Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Freefolk
2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria
2 lightCavalrys moved from Tharbad to Moria
1 hobbits moved from Celebran to Wold
2 lightCavalrys moved from Lond Daer to Moria
3 lightCavalrys moved from Bree to Eregion
Combat - Freefolk
Battle in Moria
Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits
Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits
3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits
Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits
6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits
Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits
3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits
Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits
4 shooterss owned by the Goblins lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits
Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits
2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria
Freefolk captures 9PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2
Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys
Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in S. Caves
2 lightCavalrys placed in Lond Daer
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 38 PUs; end with 48 PUs
Combat Hit Differential Summary :
Goblins : -6.00
Freefolk : -5.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Mordor
Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
1 orcs moved from Dagorlad to S. Rhun
Rhun take S. Rhun from Dale
1 trolls moved from Dagorlad to Anorien
3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
1 trolls moved from Minas Morgul to E. Osg.
2 siegeTowers moved from Minas Morgul to N. Ithilien
Combat - Mordor
Battle in Anorien
Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss
Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys
Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits
Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits
2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien
2 siegeTowers and 3 trollss retreated to N. Ithilien
Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7
Casualties for Mordor: 3 orcss and 1 siegeTower
Casualties for Gondor: 2 spearInfantrys
Non Combat Move - Mordor
1 siegeTower moved from Udun to Dagorlad
Place Units - Mordor
1 trolls placed in Udun
2 orcss and 2 siegeTowers placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Mordor : -1.50
Gondor : -0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rohan
Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs;
Combat Move - Rohan
5 spearInfantrys moved from Eastfold to Anorien
2 spearInfantrys moved from Anorien to W. Osg.
2 spearInfantrys moved from Helms Deep to Eastfold
Non Combat Move - Rohan
Place Units - Rohan
4 fortificationss placed in Eastfold
4 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Elves
Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs;
Combat Move - Elves
2 hunterss moved from Anduin West Bank to Celebran
1 ents and 8 hunterss moved from Drimrill Dale to Celebran
4 wizards moved from Lorien to Celebran
8 hunterss and 4 wizards moved from Celebran to Fangorn
2 hobbitss moved from Eregion to Moria
Non Combat Move - Elves
Place Units - Elves
4 hobbitss placed in Lorien
2 hunterss placed in N. Caves
3 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone
1 raft moved from S. Gondor Coast to Gilrain
5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone
5 rafts moved from Umbar Peninsula Coast to Umbar Coast
3 spearInfantrys moved from S. Ithilien to N. Ithilien
3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
3 spearInfantrys moved from E. Osg. to N. Ithilien
Non Combat Move - Haradrim
Place Units - Haradrim
3 corsairss and 2 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Gondor
Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
1 spearInfantry moved from Minas Tirith to Anorien
4 spearInfantrys moved from Lossarnach to Lebennin
2 spearInfantrys moved from Lossarnach to Anorien
2 heavyCavalrys moved from Minas Tirith to W. Osg.
2 spearInfantrys moved from Anorien to W. Osg.
Non Combat Move - Gondor
Place Units - Gondor
1 fortifications and 1 trebuche placed in Andrast
1 fortifications and 1 trebuche placed in Anfalas
1 spearInfantry and 1 tower placed in W. Osg.
4 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs;
Place Units - Rhun
2 fortificationss and 1 tower placed in Rhun
Turn Complete - Rhun
Rhun collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 5 lightCavalrys; Remaining resources: 5 PUs;
Combat Move - Dale
2 lightCavalrys moved from Celduin to Dagorlad
2 lightCavalrys moved from Celduin to Dagorlad
1 lightCavalry moved from S. Rhovanion to S. Rhun
2 lightCavalrys moved from Celduin to S. Rhun
2 heavyCavalrys moved from Rhovanion to S. Rhun
4 lightCavalrys moved from Dol Goldur to Rhovanion
1 heavyCavalry moved from Lake Town to S. Dale
4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin
Combat - Dale
Battle in S. Rhun
Dale attack with 2 heavyCavalrys and 3 lightCavalrys
Mordor defend with 1 orcs
Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits
Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
1 orcs owned by the Mordor lost in S. Rhun
Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Dagorlad
Dale attack with 4 lightCavalrys
Mordor defend with 1 orcs and 1 siegeTower
Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits
Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits
1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad
Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7
Casualties for Mordor: 1 orcs and 1 siegeTower
Non Combat Move - Dale
Place Units - Dale
5 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 30 PUs
Combat Hit Differential Summary :
Mordor : -0.33
Dale : 0.67
Rhun : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
1 xbowInfantry moved from S. Ithilien to E. Osg.
