1914 Whack Centrals - dawg Allies


  • @dawgoneit 9 hits in sz14. ool please

  • '20 '18 '17 '15

    keep one destroyer always


  • TripleA Turn Summary: Britain round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 4,3 and gets 0 hits
    
        Combat Move - Britain
            3 submarines moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 cavalry and 1 field_gun moved from German East Africa to Northern Rhodesia
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 120 Arafura Sea
            1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
            1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 118 Java Sea
            1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean
            1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean
            1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 115 Tasman Sea
            1 colonial moved from Sea Zone 115 Tasman Sea to Sydney-Canberra
            1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
            3 colonials and 3 field_guns moved from Veracruz to Acapulco
            20 late_fighters moved from London to Sea Zone 14 Helgoland Bight
            4 cavalrys moved from Mexico City to Acapulco
            1 late_fighter moved from Bombay to Sea Zone 75 Red Sea
            3 infantry moved from Deccan to Bombay
            1 cavalry moved from Bombay to Gujarat
            1 fighter moved from Gujarat to Aden
    
        Purchase Units - Britain
            Britain buy 4 cavalrys, 4 field_guns, 5 infantry and 5 late_fighters; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 58 Tyrrhenian Sea
                Britain attack with 3 submarines
                Austria defend with 2 transports
                    2 transports owned by the Austria lost in Sea Zone 58 Tyrrhenian Sea
                    Britain roll dice for 3 submarines in Sea Zone 58 Tyrrhenian Sea, round 2 : 1/3 hits, 1.00 expected hits
                Britain win with 3 submarines remaining. Battle score for attacker is 14
                Casualties for Austria: 2 transports
            Battle in Sea Zone 75 Red Sea
                Britain attack with 1 late_fighter
                Turkey defend with 2 transports; Germany defend with 3 submarines
                3 submarines owned by the Germany Submerged
                    Britain roll dice for 1 late_fighter in Sea Zone 75 Red Sea, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Turkey lost in Sea Zone 75 Red Sea
                Britain win with 1 late_fighter remaining. Battle score for attacker is 14
                Casualties for Turkey: 2 transports
            Battle in Northern Rhodesia
                Britain attack with 1 cavalry and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 1 cavalry and 1 field_gun in Northern Rhodesia, round 2 : 2/2 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Northern Rhodesia
                Britain win, taking Northern Rhodesia from Germany with 1 cavalry and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Sea Zone 14 Helgoland Bight
                Britain attack with 20 late_fighters
                Germany defend with 4 battleships, 12 cruisers, 3 destroyers and 2 submarines
                2 submarines owned by the Germany Submerged
                    Britain roll dice for 20 late_fighters in Sea Zone 14 Helgoland Bight, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 4 battleships owned by the Germany
                    Germany roll dice for 4 battleships, 12 cruisers and 3 destroyers in Sea Zone 14 Helgoland Bight, round 2 : 12/19 hits, 9.67 expected hits
                    12 late_fighters owned by the Britain, 2 destroyers owned by the Germany and 3 cruisers owned by the Germany lost in Sea Zone 14 Helgoland Bight
                    Britain roll dice for 8 late_fighters in Sea Zone 14 Helgoland Bight, round 3 : 3/8 hits, 4.00 expected hits
                    Germany roll dice for 4 battleships, 9 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 3 : 2/14 hits, 7.50 expected hits
                    2 late_fighters owned by the Britain and 3 cruisers owned by the Germany lost in Sea Zone 14 Helgoland Bight
                    Britain roll dice for 6 late_fighters in Sea Zone 14 Helgoland Bight, round 4 : 4/6 hits, 3.00 expected hits
                    Germany roll dice for 4 battleships, 6 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 4 : 6/11 hits, 6.00 expected hits
                    6 late_fighters owned by the Britain and 4 cruisers owned by the Germany lost in Sea Zone 14 Helgoland Bight
                Germany win with 4 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -82
                Casualties for Britain: 20 late_fighters
                Casualties for Germany: 10 cruisers and 2 destroyers
    
