I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from Philippines to Shan State
1 fighter moved from 35 Sea Zone to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
here is the file… :-{
Maybe you had the wrong password?
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
here is the file… :-{
Maybe you had the wrong password?
damn your good, not sure how it got changed. always kept it safe in there, oh well seems to work now :+1: :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Greece to Yugoslavia
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
10 armour moved from Turkmenistan to Caucasus
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Tsinghai
5 infantry moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Jehol to Kiangsi
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour and 2 mech_infantrys moved from Northern Italy to France
5 mech_infantrys moved from Germany to Western Germany
1 bomber and 2 fighters moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 bomber, 2 fighters and 5 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 2 : 1/8 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 3 : 2/8 hits, 2.50 expected hits
Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; ANZAC defend with 2 infantry
AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.67 expected hits
British roll dice for 3 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Kiangsi
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 aaGun moved from Tambov to Volgograd
2 aaGuns moved from Kazakhstan to Caucasus
1 bomber and 2 fighters moved from Western Germany to Germany
Place Units - Germans
3 submarines placed in 97 Sea Zone
1 bomber and 9 infantry placed in Germany
2 infantry and 1 mech_infantry placed in France
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,3,2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.67
Americans : 0.00
Chinese : 0.67
AA fire in Northwest Persia : : -0.33
Territory Summary for Germans :
Jehol : 1 flag
Suiyuyan : 1 flag, 1 armour
Tsinghai : 1 flag, 1 infantry
Sikang : 1 infantry
Timguska : 1 flag
France : 1 flag, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 6 infantry and 6 mech_infantrys
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
Germany : 1 aaGun, 2 bombers, 1 factory_major, 2 fighters and 9 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 3 submarines
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79
Russians : 0 / 0
Japanese : 35 / 44
Americans : 67 / 110
Chinese : 8 / 13
British : 35 / 44
UK_Pacific : 16 / 21
Italians : 27 / 27
ANZAC : 11 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 444 times
2 was rolled 427 times
3 was rolled 430 times
4 was rolled 369 times
5 was rolled 388 times
6 was rolled 445 times
Average roll : 3.465
Median : 3.000
Variance : 1.969
Standard Deviation : 1.403
Total rolls : 2503
Null / Other
1 was rolled 70 times
2 was rolled 69 times
3 was rolled 58 times
4 was rolled 45 times
5 was rolled 36 times
6 was rolled 46 times
Average roll : 3.142
Median : 3.000
Variance : 2.991
Standard Deviation : 1.729
Total rolls : 324
Germans Combat
1 was rolled 75 times
2 was rolled 72 times
3 was rolled 96 times
4 was rolled 78 times
5 was rolled 82 times
6 was rolled 97 times
Average roll : 3.622
Median : 4.000
Variance : 1.153
Standard Deviation : 1.074
Total rolls : 500
British Combat
1 was rolled 70 times
2 was rolled 69 times
3 was rolled 58 times
4 was rolled 45 times
5 was rolled 36 times
6 was rolled 46 times
Average roll : 3.142
Median : 3.000
Variance : 2.991
Standard Deviation : 1.729
Total rolls : 324
Italians Combat
1 was rolled 34 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.465
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 170
Americans Combat
1 was rolled 39 times
2 was rolled 33 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.440
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 193
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 62 times
2 was rolled 61 times
3 was rolled 64 times
4 was rolled 57 times
5 was rolled 69 times
6 was rolled 82 times
Average roll : 3.648
Median : 4.000
Variance : 0.992
Standard Deviation : 0.996
Total rolls : 395
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.567
Median : 3.500
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 47 times
6 was rolled 41 times
Average roll : 3.704
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 226
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to India
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 armour moved from Anhwe to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 destroyers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Korea
1 submarine and 1 transport placed in 6 Sea Zone
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : 0.33
Chinese : -0.33
Japanese : 0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 factory_minor
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag
Hopei : 1 flag, 1 armour
Anhwe : 1 flag, 1 artillery
Malaya : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Alaska : 1 flag, 1 artillery
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
41 Sea Zone : 1 flag
17 Sea Zone : 2 destroyers and 1 transport
6 Sea Zone : 3 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 61 / 79
Russians : 0 / 0
Japanese : 37 / 41
Americans : 67 / 110
Chinese : 7 / 13
British : 35 / 44
UK_Pacific : 16 / 21
Italians : 27 / 27
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 384 times
2 was rolled 365 times
3 was rolled 375 times
4 was rolled 327 times
5 was rolled 359 times
6 was rolled 409 times
Average roll : 3.513
Median : 3.000
Variance : 1.685
Standard Deviation : 1.298
Total rolls : 2219
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.618
Median : 3.500
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 34
Germans Combat
1 was rolled 75 times
2 was rolled 72 times
3 was rolled 96 times
4 was rolled 78 times
5 was rolled 82 times
6 was rolled 97 times
Average roll : 3.622
Median : 4.000
Variance : 1.153
Standard Deviation : 1.074
Total rolls : 500
British Combat
1 was rolled 70 times
2 was rolled 67 times
3 was rolled 54 times
4 was rolled 44 times
5 was rolled 36 times
6 was rolled 45 times
Average roll : 3.139
Median : 3.000
Variance : 2.919
Standard Deviation : 1.708
Total rolls : 316
Italians Combat
1 was rolled 34 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.465
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 170
Americans Combat
1 was rolled 39 times
2 was rolled 34 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.433
Median : 3.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 194
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 64 times
2 was rolled 63 times
3 was rolled 66 times
4 was rolled 59 times
5 was rolled 69 times
6 was rolled 82 times
Average roll : 3.625
Median : 4.000
Variance : 0.793
Standard Deviation : 0.891
Total rolls : 403
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.618
Median : 3.500
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 34
