2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    @SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            3 bombers moved from Western Germany to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Belarus
            1 artillery and 1 infantry moved from Finland to Karelia
            7 infantry moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 bomber and 2 mech_infantrys
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter and 5 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Western Ukraine
            2 fighters moved from Western Germany to Western Ukraine
            1 fighter moved from Belarus to Novgorod
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4
            Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -0.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys
    Germany : 1 aaGun, 1 factory_major and 5 infantry
    Holland Belgium : 1 infantry
    Northern Italy : 7 infantry
    Belarus : 1 flag, 2 infantry
    Karelia : 1 flag, 1 artillery and 1 infantry
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 3 mech_infantrys
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys
    Vologda : 1 flag, 1 armour
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag, 1 armour
    112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 59
    Russians : 22 / 44
    Japanese : 39 / 54
    Americans : 60 / 95
    Chinese : 8 / 11
    British : 33 / 45
    UK_Pacific : 13 / 14
    Italians : 11 / 11
    ANZAC : 21 / 29
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 392 times
            2 was rolled 416 times
            3 was rolled 461 times
            4 was rolled 398 times
            5 was rolled 385 times
            6 was rolled 380 times
        Average roll : 3.456
        Median : 3.000
        Variance : 1.851
        Standard Deviation : 1.360
        Total rolls : 2432
    
    Null / Other
            1 was rolled 52 times
            2 was rolled 38 times
            3 was rolled 63 times
            4 was rolled 46 times
            5 was rolled 41 times
            6 was rolled 37 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 277
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 67 times
            3 was rolled 62 times
            4 was rolled 51 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.571
        Median : 3.000
        Variance : 1.469
        Standard Deviation : 1.212
        Total rolls : 331
    
    British Combat
            1 was rolled 52 times
            2 was rolled 38 times
            3 was rolled 63 times
            4 was rolled 46 times
            5 was rolled 41 times
            6 was rolled 37 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 277
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 40 times
            4 was rolled 34 times
            5 was rolled 34 times
            6 was rolled 32 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.267
        Standard Deviation : 0.517
        Total rolls : 208
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 41 times
            3 was rolled 35 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 26 times
        Average roll : 3.216
        Median : 3.000
        Variance : 1.406
        Standard Deviation : 1.186
        Total rolls : 194
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 70 times
            2 was rolled 91 times
            3 was rolled 73 times
            4 was rolled 86 times
            5 was rolled 71 times
            6 was rolled 72 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 463
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.441
        Median : 3.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 34
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 25 times
            2 was rolled 28 times
            3 was rolled 27 times
            4 was rolled 15 times
            5 was rolled 30 times
            6 was rolled 33 times
        Average roll : 3.608
        Median : 3.000
        Variance : 1.219
        Standard Deviation : 1.104
        Total rolls : 158
    
    UK_Pacific Combat
            1 was rolled 18 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 17 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.337
        Standard Deviation : 0.580
        Total rolls : 94
    
    Russians Combat
            1 was rolled 51 times
            2 was rolled 57 times
            3 was rolled 63 times
            4 was rolled 59 times
            5 was rolled 64 times
            6 was rolled 56 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.330
        Standard Deviation : 0.575
        Total rolls : 350
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Kansu
            1 armour and 1 fighter moved from Tsinghai to Kansu
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Russia to Vologda
            1 bomber moved from Russia to Belarus
            2 fighters moved from Russia to Smolensk
            1 armour moved from Russia to Vologda
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Amur to Buryatia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Kansu
            1 armour and 1 fighter moved from Tsinghai to Kansu
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Russia to Vologda
            1 bomber moved from Russia to Belarus
            2 fighters moved from Russia to Smolensk
            1 armour moved from Russia to Vologda
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Amur to Buryatia
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Buryatia
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Russians attack with 1 armour, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 armour, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 fighters moved from Smolensk to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 fighter moved from Kansu to Jehol
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 armour and 3 infantry moved from Malaya to Shan State
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            2 battleships, 5 carriers, 3 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 armour and 3 infantry
                British defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                1 armour owned by the Japanese retreated to Malaya
                UK_Pacific win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from 21 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Malaya
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,1,1
            Japanese collect 28 PUs (10 lost to blockades); end with 29 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.00
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 7 infantry and 1 mech_infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
    Manchuria : 1 flag, 2 infantry
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Amur : 1 flag, 2 infantry
    37 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
    6 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 59
    Russians : 27 / 39
    Japanese : 38 / 29
    Americans : 60 / 95
    Chinese : 8 / 11
    British : 33 / 45
    UK_Pacific : 13 / 14
    Italians : 11 / 11
    ANZAC : 21 / 29
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 393 times
            2 was rolled 429 times
            3 was rolled 439 times
            4 was rolled 396 times
            5 was rolled 376 times
            6 was rolled 386 times
        Average roll : 3.451
        Median : 3.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 2419
    
