@AndrewAAGamer well played. I just didn’t get things moving fast enough on the Euro side of the board and should have maybe declared war with UK round 2 to force the issue on the Asia side. I will post in the League results forum. Thanks for the game. Just wanted to get acclimated to TripleA having been away from G40 for so long. Well done.
Farmboy (Allies) v. Samuel06 (Axis) BM3
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to South Australia 2 fighters moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Sumatra to India Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 91 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 artilleries and 18 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Romania to Bessarabia 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 5 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 20 infantry in Bessarabia, round 2 : 6/25 hits, 5.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Baltic States 1 bomber moved from Belarus to Germany 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Southern France Germans take Southern France from Neutral_Axis 6 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 5 infantry moved from Finland to Karelia 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Western Ukraine 3 artilleries and 1 infantry moved from Archangel to Belarus 3 artilleries moved from Bryansk to Belarus 4 infantry moved from Bryansk to Belarus 8 infantry moved from Bryansk to Belarus 3 artilleries moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 9 artilleries and 15 infantry Germans defend with 2 infantry Russians roll dice for 9 artilleries and 15 infantry in Belarus, round 2 : 8/24 hits, 7.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 artilleries and 15 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 artilleries and 8 infantry moved from Russia to Smolensk 1 fighter moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Belarus 2 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Belarus 6 infantry moved from Bryansk to Belarus 5 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 124 Sea Zone to 109 Sea Zone 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 2 factory_minors; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 artillery moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun, 2 infantry and 1 mech_infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Kwangsi to Philippines 3 fighters moved from Caroline Islands to Philippines 2 bombers moved from Japan to Philippines 1 battleship, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery placed in Japan 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 0.67 Japanese : 0.50 -
@samuel06 I forgot to kill that destroyer in sz42. Fuck!
-
@samuel06 I can’t quite tell, but if there are extra units that you had that could have been used for that purpose that wouldn’t have effected any of your other moves than I am fine if you want to roll for it after the fact.
-
@farmboy I would have sent 1 sub and 2 bombers from French indo china. If you want instead of rolling since, technically I would have 165% chance of hit on round 1, I would just remove the sub as casualty.
-
I’m happy for the sub/destroyer trade but I think there is an option for dice rolling in these threads too.
-
I can check
-
@farmboy It’s up to you, I am happy with the trade
-
Ok. I’ll go with it. I’ll edit and get to my turn.
-
@farmboy thanks
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Wake Island to Queensland 1 submarine moved from 47 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 14 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 1/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 8 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -6.67 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Wake Island to Queensland 1 submarine moved from 47 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 14 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 1/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 8 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 bomber moved from Gibraltar to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 0/4 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 3 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Morocco to Gibraltar 2 infantry moved from India to West India 2 aaGuns, 1 artillery and 14 infantry moved from India to Burma 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 artillery, 1 infantry and 1 marine placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
British : -2.00 Italians : -1.00 Americans : -0.33 Chinese : -6.67 Neutral_Axis : 1.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Albania to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 armour moved from Romania to Northern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4 Italians collect 19 PUs (2 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Burma 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Burma 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bessarabia to Western Ukraine 5 artilleries and 13 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Karelia to Novgorod 1 bomber moved from Germany to Novgorod 15 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 15 armour, 5 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 15 armour, 5 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 7/24 hits, 9.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 15 armour, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 aaGun moved from Baltic States to Poland 1 bomber moved from Novgorod to Germany 1 armour and 3 mech_infantrys moved from Germany to Romania 3 mech_infantrys moved from Western Germany to Poland 1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Finland to Karelia 2 artilleries and 2 infantry moved from Norway to Finland 1 artillery and 3 infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 2 artilleries and 2 infantry placed in Western Germany 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -3.00 Russians : -1.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 3 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun and 4 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 artilleries and 8 infantry moved from Smolensk to Bryansk 10 infantry moved from Russia to Bryansk 3 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Bryansk 1 submarine moved from 109 Sea Zone to 91 Sea Zone 5 infantry moved from Yenisey to Timguska 2 aaGuns and 13 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.67