        Non Combat Move - Britain
            2 battlecruisers and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            2 battlecruisers and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 55 Western Mediterranean
            1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean
            1 late_fighter moved from Sea Zone 75 Red Sea to Aden
    
        Place Units - Britain
            1 field_gun and 1 infantry placed in Sydney-Canberra
            5 late_fighters placed in London
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 infantry placed in Goa
            Britain undo move 6.
            Britain undo move 5.
            1 field_gun and 1 infantry placed in London
            1 infantry placed in Bombay
            4 cavalrys placed in Mexico City
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 94 PUs; end with 94 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Britain : -0.17
    Germany : -3.50
    

    Savegame


  • TripleA Turn Summary: Russia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Combat Move - Russia
            1 conscript moved from Amur to Khabarovsk
            1 conscript moved from Vladivostok to Primorsky
            3 conscripts moved from Kiev to Odessa
    
        Purchase Units - Russia
            Russia buy 19 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 infantry and 3 trenchs placed in Moscow
            3 infantry placed in Kiev
            6 infantry placed in St. Petersburg
            3 infantry placed in Vladivostok
            Russia undo move 4.
            3 infantry placed in Tehran
            3 infantry placed in Irkutsk
            1 infantry placed in Vladivostok
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 47 PUs; end with 47 PUs
            Russia collect 9 PUs from War Bonds; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 6,3 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover industry
    
        Combat Move - Communists
            1 conscript moved from Chita to Amur
                  Communists take Amur from Russia
            1 field_gun and 1 fighter moved from Vladimir to Archangelsk
            1 cavalry moved from Ryazan to Novgorod
                  Communists take Novgorod from Russia
            1 cavalry moved from Omsk to Ryazan
            1 cavalry and 1 heavy_gun moved from Don to Dnieper
            1 late_fighter moved from Omsk to Ryazan
            2 late_fighters moved from Vladimir to Archangelsk
            3 conscripts and 3 infantry moved from Yakutsk to Aldan
            3 conscripts and 3 infantry moved from Yakutsk to Sakhe
            1 heavy_gun moved from Yakutsk to Aldan
            1 heavy_gun moved from Yakutsk to Aldan
            1 conscript and 1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 8 field_guns and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Archangelsk
                Communists attack with 1 field_gun, 1 fighter and 2 late_fighters
                Russia defend with 1 trench
                    Communists roll dice for 1 field_gun, 1 fighter and 2 late_fighters in Archangelsk, round 2 : 2/4 hits, 1.67 expected hits
                    Russia roll dice for 1 trench in Archangelsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Archangelsk
                Communists win, taking Archangelsk from Russia with 1 field_gun, 1 fighter and 2 late_fighters remaining. Battle score for attacker is 3
                Casualties for Russia: 1 trench
            Battle in Dnieper
                Communists attack with 1 cavalry and 1 heavy_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 2 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Dnieper, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 3 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Dnieper, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry and 1 heavy_gun in Dnieper, round 4 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Dnieper, round 4 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Dnieper
                Communists win, taking Dnieper from Russia with 1 heavy_gun remaining. Battle score for attacker is -2
                Casualties for Communists: 1 cavalry
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
            1 fighter and 2 late_fighters moved from Archangelsk to Ryazan
    
        Place Units - Communists
            3 trenchs placed in Ryazan
            2 trenchs placed in Sakhe
            2 trenchs placed in Aldan
            1 trench placed in Bratsk
            8 field_guns placed in Yakutsk
            Communists undo move 5.
            2 field_guns placed in Omsk
            6 field_guns placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating industry
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 61 PUs; end with 61 PUs
            Communists collect 7 PUs from War Bonds; end with 68 PUs
    

    Combat Hit Differential Summary :

    Communists : -0.67
    Russia : 0.33
    

    Savegame


  • TripleA Turn Summary: USA round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 5,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover workingWomen
    
