Bid: Fighters in
Scot
russia
volgograd
sub in 98
Inf yun
1 to UK
hf
@trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
I have a compromising question. I didn’t calculate the situation in sz97, but was just thinking that I’d have plenty of enough defense with 2 filled carriers and 3 scramble units. Looks like I was wrong. Battles have been done in Russia and dice rolled, but my question is simply if you’ll allow me to change my buy with Germany from 1 ac -> 2 des? Seems I desperately need a blocker. :skull:
Still seems a pretty dogdy attack on SZ97.
Anyway, I’ll allow it, even though you’re winning!
@simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
@trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
Still seems a pretty dogdy attack on SZ97.
Thanks! Gracious gesture. I’m still a noob in many ways, despite my present tier level.
It’s definitely not a clean battle, but ze Germans don’t like it when it’s getting dirty and muddy.
My feeling is that you’re the sneakiest opponent I’ve met so far. Every turn I get my platter served to me with not too delicious dishes. Think I’ve learned a lot from our game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Rostov to Ukraine
3 bombers moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 armour and 2 mech_infantrys moved from Archangel to Urals
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Novosibirsk
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/9 hits, 3,83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/9 hits, 3,83 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 5 infantry moved from 127 Sea Zone to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Rostov to Northwest Persia
4 aaGuns moved from Rostov to Caucasus
6 artilleries and 13 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
3 bombers moved from Ukraine to Romania
1 mech_infantry moved from Yugoslavia to Southern Italy
1 carrier and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier placed in 114 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 3 infantry placed in Western Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
7 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 aaGun, 13 artilleries and 35 infantry moved from Tambov to Volgograd
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
I’ve frequently gotten into to trouble as the allies by getting too far from home. Call me nervous!
@simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
Call me nervous!
I’ll call you eager! ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from 49 Sea Zone to New Zealand
1 battleship moved from 49 Sea Zone to 63 Sea Zone
1 cruiser moved from 49 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in New Zealand
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Johnston Island from Americans, taking New Zealand from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 carrier moved from 47 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to Wake Island
3 carriers moved from 31 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from Wake Island to 25 Sea Zone
3 fighters moved from 31 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 battleship moved from 47 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to 63 Sea Zone
1 fighter moved from 47 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
2 fighters, 3 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,83
Oh bugger. I should have attack SZ93 as USSR, with one less DD the attack on SZ97 becomes viable.
Oh well, let’s move forward.
With a sub?
Nothing has really affected the Med with Japan, so it’s possible to construct a battle there with Russia, if you want.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 bombers and 1 fighter moved from Morocco to 94 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from 93 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Persia
2 bombers moved from 94 Sea Zone to Morocco
Place Units - Americans
1 armour, 2 artilleries and 4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Burma to Shan State
1 bomber, 3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber and 2 fighters moved from Shan State to India
1 artillery and 4 infantry moved from India to Burma
2 fighters moved from Morocco to Egypt
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Nigeria to French Equatorial Africa
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Morocco
1 bomber moved from India to Persia
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 artilleries placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : -1.50
Americans : -0.50
Japanese : -0.33
Ok, you’ll bring down the fleet next round, I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from Libya to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Libya to Tunisia
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,5
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 2 artilleries and 7 infantry moved from Iraq to Persia
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Ukraine to Rostov
3 bombers moved from Romania to Rostov
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from ANZAC
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Rostov
Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
4 aaGuns, 7 artilleries and 12 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
3 bombers moved from Rostov to Southern Italy
1 mech_infantry moved from Smolensk to Archangel
2 armour moved from Urals to Archangel
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
3 fighters moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
Place Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
1 airfield placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,4,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Kazakhstan
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 artillery and 6 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Rostov to Volgograd
1 armour moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
13 artilleries and 35 infantry moved from Volgograd to Caucasus
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 3 artilleries, 1 harbour and 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 9/20 hits, 8,67 expected hits
Americans roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from Shan State to Yunnan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : -0,33
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Egypt to Iraq
1 armour moved from Persia to Iraq
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers and 2 fighters moved from Morocco to 93 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone
Battle in Iraq
Americans attack with 2 armour
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iraq
Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 2 armour
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
Germans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Italians defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
Americans roll dice for 3 bombers, 2 carriers, 1 cruiser, 4 destroyers and 6 fighters in 93 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 2 : 12/17 hits, 9.00 expected hits
6 submarines owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 6 fighters in 93 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 6 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
Americans roll dice for 3 bombers in 93 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 7/10 hits, 6.33 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians and 3 bombers owned by the Americans lost in 93 Sea Zone
Germans win with 8 fighters and 1 transport remaining. Battle score for attacker is -85
Casualties for Americans: 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines
Casualties for Germans: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
Casualties for Italians: 1 carrier, 1 cruiser and 1 tactical_bomber
Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
5 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Southern France
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 5.17
Americans : -4.00
I’m going to concede the game right there.
Japan is too strong, USA is too weak and needs to work hard just to defend San Francisco! India will probably fall in 3 rounds or so. Perhaps I can kill your German spearhead in the Middle East but this is not at all assured. Would have been nice if USA could have taken Iraq but I really needed to kill the SZ93 fleet with a 50/50, preferably with a decent force surviving.
Not sure where I lost this one but I think not going to take down Western Europe US3 was a major blunder.
Perhaps the allies need more than +9 to compensate for no guerillas.