Wizmark (X) vs Odonis (L) G2

  • '20 '19

    @Odonis I made a cock up in the battle…clicked through a casualty page too quick. In brief I took the cruiser as a a casualty instead of the tac it should have been…which obviously meant I couldnt hit your sub with only air

    As a compromise I have edited my cruiser and tt back but placed the land units in japan instead of attacking korea and submerged yr sub. Hope this is ok?

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
            3 destroyers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Korea to Manchuria
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 110 Sea Zone to Northern Italy
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark
    Thats fine

  • '20 '19 '18 '15 '13

    @Odonis @wizmark

    Scrambles in SZ6 / SZ95?

  • '20 '19

    @Odonis full 3 fighter scramble sz6 please…max def keep fighters to last…remaining kami on a destroyer please.

    no scramble sz 95 :+1:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
            3 destroyers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Korea to Manchuria
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 110 Sea Zone to Northern Italy
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine
                Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                Casualties for Americans: 3 destroyers and 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
            Battle in Northern Italy
                Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 5 infantry
            Battle in Manchuria
                Americans attack with 1 armour
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in France
                Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits
                    Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            2 fighters moved from Northern Italy to Southern France
            1 fighter moved from 95 Sea Zone to Southern France
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Iraq to Egypt
            1 bomber and 2 fighters moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            2 fighters and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            Americans undo move 4.
            1 infantry placed in Eastern United States
            Americans undo move 3.
            2 fighters placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -2.00
    Americans : -1.17
    Japanese : 0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
            3 destroyers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Korea to Manchuria
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 110 Sea Zone to Northern Italy
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine
                Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                Casualties for Americans: 3 destroyers and 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
            Battle in Northern Italy
                Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 5 infantry
            Battle in Manchuria
                Americans attack with 1 armour
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in France
                Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits
                    Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            2 fighters moved from Northern Italy to Southern France
            1 fighter moved from 95 Sea Zone to Southern France
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Iraq to Egypt
            1 bomber and 2 fighters moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            2 fighters and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            Americans undo move 4.
            1 infantry placed in Eastern United States
            Americans undo move 3.
            2 fighters placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from India to Shan State
            1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            5 fighters moved from Northwest Persia to Rostov
            1 bomber moved from Northwest Persia to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Holland Belgium
                British attack with 2 artilleries and 4 infantry
                Germans defend with 3 artilleries
                    British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 artilleries
            Battle in Rostov
                British attack with 1 armour, 5 fighters and 2 mech_infantrys
                Italians defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Rostov, round 2 : 5/8 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun and 18 infantry moved from India to Burma
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Turkmenistan to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            3 armour and 10 mech_infantrys moved from Northwest Persia to Volgograd
            5 fighters moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
            1 bomber moved from 97 Sea Zone to France
            1 armour, 2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            3 artilleries and 3 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,6,1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -1.33
    British : 2.33
    Americans : -1.17
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @wizmark
    I assumed no scramble in SZ97. Let me know if not the case…

  • '20 '19

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy
            2 armour moved from Vologda to Samara
                  Italians take Samara from Russians
            2 armour moved from Samara to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy
            2 armour moved from Vologda to Samara
                  Italians take Samara from Russians
            2 armour moved from Samara to Tambov
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits
                    1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
                Casualties for Italians: 2 infantry
                Casualties for Americans: 3 artilleries and 1 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
            1 infantry moved from Albania to Yugoslavia
            1 bomber moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : -2.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy
            2 armour moved from Vologda to Samara
                  Italians take Samara from Russians
            2 armour moved from Samara to Tambov
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits
                    1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
                Casualties for Italians: 2 infantry
                Casualties for Americans: 3 artilleries and 1 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
            1 infantry moved from Albania to Yugoslavia
            1 bomber moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Italians to Tambov: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
            EDIT: Adding units owned by ANZAC to India: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
            EDIT: Adding units owned by ANZAC to India: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            French collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 3 artilleries, 5 bombers, 1 fighter and 7 infantry moved from Western Germany to France
            1 fighter moved from Germany to France
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
            1 mech_infantry moved from Tambov to Russia
            2 fighters and 2 tactical_bombers moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 3 artilleries, 5 bombers, 1 fighter and 7 infantry moved from Western Germany to France
            1 fighter moved from Germany to France
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
            1 mech_infantry moved from Tambov to Russia
            2 fighters and 2 tactical_bombers moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in France
                Germans attack with 1 armour, 3 artilleries, 5 bombers, 2 fighters and 7 infantry
                British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber and 2 infantry; French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys
                    AA fire in France : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 5 bombers, 2 fighters and 7 infantry in France, round 2 : 3/18 hits, 7.50 expected hits
                    French roll dice for 1 aaGun, 6 armour, 3 artilleries, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 6.50 expected hits
                    1 aaGun owned by the British, 7 infantry owned by the Germans and 2 infantry owned by the French lost in France
                    Germans roll dice for 1 armour, 3 artilleries, 5 bombers and 2 fighters in France, round 3 : 6/11 hits, 5.83 expected hits
                    French roll dice for 6 armour, 3 artilleries, 1 bomber, 2 infantry, 1 marine and 2 mech_infantrys in France, round 3 : 8/15 hits, 5.83 expected hits
                    3 artilleries owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in France
                 retreated to France
                French win with 6 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is -49
                Casualties for Germans: 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 artillery, 1 marine and 2 mech_infantrys
            Battle in Russia
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                Germans destroys 11PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            2 mech_infantrys moved from Greece to Yugoslavia
            1 armour, 2 infantry and 1 mech_infantry moved from Finland to 115 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
            3 bombers moved from France to Western Germany
            12 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western Germany
            Germans undo move 2.
            1 armour and 2 mech_infantrys placed in Western Germany
            Germans undo move 2.
            Germans undo move 2.
            3 infantry placed in Ukraine
            2 artilleries, 1 bomber, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tambov: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tambov: 1 infantry
            EDIT: Adding units owned by Germans to Samara: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4.67
    AA fire in France : : -0.50
    French : 2.67
    Russians : -0.50
    

    Savegame

  • '20 '19

    @Odonis Unbelievable rolling…the swing to the allies was ridiculous…thats 2 round in a row now in a battle for france where the rolling gave a +8 overall to the allies. I expected to take heavy casualties…but that was brutal:rage:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            1 tactical_bomber moved from Persia to Kazakhstan
            1 fighter moved from Persia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 armour moved from Buryatia to Amur
            1 tactical_bomber moved from Japan to Amur
            2 infantry moved from Jehol to Manchuria
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 bomber moved from Japan to Amur
            2 fighters moved from 37 Sea Zone to Sumatra
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 bomber moved from Japan to Shan State
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Yunnan to Shan State
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from French Indo China to Shan State
            1 tactical_bomber moved from Japan to 43 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Japan to Manchuria
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark
    Gonna finish? :)

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