@Stucifer OK, the Germans go first – I will submit their move. In the meantime, want to make sure you can download and open this saved game OK?
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 10 Sea Zone 1 Tank moved from 10 Sea Zone to Dublin 1 Elite and 1 Infantry moved from 10 Sea Zone to Northern Ireland 1 Infantry moved from 10 Sea Zone to Dublin 2 Transports moved from 2 Sea Zone to 8 Sea Zone 1 Cruiser and 1 Destroyer moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 2 Submarines; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 Submarines placed in 1 Sea Zone Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 1 Elite and 1 Tank moved from Saipan to 86 Sea Zone 1 Infantry moved from Minamitori to 86 Sea Zone 4 Infantrys moved from Minamitori to 86 Sea Zone 2 Infantrys moved from Minamitori to 86 Sea Zone 2 Infantrys moved from Minamitori to 86 Sea Zone 1 Infantry moved from New Ireland to 114 Sea Zone 1 Infantry moved from Merauke to Hollandia Yamamoto take Hollandia from Dutch 2 Infantrys moved from Northern Territory to 113 Sea Zone 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Infantrys moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Caledonia 2 Elites and 1 Marine moved from Wellington to 122 Sea Zone 1 Elite and 1 S.Submarine moved from 122 Sea Zone to 117 Sea Zone 1 Elite moved from 117 Sea Zone to Phoenix Yamamoto take Phoenix from Americans 1 Elite, 1 Marine and 2 S.Submarines moved from 122 Sea Zone to 124 Sea Zone 1 Elite, 1 Marine and 2 S.Submarines moved from 124 Sea Zone to 117 Sea Zone 1 Elite and 1 Marine moved from 117 Sea Zone to Christmas 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 97 Sea Zone 1 Infantry moved from 97 Sea Zone to Midway Yamamoto take Midway from Americans 3 B.Transports, 1 Elite, 9 Infantrys and 1 Tank moved from 86 Sea Zone to 87 Sea Zone 1 Elite, 9 Infantrys and 1 Tank moved from 87 Sea Zone to Wake 2 Fighters moved from Davao to 85 Sea Zone 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from North New Zealand to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 1 B.Transport and 2 Infantrys moved from 122 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Britain 1 Submarine moved from 86 Sea Zone to 76 Sea Zone 1 Cruiser moved from 86 Sea Zone to 87 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to Wake 4 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 86 Sea Zone to 72 Sea Zone 1 Transport moved from 86 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie 4 B.Carriers moved from 86 Sea Zone to 87 Sea Zone 1 Destroyer and 1 Fighter moved from 86 Sea Zone to 76 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 4 Infantrys moved from Tokyo to Tohoku 4 Infantrys moved from Tokyo to Chubu 1 Mech.Inf moved from Chubu to Kyushu 3 Infantrys moved from Tokyo to Tohoku 3 Infantrys moved from Tokyo to Chubu Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 B.Transports, 3 Destroyers, 1 Elite, 2 Fighters and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 87 Sea Zone Yamamoto attack with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 2 : 0/6 hits, 1.50 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 3 : 2/6 hits, 1.50 expected hits 1 Submarine owned by the Americans lost in 87 Sea Zone Yamamoto win with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Wake Yamamoto attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank Americans defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 Infantry and 2 Marines Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank in Wake, round 2 : 1/13 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 2 : 4/7 hits, 2.67 expected hits 4 Infantrys owned by the Yamamoto lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Wake, round 3 : 3/9 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 3 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 4 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 Artillery, 2 Bunkers and 2 Marines in Wake, round 4 : 4/5 hits, 2.00 expected hits 2 Marines owned by the Americans, 1 Elite owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Wake, round 5 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 Bunkers in Wake, round 5 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Elite, 1 Fighter and 9 Infantrys Casualties for Americans: 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines Battle in 95 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 85 Sea Zone Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Submarine Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Casualties for Americans: 1 S.Submarine Battle in Kusaie Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Artillery and 1 Infantry in Kusaie, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Americans lost in Kusaie Yamamoto win, taking Kusaie from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Battle in New Britain Yamamoto attack with 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 1 Battleship in New Britain, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in New Britain Yamamoto win, taking New Britain from Anzac with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Christmas Yamamoto attack with 1 Elite and 1 Marine Americans defend with 1 Infantry Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 4 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Christmas Yamamoto win, taking Christmas from Americans with 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 72 Sea Zone Yamamoto attack with 4 Adv.Fighters, 2 Fighters and 1 L.Fighter Americans defend with 1 B.Transport, 1 Battleship and 1 Destroyer Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 1 Battleship owned by the Americans and 2 Fighters owned by the Yamamoto lost in 72 Sea Zone Yamamoto win with 4 Adv.Fighters and 1 L.Fighter remaining. Battle score for attacker is 20 Casualties