        Combat Move - USA
            2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 field_gun moved from Sea Zone 142 Pacific Ocean to Tokyo
            1 field_gun and 2 infantry moved from Chubu to Tokyo
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            7 field_guns and 9 infantry moved from Tohoku to Tokyo
            4 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea
            4 field_guns and 1 infantry moved from Kyoto to Sea Zone 137 Yellow Sea
            2 field_guns and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean
            1 infantry moved from Kyoto to Sea Zone 137 Yellow Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean
            4 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
            2 destroyers and 2 submarines moved from Sea Zone 135 Pacific Ocean to Sea Zone 125 Sulu Sea
            1 cruiser, 1 destroyer and 5 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
            6 field_guns and 10 infantry moved from Valencia to Catalonia
            2 field_guns moved from Kyoto to Chubu
    
        Purchase Units - USA
            USA buy 1 Factory, 5 field_guns, 11 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Sea Zone 14 Helgoland Bight
                USA attack with 1 cruiser, 1 destroyer and 5 submarines
                Germany defend with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines
                    USA roll dice for 5 submarines in Sea Zone 14 Helgoland Bight, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Germany
                    USA roll dice for 1 cruiser and 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Germany
                    Germany roll dice for 2 submarines in Sea Zone 14 Helgoland Bight, round 2 : 1/2 hits, 0.33 expected hits
                    Germany roll dice for 4 battleships, 2 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 5/7 hits, 4.00 expected hits
                    1 destroyer owned by the USA and 5 submarines owned by the USA lost in Sea Zone 14 Helgoland Bight
                    Germany roll dice for 2 submarines in Sea Zone 14 Helgoland Bight, round 3 : 0/2 hits, 0.33 expected hits
                    USA roll dice for 1 cruiser in Sea Zone 14 Helgoland Bight, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germany
                    Germany roll dice for 4 battleships, 2 cruisers and 1 destroyer in Sea Zone 14 Helgoland Bight, round 3 : 4/7 hits, 4.00 expected hits
                    1 cruiser owned by the USA lost in Sea Zone 14 Helgoland Bight
                Germany win with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is -54
                Casualties for USA: 1 cruiser, 1 destroyer and 5 submarines
            Battle in Tokyo
                USA attack with 13 field_guns and 13 infantry
                Neutral defend with 15 infantry
                    USA roll dice for 13 field_guns and 13 infantry in Tokyo, round 2 : 13/26 hits, 8.67 expected hits
                    Neutral roll dice for 15 infantry in Tokyo, round 2 : 6/15 hits, 5.00 expected hits
                    13 infantry owned by the Neutral and 6 infantry owned by the USA lost in Tokyo
                    USA roll dice for 13 field_guns and 7 infantry in Tokyo, round 3 : 6/20 hits, 6.67 expected hits
                    Neutral roll dice for 2 infantry in Tokyo, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Tokyo
                USA loses 0 PUs for violating Tokyos neutrality.
                USA win, taking Tokyo from Neutral with 13 field_guns and 7 infantry remaining. Battle score for attacker is 27
                Casualties for USA: 6 infantry
                Casualties for Neutral: 15 infantry
            Battle in Catalonia
                USA attack with 6 field_guns and 10 infantry
                Neutral defend with 1 field_gun and 3 infantry
                    USA roll dice for 6 field_guns and 10 infantry in Catalonia, round 2 : 4/16 hits, 4.67 expected hits
                    Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral, 2 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
                USA loses 0 PUs for violating Catalonias neutrality.
                USA win, taking Catalonia from Neutral with 6 field_guns and 8 infantry remaining. Battle score for attacker is 7
                Casualties for USA: 2 infantry
                Casualties for Neutral: 1 field_gun and 3 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 Factory placed in Valencia
            1 field_gun and 2 infantry placed in Morocco
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 2 infantry placed in Chubu
            1 field_gun and 2 infantry placed in Tohoku
            2 transports placed in Sea Zone 153 Pacific Ocean
            USA undo move 6.
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 field_gun and 3 infantry placed in San Francisco
            1 infantry placed in California
            1 transport placed in Sea Zone 30 Mid Atlantic
    
