@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Midway
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Midway
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Yugoslavia
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 fighter moved from 112 Sea Zone to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Baltic States
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Yugoslavia
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 transports in 113 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,3,5,2,2,1
Germans collect 29 PUs (2 lost to blockades); end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.50
Russians : -0.17
Territory Summary for Germans :
Greater Southern Germany : 2 infantry
Slovakia Hungary : 1 fighter
Germany : 1 aaGun, 1 factory_major and 18 infantry
Southern Italy : 1 fighter
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry and 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 31 / 40
Russians : 32 / 47
Japanese : 15 / 12
Americans : 68 / 118
Chinese : 21 / 24
British : 36 / 50
UK_Pacific : 18 / 24
Italians : 4 / 1
ANZAC : 21 / 30
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 518 times
2 was rolled 532 times
3 was rolled 576 times
4 was rolled 536 times
5 was rolled 500 times
6 was rolled 507 times
Average roll : 3.470
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 3169
Null / Other
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 68 times
4 was rolled 49 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.354
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 308
Germans Combat
1 was rolled 51 times
2 was rolled 79 times
3 was rolled 73 times
4 was rolled 66 times
5 was rolled 67 times
6 was rolled 71 times
Average roll : 3.570
Median : 4.000
Variance : 1.106
Standard Deviation : 1.051
Total rolls : 407
British Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 68 times
4 was rolled 49 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.354
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 308
Italians Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 54 times
6 was rolled 54 times
Average roll : 3.512
Median : 4.000
Variance : 0.364
Standard Deviation : 0.604
Total rolls : 334
Americans Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 60 times
4 was rolled 54 times
5 was rolled 34 times
6 was rolled 51 times
Average roll : 3.344
Median : 3.000
Variance : 1.370
Standard Deviation : 1.171
Total rolls : 311
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 105 times
3 was rolled 86 times
4 was rolled 109 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.462
Median : 3.500
Variance : 1.343
Standard Deviation : 1.159
Total rolls : 550
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.563
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 167
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 95 times
2 was rolled 94 times
3 was rolled 97 times
4 was rolled 104 times
5 was rolled 102 times
6 was rolled 98 times
Average roll : 3.539
Median : 4.000
Variance : 0.131
Standard Deviation : 0.362
Total rolls : 590
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Novgorod
5 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Novgorod
5 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
Combat - Russians
Battle in Nenetsia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Nenetsia, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with no units remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Shantung
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 factory_minor and 8 infantry
Russians roll dice for 1 fighter and 5 infantry in Shantung, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Shantung
1 infantry owned by the Russians retreated to Jehol
Japanese win with 7 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 9 armour and 4 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 9 armour and 4 artilleries in Eastern Poland, round 2 : 6/13 hits, 5.83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 9 armour and 3 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Vologda
1 bomber and 1 fighter moved from Novgorod to Belarus
4 aaGuns moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Shantung to Jehol
1 armour moved from Suiyuyan to Jehol
1 armour moved from Amur to Jehol
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Western Ukraine
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.33
Russians : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Formosa to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 bomber moved from Formosa to 22 Sea Zone
1 bomber moved from Formosa to 34 Sea Zone
1 fighter moved from Formosa to Japan
2 fighters moved from Formosa to Shantung
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 22 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to Okinawa
1 fighter moved from Kiangsu to Shantung
Place Units - Japanese
3 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,1,4,3,6,3,5,5,4
Japanese collect 0 PUs (15 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
Japanese : -0.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 3 fighters and 8 infantry
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Okinawa : 1 bomber
37 Sea Zone : 1 flag
6 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 40
Russians : 39 / 51
Japanese : 15 / 0
Americans : 68 / 118
Chinese : 18 / 24
British : 36 / 50
UK_Pacific : 18 / 24
Italians : 3 / 1
ANZAC : 21 / 30
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 531 times
2 was rolled 562 times
3 was rolled 586 times
4 was rolled 558 times
5 was rolled 505 times
6 was rolled 531 times
Average roll : 3.470
Median : 3.000
Variance : 1.262
Standard Deviation : 1.123
Total rolls : 3273
Null / Other
1 was rolled 59 times
2 was rolled 58 times
3 was rolled 65 times
4 was rolled 57 times
5 was rolled 38 times
6 was rolled 55 times
Average roll : 3.367
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 332
Germans Combat
1 was rolled 55 times
2 was rolled 80 times
3 was rolled 75 times
4 was rolled 67 times
5 was rolled 68 times
6 was rolled 71 times
Average roll : 3.543
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 416
British Combat
1 was rolled 55 times
2 was rolled 43 times
