@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
L19 BM Sovietishcat (L) vs AetV (X) Game# 3
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Romania 2 mech_infantrys moved from Romania to Bessarabia 2 armour moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 bomber moved from Smolensk to Romania Place Units - Italians 4 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1,17 Russians : 0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 6 artilleries, 21 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Nenetsia Germans take Nenetsia from Russians 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 15 armour, 6 artilleries, 2 bombers, 21 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 15 armour, 6 artilleries, 2 bombers, 21 infantry and 11 mech_infantrys in Ukraine, round 2 : 22/55 hits, 17,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 15 armour, 6 artilleries, 2 bombers, 21 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Romania 3 aaGuns moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Southern France to Normandy Bordeaux 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 4,83 Russians : -0,33 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Novosibirsk to Urals 1 fighter moved from Bryansk to Smolensk 3 infantry moved from Tambov to Bryansk 8 infantry moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Novosibirsk to Urals 1 fighter moved from Bryansk to Smolensk 3 infantry moved from Tambov to Bryansk 8 infantry moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Bryansk 2 infantry moved from Volgograd to Rostov Place Units - Russians 8 artilleries and 1 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Kweichow to Kansu Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 bomber moved from Philippines to Java 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Solomon Islands from ANZAC with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 bomber owned by the Japanese retreated Battle in Kansu Japanese attack with 2 armour Chinese defend with 1 fighter Japanese roll dice for 2 armour in Kansu, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for Chinese: 1 fighter Battle in Burma Japanese attack with 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 4 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in 8 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 8 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Shan State 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Manchuria to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 tactical_bombers moved from Burma to French Indo China 4 infantry moved from Manchuria to Jehol 2 artilleries moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 2 mech_infantrys placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1,00 Americans : 0,83 Chinese : 0,33 UK_Pacific : -1,00 Japanese : -1,50 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 fighter moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 96 Sea Zone to 99 Sea Zone -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 fighter moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Combat - Americans Battle in Celebes Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Crete Americans attack with 1 bomber, 1 fighter and 1 marine Germans defend with 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 marine in Crete, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Crete Americans win, taking Crete from Germans with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 marine moved from French Central Africa to French Equatorial Africa 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Crete to Egypt 1 fighter moved from Crete to Syria 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 4 infantry placed in Central United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,1,5 Americans collect 61 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : -0,17 Japanese : 0,33 -
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 15 infantry moved from Hopei to Shensi 4 infantry moved from Hopei to Shensi -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 15 infantry moved from Hopei to Shensi 4 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shensi, round 2 : 3/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,33 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Greece to Cyprus 3 artilleries and 3 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 armour and 2 mech_infantrys moved from Egypt to Alexandria 3 fighters moved from 99 Sea Zone to Alexandria 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Syria to Alexandria -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 fighter moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Combat - Americans Battle in Celebes Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Crete Americans attack with 1 bomber, 1 fighter and 1 marine Germans defend with 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 marine in Crete, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Crete Americans win, taking Crete from Germans with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 marine moved from French Central Africa to French Equatorial Africa 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Crete to Egypt 1 fighter moved from Crete to Syria 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 4 infantry placed in Central United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,1,5 Americans collect 61 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 15 infantry moved from Hopei to Shensi 4 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shensi, round 2 : 3/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 harbour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Greece to Cyprus 3 artilleries and 3 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 armour and 2 mech_infantrys moved from Egypt to Alexandria 3 fighters moved from 99 Sea Zone to Alexandria 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Syria to Alexandria Combat - British Battle in Cyprus British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 3/14 hits, 5,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 4/8 hits, 2,83 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 5 fighters and 2 mech_infantrys in Alexandria, round 3 : 4/10 hits, 4,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 3/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery and 5 fighters in Alexandria, round 4 : 4/7 hits, 3,33 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 1 Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Burma British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Alexandria to Syria 3 fighters moved from Alexandria to 99 Sea Zone 1 aaGun moved from Greece to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Crete 3 infantry moved from Persia to Northwest Persia 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Cyprus to 99 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 harbour placed in Syria 3 infantry placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0,33 British : -3,33 Italians : 2,50 Americans : -0,17 Chinese : -0,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Bessarabia to Rostov 1 bomber moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 1,00 Russians : -0,67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Romania to Russia 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Non Combat Move - Germans 1 bomber moved from Russia to Ukraine 6 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Romania 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Nenetsia to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Archangel 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 tactical_bombers moved from Northern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 5 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 submarine placed in 93 Sea Zone 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,6,3,2,4,1,2,3,1,2,5,6,2,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 53 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Romania to Russia 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Non Combat Move - Germans 1 bomber moved from Russia to Ukraine 6 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Romania 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Nenetsia to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Archangel 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 tactical_bombers moved from Northern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 5 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 submarine placed in 93 Sea Zone 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,6,3,2,4,1,2,3,1,2,5,6,2,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 53 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun, 2 artilleries and 5 infantry EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun, 2 artilleries and 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : 0,67 -
@Sovietishcat, please use 2nd post.
Thank you. -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Rostov 3 fighters moved from Bryansk to Rostov 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Urals to Timguska 1 infantry moved from Vologda to Urals 1 infantry moved from Samara to Vologda 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 fighters and 3 infantry Italians defend with 2 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 57 infantry moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 3 fighters moved from Rostov to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Russians : 1,17 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Rostov 3 fighters moved from Bryansk to Rostov 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Urals to Timguska 1 infantry moved from Vologda to Urals 1 infantry moved from Samara to Vologda 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 fighters and 3 infantry Italians defend with 2 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 57 infantry moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 3 fighters moved from Rostov to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Russians : 1,17 -
@aequitas-et-veritas Please use last post, I had to make a non combat move.