        Activate Technology - USA
            USA activating workingWomen
            Trigger USAT1: buyfield_gun_w added to productionUSA
            Trigger USAT1: buyheavy_gun_w added to productionUSA
            Trigger USAT1: buyfield_gun removed from productionUSA
            Trigger USAT1: buyheavy_gun removed from productionUSA
            Trigger USAT1: buygas_w added to productionUSA
            Trigger USAT1: buyfighter_w added to productionUSA
            Trigger USAT1: buygas removed from productionUSA
            Trigger USAT1: buyfighter removed from productionUSA
    
        Turn Complete - USA
            USA collect 102 PUs; end with 102 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    USA : 2.17
    Germany : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Germany
                Germany roll 6,3,1,2 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover lateFighter
    
        Combat Move - Germany
            1 cavalry, 5 field_guns and 6 infantry moved from Sweden to Finland
                  Germany take Finland from Russia
            1 cavalry moved from Finland to Murmansk
                  Germany take Murmansk from Russia
            1 field_gun moved from Latvia to Smolensk
            1 infantry moved from Latvia to Pskov
                  Germany take Pskov from Russia
            1 infantry moved from Belarus to Smolensk
            6 field_guns moved from Minsk to Belarus
            2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 field_gun moved from Crete to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 field_gun moved from Sea Zone 71 Eastern Mediterranean to Cyprus
                  Turkey take Cyprus from France
            4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            2 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli
                  Germany take Tripoli from Italy
            2 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            2 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
                  Germany take Tripolitania from Italy
            2 infantry moved from Cape Colony to German Southwest Africa
            4 infantry moved from German Southwest Africa to Northern Rhodesia
            1 cavalry moved from Southern Rhodesia to Northern Rhodesia
            1 cavalry moved from Bechuanaland to Northern Rhodesia
            1 field_gun and 1 infantry moved from Transvaal to Southern Rhodesia
            3 submarines moved from Sea Zone 75 Red Sea to Sea Zone 78 Indian Ocean
            5 infantry moved from Belgium to Picardy
            3 field_guns and 5 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            3 field_guns, 5 infantry and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            3 field_guns and 5 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
    
        Purchase Units - Germany
            Germany buy 1 battlecruiser, 3 battleships, 3 field_guns, 2 heavy_guns, 14 infantry and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Smolensk
                Germany attack with 1 field_gun and 1 infantry
                Russia defend with 1 conscript
                    Germany roll dice for 1 field_gun and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Smolensk
                Germany win, taking Smolensk from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Northern Rhodesia
                Germany attack with 2 cavalrys and 4 infantry
                Britain defend with 1 cavalry and 1 field_gun
                    Germany roll dice for 2 cavalrys and 4 infantry in Northern Rhodesia, round 2 : 1/6 hits, 1.00 expected hits
                    Britain roll dice for 1 cavalry and 1 field_gun in Northern Rhodesia, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Germany and 1 cavalry owned by the Britain lost in Northern Rhodesia
                    Germany roll dice for 2 cavalrys and 3 infantry in Northern Rhodesia, round 3 : 3/5 hits, 0.83 expected hits
                    Britain roll dice for 1 field_gun in Northern Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 field_gun owned by the Britain lost in Northern Rhodesia
                Germany win, taking Northern Rhodesia from Britain with 2 cavalrys and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Germany: 2 infantry
                Casualties for Britain: 1 cavalry and 1 field_gun
            Battle in Sea Zone 58 Tyrrhenian Sea
                Germany attack with 2 battleships, 7 cruisers, 2 destroyers and 3 submarines
                Britain defend with 3 submarines
                    Germany roll dice for 3 submarines in Sea Zone 58 Tyrrhenian Sea, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Britain lost in Sea Zone 58 Tyrrhenian Sea
                    Germany roll dice for 2 battleships, 7 cruisers and 2 destroyers in Sea Zone 58 Tyrrhenian Sea, round 2 : 3/11 hits, 5.50 expected hits
                    Britain roll dice for 2 submarines in Sea Zone 58 Tyrrhenian Sea, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Britain lost in Sea Zone 58 Tyrrhenian Sea
                Germany win with 2 battleships, 7 cruisers, 2 destroyers and 3 submarines remaining. Battle score for attacker is 21
                Casualties for Britain: 3 submarines
    