    Null / Other
            1 was rolled 39 times
            2 was rolled 42 times
            3 was rolled 36 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 29 times
        Average roll : 3.218
        Median : 3.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 202
    
    Germans Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 62 times
            4 was rolled 52 times
            5 was rolled 54 times
            6 was rolled 60 times
        Average roll : 3.571
        Median : 3.000
        Variance : 1.409
        Standard Deviation : 1.187
        Total rolls : 336
    
    British Combat
            1 was rolled 52 times
            2 was rolled 38 times
            3 was rolled 62 times
            4 was rolled 45 times
            5 was rolled 41 times
            6 was rolled 35 times
        Average roll : 3.330
        Median : 3.000
        Variance : 1.844
        Standard Deviation : 1.358
        Total rolls : 273
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 40 times
            4 was rolled 34 times
            5 was rolled 34 times
            6 was rolled 32 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.267
        Standard Deviation : 0.517
        Total rolls : 208
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 42 times
            3 was rolled 36 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 29 times
        Average roll : 3.218
        Median : 3.000
        Variance : 1.430
        Standard Deviation : 1.196
        Total rolls : 202
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 71 times
            2 was rolled 93 times
            3 was rolled 75 times
            4 was rolled 89 times
            5 was rolled 71 times
            6 was rolled 74 times
        Average roll : 3.461
        Median : 3.000
        Variance : 0.985
        Standard Deviation : 0.992
        Total rolls : 473
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 4 times
        Average roll : 3.444
        Median : 3.000
        Variance : 0.286
        Standard Deviation : 0.535
        Total rolls : 36
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 25 times
            2 was rolled 28 times
            3 was rolled 27 times
            4 was rolled 15 times
            5 was rolled 30 times
            6 was rolled 33 times
        Average roll : 3.608
        Median : 3.000
        Variance : 1.219
        Standard Deviation : 1.104
        Total rolls : 158
    
    UK_Pacific Combat
            1 was rolled 21 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 103
    