for Yamamoto: 2 Fighters Casualties for Americans: 1 B.Transport, 1 Battleship and 1 Destroyer Battle in New Caledonia Yamamoto attack with 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 2 Cruisers in New Caledonia, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 2 Infantrys in New Caledonia, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in New Caledonia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Caledonia Yamamoto roll dice for 1 Infantry in New Caledonia, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in New Caledonia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Caledonia Americans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto 2 Artillerys and 2 Tanks moved from Northern Territory to Queensland 4 Adv.Fighters and 1 L.Fighter moved from 72 Sea Zone to 87 Sea Zone 1 Fighter moved from 76 Sea Zone to 87 Sea Zone 2 Fighters moved from 95 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from Wake to 87 Sea Zone Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 2 B.Transports placed in 122 Sea Zone 1 Destroyer placed in 122 Sea Zone 1 Elite placed in Canberra 1 Destroyer and 2 Submarines placed in 86 Sea Zone 1 Adv.Fighter placed in 85 Sea Zone 2 Fighters placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto : -5.50 Americans : 2.83
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 1 Adv.Fighter, 13 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Kirin to Changchun 6 ArmoredCars moved from Liaoning to Changchun 7 Tanks moved from Liaoning to Kirin 2 ArmoredCars and 1 Infantry moved from East Gobi to Ulan Bator 2 ArmoredCars and 1 Infantry moved from East Gobi to South Gobi 2 Mech.Infs moved from Eastern Mongolia to Irkutsk 2 Mech.Infs moved from Irkutsk to Khobdo 1 ArmoredCar moved from Eastern Mongolia to Ulan Bator 1 ArmoredCar moved from Eastern Mongolia to Ulan Bator 1 ArmoredCar moved from Eastern Mongolia to South Gobi 2 Infantrys moved from Eastern Mongolia to S.Buryat Mongolia 2 ArmoredCars moved from Ningsia to Khobdo 1 ArmoredCar moved from Ningsia to Sikang 6 ArmoredCars moved from Gobi Altai to Sikang 6 Infantrys moved from Hsining to W.Qinghai 4 ArmoredCars moved from Urumqi to W.Tibet 1 ArmoredCar moved from W.Sinkiang to W.Tibet 1 Mech.Inf moved from W.Sinkiang to E.Iran 2 ArmoredCars moved from Hupeh to Sikang 1 Infantry moved from Hupeh to Szechwan Purchase Units - Chinese Chinese buy 14 ArmoredCars, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 9 ArmoredCars Neutral defend with 4 Infantrys Chinese roll dice for 9 ArmoredCars in Sikang, round 2 : 2/9 hits, 3.00 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 8 ArmoredCars in Sikang, round 3 : 2/8 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 7 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Battle in Changchun Chinese attack with 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs Hisaichi defend with 3 Bunkers, 1 Factory, 14 Infantrys and 3 Tanks; Yamamoto defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Changchun, round 2 : 9/32 hits, 11.33 expected hits Hisaichi roll dice for 3 Bunkers, 18 Infantrys and 3 Tanks in Changchun, round 2 : 10/24 hits, 9.00 expected hits 4 Infantrys owned by the Yamamoto, 7 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Changchun Chinese roll dice for 1 Adv.Fighter, 12 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 3 : 6/22 hits, 8.17 expected hits Hisaichi roll dice for 3 Bunkers, 9 Infantrys and 3 Tanks in Changchun, round 3 : 3/15 hits, 6.00 expected hits 3 ArmoredCars owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Changchun Chinese roll dice for 1 Adv.Fighter, 9 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 4 : 7/19 hits, 7.17 expected hits Hisaichi roll dice for 3 Bunkers, 3 Infantrys and 3 Tanks in Changchun, round 4 : 4/9 hits, 4.00 expected hits 3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Changchun Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 5 : 8/15 hits, 5.83 expected hits Hisaichi roll dice for 2 Bunkers in Changchun, round 5 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Hisaichi lost in Changchun Chinese captures 19PUs while taking Hisaichi capital Chinese win, taking Changchun from Hisaichi with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Chinese: 14 ArmoredCars and 3 Infantrys Casualties for Hisaichi: 3 Bunkers, 14 Infantrys and 3 Tanks Casualties for Yamamoto: 4 Infantrys Battle in W.Tibet Chinese attack with 5 ArmoredCars Neutral defend with 2 Infantrys Chinese roll dice for 5 ArmoredCars in W.Tibet, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet Chinese loses 0 PUs for violating W.Tibets neutrality. Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in South Gobi Chinese attack with 3 ArmoredCars and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 3 ArmoredCars and 1 Infantry in South Gobi, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in South Gobi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Ulan Bator Chinese attack with 4 ArmoredCars and 1 Infantry Neutral defend with 2 Infantrys Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Ulan Bator Chinese loses 0 PUs for violating Ulan Bators neutrality. Chinese win, taking Ulan Bator from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Khobdo Chinese attack with 2 ArmoredCars and 2 Mech.Infs Neutral defend with 2 Infantrys Chinese roll dice for 2 ArmoredCars and 2 Mech.Infs in Khobdo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in Khobdo Chinese roll dice for 1 ArmoredCar and 2 Mech.Infs in Khobdo, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Khobdo Chinese loses 0 PUs for violating Khobdos neutrality. Chinese win, taking Khobdo from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 2 Artillerys and 4 Infantrys moved from Liaoning to Hulunbuir 2 Infantrys moved from Liaoning to Hulunbuir 1 Adv.Fighter and 1 Fighter moved from Changchun to Chita 2 Mech.Infs moved from W.Sinkiang to Tashkent Place Units - Chinese 2 Infantrys and 1 Marine placed in Urumqi 1 ArmoredCar placed in Urumqi 6 ArmoredCars placed in Hsining 3 ArmoredCars placed in Hupeh 4 ArmoredCars placed in Liaoning Turn Complete - Chinese Chinese collect 71 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : -3.00 Chinese : -3.33