        Non Combat Move - Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Northern Rhodesia: 2 cavalrys
            EDIT: Adding units owned by Germany to Northern Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Germany
            1 battlecruiser and 3 battleships placed in Sea Zone 14 Helgoland Bight
            1 trench placed in Champagne
            1 trench placed in Picardy
            1 trench placed in Franche-Comte
            2 heavy_guns, 2 infantry and 3 trenchs placed in German New Guinea
            1 field_gun and 2 infantry placed in Dar es Salaam
            1 trench placed in Belarus
            2 field_guns and 3 infantry placed in Minsk
            7 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating lateFighter
            Trigger GermanyT3: buylate_fighter added to productionGermany
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 170 PUs; end with 172 PUs
            Germany collect 3 PUs from War Bonds; end with 175 PUs
    

    Combat Hit Differential Summary :

    Britain : 0.83
    Germany : -0.17
    Russia : -0.17
    

    Savegame


  • TripleA Turn Summary: France round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 3,6,4,5 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover workingWomen
    
        Purchase Units - France
            France buy 1 field_gun, 8 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
            1 infantry moved from Brittany to Normandy
    
        Place Units - France
            3 trenchs placed in Normandy
            3 trenchs placed in Burgundy
            3 trenchs placed in Rhone
            3 infantry and 3 trenchs placed in Marseilles
            1 field_gun, 5 infantry and 3 trenchs placed in Paris
    
        Activate Technology - France
            France activating workingWomen
            Trigger FranceT1: buyfield_gun_w added to productionFrance
            Trigger FranceT1: buyheavy_gun_w added to productionFrance
            Trigger FranceT1: buyfield_gun removed from productionFrance
            Trigger FranceT1: buyheavy_gun removed from productionFrance
            Trigger FranceT1: buygas_w added to productionFrance
            Trigger FranceT1: buyfighter_w added to productionFrance
            Trigger FranceT1: buygas removed from productionFrance
            Trigger FranceT1: buyfighter removed from productionFrance
            Trigger FranceP: France has 3 infantry placed in Paris
            Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - France
            France collect 71 PUs; end with 71 PUs
            France collect 8 PUs from War Bonds; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Austria
                Austria roll 1,4,6 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover aircraftCarrier
    
        Combat Move - Austria
            1 heavy_gun and 2 infantry moved from Galicia to Belarus
            1 submarine moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 zeppelin moved from Albania to Greece
            1 fighter moved from Vienna to Montenegro
            1 infantry moved from Trieste to Venice
            2 infantry moved from Venice to Tuscany
            5 infantry moved from Piedmont to Tuscany
            3 heavy_guns moved from Rome to Latium
    
        Purchase Units - Austria
            Austria buy 9 field_guns, 2 heavy_guns, 18 infantry and 1 zeppelin; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Greece
                Bombing raid in Greece rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in Greece causes 1 damage total. 
    
        Non Combat Move - Austria
            1 zeppelin moved from Greece to Albania
    
        Place Units - Austria
            4 field_guns and 2 infantry placed in Belgrade
            1 zeppelin placed in Trieste
            2 heavy_guns placed in Rome
            5 infantry placed in Piedmont
            5 field_guns and 3 infantry placed in Galicia
            8 infantry placed in Hungary
    
        Activate Technology - Austria
            Austria activating aircraftCarrier
            Trigger AustriaT4: buycarrier added to productionAustria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Austria
            Austria collect 115 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 3,1 and gets 0 hits
    
