There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
L19 BM Sovietishcat (L) vs AetV (X) Game# 3
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Persia to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Belarus to Vologda 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 4 fighters and 3 tactical_bombers moved from Persia to Kazakhstan 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to Syria Germans take Syria from British Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 7/10 hits, 4,83 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Kazakhstan to Rostov 1 armour and 6 mech_infantrys moved from Volgograd to Rostov 4 armour and 1 mech_infantry moved from Northwest Persia to Rostov 2 aaGuns, 1 armour, 8 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Smolensk to Belarus 1 fighter moved from Vologda to Novgorod 1 armour moved from Novgorod to Nenetsia 1 mech_infantry moved from Belarus to Nenetsia 1 artillery moved from Archangel to Novgorod 5 mech_infantrys moved from Baltic States to Novgorod 3 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Western Germany to Novgorod 1 fighter moved from Germany to Western Germany 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 aaGun moved from Northwest Persia to Iraq 8 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 2 infantry moved from Germany to Poland 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 10 mech_infantrys placed in Germany 2 infantry placed in Persia 2 infantry placed in Iraq Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,1,6,1,3,4,1,6,4,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 2,67 Russians : -0,17 -
TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 4/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 10 infantry moved from Russia to Tambov 7 infantry moved from Tambov to Volgograd 8 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Russians : 2,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 5 artilleries and 6 infantry moved from Burma to India 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 4 artilleries, 10 infantry and 2 mech_infantrys moved from Manchuria to Amur 3 fighters moved from Japan to Amur 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 5 artilleries and 6 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 5 artilleries and 6 infantry in India, round 2 : 5/11 hits, 3,50 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 55 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 10/10 hits, 5,83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/3 hits, 0,50 expected hits Japanese roll dice for 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys in Amur, round 2 : 7/19 hits, 5,50 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits, 4,00 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys in Amur, round 3 : 4/16 hits, 5,00 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys in Amur, round 4 : 5/15 hits, 4,83 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Japanese: 5 infantry Casualties for Russians: 2 aaGuns and 12 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Manchuria 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Hunan 3 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from French Indo China to Kwangsi 1 armour and 1 mech_infantry moved from Burma to Kwangsi 1 aaGun, 2 armour and 3 mech_infantrys moved from Burma to India 1 bomber moved from Burma to Philippines 1 fighter moved from Burma to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 5 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 destroyer and 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Manchuria 1 submarine placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0,50 Americans : -0,33 UK_Pacific : -0,33 Russians : -2,33 Japanese : 6,33 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 7 transports moved from 112 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 1 armour and 2 mech_infantrys placed in Norway 3 infantry placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 25 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 25 infantry Japanese defend with 2 infantry Chinese roll dice for 25 infantry in Kiangsu, round 2 : 4/25 hits, 4,17 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 7 transports moved from 112 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 1 armour and 2 mech_infantrys placed in Norway 3 infantry placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 25 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 25 infantry Japanese defend with 2 infantry Chinese roll dice for 25 infantry in Kiangsu, round 2 : 4/25 hits, 4,17 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from Norway to Finland 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Norway to Finland 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Egypt to Tambov 1 fighter moved from Egypt to Volgograd 1 fighter moved from Finland to Samara 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,17 Japanese : 0,33 -
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 7 transports moved from 112 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 1 armour and 2 mech_infantrys placed in Norway 3 infantry placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 25 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 25 infantry Japanese defend with 2 infantry Chinese roll dice for 25 infantry in Kiangsu, round 2 : 4/25 hits, 4,17 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from Norway to Finland 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Norway to Finland 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Egypt to Tambov 1 fighter moved from Egypt to Volgograd 1 fighter moved from Finland to Samara 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns EDIT: Removing units owned by British from West India: 2 aaGuns EDIT: Adding units owned by British to Eastern Persia: 1 artillery, 14 infantry and 1 marine EDIT: Removing units owned by British from West India: 1 artillery, 14 infantry and 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,17 Japanese : 0,33 -
