sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Hopei to Hunan
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
British defend with 1 artillery and 2 infantry; Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
2 fighters owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win with 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for British: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in 4 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 4 Sea Zone
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns moved from Jehol to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to 36 Sea Zone
5 fighters moved from Yunnan to 36 Sea Zone
2 bombers, 2 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -2.00
Chinese : 2.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
2 fighters moved from Soviet Far East to 4 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from India to Hopei
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to Siberia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from 54 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 mech_infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -4.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
2 fighters moved from Soviet Far East to 4 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from India to Hopei
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to Siberia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from 54 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 mech_infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Burma to French Indo China
1 armour moved from Burma to Hunan
1 armour moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 bomber moved from Caucasus to Hunan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 2 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Combat - British
Battle in French Indo China
British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hunan
British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Yenisey
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 3 infantry in Rostov, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Rostov to Caucasus
2 armour and 8 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
4 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,3,2,4,5,3,1,5,4,2,3,1,3,6
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 5.50
Americans : -4.00
Chinese : 0.33
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
3 fighters moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
3 fighters moved from Rostov to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Rostov to Caucasus
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Rostov to Caucasus
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Volgograd to Russia
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Archangel to Urals
1 armour moved from Archangel to Urals
1 fighter and 1 tactical_bomber moved from Archangel to Vologda
3 infantry moved from Novgorod to Karelia
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 3 : 4/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
4 infantry moved from 115 Sea Zone to Finland
1 artillery and 8 infantry moved from Southern France to France
2 aaGuns moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Vologda to Archangel
2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Western Germany
10 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Korea to Amur
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Ulaanbaatar to Amur
1 infantry moved from Korea to Amur
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Hopei
2 bombers moved from Kwangtung to Suiyuyan
3 fighters moved from 36 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from Kwangtung to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 2 : 0/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 3 : 0/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 4 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 bombers
Russians defend with 2 infantry
Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 2 bombers
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hopei to Chahar
2 aaGuns moved from Manchuria to Amur
1 aaGun moved from Ulaanbaatar to Amur
1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from 36 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from Hunan to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 0.83
UK_Pacific : 0.50
Russians : -0.33
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
Combat - Americans
Battle in Norway
Americans attack with 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 9 infantry and 2 mech_infantrys
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/14 hits, 4.50 expected hits
Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits, 4.67 expected hits
5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 3/10 hits, 3.83 expected hits
Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/8 hits, 3.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 4/9 hits, 3.67 expected hits
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Norway, round 4 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 5 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Germans: 2 armour, 9 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from Soviet Far East to Sakha
2 fighters moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 bomber moved from Western United States to Sakha
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
4 fighters and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
3 artilleries and 3 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
Combat - Americans
Battle in Norway
Americans attack with 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 9 infantry and 2 mech_infantrys
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/14 hits, 4.50 expected hits
Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits, 4.67 expected hits
5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 3/10 hits, 3.83 expected hits
Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/8 hits, 3.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 4/9 hits, 3.67 expected hits
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Norway, round 4 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Norway
Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 5 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Germans: 2 armour, 9 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from Soviet Far East to Sakha
2 fighters moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 bomber moved from Western United States to Sakha
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
4 fighters and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
3 artilleries and 3 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry and 1 mech_infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Kwangtung
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 harbour and 3 tactical_bombers
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 3.00 expected hits
Japanese roll dice for 3 tactical_bombers in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangtung
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits, 1.83 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 3 tactical_bombers
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
British roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
4 mech_infantrys moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Rostov to Tsinghai
2 fighters moved from Rostov to Caucasus
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Hunan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,4,2,2,1,4,1,4,3,6,3,4,6,4,5
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2.50
British : -3.67
Americans : 0.33
Chinese : 1.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
3 fighters and 2 mech_infantrys moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys
British defend with 1 infantry and 8 mech_infantrys
Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry and 8 mech_infantrys in Rostov, round 2 : 4/9 hits, 3.00 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery and 3 fighters in Rostov, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 7 mech_infantrys in Rostov, round 3 : 3/7 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 5 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Italians: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for British: 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Philippines
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Philippines
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to 115 Sea Zone
3 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 2 infantry moved from Archangel to Vologda
2 fighters and 2 tactical_bombers moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
2 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
Combat - Germans
Battle in Vologda
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 3 : 4/7 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 5 mech_infantrys
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.33 expected hits
Russians roll dice for 5 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
4 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 5 mech_infantrys
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters and 2 tactical_bombers moved from Vologda to Archangel
4 infantry moved from 115 Sea Zone to Finland
20 infantry moved from Germany to Poland
10 infantry moved from Western Germany to Germany
10 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
3 artilleries and 3 infantry moved from France to Western Germany
3 infantry moved from Greece to Bulgaria
1 bomber moved from Ukraine to Southern Italy
Place Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 2 fighters in Vologda, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Suiyuyan to Hopei
Place Units - Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Chahar to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Chahar to Japan
1 artillery and 4 infantry moved from Amur to Manchuria
Non Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Sakha to Amur
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 bomber moved from Sakha to Kiangsu
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Amur
Americans attack with 1 infantry
Japanese defend with 3 aaGuns
3 aaGuns owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in Denmark
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 bomber moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
4 fighters moved from Sakha to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Sakha
1 carrier, 3 destroyers and 1 transport moved from 3 Sea Zone to 1 Sea Zone
4 fighters moved from Western United States to Alaska
1 aaGun moved from British Columbia to Alaska
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway
1 carrier, 1 cruiser and 6 destroyers moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Norway
1 bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -1.33
AA fire in Kiangsu : : -0.17
Japanese : 0.33