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 2 Destroyers moved from 114 Sea Zone to 116 Sea Zone Non Combat Move - Hisaichi Turn Complete - Hisaichi
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 4 Infantrys moved from Wales to Manchester 4 Infantrys moved from Dover to Manchester 1 Fighter moved from Dover to Manchester 2 Tanks moved from Peking to Suiyuan 3 Artillerys moved from Kwangtung to Hunan 5 ArmoredCars and 2 Tanks moved from Hunan to Kweichow 6 ArmoredCars moved from Bangkok to Burma 5 Artillerys moved from Kwangtung to Hunan 3 ArmoredCars moved from Hong Kong to Hunan 5 ArmoredCars and 2 Tanks moved from Kweichow to Yunnan 6 Tanks moved from Yunnan to Assam 12 Infantrys moved from Burma to Assam 6 ArmoredCars and 6 Tanks moved from Assam to Bihar 2 Artillerys and 3 Infantrys moved from Punjab to Baluchistan 5 Infantrys moved from Rajputana to Bombay 6 ArmoredCars moved from Bihar to Punjab 3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan 2 Tanks moved from Bombay to Baluchistan 5 ArmoredCars moved from Rajputana to Baluchistan 3 Mech.Infs moved from Madras to Baluchistan 2 ArmoredCars moved from Madras to Delhi 2 ArmoredCars moved from Yukon to Northwest USA 2 Infantrys moved from Kolyma to Okhotsk Purchase Units - British British buy 12 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - British 1 Adv.Fighter moved from London to Wales Place Units - British 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 2 Infantrys placed in Bombay 1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi 5 ArmoredCars placed in Madras 6 ArmoredCars placed in Bangkok Turn Complete - British British collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Non Combat Move - Anzac 1 Infantry moved from Kiangsi to Hong Kong 1 Tank moved from Kiangsi to Hong Kong Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 2 Elites moved from Santiago to 119 Sea Zone 2 Elites and 1 Transport moved from 119 Sea Zone to 25 Sea Zone 2 Elites moved from 25 Sea Zone to Cuba 1 Adv.Fighter and 1 Fighter moved from Suriname to Cuba 1 Elite moved from Peru to Colombia 2 Mech.Infs moved from Santiago to Amazon 1 Tank moved from Santiago to Bolivia 1 Mech.Inf moved from Venezuela to Suriname Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Infantry, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Cuba Dutch attack with 1 Adv.Fighter, 2 Elites and 1 Fighter Neutral defend with 1 Infantry Dutch roll dice for 1 Adv.Fighter, 2 Elites and 1 Fighter in Cuba, round 2 : 4/4 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Dutch and 1 Infantry owned by the Neutral lost in Cuba Dutch loses 0 PUs for violating Cubas neutrality. Dutch win, taking Cuba from Neutral with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Elite Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from Cuba to Suriname Place Units - Dutch 1 Adv.Fighter, 1 Artillery and 1 Bunker placed in Suriname 1 Infantry placed in Suriname 1 Artillery and 1 Tank placed in Santiago 1 Transport placed in 119 Sea Zone Dutch undo move 2. Dutch undo move 2. 1 Artillery and 1 Infantry placed in Santiago 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Dutch : 2.50
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 2 Infantrys moved from S.Karelia to Smolensk 1 Fighter moved from S.Karelia to Smolensk 2 Tanks moved from Arkhangelsk to Smolensk 2 Artillerys and 2 Infantrys moved from Vyborg to S.Karelia 1 Elite and 3 Infantrys moved from Oulu to Vyborg 4 Infantrys moved from Helsinki to Tampere 1 Artillery and 1 Elite moved from Arkhangelsk to Komi 1 Artillery and 1 Elite moved from Arkhangelsk to Kirov 1 Artillery and 1 Elite moved from Arkhangelsk to Vologda 2 Mech.Infs moved from Lapland to Vologda Purchase Units - Finns Finns buy 2 Artillerys, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Kirov Finns attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 1 Elite in Kirov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Finns lost in Kirov Finns win, taking Kirov from Russians with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Finns: 1 Elite Casualties for Russians: 1 Infantry Battle in Komi Finns attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 1 Elite in Komi, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Komi Finns win, taking Komi from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Smolensk Finns attack with 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 3 Infantrys and 1 Tank Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 2 : 3/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Fighter owned by the Finns lost in Smolensk Finns roll dice for 2 Tanks in Smolensk, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry and 1 Tank in Smolensk, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Smolensk Finns roll dice for 1 Tank in Smolensk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Smolensk, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Smolensk Finns win, taking Smolensk from Russians with 1 Tank remaining. Battle score for attacker is -6 Casualties for Finns: 1 Fighter, 2 Infantrys and 1 Tank Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Finns Place Units - Finns 2 Artillerys and 2 Elites placed in Arkhangelsk 2 Tanks placed in Lapland Turn Complete - Finns Finns collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Finns : 1.17 Russians : 1.50
