@newenr85 NCM, now all is fine.
Whack Good - dawg Evil - LOR
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TripleA Turn Summary: Rohan round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Rohan 4 spearInfantrys moved from Eastfold to Anorien 2 lightCavalrys and 2 spearInfantrys moved from Anorien to W. Osg. 2 heavyCavalrys moved from Westfold to Anorien 2 spearInfantrys moved from Helms Deep to Westfold 1 spearInfantry moved from Westfold to Eastfold Combat - Rohan Non Combat Move - Rohan Place Units - Rohan 4 spearInfantrys placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Goblins Goblins buy 5 shooterss; Remaining resources: 1 PUs; Place Units - Goblins 5 shooterss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Elves Elves buy 4 wizards; Remaining resources: 1 PUs; Combat Move - Elves 2 hunterss moved from N. Caves to Drimrill Dale 4 hunterss moved from Lorien to Drimrill Dale 1 hunters moved from High Mirkwood to Anduin West Bank Non Combat Move - Elves Place Units - Elves 4 wizards placed in Lorien Turn Complete - Elves Elves collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Haradrim Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 2 caravels, 8 galleons and 10 rafts moved from S. E. Central Sea Zone to S. Gondor Coast 1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast 5 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 3 spearInfantrys moved from S. Ithilien to N. Ithilien 3 spearInfantrys moved from S. Ithilien to E. Osg. 2 corsairss moved from S. Ithilien to N. Ithilien 1 corsairs moved from S. Ithilien to E. Osg. 1 spearInfantry moved from S. Ithilien to N. Ithilien Non Combat Move - Haradrim Place Units - Haradrim 3 corsairss and 2 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Gondor Gondor buy 1 galleon, 2 heavyCavalrys, 2 spearInfantrys and 1 tower; Remaining resources: 2 PUs; Combat Move - Gondor Turning on Edit Mode EDIT: Turning off Edit Mode 2 caravels and 10 galleons moved from Anduin Mouth to Morthond 6 spearInfantrys moved from Minas Tirith to Lossarnach 3 spearInfantrys moved from Minas Tirith to Anorien 2 towerGuards moved from Anorien to W. Osg. Non Combat Move - Gondor Place Units - Gondor 1 galleon placed in Morthond 1 spearInfantry and 1 tower placed in W. Osg. 2 heavyCavalrys and 1 spearInfantry placed in Minas Tirith Turn Complete - Gondor Gondor collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dale Dale buy 1 heavyCavalry and 4 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from Dol Goldur to S. Rhovanion Dale take S. Rhovanion from Rhun 1 lightCavalry moved from Dol Goldur to E. Rhovanion Dale take E. Rhovanion from Rhun 2 heavyCavalrys moved from Dol Goldur to Rhovanion 4 lightCavalrys moved from Dol Goldur to Celduin 1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin 2 spearInfantrys and 1 trebuche moved from N. Dale to S. Dale Combat - Dale Battle in Celduin Dale attack with 1 heavyCavalry and 6 lightCavalrys Neutral defend with 1 spearInfantry Dale roll dice for 1 heavyCavalry and 6 lightCavalrys in Celduin, round 2 : 3/7 hits, 2.50 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Dale loses 0 PUs for violating Celduins neutrality. Dale win, taking Celduin from Neutral with 1 heavyCavalry and 6 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 4 lightCavalrys placed in Dol Goldur 1 heavyCavalry placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : -0.33 Dale : 0.50 -
TripleA Turn Summary: Khand round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dwarves Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; Combat Move - Dwarves 2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 1 axeInfantry and 2 phalanxs placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Freefolk Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Freefolk 2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria 2 lightCavalrys moved from Tharbad to Moria 1 hobbits moved from Celebran to Wold 2 lightCavalrys moved from Lond Daer to Moria 3 lightCavalrys moved from Bree to Eregion Combat - Freefolk Battle in Moria Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits 3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits 6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits 3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits 4 shooterss owned by the Goblins lost in Moria Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits 2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria Freefolk captures 9PUs while taking Goblins capital Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2 Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in S. Caves 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 38 PUs; end with 48 PUsCombat Hit Differential Summary :
Goblins : -6.00 Freefolk : -5.33 -
TripleA Turn Summary: Mordor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Dagorlad to S. Rhun Rhun take S. Rhun from Dale 1 trolls moved from Dagorlad to Anorien 3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien 1 trolls moved from Minas Morgul to E. Osg. 2 siegeTowers moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in Anorien Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits 2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien 2 siegeTowers and 3 trollss retreated to N. Ithilien Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7 Casualties for Mordor: 3 orcss and 1 siegeTower Casualties for Gondor: 2 spearInfantrys Non Combat Move - Mordor 1 siegeTower moved from Udun to Dagorlad Place Units - Mordor 1 trolls placed in Udun 2 orcss and 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Mordor : -1.50 Gondor : -0.33 -
TripleA Turn Summary: Rohan round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rohan Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Rohan 5 spearInfantrys moved from Eastfold to Anorien 2 spearInfantrys moved from Anorien to W. Osg. 2 spearInfantrys moved from Helms Deep to Eastfold Non Combat Move - Rohan Place Units - Rohan 4 fortificationss placed in Eastfold 4 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs; Combat Move - Elves 2 hunterss moved from Anduin West Bank to Celebran 1 ents and 8 hunterss moved from Drimrill Dale to Celebran 4 wizards moved from Lorien to Celebran 8 hunterss and 4 wizards moved from Celebran to Fangorn 2 hobbitss moved from Eregion to Moria Non Combat Move - Elves Place Units - Elves 4 hobbitss placed in Lorien 2 hunterss placed in N. Caves 3 hunterss placed in Rivendell Turn Complete - Elves Elves collect 30 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone 1 raft moved from S. Gondor Coast to Gilrain 5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone 5 rafts moved from Umbar Peninsula Coast to Umbar Coast 3 spearInfantrys moved from S. Ithilien to N. Ithilien 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 3 spearInfantrys moved from E. Osg. to N. Ithilien Non Combat Move - Haradrim Place Units - Haradrim 3 corsairss and 2 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Gondor Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 1 spearInfantry moved from Minas Tirith to Anorien 4 spearInfantrys moved from Lossarnach to Lebennin 2 spearInfantrys moved from Lossarnach to Anorien 2 heavyCavalrys moved from Minas Tirith to W. Osg. 2 spearInfantrys moved from Anorien to W. Osg. Non Combat Move - Gondor Place Units - Gondor 1 fortifications and 1 trebuche placed in Andrast 1 fortifications and 1 trebuche placed in Anfalas 1 spearInfantry and 1 tower placed in W. Osg. 4 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rhun Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs; Place Units - Rhun 2 fortificationss and 1 tower placed in Rhun Turn Complete - Rhun Rhun collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dale Dale buy 5 lightCavalrys; Remaining resources: 5 PUs; Combat Move - Dale 2 lightCavalrys moved from Celduin to Dagorlad 2 lightCavalrys moved from Celduin to Dagorlad 1 lightCavalry moved from S. Rhovanion to S. Rhun 2 lightCavalrys moved from Celduin to S. Rhun 2 heavyCavalrys moved from Rhovanion to S. Rhun 4 lightCavalrys moved from Dol Goldur to Rhovanion 1 heavyCavalry moved from Lake Town to S. Dale 4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin Combat - Dale Battle in S. Rhun Dale attack with 2 heavyCavalrys and 3 lightCavalrys Mordor defend with 1 orcs Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Rhun Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Dagorlad Dale attack with 4 lightCavalrys Mordor defend with 1 orcs and 1 siegeTower Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7 Casualties for Mordor: 1 orcs and 1 siegeTower Non Combat Move - Dale Place Units - Dale 5 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 30 PUsCombat Hit Differential Summary :
Mordor : -0.33 Dale : 0.67 Rhun : -0.17 -
TripleA Turn Summary: Khand round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 1 xbowInfantry moved from S. Ithilien to E. Osg. 4 warWolvess moved from E. Osg. to Dagorlad 2 warWolvess moved from S. Ithilien to Dagorlad 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Battle in Dagorlad Khand attack with 6 warWolvess Dale defend with 4 lightCavalrys Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits 1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits 2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits 1 warWolves owned by the Khand lost in Dagorlad Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in Dagorlad Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7 Casualties for Khand: 3 warWolvess Casualties for Dale: 4 lightCavalrys Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Dale : 1.33 Khand : 0.50 -
TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dwarves Dwarves buy 3 cannons; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun 2 axeInfantrys moved from N. Rhun to S. Dale Combat - Dwarves Non Combat Move - Dwarves Place Units - Dwarves 3 cannons placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :





