1 hit in sz111, OOL?
BM3 trulpen (X) vs simon33 (A+9), no guerilla
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@trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
I have a compromising question. I didn’t calculate the situation in sz97, but was just thinking that I’d have plenty of enough defense with 2 filled carriers and 3 scramble units. Looks like I was wrong. Battles have been done in Russia and dice rolled, but my question is simply if you’ll allow me to change my buy with Germany from 1 ac -> 2 des? Seems I desperately need a blocker. :skull:
Still seems a pretty dogdy attack on SZ97.
Anyway, I’ll allow it, even though you’re winning!
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@simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
@trulpen said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
Still seems a pretty dogdy attack on SZ97.
Thanks! Gracious gesture. I’m still a noob in many ways, despite my present tier level.
It’s definitely not a clean battle, but ze Germans don’t like it when it’s getting dirty and muddy.
My feeling is that you’re the sneakiest opponent I’ve met so far. Every turn I get my platter served to me with not too delicious dishes. Think I’ve learned a lot from our game.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Bryansk Germans take Bryansk from Russians 3 infantry moved from Rostov to Ukraine 3 bombers moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 2 armour and 2 mech_infantrys moved from Archangel to Urals 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 armour and 1 mech_infantry moved from Archangel to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Archangel to Novosibirsk 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk Combat - Germans Battle in Ukraine Germans attack with 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/9 hits, 3,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/9 hits, 3,83 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Vyborg Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Karelia to Archangel 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 5 infantry moved from 127 Sea Zone to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Rostov to Northwest Persia 4 aaGuns moved from Rostov to Caucasus 6 artilleries and 13 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 3 bombers moved from Ukraine to Romania 1 mech_infantry moved from Yugoslavia to Southern Italy 1 carrier and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 carrier placed in 114 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 tactical_bomber placed in 112 Sea Zone 3 fighters placed in Western Germany 1 artillery and 3 infantry placed in Western Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,17 Russians : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Samara to Russia 7 infantry moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Tambov to Russia 1 artillery moved from Tambov to Russia 1 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Russia 1 aaGun, 13 artilleries and 35 infantry moved from Tambov to Volgograd Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.50
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I’ve frequently gotten into to trouble as the allies by getting too far from home. Call me nervous!
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@simon33 said in BM3 trulpen (X) vs simon33 (A+9), no guerilla:
Call me nervous!
I’ll call you eager! ;)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from 49 Sea Zone to New Zealand 1 battleship moved from 49 Sea Zone to 63 Sea Zone 1 cruiser moved from 49 Sea Zone to 63 Sea Zone Combat - Japanese Battle in Johnston Island Battle in New Zealand Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking Johnston Island from Americans, taking New Zealand from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 49 Sea Zone to 63 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 carrier moved from 47 Sea Zone to 30 Sea Zone 3 tactical_bombers moved from 31 Sea Zone to Wake Island 3 carriers moved from 31 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Wake Island to 25 Sea Zone 3 fighters moved from 31 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 49 Sea Zone to 30 Sea Zone 1 battleship moved from 47 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 47 Sea Zone to 63 Sea Zone 1 fighter moved from 47 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 33 Sea Zone to 25 Sea Zone 2 destroyers and 2 submarines moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Yunnan 1 artillery and 3 infantry moved from Shensi to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 2 bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 carriers moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Shantung 2 fighters, 3 infantry and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,83
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Oh bugger. I should have attack SZ93 as USSR, with one less DD the attack on SZ97 becomes viable.
Oh well, let’s move forward.
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With a sub?