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TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 2 Elites and 3 Tanks moved from Odessa to Donetsk 1 Fighter moved from Kiev to Minsk 2 ArmoredCars moved from Novgorod to Minsk 1 ArmoredCar moved from Crimea to Donetsk 1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia 2 ArmoredCars and 1 Tank moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Bunker, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 ArmoredCar, 2 Elites and 3 Tanks Russians defend with 1 Elite, 2 Infantrys and 1 Tank Romanians roll dice for 1 ArmoredCar, 2 Elites and 3 Tanks in Donetsk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 Elite, 2 Infantrys and 1 Tank in Donetsk, round 2 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians roll dice for 1 ArmoredCar, 2 Elites and 3 Tanks in Donetsk, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite and 1 Tank in Donetsk, round 3 : 0/2 hits, 0.83 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 ArmoredCar, 2 Elites and 3 Tanks in Donetsk, round 4 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 Tank in Donetsk, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 2 Elites and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Russians: 1 Elite, 2 Infantrys and 1 Tank Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Fighter Russians defend with 3 Infantrys and 1 Tank Romanians roll dice for 2 ArmoredCars and 1 Fighter in Minsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 1/4 hits, 1.50 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk Romanians roll dice for 1 ArmoredCar and 1 Fighter in Minsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 3 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Romanians and 1 ArmoredCar owned by the Romanians lost in Minsk Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14 Casualties for Romanians: 2 ArmoredCars and 1 Fighter Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 1 Bunker placed in Crimea 2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : -2.17 Russians : -2.50
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TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Thai 1 Submarine moved from 64 Sea Zone to 68 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Americans 3 Battleships, 5 Destroyers, 3 S.Submarines and 4 Submarines moved from 8 Sea Zone to 28 Sea Zone 5 S.Submarines moved from 13 Sea Zone to 28 Sea Zone 1 Destroyer, 4 S.Submarines and 1 Submarine moved from 35 Sea Zone to 28 Sea Zone 2 Infantrys moved from Southwest USA to San Francisco 1 Artillery and 1 Infantry moved from Yukon to British Columbia 3 ArmoredCars, 2 Artillerys, 3 Infantrys and 7 Tanks moved from Kirin to Khabarovsk 3 Tanks moved from Khabarovsk to Ayan 2 Tanks moved from Khabarovsk to Ayan Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Bunkers, 3 Destroyers, 5 Infantrys, 3 S.Submarines, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 B.Transport, 9 Battleships and 1 Cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 B.Transport, 1 Cruiser and 9 S.Submarines EDIT: Turning off Edit Mode 2 Destroyers placed in 91 Sea Zone 1 Adv.Fighter and 1 Bunker placed in Pearl Harbor 3 Infantrys placed in San Francisco 1 Bunker and 2 Tanks placed in Salvador 3 S.Submarines placed in 13 Sea Zone 1 Destroyer and 1 Submarine placed in 83 Sea Zone 2 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Germans 2 S.Submarines moved from 11 Sea Zone to 12 Sea Zone 2 Elites moved from Nordland to 12 Sea Zone 2 Elites and 2 S.Submarines moved from 12 Sea Zone to 10 Sea Zone 2 Elites moved from 10 Sea Zone to Iceland 1 Battleship and 6 Destroyers moved from 11 Sea Zone to 10 Sea Zone 1 Submarine moved from 11 Sea Zone to 10 Sea Zone 1 Carrier moved from 11 Sea Zone to 10 Sea Zone 2 Transports moved from 11 Sea Zone to 12 Sea Zone 2 Artillerys moved from Nordland to 12 Sea Zone 1 Elite moved from Nordland to 12 Sea Zone 1 Infantry moved from Oslo to 12 Sea Zone 2 Transports moved from 11 Sea Zone to 22 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 12 Sea Zone to 11 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 11 Sea Zone to Scotland 3 Elites and 1 Infantry moved from Hamburg to Netherlands 2 Artillerys moved from Hamburg to Netherlands 3 Mech.Infs moved from Danzig to Minsk 4 Tanks moved from Warsaw to Minsk 2 Artillerys, 3 Elites, 11 HeavyTanks, 13 Infantrys, 10 Mech.Infs and 12 Tanks moved from Kiev to Kursk 1 Bomber, 11 HeavyTanks, 2 JetFighters, 5 Mot.Infs and 12 Tanks moved from Kiev to Rostov 2 Tanks moved from Vinnytsia to Kursk 2 Tanks moved from Vinnytsia to Kursk 1 Elite moved from Vologda to Gorky Germans take Gorky from Russians 1 Elite moved from Canarians to 34 Sea Zone 1 Infantry moved from Cape Verde to 34 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 34 Sea Zone to 39 Sea Zone 1 Elite moved from 39 Sea Zone to Argentina Germans take Argentina from Dutch 1 Infantry moved from 39 Sea Zone to S.Chile Germans take S.Chile from Dutch 1 Battleship moved from 11 Sea Zone to 22 Sea Zone Purchase Units - Germans Germans buy 7 HeavyTanks, 4 Infantrys, 8 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in 10 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 6 Destroyers, 2 S.Submarines and 1 Submarine French defend with 2 Transports Germans roll dice for 2 S.Submarines and 1 Submarine in 10 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 Transport owned by the French lost in 10 Sea Zone Germans roll dice for 1 Battleship, 1 Carrier and 6 Destroyers in 10 Sea Zone, round 2 : 0/8 hits, 2.83 expected hits French roll dice for 1 Transport in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 S.Submarines and 1 Submarine in 10 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 Transport owned by the French lost in 10 Sea Zone Germans win with 1 Battleship, 1 Carrier, 6 Destroyers, 2 S.Submarines and 1 Submarine remaining. Battle score for