Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@crockett36, a few Things.
Why did you attack? It was a suicide Mission with no gain at all.
You had 0% Chance of Winning that battle.
The other Thing is. it would have been nice to ask for an Ool even for this battle.
The Outcome was clear, but I as the Defender deserve the Right to choose my Casualties very carefully.
Regarding this, I will keep an additional CV and kill a CR instead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 bomber moved from Queensland to 41 Sea Zone
4 bombers moved from Queensland to Shan State
1 bomber and 1 fighter moved from India to Yunnan
Combat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Battle in Hainan
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Shan State, round 2 : 2/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Shan State to India
1 bomber and 1 fighter moved from Yunnan to India
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
5 bombers moved from Western United States to Caroline Islands
1 bomber moved from 41 Sea Zone to India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to Suriname
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
9 artilleries and 6 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 transport moved from 75 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from India to Ceylon
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Rhodesia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 5 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 5 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ceylon
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Ceylon, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Ceylon, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ceylon
British roll dice for 1 fighter and 1 infantry in Ceylon, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Ceylon, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Ceylon
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Ceylon to India
1 aaGun and 3 infantry moved from Burma to Yunnan
1 aaGun moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33
Italians : -1,00
Americans : -0,83
Japanese : 0,67
When one is losing in a particular theatre, one needs a little luck to open up possibilities.i bought subs to be ship destroyers. I lost the planes before the subs because I I needed to strand your planes. I was buying time.
Sorry about the ool. I just assumed you would adjust your dead accordingly.
@crockett36 I understand what you are saying.
There is an alternative to it. Mount a wall, or wall OFF a Defence.
This should be the according tactic to your Situation.
Now the Allies are free to do whatever they please in the Pacific and spent Money whenever they see a Need to do so.
This as Axis you want to Prevent. You Need to put pressure on both theatres b/c US is the Key Nation with the sufficient ressources.
This is why your Strategy will end to be successful on a certain Point.
I am constantly learning and experimenting. Against a kjf strategy, I figured that I can only build navy to keep up while Jerry and Luigi try and kill the bear. I’m not a defensive player and I could not defend both Philippines and Japan. The next round of subs and air can deplete your forces even more.
I appreciate your advice. I am watching what you do and analyzing it. Obviously you have a lot more experience than I do. And I’m having fun.
@crockett36 Italy is up.
Okay. Sorry
@crockett36 No Problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
2 cruisers moved from 98 Sea Zone to 76 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Slovakia Hungary to Western Ukraine
1 transport moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 76 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : -0.33
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 2 submarines
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - French
1 fighter moved from 94 Sea Zone to Gibraltar
3 infantry moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,50
French : 0,33
Scramble?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@crockett36 please intercept.
Thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Scotland
Battle in Nenetsia
Battle in Archangel
Germans attack with 12 armour, 9 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.17
Defenders Fire, : : -0.17
Attackers Fire, : : -0.17
Russians : 0.67
your turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Russia to Bryansk
1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
12 infantry moved from Amur to Manchuria
2 infantry moved from Belarus to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Rostov to Archangel
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 105 Sea Zone to 111 Sea Zone
1 infantry moved from Belarus to Archangel
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry
Germans defend with 12 armour, 8 infantry and 8 mech_infantrys
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits
Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits
15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits
Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits
6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits
Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits
3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56
Casualties for Russians: 24 infantry
Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to Urals
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Russia to Smolensk
1 tactical_bomber moved from Persia to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 3,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Sikang
2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
3 submarines owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : 1.17
Chinese : 0.33
Japanese : -0.67
Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.
@crockett36 ,will give you an Ool.
Taking out a Potential hit returner is not my idea.
Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.
Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
Thank you.