sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Hunan to Jehol
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 fighters moved from Norway to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Jehol
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Jehol, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 125 Sea Zone
5 fighters and 1 tactical_bomber moved from Denmark to Norway
1 fighter moved from 115 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to Norway
1 artillery, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
4 fighters moved from Alaska to Soviet Far East
2 destroyers moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 4 Sea Zone
1 carrier and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 mech_infantry moved from Sakha to Soviet Far East
4 fighters moved from Yakut S.S.R. to Soviet Far East
2 fighters moved from Norway to 113 Sea Zone
Place Units - Americans
2 infantry and 1 tactical_bomber placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 bombers, 4 infantry and 1 mech_infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
6 artilleries moved from Anhwe to Kiangsu
7 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Shantung, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 6 artilleries and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 6 artilleries and 1 infantry in Kiangsu, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
2 artilleries placed in Kiangsi
1 artillery placed in Shantung
Chinese undo move 2.
2 artilleries placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Hunan to Jehol
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 fighters moved from Norway to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Jehol
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Jehol, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 125 Sea Zone
5 fighters and 1 tactical_bomber moved from Denmark to Norway
1 fighter moved from 115 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to Norway
1 artillery, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
4 fighters moved from Alaska to Soviet Far East
2 destroyers moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 4 Sea Zone
1 carrier and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 mech_infantry moved from Sakha to Soviet Far East
4 fighters moved from Yakut S.S.R. to Soviet Far East
2 fighters moved from Norway to 113 Sea Zone
Place Units - Americans
2 infantry and 1 tactical_bomber placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 bombers, 4 infantry and 1 mech_infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
6 artilleries moved from Anhwe to Kiangsu
7 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Shantung, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 6 artilleries and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 6 artilleries and 1 infantry in Kiangsu, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
2 artilleries placed in Kiangsi
1 artillery placed in Shantung
Chinese undo move 2.
2 artilleries placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 armour and 1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
Combat - British
Battle in Manchuria
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Hunan to Anhwe
1 armour and 2 mech_infantrys moved from India to Yunnan
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Northwest Persia to Kazakhstan
2 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
Place Units - British
1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter placed in India
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 0.00
British : 1.50
Americans : 0.50
Chinese : 1.00
Japanese : 0.00
Sorry about all the US edits. I was trying to play with a very affectionate cat crawling all over me. :relaxed:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
5 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 1.33
@StuckTojo said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
Sorry about all the US edits. I was trying to play with a very affectionate cat crawling all over me. :relaxed:
all good. we’ve played enough games together i don’t even question any edits you do. its been an honor playing another honest person.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Kweichow to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Celebes to 44 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Anhwe
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Kweichow to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Celebes to 44 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Anhwe
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
@StuckTojo said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
Sorry about all the US edits. I was trying to play with a very affectionate cat crawling all over me. :relaxed:
all good. we’ve played enough games together i don’t even question any edits you do. its been an honor playing another honest person.
Thank you. And the feeling’s mutual. I think we largely have a great community here on AAA. Hope your weekend’s going well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
2 artilleries and 1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Urals to Vologda
3 armour moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Denmark
3 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Karelia to Finland
11 infantry moved from Baltic States to Novgorod
5 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Urals to Vologda
3 fighters and 3 tactical_bombers moved from Urals to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 3 armour
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 0/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 3 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 5/10 hits, 4.83 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
1 bomber moved from Denmark to Western Germany
3 infantry moved from Western Germany to France
3 artilleries moved from Germany to Poland
6 infantry moved from Germany to Poland
11 infantry moved from Poland to Baltic States
6 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Urals: 5 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Archangel: 5 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
5 infantry placed in Germany
10 infantry placed in Western Germany
Germans undo move 3.
5 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Urals
3 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Urals
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/7 hits, 2.33 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/4 hits, 1.83 expected hits
Germans roll dice for 3 artilleries in Bryansk, round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 3 artilleries and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Urals to Russia
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
4 submarines moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in 3 Sea Zone
Japanese attack with 4 submarines
Americans defend with 2 destroyers and 2 transports
Japanese roll dice for 4 submarines in 3 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 destroyers and 2 transports in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 4 submarines in 3 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 3 submarines in 3 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Japanese win, taking Kwangtung from UK_Pacific with 3 submarines remaining. Battle score for attacker is 24
Casualties for Americans: 2 destroyers and 2 transports
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Manchuria
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Japanese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -1.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 destroyers, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
7 fighters moved from Soviet Far East to 3 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Buryatia
1 fighter moved from Soviet Far East to Buryatia
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Soviet Far East to Sakha
1 fighter and 1 tactical_bomber moved from Soviet Far East to Sakha
6 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 125 Sea Zone to Denmark
1 bomber moved from Norway to Archangel
1 fighter moved from Norway to Archangel
1 fighter moved from Norway to 127 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
1 tactical_bomber moved from Norway to Archangel
1 tactical_bomber moved from Norway to Denmark
1 fighter moved from Norway to 127 Sea Zone
1 fighter moved from Norway to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 fighter moved from 35 Sea Zone to 20 Sea Zone
Scramble in sz 127?