attacker is 12 Casualties for French: 2 Transports Battle in Iceland Germans attack with 2 Elites French defend with 1 Artillery Germans roll dice for 2 Elites in Iceland, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Artillery in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans lost in Iceland Germans roll dice for 1 Elite in Iceland, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite in Iceland, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 Artillery in Iceland, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans and 1 Artillery owned by the French lost in Iceland French win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 2 Elites Casualties for French: 1 Artillery Battle in Kursk Germans attack with 2 Artillerys, 3 Elites, 11 HeavyTanks, 13 Infantrys, 10 Mech.Infs and 16 Tanks Russians defend with 1 AAGun, 5 Bunkers, 1 Factory and 39 Infantrys Germans roll dice for 2 Artillerys, 3 Elites, 11 HeavyTanks, 13 Infantrys, 10 Mech.Infs and 16 Tanks in Kursk, round 2 : 25/55 hits, 24.50 expected hits Units damaged: 5 Bunkers owned by the Russians Russians roll dice for 5 Bunkers and 39 Infantrys in Kursk, round 2 : 13/44 hits, 15.50 expected hits 20 Infantrys owned by the Russians and 13 Infantrys owned by the Germans lost in Kursk Germans roll dice for 2 Artillerys, 3 Elites, 11 HeavyTanks, 10 Mech.Infs and 16 Tanks in Kursk, round 3 : 14/42 hits, 20.83 expected hits Russians roll dice for 5 Bunkers and 19 Infantrys in Kursk, round 3 : 11/24 hits, 8.83 expected hits 14 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 9 Mech.Infs owned by the Germans lost in Kursk Germans roll dice for 3 Elites, 11 HeavyTanks, 1 Mech.Inf and 16 Tanks in Kursk, round 4 : 18/31 hits, 16.83 expected hits Russians roll dice for 5 Bunkers and 5 Infantrys in Kursk, round 4 : 1/10 hits, 4.17 expected hits 5 Infantrys owned by the Russians, 1 Elite owned by the Germans and 5 Bunkers owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 Elites, 11 HeavyTanks, 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 17 Casualties for Germans: 2 Artillerys, 1 Elite, 13 Infantrys and 9 Mech.Infs Casualties for Russians: 5 Bunkers and 39 Infantrys Battle in Minsk Germans attack with 3 Mech.Infs and 4 Tanks Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 3 Mech.Infs and 4 Tanks in Minsk, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Minsk Germans roll dice for 2 Mech.Infs and 4 Tanks in Minsk, round 3 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Germans and 1 Tank owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -3 Casualties for Germans: 2 Mech.Infs Casualties for Russians: 2 Infantrys and 1 Tank Battle in Rostov Germans attack with 1 Bomber, 11 HeavyTanks, 2 JetFighters, 5 Mot.Infs and 12 Tanks Russians defend with 2 HeavyTanks, 17 Infantrys and 2 Tanks Germans roll dice for 1 Bomber, 11 HeavyTanks, 2 JetFighters, 5 Mot.Infs and 12 Tanks in Rostov, round 2 : 19/31 hits, 16.17 expected hits Russians roll dice for 2 HeavyTanks, 17 Infantrys and 2 Tanks in Rostov, round 2 : 5/21 hits, 8.00 expected hits 5 Mot.Infs owned by the Germans, 17 Infantrys owned by the Russians and 2 Tanks owned by the Russians lost in Rostov Germans roll dice for 1 Bomber, 11 HeavyTanks, 2 JetFighters and 12 Tanks in Rostov, round 3 : 13/26 hits, 15.33 expected hits Russians roll dice for 2 HeavyTanks in Rostov, round 3 : 2/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Russians and 2 Tanks owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 Bomber, 11 HeavyTanks, 2 JetFighters and 10 Tanks remaining. Battle score for attacker is 23 Casualties for Germans: 5 Mot.Infs and 2 Tanks Casualties for Russians: 2 HeavyTanks, 17 Infantrys and 2 Tanks Non Combat Move - Germans 1 Bomber and 2 JetFighters moved from Rostov to Kiev Place Units - Germans 4 Infantrys placed in Hamburg 5 Mech.Infs placed in Bohemia 3 Mech.Infs placed in Danzig 3 HeavyTanks placed in Kiev 4 HeavyTanks placed in Vinnytsia 4 Tanks placed in Warsaw Turn Complete - Germans Germans collect 132 PUs; end with 133 PUs
Combat Hit Differential Summary :
Germans : -10.17 French : 0.83 Russians : -5.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Russians 2 Infantrys moved from Perm to Komi 3 Infantrys moved from Yaroslavl to Vologda 1 HeavyTank moved from Yaroslavl to Vologda 1 Infantry moved from Moscow to Tula 1 Infantry moved from Moscow to Yaroslavl 12 HeavyTanks and 21 Tanks moved from Moscow to Rostov 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Sverdlovsk to Perm 1 Infantry moved from Sverdlovsk to Perm 1 Infantry moved from Perm to Komi Purchase Units - Russians Russians buy 2 Bunkers, 1 Elite, 5 HeavyTanks, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vologda Russians attack with 1 HeavyTank and 3 Infantrys Finns defend with 1 Artillery, 1 Elite and 2 Mech.Infs Russians roll dice for 1 HeavyTank and 3 Infantrys in Vologda, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery, 1 Elite and 2 Mech.Infs in Vologda, round 2 : 0/4 hits, 1.33 expected hits 1 Elite owned by the Finns and 1 Artillery owned by the Finns lost in Vologda Russians roll dice for 1 HeavyTank and 3 Infantrys in Vologda, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 2 Mech.Infs in Vologda, round 3 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Finns and 1 Infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Germans with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 17 Casualties for Finns: 1 Artillery, 1 Elite and 2 Mech.Infs Casualties for Russians: 1 Infantry Battle in Rostov Russians attack with 12 HeavyTanks, 8 Infantrys and 21 Tanks Germans defend with 11 HeavyTanks and 10 Tanks Russians roll dice for 12 HeavyTanks, 8 Infantrys and 21 Tanks in Rostov, round 2 : 21/41 hits, 19.83 expected hits Germans roll dice for 11 HeavyTanks and 10 Tanks in Rostov, round 2 : 14/21 hits, 12.33 