@aequitas-et-veritas Please use last file, I had to make a non combat move.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Novgorod to Holland Belgium 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 94 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry; Americans defend with 1 armour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Casualties for Americans: 1 armour Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Tunisia to Tobruk 5 infantry moved from Western Germany to Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Northern Italy to France 1 mech_infantry moved from Romania to Ukraine 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Rostov to Ukraine Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1,00 British : 0,33 Americans : 0,33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 6 armour, 8 artilleries, 19 infantry and 11 mech_infantrys moved from Rostov to Bryansk 4 tactical_bombers moved from Rostov to Eastern Persia 5 fighters moved from Rostov to Eastern Persia 1 fighter moved from Persia to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 7 armour moved from Iraq to Eastern Persia 1 armour, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 2 armour and 19 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 3 fighters moved from Novgorod to Bryansk 1 bomber moved from Belarus to Russia 2 mech_infantrys moved from Belarus to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Bryansk Germans attack with 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys Russians defend with 1 artillery and 10 infantry Germans roll dice for 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys in Bryansk, round 2 : 21/73 hits, 19,50 expected hits Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 2 : 3/11 hits, 3,67 expected hits 10 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 3 fighters, 16 infantry and 32 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 10 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Persia Germans attack with 9 armour, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 1 artillery, 15 infantry and 1 marine AA fire in Eastern Persia : 2/9 hits, 1,50 expected hits 2 fighters owned by the Germans lost in Eastern Persia Germans roll dice for 9 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 10/21 hits, 9,50 expected hits British roll dice for 3 aaGuns, 1 artillery, 15 infantry and 1 marine in Eastern Persia, round 2 : 6/17 hits, 5,67 expected hits 3 aaGuns owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Eastern Persia Germans roll dice for 8 armour, 3 fighters and 4 tactical_bombers in Eastern Persia, round 3 : 6/15 hits, 8,17 expected hits British roll dice for 1 artillery, 8 infantry and 1 marine in Eastern Persia, round 3 : 2/10 hits, 3,33 expected hits 2 armour owned by the Germans and 6 infantry owned by the British lost in Eastern Persia 6 armour owned by the Germans retreated to Persia British win with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is -2 Casualties for Germans: 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys Casualties for British: 3 aaGuns and 13 infantry Battle in Trans-Jordan Germans attack with 1 fighter and 2 infantry Americans defend with 1 marine Germans roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan retreated to Trans-Jordan British win with 1 marine remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Smolensk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 3 infantry moved from Novgorod to Archangel 2 aaGuns moved from Rostov to Bryansk 3 fighters and 4 tactical_bombers moved from Eastern Persia to Persia 1 fighter moved from Trans-Jordan to Persia 1 mech_infantry moved from Syria to Iraq 1 fighter moved from Holland Belgium to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Poland to Eastern Poland 3 fighters moved from Bryansk to Novgorod Place Units - Germans 1 airfield and 3 infantry placed in Persia 3 armour placed in Ukraine 3 infantry placed in Iraq 3 infantry placed in Novgorod 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,6,1,5,6,6,6,6,3 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 10 infantry EDIT: Removing units owned by Germans from Eastern Poland: 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0,17 Germans : -2,00 British : -0,33 Americans : 0,33 AA fire in Eastern Persia : : 0,50 Russians : -0,67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 6 armour, 8 artilleries, 19 infantry and 11 mech_infantrys moved from Rostov to Bryansk 4 tactical_bombers moved from Rostov to Eastern Persia 5 fighters moved from Rostov to Eastern Persia 1 fighter moved from Persia to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 7 armour moved from Iraq to Eastern Persia 1 armour, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 2 armour and 19 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 3 fighters moved from Novgorod to Bryansk 1 bomber moved from Belarus to Russia 2 mech_infantrys moved from Belarus to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Bryansk Germans attack with 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys Russians defend with 1 artillery and 10 infantry Germans roll dice for 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys in Bryansk, round 2 : 21/73 hits, 19,50 expected hits Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 2 : 3/11 hits, 3,67 expected hits 10 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 