@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 5 fighters
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 94 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 submarine
            Italians defend with 1 destroyer
                Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 94 Sea Zone to 91 Sea Zone
        1 bomber moved from 94 Sea Zone to Egypt
        1 armour, 1 artillery, 1 infantry and 2 marines moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 transport moved from 101 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
        5 fighters moved from 42 Sea Zone to 41 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
        2 infantry moved from 63 Sea Zone to New Zealand
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 destroyer placed in 101 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        1 harbour placed in Sumatra
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -0,83
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        12 infantry moved from Suiyuyan to Hopei
        2 artilleries moved from Suiyuyan to Hopei
        1 fighter moved from Kweichow to Hopei
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Combat Move - British
        2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        3 fighters moved from Gibraltar to 96 Sea Zone
        1 destroyer moved from 91 Sea Zone to 96 Sea Zone
        1 armour moved from Egypt to Anglo Egyptian Sudan
        1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 submarine moved from 109 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 94 Sea Zone
        3 fighters moved from 91 Sea Zone to 94 Sea Zone
        1 bomber moved from Gibraltar to 94 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        5 fighters moved from 54 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 5 fighters
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 94 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 submarine
            Italians defend with 1 destroyer
                Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 94 Sea Zone to 91 Sea Zone
        1 bomber moved from 94 Sea Zone to Egypt
        1 armour, 1 artillery, 1 infantry and 2 marines moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 transport moved from 101 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        2 infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
        5 fighters moved from 42 Sea Zone to 41 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
        2 infantry moved from 63 Sea Zone to New Zealand
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 destroyer placed in 101 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in 10 Sea Zone
        1 harbour placed in Sumatra
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 artillery and 1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Kweichow
        1 fighter moved from Kansu to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        12 infantry moved from Suiyuyan to Hopei
        2 artilleries moved from Suiyuyan to Hopei
        1 fighter moved from Kweichow to Hopei
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        3 fighters moved from Gibraltar to 96 Sea Zone
        1 destroyer moved from 91 Sea Zone to 96 Sea Zone
        1 armour moved from Egypt to Anglo Egyptian Sudan
        1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 submarine moved from 109 Sea Zone to 125 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
            Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
            Units damaged: 1 battleship owned by the Italians
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British roll dice for 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 96 Sea Zone
                2 transports owned by the Italians lost in 96 Sea Zone
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
            Casualties for British: 1 destroyer and 3 fighters
            Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
        Battle in Anglo Egyptian Sudan
            British attack with 1 armour, 2 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
        4 armour and 1 mech_infantry moved from Egypt to Alexandria
        2 artilleries and 6 infantry moved from Egypt to Alexandria
        1 infantry moved from Rhodesia to Belgian Congo
        4 infantry moved from West India to 79 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 79 Sea Zone to 41 Sea Zone
        3 infantry and 1 marine moved from 41 Sea Zone to Sumatra
        1 infantry moved from 41 Sea Zone to Sumatra
        1 tactical_bomber moved from 79 Sea Zone to West India
        1 aaGun and 3 infantry moved from India to West India
        1 fighter moved from Kansu to Manchuria
        1 armour and 1 infantry moved from Morocco to Algeria
    Place Units - British
        1 factory_minor placed in Iraq
        3 infantry placed in Persia
        3 infantry placed in Egypt
        1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
        British collect 29 PUs (4 lost to blockades); end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    Place Units - UK_Pacific
        1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 6 PUs
        Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0,83
British : -0,17
Americans : -0,83
Chinese : 0,33
Japanese : 0,17
@samuel06 is Italy taking a break?:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 submarine moved from 99 Sea Zone to 97 Sea Zone
        1 armour and 1 infantry moved from Northern Italy to Southern Italy
        2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
        1 fighter and 2 infantry placed in Southern Italy
        Italians undo move 2.
        1 fighter placed in 97 Sea Zone
        2 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
        Italians collect 17 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              ANZAC take 37 Sea Zone from Japanese
        1 cruiser moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              ANZAC take 37 Sea Zone from Japanese
        1 cruiser moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        2 fighters moved from Queensland to 41 Sea Zone
    Place Units - ANZAC
        3 infantry placed in Queensland
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              ANZAC take 37 Sea Zone from Japanese
        1 cruiser moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        2 fighters moved from Queensland to 41 Sea Zone
    Place Units - ANZAC
        3 infantry placed in Queensland
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    Combat Move - French
        1 destroyer moved from 79 Sea Zone to 41 Sea Zone
        1 fighter moved from 91 Sea Zone to Gibraltar
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              ANZAC take 37 Sea Zone from Japanese
        1 cruiser moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        2 fighters moved from Queensland to 41 Sea Zone
    Place Units - ANZAC
        3 infantry placed in Queensland
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    Combat Move - French
        1 destroyer moved from 79 Sea Zone to 41 Sea Zone
        1 fighter moved from 91 Sea Zone to Gibraltar
    Non Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 destroyer
        EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 cruiser
        EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
@samuel06 Please use last post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 9 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Rostov to Northwest Persia
              Germans take Caucasus from Russians
              Germans take Northwest Persia from Neutral_Allies
        1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
        1 infantry moved from Archangel to Vologda
              Germans take Vologda from Russians
        3 infantry moved from Belarus to Smolensk
        3 bombers moved from Western Germany to Smolensk
        3 bombers moved from Western Germany to Volgograd
        9 armour, 7 artilleries, 13 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk
        2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
        5 infantry moved from Belarus to Bryansk
        3 armour moved from Novgorod to Bryansk
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Bryansk
            Germans attack with 14 armour, 7 artilleries, 18 infantry and 26 mech_infantrys
            Russians defend with 1 aaGun and 7 infantry
                Germans roll dice for 14 armour, 7 artilleries, 18 infantry and 26 mech_infantrys in Bryansk, round 2 : 16/65 hits, 17.83 expected hits
                Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
                7 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 14 armour, 7 artilleries, 17 infantry and 26 mech_infantrys remaining. Battle score for attacker is 23
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 aaGun and 7 infantry
        Battle in Volgograd
            Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
            Russians defend with 1 factory_minor and 3 infantry
                Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2.83 expected hits
                Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans roll dice for 1 artillery, 3 bombers and 1 mech_infantry in Volgograd, round 3 : 2/5 hits, 2.67 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 2
            Casualties for Germans: 1 infantry and 1 mech_infantry
            Casualties for Russians: 3 infantry
        Battle in Smolensk
            Germans attack with 3 bombers and 3 infantry
            Russians defend with 2 infantry
                Germans roll dice for 3 bombers and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.50 expected hits
                Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        3 bombers moved from Smolensk to Novgorod
        1 infantry moved from Novgorod to Belarus
        2 aaGuns moved from Western Ukraine to Bryansk
        1 aaGun moved from Ukraine to Rostov
        3 artilleries moved from Ukraine to Rostov
        3 mech_infantrys moved from Western Ukraine to Rostov
        3 bombers moved from Volgograd to Rostov
        2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
        2 mech_infantrys moved from Western Germany to Southern Italy
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from Germany to 114 Sea Zone
        2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Finland
        2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
    Place Units - Germans
        1 artillery and 1 infantry placed in Germany
        3 artilleries placed in Ukraine
        3 artilleries placed in Western Ukraine
        1 armour and 2 mech_infantrys placed in Novgorod
        3 mech_infantrys placed in Western Germany
        2 artilleries and 1 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
        Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -3.83
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Tambov to Volgograd
        2 fighters and 1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Samara to Vologda
        1 fighter moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Tambov to Volgograd
        2 fighters and 1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Samara to Vologda
        1 fighter moved from Russia to Vologda
    Combat - Russians
        Battle in Volgograd
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 artillery and 1 factory_minor
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,00 expected hits
                Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
        Battle in Vologda