        Combat Move - Turkey
            12 field_guns and 1 heavy_gun moved from Lower Egypt to Western Sudan
                  Turkey take Western Sudan from Britain
            3 cruisers and 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean
            1 field_gun moved from Upper Egypt to Port Sudan
            4 infantry moved from Cairo-Suez to Lower Egypt
            2 infantry moved from Sinai to Cairo-Suez
            2 field_guns and 3 infantry moved from Baghdad to Lurs
            1 infantry moved from Kurdistan to Lurs
            2 infantry moved from Syria to Mesopotamia
            2 field_guns and 3 infantry moved from Damascus to Mesopotamia
            1 field_gun and 2 infantry moved from Mesopotamia to Fars
            1 infantry moved from Smyrna to Kurdistan
            1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
            2 infantry moved from Constantinople to Sea Zone 67 Black Sea
            2 infantry moved from Sea Zone 67 Black Sea to Bulgaria
            2 late_fighters moved from Constantinople to Lurs
    
        Purchase Units - Turkey
            Turkey buy 1 Factory, 4 field_guns and 9 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 field_guns and 3 infantry placed in Baghdad
            1 Factory placed in Mesopotamia
            2 field_guns and 3 infantry placed in Damascus
            3 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 76 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Britain round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 5,6,2,3 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover mustardGas
    
        Combat Move - Britain
            2 battlecruisers, 1 cruiser and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea
    
        Purchase Units - Britain
            Britain buy 1 cavalry, 1 cruiser, 2 destroyers, 5 late_fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Britain
            1 field_gun and 1 infantry moved from Papua to Sea Zone 120 Arafura Sea
            1 colonial, 2 field_guns and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 117 Indian Ocean
            2 battlecruisers, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 117 Indian Ocean
            1 fighter and 1 late_fighter moved from Aden to Baluchistan
            1 cavalry, 2 field_guns and 4 infantry moved from Gujarat to Sindh
            2 field_guns and 7 infantry moved from Bombay to Gujarat
            1 field_gun and 6 infantry moved from Goa to Madras
    
        Place Units - Britain
            5 late_fighters placed in London
            1 cruiser, 2 destroyers and 1 transport placed in Sea Zone 73 Arabian Sea
            1 cavalry placed in Nova Scotia
    
        Activate Technology - Britain
            Britain activating mustardGas
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Purchase Units - Russia
            Russia buy 19 conscripts and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            3 conscripts and 3 trenchs placed in Tehran
            3 conscripts and 3 trenchs placed in Moscow
            6 conscripts placed in St. Petersburg
            3 conscripts placed in Vladivostok
            3 conscripts placed in Irkutsk
            1 conscript placed in Kiev
            Russia undo move 5.
            2 conscripts placed in Kiev
            1 conscript placed in Irkutsk
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 35 PUs; end with 35 PUs
            Russia collect 6 PUs from War Bonds; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Communists
            Communists spend 15 on tech rolls
                Communists roll 6,1,4,5 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover railwayGuns
    
        Combat Move - Communists
            1 cavalry moved from Novgorod to Karelia
                  Communists take Karelia from Russia
            1 cavalry moved from Ryazan to Tver
                  Communists take Tver from Russia
            1 cavalry moved from Tver to Ryazan
            1 cavalry moved from Karelia to Novgorod
            1 field_gun moved from Archangelsk to Novgorod
            2 field_guns moved from Omsk to Novosibirsk
            6 field_guns moved from Yakutsk to Aldan
            2 infantry moved from Yakutsk to Sakhe
            1 infantry moved from Yakutsk to Aldan
            5 infantry moved from Sakhe to Aldan
            3 conscripts, 1 field_gun and 12 infantry moved from Aldan to Bratsk
    
        Purchase Units - Communists
            Communists buy 1 conscript, 12 gass, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
    
        Non Combat Move - Communists
            1 conscript moved from Aldan to Bratsk
            2 field_guns moved from Sakhe to Aldan
    