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Nothing has really affected the Med with Japan, so it’s possible to construct a battle there with Russia, if you want.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from Morocco to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 2 bombers and 1 fighter moved from Morocco to 94 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 2 bombers, 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from 93 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States 4 fighters moved from Hawaiian Islands to 10 Sea Zone 3 fighters moved from 10 Sea Zone to Western United States 1 infantry moved from Nigeria to French Equatorial Africa 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Iraq to Persia 2 bombers moved from 94 Sea Zone to Morocco Place Units - Americans 1 armour, 2 artilleries and 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Burma to Shan State 1 bomber, 3 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 bomber and 2 fighters moved from Shan State to India 1 artillery and 4 infantry moved from India to Burma 2 fighters moved from Morocco to Egypt 1 armour and 2 mech_infantrys moved from Alexandria to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Nigeria to French Equatorial Africa 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Morocco 1 bomber moved from India to Persia Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 3 artilleries placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -1.50 Americans : -0.50 Japanese : -0.33
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Ok, you’ll bring down the fleet next round, I guess.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Libya to 96 Sea Zone 1 cruiser and 1 marine moved from 96 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Libya to Tunisia 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,1,5 Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour, 2 artilleries and 7 infantry moved from Iraq to Persia Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan Germans take Turkmenistan from Russians 1 infantry moved from Ukraine to Rostov 3 bombers moved from Romania to Rostov 1 infantry moved from Northwest Persia to Iraq Germans take Iraq from ANZAC 1 fighter and 1 tactical_bomber moved from Novgorod to Rostov Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Rostov Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Caucasus to Kazakhstan 4 aaGuns, 7 artilleries and 12 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 3 bombers moved from Rostov to Southern Italy 1 mech_infantry moved from Smolensk to Archangel 2 armour moved from Urals to Archangel 1 artillery and 4 infantry moved from Novgorod to Archangel 2 infantry moved from Vyborg to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 2 artilleries and 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 3 fighters moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Southern France 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia Place Units - Germans 2 carriers and 1 destroyer placed in 93 Sea Zone 1 submarine placed in 113 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Novgorod 1 airfield placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,4,1 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Rostov 2 fighters moved from Russia to Kazakhstan 1 artillery moved from Bryansk to Rostov 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Rostov 1 artillery and 6 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter moved from Rostov to Volgograd 1 armour moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 13 artilleries and 35 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 battleship moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from French Indo China to Shan State 2 bombers moved from Yunnan to Shan State Combat - Japanese Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers Americans defend with 1 airfield, 3 artilleries, 1 harbour and 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 artillery, 6 fighters, 7 infantry and 6 tactical_bombers in Hawaiian Islands, round 2 : 9/20 hits, 8,67 expected hits Americans roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry Casualties for Americans: 3 artilleries and 5 infantry Non Combat Move - Japanese 6 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 5 carriers, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Shantung to Kweichow 2 bombers moved from Shan State to Yunnan 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 1 armour and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 armour placed in Kwangtung 3 armour placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0,67 UK_Pacific : -0,33 Japanese : 1,33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 1 armour moved from Persia to Iraq 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 93 Sea Zone 3 bombers and 2 fighters moved from Morocco to 93 Sea Zone Combat - Americans Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone Battle in Iraq Americans attack with 2 armour Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Iraq Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 2 armour Casualties for Germans: 1 infantry Battle in 93 Sea Zone Americans attack with 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines Germans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Italians defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians Americans roll dice for 3 bombers, 2 carriers, 1 cruiser, 4 destroyers and 6 fighters in 93 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 2 : 12/17 hits, 9.00 expected hits 6 submarines owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 93 Sea Zone Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 6 fighters in 93 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 1 transport in 93 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 6 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone Americans roll dice for 3 bombers in 93 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 4 : 7/10 hits, 6.33 expected hits 1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians and 3 bombers owned by the Americans lost in 93 Sea Zone Germans win with 8 fighters and 1 transport remaining. Battle score for attacker is -85 Casualties for Americans: 3 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 submarines Casualties for Germans: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers Casualties for Italians: 1 carrier, 1 cruiser and 1 tactical_bomber Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France 5 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Southern France Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 5.17 Americans : -4.00
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I’m going to concede the game right there.
Japan is too strong, USA is too weak and needs to work hard just to defend San Francisco! India will probably fall in 3 rounds or so. Perhaps I can kill your German spearhead in the Middle East but this is not at all assured. Would have been nice if USA could have taken Iraq but I really needed to kill the SZ93 fleet with a 50/50, preferably with a decent force surviving.
Not sure where I lost this one but I think not going to take down Western Europe US3 was a major blunder.
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Perhaps the allies need more than +9 to compensate for no guerillas.