    Russians Combat
            1 was rolled 57 times
            2 was rolled 61 times
            3 was rolled 66 times
            4 was rolled 64 times
            5 was rolled 71 times
            6 was rolled 63 times
        Average roll : 3.576
        Median : 4.000
        Variance : 0.292
        Standard Deviation : 0.541
        Total rolls : 382
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Normandy Bordeaux to Northern Italy
            4 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Jehol to Shensi
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Iwo Jima to Anhwe
            1 bomber moved from Iwo Jima to Chahar
            2 bombers moved from Iwo Jima to Shantung
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Normandy Bordeaux to Northern Italy
            4 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Jehol to Shensi
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Iwo Jima to Anhwe
            1 bomber moved from Iwo Jima to Chahar
            2 bombers moved from Iwo Jima to Shantung
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/2 hits, 0.33 expected hits
                Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Philippines
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
                Germans defend with 7 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
                    Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
                    7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 7 infantry
            Battle in Holland Belgium
                Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 bombers moved from Northern Italy to Normandy Bordeaux
            4 fighters moved from Northern Italy to Normandy Bordeaux
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Shensi to Jehol
            1 bomber moved from Chahar to Jehol
            2 bombers moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Iwo Jima to Guam
            3 bombers moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern France
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.33
    AA fire in Shantung : : -0.33
    Americans : 3.17
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            2 artilleries and 1 infantry moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            2 artilleries and 1 infantry moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Chahar
            Battle in Manchuria
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Jehol
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 armour moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 1 mech_infantry moved from Shan State to Malaya
            3 artilleries and 3 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take French Indo China from UK_Pacific
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from Americans
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Normandy Bordeaux to Northern Italy
            4 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Jehol to Shensi
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Iwo Jima to Anhwe
            1 bomber moved from Iwo Jima to Chahar
            2 bombers moved from Iwo Jima to Shantung
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/2 hits, 0.33 expected hits
                Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Philippines
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
                Germans defend with 7 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
                    Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
                    7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 7 infantry
            Battle in Holland Belgium
                Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 bombers moved from Northern Italy to Normandy Bordeaux
            4 fighters moved from Northern Italy to Normandy Bordeaux
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Shensi to Jehol
            1 bomber moved from Chahar to Jehol
            2 bombers moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Iwo Jima to Guam
            3 bombers moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern France
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            2 artilleries and 1 infantry moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Chahar
            Battle in Manchuria
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Jehol
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 armour moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 1 mech_infantry moved from Shan State to Malaya
            3 artilleries and 3 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take French Indo China from UK_Pacific
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from Americans
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Combat - British
            Battle in Greece
            Battle in Malaya
                British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya
                    British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya
                British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 4 armour and 1 mech_infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            2 infantry and 1 mech_infantry moved from India to Burma
            3 infantry moved from Burma to Shan State
            1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 artillery moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            2 aaGuns and 3 infantry moved from Southern France to France
    
        Place Units - British
            1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone
            1 transport placed in 81 Sea Zone
            1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6
            UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.33
    British : 0.17
    AA fire in Shantung : : -0.33
    Americans : 3.17
    Chinese : 1.67
    Japanese : 1.17
    

    Savegame


  • unable to post my turn, here is pic of error. i am attaching the file as well.

    angry.jpg

    angry.tsvg

  • '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3
            Italians collect 3 PUs (4 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 36 Sea Zone to 37 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 36 Sea Zone to 37 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
                    ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC lost in 37 Sea Zone
                1 submarine owned by the ANZAC retreated to 42 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 carrier
                Casualties for ANZAC: 6 submarines
                4 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 36 Sea Zone to 37 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
                    ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC lost in 37 Sea Zone
                1 submarine owned by the ANZAC retreated to 42 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 carrier
                Casualties for ANZAC: 6 submarines
                4 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    @SixUnder With regard to the sea battle in sz 37 I elected to sink the carrier rather than spreading the hits out amongst all yr carriers as you would have lost more planes that way. The computer decided to lose tac bombers over fighters on the lost planes but if you want to edit it around feel free :+1:


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Germany to Greater Southern Germany
            3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 mech_infantry moved from Eastern Poland to Bulgaria
            2 bombers moved from Western Ukraine to Northern Italy
            1 fighter moved from Novgorod to Western Ukraine
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Karelia to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 mech_infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Eastern Poland
            2 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor
                    Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits
                    Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits
                    3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits
                    2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits
                    1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Americans: 4 armour
            Battle in Greater Southern Germany
                Germans attack with 3 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northern Italy to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            8 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1
            Germans collect 36 PUs (2 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    Americans : 3.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur
            1 fighter moved from Jehol to Amur
            1 armour and 2 infantry moved from Kansu to Suiyuyan
            8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 bomber moved from Russia to Western Ukraine
            2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Smolensk to Belarus
            1 armour moved from Vologda to Belarus
            1 artillery and 2 infantry moved from Vologda to Archangel
    

    Savegame

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