expected hits 11 HeavyTanks owned by the Germans, 8 Infantrys owned by the Russians, 6 Tanks owned by the Russians and 10 Tanks owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 12 HeavyTanks and 15 Tanks remaining. Battle score for attacker is 81 Casualties for Russians: 8 Infantrys and 6 Tanks Casualties for Germans: 11 HeavyTanks and 10 Tanks Battle in Komi Russians attack with 3 Infantrys Finns defend with 1 Artillery and 1 Elite Russians roll dice for 3 Infantrys in Komi, round 2 : 1/3 hits, 0.50 expected hits Finns roll dice for 1 Artillery and 1 Elite in Komi, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Finns lost in Komi Russians roll dice for 3 Infantrys in Komi, round 3 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Artillery in Komi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Komi, round 4 : 1/3 hits, 0.50 expected hits Finns roll dice for 1 Artillery in Komi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Komi Russians win, taking Komi from Finns with 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Finns: 1 Artillery and 1 Elite Non Combat Move - Russians 1 AAGun and 10 Infantrys moved from N.Buryat Mongolia to Irkutsk 1 Fighter moved from Chita to Novosibirsk 5 Infantrys moved from Heilungchiang to Chita 1 Mot.Inf moved from Korea to Chita 6 Infantrys moved from Kirin to Changchun 1 Elite moved from Kirin to Changchun 3 HeavyTanks, 2 Mech.Infs and 6 Tanks moved from Kirin to Chita 2 Mech.Infs moved from Chita to S.Buryat Mongolia Place Units - Russians 5 HeavyTanks and 5 Tanks placed in Moscow 1 Bunker placed in Moscow 1 Bunker placed in Kuybyshev 1 Elite and 4 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Sverdlovsk Russians undo move 5. 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.67 Finns : -1.33 Russians : 3.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Italians 2 Tanks moved from Ankara to Georgia 1 Tank moved from Azerbaijan to Astrakhan Italians take Astrakhan from Russians 1 Tank moved from Astrakhan to Georgia 2 HeavyTanks and 1 Tank moved from Italian East Africa to 57 Sea Zone 2 HeavyTanks and 1 Tank moved from S.Saudi Arabia to 57 Sea Zone 1 Infantry moved from S.Saudi Arabia to 57 Sea Zone 4 Mech.Infs moved from N.Saudi Arabia to W.Iran 4 HeavyTanks, 1 Infantry, 2 Tanks and 6 Transports moved from 57 Sea Zone to 58 Sea Zone 1 Tank moved from Crete to 55 Sea Zone 1 Artillery and 1 Tank moved from Cyprus to 55 Sea Zone 1 Infantry moved from Cyprus to 55 Sea Zone 6 Infantrys moved from Cairo to Lower Egypt 4 HeavyTanks, 1 Infantry and 2 Tanks moved from 58 Sea Zone to W.Iran 4 Destroyers and 2 Submarines moved from 41 Sea Zone to 34 Sea Zone 1 Transport moved from 31 Sea Zone to 34 Sea Zone 5 Infantrys moved from Kenya to Italian East Africa 1 Infantry moved from Darfur to Nubia 1 Artillery, 1 Infantry, 2 Tanks and 3 Transports moved from 55 Sea Zone to 56 Sea Zone 1 Artillery, 1 Infantry and 2 Tanks moved from 56 Sea Zone to Palestine 3 JetFighters moved from Iraq to W.Iran 1 Infantry moved from Rhodesia to South Africa 1 Tank moved from Cape Town to Angola 1 Artillery, 2 Elites, 9 Infantrys and 2 Tanks moved from French Equatorial Africa to Spanish Guinea 2 JetFighters moved from E.Morocco to 34 Sea Zone 2 ArmoredCars, 1 Artillery and 3 Infantrys moved from Navarre to Leon 2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Navarre to La Mancha Purchase Units - Italians Italians buy 2 Battleships, 1 Bunker, 1 Carrier, 3 HeavyTanks, 9 Infantrys, 2 Tanks and 5 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Georgia Italians attack with 3 Tanks Russians defend with 1 AAGun, 1 Bunker and 1 Factory Italians roll dice for 3 Tanks in Georgia, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Georgia, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Georgia Italians roll dice for 2 Tanks in Georgia, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Georgia, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Bunker owned by the Russians lost in Georgia Italians win, taking Georgia from Russians with 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 2 Tanks Casualties for Russians: 1 Bunker Battle in Leon Italians attack with 2 ArmoredCars, 1 Artillery and 3 Infantrys Neutral defend with 3 Infantrys Italians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Leon, round 2 : 3/6 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Leon Italians loses 0 PUs for violating Leons neutrality. Italians win, taking Leon from Neutral with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in La Mancha Italians attack with 2 ArmoredCars, 1 Artillery and 4 Infantrys Neutral defend with 2 Infantrys Italians roll dice for 2 ArmoredCars, 1 Artillery and 4 Infantrys in La Mancha, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in La Mancha Italians roll dice for 2 ArmoredCars, 1 Artillery and 4 Infantrys in La Mancha, round 3 : 0/7 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in La Mancha Italians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in La Mancha, round 4 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in La Mancha, round 5 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in La Mancha Italians loses 0 PUs for violating La Manchas neutrality. Italians win, taking La Mancha from Neutral with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Neutral: 2 Infantrys Casualties for Italians: 2 Infantrys Battle in Spanish Guinea Italians attack with 1 Artillery, 2 Elites, 9 Infantrys and 2 Tanks Neutral defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Elites, 9 Infantrys and 2 Tanks in Spanish Guinea, round 2 : 4/14 hits, 3.67 expected hits Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Spanish Guinea Italians loses 0 PUs for violating Spanish Guineas neutrality. Italians win, taking Spanish Guinea from Neutral with 1 Artillery, 2 