4 warWolvess moved from E. Osg. to Dagorlad
2 warWolvess moved from S. Ithilien to Dagorlad
1 xbowInfantry moved from Harad Road to S. Ithilien
2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Harad Road to S. Ithilien
Combat - Khand
Battle in Dagorlad
Khand attack with 6 warWolvess
Dale defend with 4 lightCavalrys
Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits
Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits
1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits
Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits
2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits
1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in Dagorlad
Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7
Casualties for Khand: 3 warWolvess
Casualties for Dale: 4 lightCavalrys
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Dale : 1.33
Khand : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 3 cannons; Remaining resources: 1 PUs;
Combat Move - Dwarves
1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun
2 axeInfantrys moved from N. Rhun to S. Dale
Combat - Dwarves
Non Combat Move - Dwarves
Place Units - Dwarves
3 cannons placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 12 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
Freefolk loses 0 PUs for violating S. Brown Landss neutrality.
Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
2 lightCavalrys moved from Bree to N. Enedwaith
2 lightCavalrys moved from Tharbad to S. Dunland
3 lightCavalrys moved from Eregion to S. Dunland
2 lightCavalrys moved from Lond Daer to S. Dunland
1 hobbits moved from Wold to S. Brown Lands
Freefolk take S. Brown Lands from Neutral
1 lightCavalry moved from Moria to N. Brown Lands
Freefolk take N. Brown Lands from Neutral
2 lightCavalrys moved from S. Caves to S. Dunland
14 lightCavalrys moved from Moria to S. Dunland
Combat - Freefolk
Battle in S. Dunland
Freefolk attack with 23 lightCavalrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 23 lightCavalrys in S. Dunland, round 2 : 8/23 hits, 7.67 expected hits
Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in S. Dunland
Freefolk loses 0 PUs for violating S. Dunlands neutrality.
Freefolk win, taking S. Dunland from Neutral with 23 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in S. Caves
8 lightCavalrys placed in Moria
2 lightCavalrys placed in Tharbad
Turn Complete - Freefolk
Freefolk collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Freefolk : 0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Mordor
Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
3 trollss moved from N. Ithilien to S. Rhun
1 trolls moved from Udun to S. Rhun
2 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
Combat - Mordor
Battle in S. Rhun
Mordor attack with 4 trollss
Dale defend with 2 heavyCavalrys and 3 lightCavalrys
Mordor roll dice for 4 trollss in S. Rhun, round 2 : 2/4 hits, 2.00 expected hits
Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 0/5 hits, 1.17 expected hits
2 lightCavalrys owned by the Dale lost in S. Rhun
Mordor roll dice for 4 trollss in S. Rhun, round 3 : 2/4 hits, 2.00 expected hits
Dale roll dice for 2 heavyCavalrys and 1 lightCavalry in S. Rhun, round 3 : 1/3 hits, 0.83 expected hits
1 lightCavalry owned by the Dale, 1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun
Mordor roll dice for 3 trollss in S. Rhun, round 4 : 1/3 hits, 1.50 expected hits
Dale roll dice for 1 heavyCavalry in S. Rhun, round 4 : 1/1 hits, 0.33 expected hits
1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun
Mordor win, taking S. Rhun from Dale with 2 trollss remaining. Battle score for attacker is 10
Casualties for Dale: 2 heavyCavalrys and 3 lightCavalrys
Casualties for Mordor: 2 trollss
Non Combat Move - Mordor
Place Units - Mordor
1 trolls placed in Udun
2 orcss placed in E. Osg.