3 was rolled 66 times
4 was rolled 48 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.365
Median : 3.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 299
Italians Combat
1 was rolled 57 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 54 times
Average roll : 3.509
Median : 4.000
Variance : 0.358
Standard Deviation : 0.599
Total rolls : 336
Americans Combat
1 was rolled 59 times
2 was rolled 58 times
3 was rolled 65 times
4 was rolled 57 times
5 was rolled 38 times
6 was rolled 55 times
Average roll : 3.367
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 332
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 86 times
2 was rolled 108 times
3 was rolled 87 times
4 was rolled 112 times
5 was rolled 81 times
6 was rolled 90 times
Average roll : 3.468
Median : 4.000
Variance : 1.453
Standard Deviation : 1.205
Total rolls : 564
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 35 times
Average roll : 3.577
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 168
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 98 times
2 was rolled 107 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 111 times
6 was rolled 100 times
Average roll : 3.524
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 632
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 9 bombers and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Japan : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Americans lost in Japan
Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits
Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits
5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans win with 4 bombers remaining. Battle score for attacker is -31
Casualties for Americans: 5 bombers and 2 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys
Battle in Okinawa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
retreated to Southern Italy
Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Western Germany
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from France to Western Germany
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Japan to Korea
1 bomber moved from Okinawa to Korea
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Western Germany
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : 4.67
AA fire in Japan : : 0.50
Americans : 1.33
AA fire in Southern Italy : : 0.00
Japanese : -2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 factory_minor, 3 fighters and 8 infantry
Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits
Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits
8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shantung to Jehol
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 5.00
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Western Germany to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
2 fighters moved from United Kingdom to Greater Southern Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 9 bombers and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Japan : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Americans lost in Japan
Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits
Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits
5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans win with 4 bombers remaining. Battle score for attacker is -31
Casualties for Americans: 5 bombers and 2 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys
Battle in Okinawa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
retreated to Southern Italy
Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Western Germany
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from France to Western Germany
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Japan to Korea
1 bomber moved from Okinawa to Korea
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Western Germany
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 factory_minor, 3 fighters and 8 infantry
Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits
Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits
8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shantung to Jehol
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Western Germany to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
2 fighters moved from United Kingdom to Greater Southern Germany
Combat - British
Battle in Southern Italy
British attack with 2 artilleries, 4 fighters and 6 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 4 fighters and 6 infantry in Southern Italy, round 2 : 4/12 hits, 4.00 expected hits
Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 2.67 expected hits
4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy
British roll dice for 2 artilleries, 4 fighters and 3 infantry in Southern Italy, round 3 : 5/9 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 1PU while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Battle in Greater Southern Germany
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
3 fighters moved from Greater Southern Germany to Western Germany
2 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from India to Egypt
1 transport moved from 39 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Burma to West India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : 0.33
Italians : 4.67
British : 2.67
AA fire in Japan : : 0.50
Americans : 1.33
AA fire in Southern Italy : : 0.00
Chinese : 5.00
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC captures 0PUs while taking Japanese capital
ANZAC converts factory_major into different units
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1
ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC captures 0PUs while taking Japanese capital
ANZAC converts factory_major into different units
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1
ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Combat - French
Non Combat Move - French
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
3 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
@wizmark I surrender! 私は降伏します Ich gebe auf Mi arrendo
posting your vic now
care to play one more time sir? you can pick which ever side you want. please IM me if so :}
that was a great game until about 2 turns ago.