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.709
Median : 4.000
Variance : 1.066
Standard Deviation : 1.032
Total rolls : 227
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Manchuria
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
Germans defend with 2 destroyers, 2 submarines and 3 transports
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
Battle in Norway
Battle in Alaska
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 aaGun moved from British Columbia to Alaska
1 tactical_bomber moved from Alaska to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Normandy Bordeaux
1 destroyer and 5 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : 2,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Germans
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 artillery and 7 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Germans defend with 1 armour
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 armour
Battle in Szechwan
Chinese attack with 1 artillery and 7 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,67
Chinese : -1,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Manchuria
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
Germans defend with 2 destroyers, 2 submarines and 3 transports
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
Battle in Norway
Battle in Alaska
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 aaGun moved from British Columbia to Alaska
1 tactical_bomber moved from Alaska to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Normandy Bordeaux
1 destroyer and 5 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Germans
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 artillery and 7 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Germans defend with 1 armour
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 armour
Battle in Szechwan
Chinese attack with 1 artillery and 7 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Italians
1 armour moved from Eastern Persia to Persia
1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Northwest Persia
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,83
Italians : 0,67
British : -0,50
Americans : 2,83
Chinese : -1,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from West India to Eastern Persia
Italians take Eastern Persia from British
1 armour and 1 mech_infantry moved from Turkmenistan to West India
4 mech_infantrys moved from Volgograd to Sikang
2 mech_infantrys moved from Turkmenistan to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Volgograd
1 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 3.
1 infantry and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,1,3
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Sikang : 1 flag, 4 mech_infantrys
Kazakhstan : 1 flag
West India : 1 flag, 7 armour and 9 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 7 mech_infantrys
97 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 79
Russians : 0 / 0
Japanese : 29 / 41
Americans : 73 / 113
Chinese : 15 / 19
British : 35 / 44
UK_Pacific : 16 / 16
Italians : 26 / 21
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 461 times
2 was rolled 437 times
3 was rolled 438 times
4 was rolled 386 times
5 was rolled 406 times
6 was rolled 457 times
Average roll : 3.468
Median : 3.000
Variance : 1.668
Standard Deviation : 1.292
Total rolls : 2585
Null / Other
1 was rolled 73 times
2 was rolled 67 times
3 was rolled 56 times
4 was rolled 47 times
5 was rolled 39 times
6 was rolled 47 times
Average roll : 3.161
Median : 3.000
Variance : 2.600
Standard Deviation : 1.612
Total rolls : 329
Germans Combat
1 was rolled 75 times
2 was rolled 73 times
3 was rolled 99 times
4 was rolled 79 times
5 was rolled 83 times
6 was rolled 99 times
Average roll : 3.628
Median : 4.000
Variance : 1.332
Standard Deviation : 1.154
Total rolls : 508
British Combat
1 was rolled 73 times
2 was rolled 67 times
3 was rolled 56 times
4 was rolled 47 times
5 was rolled 39 times
6 was rolled 47 times
Average roll : 3.161
Median : 3.000
Variance : 2.600
Standard Deviation : 1.612
Total rolls : 329
Italians Combat
1 was rolled 35 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.450
Median : 3.000
Variance : 0.444
Standard Deviation : 0.666
Total rolls : 171
Americans Combat
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 35 times
6 was rolled 38 times
Average roll : 3.416
Median : 3.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 214
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 64 times
3 was rolled 67 times
4 was rolled 60 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.614
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 409
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.500
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 32
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 45 times
5 was rolled 56 times
6 was rolled 45 times
Average roll : 3.738
Median : 4.000
Variance : 1.649
Standard Deviation : 1.284
Total rolls : 252
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Shan State to Kiangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to Kwangtung
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Shan State to Kiangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to Kwangtung
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers and 2 fighters moved from Germany to Normandy Bordeaux
10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Tsinghai to Kansu
Germans take Kansu from Chinese
1 infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
2 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys
British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits
1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits
Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits
4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits
Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits
4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry
Casualties for British: 1 artillery, 3 fighters and 8 infantry
Casualties for French: 1 fighter
Battle in Northwest Persia
Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 5 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits
British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
2 aaGuns moved from Caucasus to Northwest Persia
9 infantry moved from Germany to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 destroyer placed in 97 Sea Zone
2 submarines placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6
Germans collect 59 PUs (1 lost to blockades); end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.83
British : -0.33
Americans : 6.67
AA fire in Normandy Bordeaux : : -0.67
Territory Summary for Germans :
Shensi : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Timguska : 1 flag
West India : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 destroyer and 5 submarines
Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 77
Russians : 0 / 0
Japanese : 28 / 41
Americans : 71 / 113
Chinese : 14 / 19
British : 35 / 44
UK_Pacific : 16 / 16