2 siegeTowers placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Mordor : -0.50
Dale : -0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rohan
Rohan buy 5 trebuches; Remaining resources: 0 PUs;
Non Combat Move - Rohan
2 spearInfantrys moved from Eastfold to Anorien
4 spearInfantrys moved from Helms Deep to Eastfold
Place Units - Rohan
4 trebuches placed in Eastfold
1 trebuche placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 8 hunterss; Remaining resources: 1 PUs;
Combat Move - Elves
3 hunterss moved from Rivendell to N. Dunland
2 hunterss moved from N. Caves to N. Dunland
2 hobbitss moved from Moria to Celebran
4 hobbitss moved from Lorien to Celebran
1 ents moved from Celebran to Fangorn
2 hunterss moved from Celebran to Fangorn
Non Combat Move - Elves
Place Units - Elves
4 hunterss placed in Lorien
2 hunterss placed in N. Caves
2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
1 corsairs moved from Umbar to Umbar Coast
1 corsairs and 1 raft moved from Umbar Coast to S. Gondor Coast
1 corsairs moved from S. Gondor Coast to Tolfolas
Haradrim take Tolfolas from Gondor
1 spearInfantry moved from Umbar to Umbar Coast
1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
1 spearInfantry moved from S. Gondor Coast to S. Gondor
Haradrim take S. Gondor from Gondor
2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
3 rafts moved from Umbar Coast to S. Gondor Coast
1 raft moved from Gilrain to Morthond
2 caravels, 9 galleons and 14 rafts moved from N. E. Central Sea Zone to Morthond
2 spearInfantrys moved from N. Ithilien to Dagorlad
2 spearInfantrys moved from N. Ithilien to Dagorlad
Combat - Haradrim
Battle in Morthond
Haradrim attack with 2 caravels, 9 galleons and 15 rafts
Gondor defend with 2 caravels and 11 galleons
Haradrim roll dice for 2 caravels, 9 galleons and 15 rafts in Morthond, round 2 : 3/11 hits, 3.33 expected hits
Gondor roll dice for 2 caravels and 11 galleons in Morthond, round 2 : 4/13 hits, 4.00 expected hits
1 galleon owned by the Gondor, 2 caravels owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
Haradrim roll dice for 2 caravels, 9 galleons and 11 rafts in Morthond, round 3 : 2/11 hits, 3.33 expected hits
Gondor roll dice for 10 galleons in Morthond, round 3 : 4/10 hits, 3.33 expected hits
2 galleons owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
Haradrim roll dice for 2 caravels, 9 galleons and 7 rafts in Morthond, round 4 : 5/11 hits, 3.33 expected hits
Gondor roll dice for 8 galleons in Morthond, round 4 : 3/8 hits, 2.67 expected hits
5 galleons owned by the Gondor and 3 rafts owned by the Haradrim lost in Morthond
Haradrim roll dice for 2 caravels, 9 galleons and 4 rafts in Morthond, round 5 : 2/11 hits, 3.33 expected hits
Gondor roll dice for 3 galleons in Morthond, round 5 : 1/3 hits, 1.00 expected hits
2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Morthond
Haradrim roll dice for 2 caravels, 9 galleons and 3 rafts in Morthond, round 6 : 3/11 hits, 3.33 expected hits
Gondor roll dice for 1 galleon in Morthond, round 6 : 0/1 hits, 0.33 expected hits
1 galleon owned by the Gondor lost in Morthond
Haradrim win with 2 caravels, 9 galleons and 3 rafts remaining. Battle score for attacker is 74
Casualties for Haradrim: 12 rafts
Casualties for Gondor: 2 caravels and 11 galleons
Non Combat Move - Haradrim
Place Units - Haradrim
6 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Haradrim : -1.67
Gondor : 0.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Gondor
Gondor buy 4 fortificationss, 3 heavyCavalrys and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
4 spearInfantrys moved from Minas Tirith to Anorien
6 spearInfantrys moved from Anorien to W. Osg.
4 spearInfantrys moved from Lebennin to Belfalas
1 trebuche moved from Anfalas to Belfalas
Combat - Gondor
Non Combat Move - Gondor
Place Units - Gondor
2 fortificationss placed in W. Osg.
1 fortifications and 1 trebuche placed in Anfalas
1 fortifications and 1 trebuche placed in Andrast
3 heavyCavalrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rhun
Rhun buy 6 fortificationss; Remaining resources: 0 PUs;
Combat Move - Rhun
Combat - Rhun
Place Units - Rhun
6 fortificationss placed in Rhun
Turn Complete - Rhun
Rhun collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Dale
Dale buy 6 heavyCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
4 lightCavalrys moved from Rhovanion to S. Rhun
1 lightCavalry moved from E. Rhovanion to S. Rhun
1 heavyCavalry moved from Celduin to S. Rhovanion
5 lightCavalrys moved from Lake Town to Celduin
Combat - Dale
Battle in S. Rhun
Dale attack with 5 lightCavalrys
Mordor defend with 2 trollss
Dale roll dice for 5 lightCavalrys in S. Rhun, round 2 : 1/5 hits, 1.67 expected hits
Rhun roll dice for 2 trollss in S. Rhun, round 2 : 1/2 hits, 1.00 expected hits
1 lightCavalry owned by the Dale and 1 trolls owned by the Mordor lost in S. Rhun
Dale roll dice for 4 lightCavalrys in S. Rhun, round 3 : 2/4 hits, 1.33 expected hits
Rhun roll dice for 1 trolls in S. Rhun, round 3 : 0/1 hits, 0.50 expected hits
1 trolls owned by the Mordor lost in S. Rhun
Dale win, taking S. Rhun from Rhun with 4 lightCavalrys remaining. Battle score for attacker is 8
Casualties for Dale: 1 lightCavalry
Casualties for Mordor: 2 trollss
Non Combat Move - Dale
Place Units - Dale
4 heavyCavalrys placed in Dol Goldur
2 heavyCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Dale : 0.00
Rhun : -0.50