        Place Units - Communists
            1 trench placed in Sakhe
            1 trench placed in Aldan
            1 conscript, 2 gass and 1 infantry placed in Omsk
            10 gass placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating railwayGuns
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 63 PUs; end with 63 PUs
            Communists collect 6 PUs from War Bonds; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: USA round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            5 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean
            5 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk
            5 field_guns, 5 infantry and 5 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 field_gun and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            7 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
            1 cavalry, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 54 Alboran Sea
            1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic
            1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
            7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
            1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
            2 destroyers and 2 submarines moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
            3 field_guns and 2 infantry moved from Chubu to Tohoku
            8 field_guns and 2 infantry moved from Tokyo to Tohoku
            2 destroyers moved from Sea Zone 84 Andaman Sea to Sea Zone 83 Indian Ocean
            2 destroyers moved from Sea Zone 46 Caribbean Sea to Sea Zone 54 Alboran Sea
            6 field_guns and 8 infantry moved from Catalonia to Languedoc
    
        Purchase Units - USA
            USA buy 2 battleships, 1 cavalry, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Canary Islands
                USA attack with 1 cavalry, 1 field_gun and 2 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Canary Islands, round 2 : 3/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Canary Islands
                USA loses 0 PUs for violating Canary Islandss neutrality.
                USA win, taking Canary Islands from Neutral with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 cruiser and 2 destroyers placed in Sea Zone 54 Alboran Sea
            2 battleships placed in Sea Zone 54 Alboran Sea
            3 transports placed in Sea Zone 142 Pacific Ocean
            1 cavalry placed in California
    
        Turn Complete - USA
            USA collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    USA : 2.00
    USA rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 15
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 3,1,5,2 and gets 0 hits
    
        Combat Move - Germany
            2 field_guns and 3 infantry moved from Minsk to Belarus
            4 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
            7 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            7 infantry moved from Sea Zone 12 Baltic Sea to Sweden
            1 cavalry, 4 field_guns, 3 heavy_guns and 9 infantry moved from Dar es Salaam to German East Africa
            4 infantry moved from Northern Rhodesia to German East Africa
            2 infantry moved from German Southwest Africa to Northern Rhodesia
            1 field_gun and 1 infantry moved from Southern Rhodesia to Northern Rhodesia
            1 infantry moved from Tripolitania to Fezzan
                  Germany take Fezzan from France
            1 infantry moved from Tripolitania to Lower Algeria
                  Germany take Lower Algeria from France
            1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
            1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean
            1 infantry moved from Sea Zone 55 Western Mediterranean to Algiers
                  Germany take Algiers from France
            1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
            1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
            1 infantry moved from Sea Zone 57 Ligurian Sea to Corsica
                  Germany take Corsica from France
            2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 55 Western Mediterranean
    
        Purchase Units - Germany
            Germany buy 2 cruisers, 5 field_guns, 11 gass, 5 heavy_guns, 11 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in German East Africa
                Germany attack with 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry
                Britain defend with 13 cavalrys, 1 colonial and 3 trenchs
                    Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry in German East Africa, round 2 : 8/21 hits, 6.50 expected hits
                    Britain roll dice for 13 cavalrys, 1 colonial and 3 trenchs in German East Africa, round 2 : 1/14 hits, 2.50 expected hits
                    1 infantry owned by the Germany, 2 cavalrys owned by the Britain and 3 trenchs owned by the Britain lost in German East Africa
                    Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 12 infantry in German East Africa, round 3 : 7/20 hits, 6.33 expected hits
                    Britain roll dice for 11 cavalrys and 1 colonial in German East Africa, round 3 : 1/12 hits, 2.17 expected hits
                    1 infantry owned by the Germany and 7 cavalrys owned by the Britain lost in German East Africa
                    Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 11 infantry in German East Africa, round 4 : 7/19 hits, 6.17 expected hits
                    Britain roll dice for 4 cavalrys and 1 colonial in German East Africa, round 4 : 1/5 hits, 1.00 expected hits
                    1 infantry owned by the Germany, 1 colonial owned by the Britain and 4 cavalrys owned by the Britain lost in German East Africa
                Germany win, taking German East Africa from Britain with 1 cavalry, 4 field_guns, 3 heavy_guns and 10 infantry remaining. Battle score for attacker is 55
                Casualties for Germany: 3 infantry
                Casualties for Britain: 13 cavalrys, 1 colonial and 3 trenchs
    
        Non Combat Move - Germany
            3 submarines moved from Sea Zone 78 Indian Ocean to Sea Zone 90 Indian Ocean
            2 heavy_guns moved from Picardy to Champagne
            2 heavy_guns moved from Champagne to Franche-Comte
    
        Place Units - Germany
            1 trench placed in Picardy
            1 trench placed in Champagne
            3 trenchs placed in Franche-Comte
            2 cruisers placed in Sea Zone 14 Helgoland Bight
            2 infantry and 1 trench placed in German New Guinea
            2 heavy_guns and 3 infantry placed in Dar es Salaam
            3 heavy_guns and 2 infantry placed in Belgium
            4 field_guns and 4 infantry placed in Mecklenburg
            1 field_gun and 4 gass placed in Minsk
            7 gass placed in Bavaria
    
        Activate Technology - Germany
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - Germany
            Germany collect 176 PUs; end with 176 PUs
            Germany collect 5 PUs from War Bonds; end with 181 PUs
    

    Combat Hit Differential Summary :

    Britain : -2.67
    Germany : 3.00
    

    Savegame


  • TripleA Turn Summary: France round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 15
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,4 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover armour
    
        Combat Move - France
            2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic
    
        Purchase Units - France
            France buy 2 field_guns, 7 infantry and 15 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            3 trenchs placed in Marseilles
            3 trenchs placed in Rhone
            3 trenchs placed in Burgundy
            3 trenchs placed in Normandy
            3 trenchs placed in Paris
            1 field_gun and 1 infantry placed in Marseilles
            1 field_gun and 6 infantry placed in Paris
    
        Activate Technology - France
            France activating armour
            Trigger FranceT5: buytank added to productionFrance
            Trigger FranceP: France has 3 infantry placed in Paris
            Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - France
            France collect 67 PUs; end with 68 PUs
            France collect 4 PUs from War Bonds; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 15
    
        Purchase Units - Serbia
            Serbia buy 2 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Serbia
    
        Place Units - Serbia
            2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 15
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,1,3 and gets 0 hits
    
        Combat Move - Austria
            4 field_guns and 2 infantry moved from Bulgaria to Macedonia
            4 field_guns and 2 infantry moved from Belgrade to Bulgaria
            1 infantry moved from Montenegro to Albania
            1 fighter moved from Montenegro to Albania
            1 zeppelin moved from Albania to Greece
            1 zeppelin moved from Trieste to Greece
            1 submarine moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            2 cavalrys, 2 field_guns, 6 heavy_guns and 2 infantry moved from Rome to Latium
            2 cavalrys, 1 field_gun, 3 heavy_guns and 2 infantry moved from Latium to Tuscany
            2 cavalrys, 2 field_guns and 12 infantry moved from Tuscany to Piedmont
            1 infantry moved from Venice to Tuscany
            8 infantry moved from Hungary to Croatia
            1 gas moved from Vienna to Galicia
    
        Purchase Units - Austria
            Austria buy 1 destroyer, 16 field_guns, 8 infantry and 1 submarine; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Greece
                Bombing raid in Greece rolls: 6,5 and causes: 9 damage to unit: Factory
                Bombing raid in Greece causes 9 damage total. 
    
        Non Combat Move - Austria
            2 zeppelins moved from Greece to Macedonia
    
        Place Units - Austria
            2 infantry placed in Belgrade
            6 infantry placed in Galicia
            5 field_guns placed in Piedmont
            8 field_guns placed in Rome
            Austria undo move 4.
            1 destroyer and 1 submarine placed in Sea Zone 57 Ligurian Sea
            6 field_guns placed in Rome
            5 field_guns placed in Venice
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Austria
            Austria collect 115 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 15
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

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