Elites, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Italians 2 Infantrys moved from E.Morocco to W.Morocco Place Units - Italians 2 Battleships and 1 Carrier placed in 34 Sea Zone 1 Bunker and 3 HeavyTanks placed in W.Iran 3 Infantrys placed in Italian East Africa 2 Transports placed in 40 Sea Zone 3 Transports placed in 38 Sea Zone 2 Tanks placed in Syria 2 Infantrys placed in Palestine 4 Infantrys placed in Cairo Turn Complete - Italians Italians collect 146 PUs; end with 146 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : -3.83 Russians : 1.00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - French 1 Infantry and 1 Tank moved from Dublin to Northern Ireland 1 Destroyer moved from 8 Sea Zone to 9 Sea Zone 2 Submarines moved from 1 Sea Zone to 8 Sea Zone 1 Infantry moved from Central America to E.Mexico Purchase Units - French French buy 1 Destroyer; Remaining resources: 3 PUs; Non Combat Move - French Place Units - French 1 Destroyer placed in 1 Sea Zone Turn Complete - French French collect 11 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Yamamoto 1 unit repaired. 2 Artillerys and 2 Tanks moved from Queensland to 122 Sea Zone 1 Elite moved from Canberra to 122 Sea Zone 2 Artillerys, 2 B.Transports, 1 Destroyer, 1 Elite and 2 Tanks moved from 122 Sea Zone to 124 Sea Zone 2 Artillerys, 1 Elite and 2 Tanks moved from 124 Sea Zone to Tonga Yamamoto take Tonga from British 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 B.Transport and 1 Infantry moved from 114 Sea Zone to 116 Sea Zone 1 Infantry moved from 116 Sea Zone to Phoenix 2 Infantrys moved from New Britain to 114 Sea Zone 2 Cruisers and 2 Infantrys moved from 114 Sea Zone to 116 Sea Zone 2 Infantrys moved from 116 Sea Zone to Phoenix 1 Artillery and 1 Infantry moved from Kusaie to 102 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 104 Sea Zone 1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit Yamamoto take Jaluit from Americans 1 Carrier and 1 Destroyer moved from 114 Sea Zone to 104 Sea Zone 3 S.Submarines moved from 117 Sea Zone to 91 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 91 Sea Zone 1 Infantry moved from 91 Sea Zone to Johnston 5 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 87 Sea Zone to 91 Sea Zone 1 Battleship moved from 114 Sea Zone to 104 Sea Zone 1 Tank moved from Wake to 87 Sea Zone 1 B.Transport moved from 87 Sea Zone to 76 Sea Zone 1 Artillery moved from Kunashir to 76 Sea Zone 1 Infantry moved from Iturup to 76 Sea Zone 1 Infantry moved from Paramushir to 76 Sea Zone 1 Artillery, 1 B.Transport, 1 Destroyer, 2 Infantrys and 1 Submarine moved from 76 Sea Zone to 72 Sea Zone 1 Artillery and 2 Infantrys moved from 72 Sea Zone to Attu Yamamoto take Attu from Americans 1 Destroyer moved from 95 Sea Zone to 97 Sea Zone 1 Destroyer moved from 87 Sea Zone to 89 Sea Zone 4 B.Carriers, 2 B.Transports and 1 Tank moved from 87 Sea Zone to 97 Sea Zone 1 Tank moved from 97 Sea Zone to Johnston Yamamoto take Johnston from Americans 1 Cruiser moved from 87 Sea Zone to 85 Sea Zone 1 Destroyer and 2 Submarines moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter, 1 B.Carrier and 2 Fighters moved from 85 Sea Zone to 95 Sea Zone 1 Infantry moved from Hollandia to Merauke Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 5 B.Transports, 3 Destroyers, 1 Elite, 1 Fighter, 5 Infantrys, 2 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 91 Sea Zone Yamamoto attack with 5 Adv.Fighters, 3 Fighters, 1 L.Fighter and 4 S.Submarines Americans defend with 1 B.Transport, 1 Cruiser, 2 Destroyers and 9 S.Submarines Yamamoto roll dice for 4 S.Submarines in 91 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 9 S.Submarines in 91 Sea Zone, round 2 : 2/9 hits, 4.50 expected hits Yamamoto roll dice for 5 Adv.Fighters, 3 Fighters and 1 L.Fighter in 91 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Americans roll dice for 1 B.Transport, 1 Cruiser and 2 Destroyers in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 2 S.Submarines owned by the Yamamoto, 2 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 91 Sea Zone Yamamoto roll dice for 2 S.Submarines in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 7 S.Submarines in 91 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Yamamoto roll dice for 5 Adv.Fighters, 1 Fighter and 1 L.Fighter in 91 Sea Zone, round 3 : 1/7 hits, 3.33 expected hits Americans roll dice for 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 Destroyer owned by the Americans and 2 S.Submarines owned by the Yamamoto lost in 91 Sea Zone 1 Infantry owned by the Yamamoto lost in Johnston 7 S.Submarines owned by the Americans Submerged Yamamoto roll dice for 5 Adv.Fighters, 1 Fighter and 1 L.Fighter in 91 Sea Zone, round 4 : 5/7 hits, 3.33 expected hits Americans roll dice for 1 Cruiser in 91 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto win with 5 Adv.Fighters, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Fighters and 4 S.Submarines Casualties for Americans: 1 B.Transport, 1 Cruiser, 2 Destroyers and 2 S.Submarines Battle in Johnston Non Combat Move - Yamamoto 5 Adv.Fighters, 1 Fighter and 1 L.Fighter moved from 91 Sea Zone to 97 Sea Zone 2 Fighters moved from 95 Sea Zone to 97 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 97 Sea Zone Place Units - Yamamoto 1 B.Transport placed in 113 Sea Zone 1 Elite and 1 Marine placed in Townsville 2 B.Transports and 1 Destroyer placed in 110 Sea Zone 1 Marine placed in Banjarmasin 1 B.Transport and 1 Destroyer placed in 107 Sea Zone 2 Infantrys placed in Davao 1 B.Transport, 1 Destroyer and 2 Transports placed in 85 Sea Zone 1 Artillery and 3 Infantrys placed in Tokyo Yamamoto undo move 8. 