4 bombers moved from Japan to Korea 1 bomber moved from Okinawa to Korea 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 3 armour placed in Western Germany 3 artilleries, 2 bombers and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries, 1 fighter and 9 infantry Japanese defend with 1 factory_minor, 3 fighters and 8 infantry Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits 8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 fighters and 8 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 artilleries placed in Anhwe 3 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 bombers; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 artillery and 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Western Germany to Greater Southern Germany 1 fighter moved from United Kingdom to Greater Southern Germany 2 fighters moved from United Kingdom to Greater Southern Germany Combat - British Battle in Southern Italy British attack with 2 artilleries, 4 fighters and 6 infantry Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 2 artilleries, 4 fighters and 6 infantry in Southern Italy, round 2 : 4/12 hits, 4.00 expected hits Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 2.67 expected hits 4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy British roll dice for 2 artilleries, 4 fighters and 3 infantry in Southern Italy, round 3 : 5/9 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern Italy British captures 1PU while taking Italians capital British win, taking Southern Italy from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for British: 4 infantry Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Germans: 1 fighter Battle in Greater Southern Germany British attack with 2 artilleries, 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 artilleries, 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 3 fighters moved from Greater Southern Germany to Western Germany 2 fighters moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to Western Germany 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone 1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from India to Egypt 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Eastern Persia to Persia 2 infantry moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Burma to West India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 2 bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 bombersCombat Hit Differential Summary :
Germans : 0.33 Italians : 4.67 British : 2.67 AA fire in Japan : : 0.50 Americans : 1.33 AA fire in Southern Italy : : 0.00 Chinese : 5.00 Japanese : -2.50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 0PUs while taking Japanese capital ANZAC converts factory_major into different units triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1 ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 0PUs while taking Japanese capital ANZAC converts factory_major into different units triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1 ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Purchase Units - French French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Combat - French Non Combat Move - French 2 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 3 infantry moved from Southern France to Northern Italy 2 infantry moved from Normandy Bordeaux to France Place Units - French 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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@wizmark I surrender! 私は降伏します Ich gebe auf Mi arrendo
posting your vic now
care to play one more time sir? you can pick which ever side you want. please IM me if so :}
that was a great game until about 2 turns ago.