Italians : 26 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 482 times
2 was rolled 466 times
3 was rolled 473 times
4 was rolled 414 times
5 was rolled 424 times
6 was rolled 478 times
Average roll : 3.463
Median : 3.000
Variance : 1.585
Standard Deviation : 1.259
Total rolls : 2737
Null / Other
1 was rolled 73 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 40 times
6 was rolled 47 times
Average roll : 3.173
Median : 3.000
Variance : 2.376
Standard Deviation : 1.541
Total rolls : 336
Germans Combat
1 was rolled 86 times
2 was rolled 88 times
3 was rolled 119 times
4 was rolled 91 times
5 was rolled 94 times
6 was rolled 113 times
Average roll : 3.606
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 591
British Combat
1 was rolled 73 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 40 times
6 was rolled 47 times
Average roll : 3.173
Median : 3.000
Variance : 2.376
Standard Deviation : 1.541
Total rolls : 336
Italians Combat
1 was rolled 35 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.450
Median : 3.000
Variance : 0.444
Standard Deviation : 0.666
Total rolls : 171
Americans Combat
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 44 times
4 was rolled 35 times
5 was rolled 40 times
6 was rolled 43 times
Average roll : 3.360
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 261
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 67 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.611
Median : 4.000
Variance : 0.701
Standard Deviation : 0.837
Total rolls : 411
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.474
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 45 times
5 was rolled 56 times
6 was rolled 45 times
Average roll : 3.738
Median : 4.000
Variance : 1.649
Standard Deviation : 1.284
Total rolls : 252
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Persia
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 infantry placed in Korea
1 infantry placed in Japan
3 armour placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 aaGun and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 60 / 77
Russians : 0 / 0
Japanese : 28 / 28
Americans : 71 / 113
Chinese : 14 / 19
British : 35 / 44
UK_Pacific : 16 / 16
Italians : 26 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 417 times
2 was rolled 407 times
3 was rolled 423 times
4 was rolled 361 times
5 was rolled 387 times
6 was rolled 439 times
Average roll : 3.498
Median : 3.000
Variance : 1.597
Standard Deviation : 1.264
Total rolls : 2434
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.425
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 40
Germans Combat
1 was rolled 86 times
2 was rolled 88 times
3 was rolled 119 times
4 was rolled 91 times
5 was rolled 94 times
6 was rolled 113 times
Average roll : 3.606
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 591
British Combat
1 was rolled 72 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 47 times
5 was rolled 40 times
6 was rolled 46 times
Average roll : 3.161
Median : 3.000
Variance : 2.529
Standard Deviation : 1.590
Total rolls : 330
Italians Combat
1 was rolled 35 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.450
Median : 3.000
Variance : 0.444
Standard Deviation : 0.666
Total rolls : 171
Americans Combat
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 43 times
4 was rolled 35 times
5 was rolled 39 times
6 was rolled 41 times
Average roll : 3.335
Median : 3.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 257
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.609
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 412
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.425
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 40
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 45 times
5 was rolled 56 times
6 was rolled 45 times
Average roll : 3.738
Median : 4.000
Variance : 1.649
Standard Deviation : 1.284
Total rolls : 252
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Persia
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern Persia to India
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 artillery and 6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Sikang
Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,67
Chinese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Persia
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern Persia to India
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 artillery and 6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Sikang
Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
23 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Shan State to India
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys
Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits
Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits
2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits
Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits
8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60
Casualties for British: 12 infantry
Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -2,83
Italians : -0,33
British : -0,83
Americans : -0,33
Chinese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
7 armour and 9 mech_infantrys moved from West India to Eastern Persia
6 mech_infantrys moved from Caucasus to Volgograd
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Italians attack with 7 armour and 9 mech_infantrys
Americans defend with 1 infantry, 1 marine and 1 mech_infantry
Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia
Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.83
Territory Summary for Italians :
Kazakhstan : 1 flag
West India : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 54 / 77
Russians : 0 / 0
Japanese : 24 / 28
Americans : 77 / 117
Chinese : 19 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 508 times
2 was rolled 496 times
3 was rolled 495 times
4 was rolled 454 times
5 was rolled 466 times
6 was rolled 516 times
Average roll : 3.484
Median : 3.000
Variance : 0.998
Standard Deviation : 0.999
Total rolls : 2935
Null / Other
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Germans Combat
1 was rolled 91 times
2 was rolled 94 times
3 was rolled 122 times
4 was rolled 96 times
5 was rolled 105 times
6 was rolled 117 times
Average roll : 3.610
Median : 4.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 625
British Combat
1 was rolled 87 times
2 was rolled 86 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 58 times
6 was rolled 60 times
Average roll : 3.248
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 431
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.455
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 213
Americans Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.609
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 412
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.474
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Kiangsu
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
AA fire in Kiangsu : : -0,33
Japanese : -0,67