2 Artillerys and 2 Infantrys placed in Tokyo 1 Fighter and 1 Infantry placed in Saipan Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 2 Fighters EDIT: Adding units owned by Yamamoto to 95 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Yamamoto : -3.67 Americans : -3.67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Chinese 2 Mech.Infs moved from Tashkent to Gorky 1 ArmoredCar moved from Urumqi to Alma Ata 2 Infantrys and 1 Marine moved from Urumqi to C.Sinkiang 1 ArmoredCar moved from Khobdo to Alma Ata 1 Mech.Inf moved from Khobdo to Uzbekistan 1 Mech.Inf moved from Khobdo to Uzbekistan 6 Infantrys moved from W.Qinghai to E.Sinkiang 4 ArmoredCars moved from W.Tibet to Alma Ata 6 ArmoredCars moved from Hsining to E.Sinkiang 4 ArmoredCars moved from Ulan Bator to C.Sinkiang 3 ArmoredCars moved from South Gobi to E.Sinkiang 7 ArmoredCars moved from Sikang to E.Sinkiang 1 Infantry moved from Szechwan to Yunnan 3 ArmoredCars moved from Hupeh to Ningsia 4 ArmoredCars moved from Liaoning to Chahar 4 Infantrys moved from Hulunbuir to Liaoning 2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita 2 Infantrys moved from S.Buryat Mongolia to Irkutsk 1 Adv.Fighter and 1 Fighter moved from Chita to C.Sinkiang 7 Tanks moved from Kirin to Chita 5 ArmoredCars moved from Changchun to Heilungchiang 2 Mech.Infs moved from Changchun to Chita Purchase Units - Chinese Chinese buy 4 ArmoredCars, 11 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Gorky Chinese attack with 2 Mech.Infs Germans defend with 1 Elite Chinese roll dice for 2 Mech.Infs in Gorky, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Elite in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Gorky Chinese roll dice for 1 Mech.Inf in Gorky, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Elite in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Germans lost in Gorky Chinese win, taking Gorky from Germans with 1 Mech.Inf remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Mech.Inf Casualties for Germans: 1 Elite Non Combat Move - Chinese Place Units - Chinese 2 ArmoredCars and 2 Tanks placed in Urumqi 2 ArmoredCars and 4 Mech.Infs placed in Hsining 3 Mech.Infs placed in Hupeh 4 Mech.Infs placed in Liaoning Turn Complete - Chinese Chinese collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.33 Chinese : 0.00
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TripleA Turn Summary: Hisaichi round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Hisaichi 1 Destroyer moved from 116 Sea Zone to 98 Sea Zone 1 Destroyer moved from 116 Sea Zone to 97 Sea Zone Non Combat Move - Hisaichi Turn Complete - Hisaichi
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - British 1 Artillery, 1 Fighter and 18 Infantrys moved from Manchester to Scotland 1 Adv.Fighter moved from Wales to Scotland 6 ArmoredCars moved from Punjab to Baluchistan 6 Tanks moved from Bihar to Baluchistan 3 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Delhi to Bombay 6 ArmoredCars moved from Burma to Bihar 5 ArmoredCars moved from Madras to Hyderabad 12 Infantrys moved from Assam to Bihar 5 ArmoredCars and 2 Tanks moved from Yunnan to Bihar 6 ArmoredCars moved from Bangkok to Burma 8 Artillerys moved from Hunan to Kweichow 3 ArmoredCars moved from Hunan to Yunnan 2 Tanks moved from Suiyuan to Szechwan 2 ArmoredCars moved from Northwest USA to Vancouver Purchase Units - British British buy 3 Bunkers, 1 Elite, 10 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Scotland British attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 18 Infantrys Germans defend with 6 Artillerys, 4 Elites and 5 Infantrys British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 18 Infantrys in Scotland, round 2 : 4/21 hits, 4.33 expected hits Germans roll dice for 6 Artillerys, 4 Elites and 5 Infantrys in Scotland, round 2 : 4/15 hits, 5.00 expected hits 4 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Scotland British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 14 Infantrys in Scotland, round 3 : 2/17 hits, 3.67 expected hits Germans roll dice for 6 Artillerys, 4 Elites and 1 Infantry in Scotland, round 3 : 5/11 hits, 3.67 expected hits 1 Elite owned by the Germans, 1 Infantry owned by the Germans and 5 Infantrys owned by the British lost in Scotland British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 9 Infantrys in Scotland, round 4 : 3/12 hits, 2.83 expected hits Germans roll dice for 6 Artillerys and 3 Elites in Scotland, round 4 : 2/9 hits, 3.00 expected hits 3 Elites owned by the Germans and 2 Infantrys owned by the British lost in Scotland British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys in Scotland, round 5 : 3/10 hits, 2.50 expected hits Germans roll dice for 6 Artillerys in Scotland, round 5 : 0/6 hits, 2.00 expected hits 3 Artillerys owned by the Germans lost in Scotland British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys in Scotland, round 6 : 5/10 hits, 2.50 expected hits Germans roll dice for 3 Artillerys in Scotland, round 6 : 2/3 hits, 1.00 expected hits 3 Artillerys owned by the Germans and 2 Infantrys owned by the British lost in Scotland British win, taking Scotland from Germans with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 20 Casualties for British: 13 Infantrys Casualties for Germans: 6 Artillerys, 4 Elites and 5 Infantrys Non Combat Move - British 1 Fighter moved from Scotland to Manchester 1 Adv.Fighter moved from Scotland to Manchester 5 Infantrys moved from Wales to Manchester 2 Infantrys moved from Dover to Manchester Place Units - British 5 Mech.Infs placed in Delhi 1 Bunker and 5 Infantrys placed in Madras 1 Bunker placed in Manchester 1 Bunker placed in Dover 2 Tanks placed in Bombay 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - British British collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 1.17
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TripleA Turn Summary: Anzac round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Turn Complete - Anzac
Combat Hit Differential Summary :