TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 16 Sea Zone to 5 Sea Zone
        2 marines moved from Queensland to 54 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
        2 marines moved from 33 Sea Zone to Caroline Islands
    Combat - Americans
        Battle in 5 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 5 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Caroline Islands
            Americans attack with 2 marines
            Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
    Non Combat Move - Americans
        3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
        3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
        3 fighters moved from 16 Sea Zone to 33 Sea Zone
        2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 16 Sea Zone to 25 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
        1 marine moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
        1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
        2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
        1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
        4 fighters moved from Eastern United States to 87 Sea Zone
        1 fighter moved from 5 Sea Zone to Buryatia
    Place Units - Americans
        4 infantry and 1 marine placed in Central United States
        1 infantry placed in Western United States
        1 armour and 1 mech_infantry placed in Western United States
        1 destroyer and 1 transport placed in 10 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 4 infantry moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 4 infantry
            Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
            Japanese win with 1 artillery remaining. Battle score for attacker is -11
            Casualties for Chinese: 1 fighter and 4 infantry
            Casualties for Japanese: 1 infantry and 2 mech_infantrys
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from India to Burma
    Combat - British
        Battle in Burma
            British attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
                British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
        4 mech_infantrys moved from Iraq to Egypt
        1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        2 submarines moved from 106 Sea Zone to 109 Sea Zone
        3 mech_infantrys moved from Eastern Persia to Iraq
        3 mech_infantrys moved from India to Eastern Persia
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
Chinese : -0.17
Japanese : 1.67
Savegame