3 fighters, 16 infantry and 32 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 10 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Persia Germans attack with 9 armour, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 1 artillery, 15 infantry and 1 marine AA fire in Eastern Persia : 2/9 hits, 1,50 expected hits 2 fighters owned by the Germans lost in Eastern Persia Germans roll dice for 9 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 10/21 hits, 9,50 expected hits British roll dice for 3 aaGuns, 1 artillery, 15 infantry and 1 marine in Eastern Persia, round 2 : 6/17 hits, 5,67 expected hits 3 aaGuns owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Eastern Persia Germans roll dice for 8 armour, 3 fighters and 4 tactical_bombers in Eastern Persia, round 3 : 6/15 hits, 8,17 expected hits British roll dice for 1 artillery, 8 infantry and 1 marine in Eastern Persia, round 3 : 2/10 hits, 3,33 expected hits 2 armour owned by the Germans and 6 infantry owned by the British lost in Eastern Persia 6 armour owned by the Germans retreated to Persia British win with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is -2 Casualties for Germans: 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys Casualties for British: 3 aaGuns and 13 infantry Battle in Trans-Jordan Germans attack with 1 fighter and 2 infantry Americans defend with 1 marine Germans roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 marine in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan retreated to Trans-Jordan British win with 1 marine remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Smolensk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 3 infantry moved from Novgorod to Archangel 2 aaGuns moved from Rostov to Bryansk 3 fighters and 4 tactical_bombers moved from Eastern Persia to Persia 1 fighter moved from Trans-Jordan to Persia 1 mech_infantry moved from Syria to Iraq 1 fighter moved from Holland Belgium to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Poland to Eastern Poland 3 fighters moved from Bryansk to Novgorod Place Units - Germans 1 airfield and 3 infantry placed in Persia 3 armour placed in Ukraine 3 infantry placed in Iraq 3 infantry placed in Novgorod 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,6,1,5,6,6,6,6,3 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 10 infantry EDIT: Removing units owned by Germans from Eastern Poland: 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0,17 Germans : -2,00 British : -0,33 Americans : 0,33 AA fire in Eastern Persia : : 0,50 Russians : -0,67 -
Please use 2nd File @Sovietishcat
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 25 PUs; Russians buy 8 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 43 infantry moved from Tambov to Russia 18 artilleries moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 submarine moved from 98 Sea Zone to 99 Sea Zone Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Tambov to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Volgograd to Tambov 4 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 armour and 2 mech_infantrys moved from India to Eastern Persia Japanese take West India from UK_Pacific 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 bomber moved from Philippines to Borneo 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Jehol 3 mech_infantrys moved from Manchuria to Jehol 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery and 1 infantry moved from Amur to Ulaanbaatar 1 artillery and 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Amur to Jehol 1 fighter moved from Manchuria to Buryatia 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits, 2,00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Guam Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Eastern Persia Japanese attack with 2 armour and 3 mech_infantrys British defend with 1 artillery, 2 infantry and 1 marine Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 marine in Eastern Persia, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Eastern Persia, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 4 : 1/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 marine in Eastern Persia, round 4 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/3 hits, 1,17 expected hits British roll dice for 1 marine in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery, 2 infantry and 1 marine Casualties for Japanese: 2 mech_infantrys Battle in Ulaanbaatar Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 5 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 5 mech_infantrys in Jehol, round 2 : 1/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from Borneo to Philippines 2 carriers and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter moved from Buryatia to Manchuria 2 infantry moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from India to West India 2 artilleries and 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 artilleries moved from Amur to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 1 armour and 2 infantry placed in Manchuria 2 transports placed in 39 Sea Zone 2 mech_infantrys placed in Malaya Japanese undo move 5. 2 mech_infantrys placed in French Indo China Japanese undo move 5. 2 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
British : -1,33 ANZAC : 0,33 Americans : -0,33 Chinese : 0,67 Russians : 0,33 Japanese : -2,17 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 3 destroyers, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 cruiser and 3 submarines moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Egypt to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France 1 marine moved from Trans-Jordan to Syria Americans take Syria from Germans





