Scramble if the French attack z99.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Baltic States to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 3 infantry moved from Rostov to Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Belarus 9 infantry moved from Russia to Bryansk 1 aaGun moved from Vologda to Smolensk 1 aaGun moved from Samara to Russia 1 aaGun moved from Baltic States to Belarus 5 artilleries moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 11 armour moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 2 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.00
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Kweichow to Suiyuyan 6 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India
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@OwlGod intercept in India?
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no thanks
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Kweichow to Suiyuyan 6 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA AA fire in India : 2/3 hits, 0.50 expected hits 2 tactical_bombers killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6 Battle in New Guinea Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New Britain Battle in Dutch New Guinea Battle in Solomon Islands Battle in Suiyuyan Japanese attack with 1 armour and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 armour and 5 infantry in Suiyuyan, round 3 : 1/6 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour and 4 infantry in Suiyuyan, round 4 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Soviet Far East Japanese attack with 1 mech_infantry Americans defend with 1 bomber Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Soviet Far East, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Cleaning up after air battles Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour moved from Malaya to Yunnan 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Shan State 2 fighters moved from Borneo to Philippines Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0.33 AA fire in India : : 2.17 Russians : -0.50 Japanese : -1.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 16 Sea Zone to 5 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 2 marines Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone 3 fighters moved from 16 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone 4 fighters moved from Eastern United States to 87 Sea Zone 1 fighter moved from 5 Sea Zone to Buryatia Place Units - Americans 4 infantry and 1 marine placed in Central United States 1 infantry placed in Western United States 1 armour and 1 mech_infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Chinese: 1 fighter and 4 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 16 Sea Zone to 5 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 2 marines Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone 3 fighters moved from 16 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone 4 fighters moved from Eastern United States to 87 Sea Zone 1 fighter moved from 5 Sea Zone to Buryatia Place Units - Americans 4 infantry and 1 marine placed in Central United States 1 infantry placed in Western United States 1 armour and 1 mech_infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Chinese: 1 fighter and 4 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt 4 mech_infantrys moved from Iraq to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 submarines moved from 106 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Eastern Persia to Iraq 3 mech_infantrys moved from India to Eastern Persia Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.33 Americans : -0.17 Chinese : -0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Poland to Western Ukraine 1 bomber moved from Northern Italy to Western Ukraine 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Western Ukraine Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Western Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Battle in 91 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Western Ukraine to Poland Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : -1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 aaGun moved from South Australia to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 aaGun moved from South Australia to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 armour moved from Bessarabia to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 fighters and 2 tactical_bombers moved from Poland to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from France to Southern France 2 infantry moved from Western Germany to Northern Italy 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Scotland to Eire Germans take Eire from British 1 cruiser, 2 submarines and 6 transports moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 8 infantry moved from Western Germany to Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 3 infantry placed in United Kingdom 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry placed in France 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,5,6 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Belarus 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Baltic States to Belarus 9 infantry moved from Bryansk to Belarus 1 aaGun moved from Smolensk to Belarus 2 mech_infantrys moved from Russia to Belarus 1 aaGun and 8 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 7 infantry moved from Ukraine to Bryansk 2 infantry moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Tsinghai 5 infantry moved from Novosibirsk to Tsinghai 10 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Burma to India 1 bomber moved from Burma to India 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
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@OwlGod intercept?
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no thanks
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Burma to India 1 bomber moved from Burma to India 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in India causes 9 damage total. Damaged units is as follows: factory_major = 6, harbour = 3 Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries, 1 infantry, 1 marine and 3 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/9 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Turning off Edit Mode 1 carrier and 4 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Buryatia to Siberia 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Americans attack with 1 marine Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in New Britain Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 1 marine moved from Central United States to Southeast Mexico 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from French West Africa to Nigeria 2 mech_infantrys moved from French West Africa to French Equatorial Africa 3 infantry moved from Brazil to British Guiana Place Units - Americans 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans : 2.83 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Buryatia to Siberia 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Americans attack with 1 marine Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in New Britain Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 1 marine moved from Central United States to Southeast Mexico 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from French West Africa to Nigeria 2 mech_infantrys moved from French West Africa to French Equatorial Africa 3 infantry moved from Brazil to British Guiana Place Units - Americans 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 4x airfield; Remaining resources: 5 PUs; UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 13 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 13 infantry Japanese defend with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys British roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/8 hits, 2.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 11 infantry in Burma, round 3 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 2 mech_infantrys in Burma, round 3 : 4/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery and 7 infantry in Burma, round 4 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 marine in Burma, round 4 : 4/5 hits, 1.83 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 2 infantry in Burma, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 6 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 marine in Burma, round 7 : 0/2 hits, 0.83 expected hits 1 marine owned by the Japanese lost in Burma British roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 8 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 9 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 armour remaining. Battle score for attacker is -14 Casualties for British: 1 artillery and 13 infantry Casualties for Japanese: 3 artilleries, 1 marine and 3 mech_infantrys Non Combat Move - British 3 aaGuns moved from India to West India 3 mech_infantrys moved from Iraq to Egypt 3 mech_infantrys moved from Eastern Persia to West India 1 armour moved from French West Africa to French Equatorial Africa 1 artillery and 2 infantry moved from French West Africa to Nigeria 1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -2.50 Americans : 2.83 Chinese : -0.83 Japanese : 2.00