the sub missed.
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 AA fire in Shantung : : -0.33 Americans : 3.17 Japanese : 0.00
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.00
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in Malaya British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 4 armour and 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Burma 2 infantry and 1 mech_infantry moved from India to Burma 3 infantry moved from Burma to Shan State 1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 artillery moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Southern France to Northern Italy 2 aaGuns and 3 infantry moved from Southern France to France Place Units - British 1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6 UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 British : 0.17 AA fire in Shantung : : -0.33 Americans : 3.17 Chinese : 1.67 Japanese : 1.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3 Italians collect 3 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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@SixUnder With regard to the sea battle in sz 37 I elected to sink the carrier rather than spreading the hits out amongst all yr carriers as you would have lost more planes that way. The computer decided to lose tac bombers over fighters on the lost planes but if you want to edit it around feel free :+1:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to Greater Southern Germany 3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Eastern Poland to Bulgaria 2 bombers moved from Western Ukraine to Northern Italy 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 4 armour Battle in Greater Southern Germany Germans attack with 3 infantry British defend with 1 mech_infantry Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Western Germany Place Units - Germans 10 infantry placed in Western Germany 8 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1 Germans collect 36 PUs (2 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Americans : 3.00
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur 1 fighter moved from Jehol to Amur 1 armour and 2 infantry moved from Kansu to Suiyuyan 8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 armour moved from Vologda to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur 1 fighter moved from Jehol to Amur 1 armour and 2 infantry moved from Kansu to Suiyuyan 8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 armour moved from Vologda to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel Combat - Russians Battle in Amur Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 4 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 5 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Western Ukraine Russians attack with 10 armour, 4 artilleries, 1 bomber, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys; Italians defend with 1 factory_minor AA fire in Western Ukraine : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 19/70 hits, 18.00 expected hits Italians roll dice for 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys in Western Ukraine, round 2 : 20/53 hits, 20.33 expected hits 20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 25 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 14/50 hits, 14.67 expected hits Italians roll dice for 10 armour, 3 artilleries, 3 fighters, 3 infantry and 17 mech_infantrys in Western Ukraine, round 3 : 14/36 hits, 14.67 expected hits 14 infantry owned by the Russians, 3 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 15/36 hits, 12.33 expected hits Italians roll dice for 10 armour, 3 artilleries, 3 fighters and 6 mech_infantrys in Western Ukraine, round 4 : 13/22 hits, 10.00 expected hits 2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 3 artilleries owned by the Germans, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 10/23 hits, 10.17 expected hits Italians roll dice for 4 armour and 3 fighters in Western Ukraine, round 5 : 4/7 hits, 4.00 expected hits 4 mech_infantrys owned by the Russians, 3 fighters owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71 Casualties for Russians: 1 fighter, 45 infantry and 6 mech_infantrys Casualties for Germans: 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys Battle in Suiyuyan Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to Russia 1 mech_infantry moved from Volgograd to Bryansk 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Amur to Jehol Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 1. 2 artilleries and 1 infantry placed in Ukraine 2 armour, 1 artillery and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Western Ukraine : : 0.17 Italians : 2.00 Russians : 0.17 Japanese : -1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 23 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 2 battleships, 4 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 mech_infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 2 bombers moved from Japan to 35 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 bombers, 3 carriers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 1 transport in 35 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 bombers, 1 carrier, 6 fighters and 1 transport in 35 Sea Zone, round 4 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 2 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 18 Casualties for Japanese: 2 battleships, 4 carriers, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport Casualties for ANZAC: 1 cruiser and 1 fighter Battle in Kiangsi Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 artillery Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Kiangsu 4 fighters moved from 35 Sea Zone to Formosa 2 bombers moved from 35 Sea Zone to Formosa Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,3,1 Japanese collect 12 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans : -4.33 Chinese : 1.33 Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 8 infantry Formosa : 2 bombers and 4 fighters Kiangsu : 1 flag, 1 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys Kweichow : 1 flag, 1 mech_infantry Hopei : 1 flag Anhwe : 1 flag, 1 infantry 37 Sea Zone : 1 flag 35 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 36 / 47 Russians : 32 / 47 Japanese : 21 / 12 Americans : 59 / 109 Chinese : 15 / 18 British : 35 / 48 UK_Pacific : 18 / 19 Italians : 9 / 4 ANZAC : 21 / 34 French : 19 / 19 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 492 times 2 was rolled 529 times 3 was rolled 534 times 4 was rolled 506 times 5 was rolled 478 times 6 was rolled 475 times Average roll : 3.456 Median : 3.000 Variance : 1.053 Standard Deviation : 1.026 Total rolls : 3014 Null / Other 1 was rolled 50 times 2 was rolled 53 times 3 was rolled 49 times 4 was rolled 43 times 5 was rolled 36 times 6 was rolled 37 times Average roll : 3.272 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 268 Germans Combat 1 was rolled 43 times 2 was rolled 74 times 3 was rolled 67 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 64 times Average roll : 3.570 Median : 3.000 Variance : 1.513 Standard Deviation : 1.230 Total rolls : 365 British Combat 1 was rolled 52 times 2 was rolled 42 times 3 was rolled 64 times 4 was rolled 45 times 5 was rolled 45 times 6 was rolled 37 times Average roll : 3.351 Median : 3.000 Variance : 1.569 Standard Deviation : 1.252 Total rolls : 285 Italians Combat 1 was rolled 56 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 61 times 5 was rolled 54 times 6 was rolled 53 times Average roll : 3.505 Median : 4.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 333 Americans Combat 1 was rolled 50 times 2 was rolled 53 times 3 was rolled 49 times 4 was rolled 43 times 5 was rolled 36 times 6 was rolled 37 times Average roll : 3.272 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 268 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 109 times 5 was rolled 79 times 6 was rolled 84 times Average roll : 3.451 Median : 3.000 Variance : 1.491 Standard Deviation : 1.221 Total rolls : 545 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.378 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 27 times 4 was rolled 16 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.563 Median : 3.000 Variance : 1.246 Standard Deviation : 1.116 Total rolls : 167 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 95 times 2 was rolled 94 times 3 was rolled 97 times 4 was rolled 103 times 5 was rolled 102 times 6 was rolled 98 times Average roll : 3.538 Median : 4.000 Variance : 0.114 Standard Deviation : 0.337 Total rolls : 589
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I scrambled your fig out of the Philippines. Didnt really mater, everything on both side went :volcano: But if you want to reroll we can, doesnt matter to me, not looking good.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from Jehol to Anhwe 1 bomber moved from Guam to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kweichow 1 bomber moved from Queensland to 35 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from Jehol to Anhwe 1 bomber moved from Guam to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kweichow 1 bomber moved from Queensland to 35 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Combat - Americans Battle in Paulau Island Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 6 submarines Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits 1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits 6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 1 artillery, 3 infantry and 1 marine Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Kiangsu to Philippines 2 bombers moved from Anhwe to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Queensland to Philippines 3 bombers moved from 6 Sea Zone to Philippines 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.17 Italians : -0.33 Americans : -2.50 AA fire in Western Germany : : -0.50 Japanese : -1.67