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Vologda to Russia
        5 infantry moved from Samara to Russia
        1 infantry moved from Tambov to Russia
        2 fighters moved from Volgograd to Russia
        1 tactical_bomber moved from Volgograd to Russia
    Place Units - Russians
        1 artillery and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 20 PUs; end with 20 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Burma to India
        1 infantry and 1 mech_infantry moved from Burma to India
        1 marine moved from Philippines to 35 Sea Zone
        2 battleships, 3 carriers, 2 cruisers, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
        2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 37 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 2 fighters and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is -8
            Casualties for Japanese: 1 fighter and 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter
            Casualties for Americans: 1 destroyer
        Battle in India
            Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
            British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 1/6 hits, 2.67 expected hits
                UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
            Japanese destroys 6PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from India to Burma
        3 infantry moved from French Indo China to Shan State
        3 mech_infantrys moved from Malaya to Burma
        2 bombers moved from Malaya to Burma
        1 marine moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to Malaya
        1 fighter moved from 25 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
    Place Units - Japanese
        3 destroyers placed in 37 Sea Zone
        2 infantry and 1 mech_infantry placed in Shantung
        1 infantry placed in French Indo China
        4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 51 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 2.00
UK_Pacific : 0.67
Japanese : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 destroyers, 6 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 1 artillery, 2 infantry and 2 marines moved from Algeria to Tunisia
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
        2 fighters moved from 41 Sea Zone to 42 Sea Zone
        2 infantry moved from New Zealand to 63 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 63 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        3 fighters moved from 41 Sea Zone to Java
        1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
        3 carriers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
        1 destroyer moved from 41 Sea Zone to 42 Sea Zone
        1 bomber moved from Egypt to Ukraine
        1 submarine moved from 94 Sea Zone to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 destroyers, 6 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 1 artillery, 2 infantry and 2 marines moved from Algeria to Tunisia
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
        2 fighters moved from 41 Sea Zone to 42 Sea Zone
        2 infantry moved from New Zealand to 63 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 63 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        3 fighters moved from 41 Sea Zone to Java
        1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
        3 carriers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
        1 destroyer moved from 41 Sea Zone to 42 Sea Zone
        1 bomber moved from Egypt to Ukraine
        1 submarine moved from 94 Sea Zone to 99 Sea Zone
    Combat - Americans
        Strategic bombing raid in Ukraine
                AA fire in Ukraine : 0/1 hits, 0,17 expected hits
            Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Ukraine causes 6 damage total. 
        Battle in 42 Sea Zone
            Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport; ANZAC loiter and taunt
            Japanese defend with 1 destroyer
                Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Java
            Americans attack with 3 fighters and 2 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 3 fighters and 2 infantry in Java, round 2 : 1/5 hits, 1,83 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Java
            Americans win, taking Java from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Tunisia
            Americans attack with 1 armour, 1 artillery, 2 infantry and 2 marines
            Italians defend with 1 artillery and 1 infantry
                Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 marines in Tunisia, round 2 : 1/6 hits, 1,67 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Tunisia, round 3 : 0/5 hits, 1,50 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Tunisia, round 4 : 1/5 hits, 1,50 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 4
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 artillery and 1 infantry
    Non Combat Move - Americans
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        2 cruisers, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
        2 carriers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
        1 aaGun and 1 infantry moved from Morocco to Algeria
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
        1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from Java to 42 Sea Zone
        1 bomber moved from Ukraine to Russia
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        4 infantry placed in Eastern United States
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
        1 destroyer placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 64 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -3,83
AA fire in Ukraine : : -0,17
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Hunan
        1 fighter moved from Hopei to Hunan
        2 artilleries and 12 infantry moved from Hopei to Anhwe
        1 artillery and 1 infantry moved from Chahar to Anhwe