@StuckTojo no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 destroyers, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
7 fighters moved from Soviet Far East to 3 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Buryatia
1 fighter moved from Soviet Far East to Buryatia
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Soviet Far East to Sakha
1 fighter and 1 tactical_bomber moved from Soviet Far East to Sakha
6 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 125 Sea Zone to Denmark
1 bomber moved from Norway to Archangel
1 fighter moved from Norway to Archangel
1 fighter moved from Norway to 127 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
1 tactical_bomber moved from Norway to Archangel
1 tactical_bomber moved from Norway to Denmark
1 fighter moved from Norway to 127 Sea Zone
1 fighter moved from Norway to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 fighter moved from 35 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 destroyer and 7 fighters in 3 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Sakha
Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Americans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/9 hits, 3.17 expected hits
Germans roll dice for 5 armour and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2.83 expected hits
4 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 3 infantry
Casualties for Germans: 5 armour and 1 mech_infantry
Battle in Denmark
Americans attack with 1 armour, 5 fighters and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 fighter owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Germans: 3 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Denmark to Norway
2 fighters moved from 127 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Archangel to 127 Sea Zone
1 bomber moved from Archangel to Norway
1 bomber moved from Eastern United States to Norway
3 transports moved from 117 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
7 fighters moved from 3 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Sakha to Yakut S.S.R.
1 fighter moved from Sakha to Siberia
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Norway
1 armour, 3 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 5.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Jehol
3 artilleries moved from Shantung to Jehol
7 infantry moved from Shantung to Jehol
6 artilleries moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 destroyers, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
7 fighters moved from Soviet Far East to 3 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Buryatia
1 fighter moved from Soviet Far East to Buryatia
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Soviet Far East to Sakha
1 fighter and 1 tactical_bomber moved from Soviet Far East to Sakha
6 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 125 Sea Zone to 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 125 Sea Zone to Denmark
1 bomber moved from Norway to Archangel
1 fighter moved from Norway to Archangel
1 fighter moved from Norway to 127 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
1 tactical_bomber moved from Norway to Archangel
1 tactical_bomber moved from Norway to Denmark
1 fighter moved from Norway to 127 Sea Zone
1 fighter moved from Norway to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 fighter moved from 35 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 destroyer and 7 fighters in 3 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Sakha
Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Americans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/9 hits, 3.17 expected hits
Germans roll dice for 5 armour and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2.83 expected hits
4 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 3 infantry
Casualties for Germans: 5 armour and 1 mech_infantry
Battle in Denmark
Americans attack with 1 armour, 5 fighters and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 fighter owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Germans: 3 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Denmark to Norway
2 fighters moved from 127 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Archangel to 127 Sea Zone
1 bomber moved from Archangel to Norway
1 bomber moved from Eastern United States to Norway
3 transports moved from 117 Sea Zone to 106 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
7 fighters moved from 3 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Sakha to Yakut S.S.R.
1 fighter moved from Sakha to Siberia
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Norway
1 armour, 3 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Jehol
3 artilleries moved from Shantung to Jehol
7 infantry moved from Shantung to Jehol
6 artilleries moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Timguska to Urals
1 armour moved from Yenisey to Urals
2 mech_infantrys moved from Northwest Persia to Rostov
3 fighters moved from Kazakhstan to Rostov
1 bomber moved from Kazakhstan to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
2 armour and 2 mech_infantrys moved from Yenisey to Ulaanbaatar
2 armour and 2 mech_infantrys moved from Anhwe to Jehol
1 artillery and 3 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 infantry moved from Kiangsu to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 aaGuns moved from Shan State to Yunnan
1 fighter moved from India to Hunan
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Rostov to Shensi
1 artillery moved from Kazakhstan to Samara
3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Urals
3 fighters moved from Rostov to Russia
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.17
British : -0.50
Americans : 5.00
Chinese : 1.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
5 infantry moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Queensland to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Philippines
1 infantry moved from Anhwe to Jehol
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :