I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery
Western Australia : 1 aaGun, 1 airfield and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
Production/PUs Summary :
Germans : 58 / 86
Russians : 11 / 18
Japanese : 74 / 91
Americans : 56 / 81
Chinese : 0 / 4
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 12 / 15
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery
Western Australia : 1 aaGun, 1 airfield and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
United Kingdom : 2 infantry
99 Sea Zone : 1 destroyer
Iraq : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 58 / 86
Russians : 11 / 18
Japanese : 74 / 91
Americans : 56 / 81
Chinese : 0 / 4
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 12 / 15
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novosibirsk to Volgograd
2 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 bombers moved from Caucasus to Rostov
2 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from Romania to Greece
5 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Greece
Germans attack with 7 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 fighters and 2 mech_infantrys in Greece, round 2 : 3/9 hits, 3,83 expected hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 8 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/10 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Rostov, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Vyborg to Belarus
2 artilleries and 6 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Romania
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from France to Northern Italy
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 bomber moved from Rostov to Western Germany
1 bomber moved from Rostov to Caucasus
1 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Greece to Caucasus
5 fighters moved from Greece to Southern Italy
3 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
3 bombers and 1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,6,1,6,1,6,1,1,2,3,5,3,1,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
British : 0,67
Russians : -1,00
Back to Stalin!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : -0.17
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Bryansk : 1 infantry
Rostov : 1 artillery
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 18 infantry and 1 tactical_bomber
Tambov : 5 aaGuns, 11 artilleries and 46 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 61 / 85
Russians : 10 / 17
Japanese : 74 / 91
Americans : 56 / 81
Chinese : 0 / 4
British : 32 / 45
UK_Pacific : 0 / 0
Italians : 12 / 15
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 10 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
11 fighters moved from 37 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from India to Rostov
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Java
Japanese attack with 11 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 11 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 8/15 hits, 7,17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Midway from Americans, taking Java from ANZAC with 11 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Rostov
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Rostov to Caucasus
1 infantry moved from Urals to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
1 bomber moved from French Indo China to India
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
11 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
7 carriers, 2 destroyers and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Philippines to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
3 submarines placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Russians : 1,00
Japanese : 0,17
@JDOW a question, I have an ANZAC inf on a UK tranny, in z97, there is a host of UK ships, can the Anzac inf initiate combat and attack ALB or greece? If there are axis fighters in S.ITA, can they scramble? do they fight the brit navy or do they simply kill the UK tranny and the anzac inf on it? I should know this but I don’t. thanks
Hi Jim,
the friendly UK ships cannot support an amphibious assault conducted by Anzac. Those folks are on their own for that. So Anzac would need to fight a potential scramble themselves. If they can’t, they cannot conduct an amphibious assault.
Same would apply in the Pacific with the US friends where this could even apply more realistically.
Note, that after unsuccessful sea battle vs a scramble a transport that planned an amphibious assault would not be killed but forced to retreat.
@JDOW said in JDOW vs JWW/666 Allies+6 Game 2:
Hi Jim,
the friendly UK ships cannot support an amphibious assault conducted by Anzac. Those folks are on their own for that. So Anzac would need to fight a potential scramble themselves. If they can’t, they cannot conduct an amphibious assault.
Same would apply in the Pacific with the US friends where this could even apply more realistically.Note, that after unsuccessful sea battle vs a scramble a transport that planned an amphibious assault would not be killed but forced to retreat.
so the UK tranny w/the anzac inf would be forced to move out of the sea zone to any adjacent and the anzac inf lives? but the anzac inf can’t make a ncm move off the tranny right?
This is a tricky question. I guess the TT would simply stay in that case with the inf loaded.
To clarify, you are not referring to our game, right? I was checking the map but did not see any Anz inf an any UK TT in the med^^
what game are you referring to?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 10 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
11 fighters moved from 37 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from India to Rostov
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Java
Japanese attack with 11 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 11 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 8/15 hits, 7,17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Midway from Americans, taking Java from ANZAC with 11 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Rostov
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Rostov to Caucasus
1 infantry moved from Urals to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
1 bomber moved from French Indo China to India
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
11 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
7 carriers, 2 destroyers and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Philippines to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
3 submarines placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Russians : 1,00
Japanese : 0,17
Now, that I looked at the map again, I saw a tiny Japanese edit would be beneficial, please use latest map. I can also edit later, should not influence your US/UK turn in case you already used the old map.
@JDOW, here is the thread, from where the question arose.
https://www.axisandallies.org/forums/topic/33433/oysteilo-axis-vs-666-allies-2-bm3/232
and stop studying our game file, i am in enough trouble as it is…
You made mit look at it😀 the edit will not ruin your plans for sure😉
@JDOW said in JDOW vs JWW/666 Allies+6 Game 2:
This is a tricky question. I guess the TT would simply stay in that case with the inf loaded.
If you can’t answer this who can? Can’t be the first time this has come up!!
I dunno, gamerman or panther? There are guys out there that can decide on that… But I have a hard time to see how this should be relevant.
So either you can land, you do it, if you can’t don’t do it.
In case there will be a battle against a scamble and Anzac loses, then I’d say the unit just stays on the TT. I would not see how this could make the UK transport move.
@JDOW said in JDOW vs JWW/666 Allies+6 Game 2:
I dunno, gamerman or panther? There are guys out there that can decide on that… But I have a hard time to see how this should be relevant.
So either you can land, you do it, if you can’t don’t do it.
In case there will be a battle against a scamble and Anzac loses, then I’d say the unit just stays on the TT. I would not see how this could make the UK transport move.
panther answered, not allowed