Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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Yes, intercept the sb’s with all 3 figs, thanks.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Norway to Germany 1 bomber moved from Norway to Western Germany 2 bombers moved from Eastern United States to Norway 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 fighters moved from Aleutian Islands to Siberia 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 armour moved from Western United States to Eastern United States 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Germans launches 3 interceptors out of Germany Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Northern Italy Americans converts factory_major into different units Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier and 1 transport Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier and 1 transport Battle in Sicily Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 aaGuns Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Western Germany to Norway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from Japan to Siberia Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3 Americans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.50 Italians : -0.33 AA fire in Western Germany : : -0.17 AA fire in Japan : : -0.17 Americans : 0.83 Attackers Fire, : : 0.50 Japanese : 0.33 AA fire in Germany : : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Norway to Germany 1 bomber moved from Norway to Western Germany 2 bombers moved from Eastern United States to Norway 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 fighters moved from Aleutian Islands to Siberia 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 armour moved from Western United States to Eastern United States 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Germans launches 3 interceptors out of Germany Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Northern Italy Americans converts factory_major into different units Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier and 1 transport Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier and 1 transport Battle in Sicily Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 aaGuns Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Western Germany to Norway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from Japan to Siberia Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3 Americans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 8 infantry moved from India to Burma 4 infantry moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Kazakhstan to Sikang 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from Caucasus to Sikang 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Italian Somaliland to British Somaliland 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 86 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Southern Italy 1 bomber moved from United Kingdom to Southern Italy 1 fighter and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone 3 fighters moved from Trans-Jordan to Southern Italy Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians British roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33 Casualties for British: 1 carrier and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport Battle in Southern Italy British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Southern Italy : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern Italy, round 2 : 1/6 hits, 2.83 expected hits Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the British lost in Southern Italy British roll dice for 1 artillery, 1 bomber and 3 fighters in Southern Italy, round 3 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 2 fighters owned by the British lost in Southern Italy British roll dice for 1 artillery, 1 bomber and 1 fighter in Southern Italy, round 4 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern Italy British captures 22PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -11 Casualties for British: 3 fighters and 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry Casualties for Germans: 1 mech_infantry Battle in British Somaliland British attack with 1 infantry Italians defend with 1 infantry British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Burma British attack with 13 infantry Japanese defend with 1 infantry British roll dice for 13 infantry in Burma, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Sikang: 1 mech_infantry EDIT: Removing units owned by British from Sikang: 1 armour EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 97 Sea Zone and was removed 1 bomber moved from Southern Italy to Sicily 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 5 fighters moved from Norway to Urals 4 aaGuns moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 transport placed in 106 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 60 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : 0.50 Italians : 1.17 British : 1.33 AA fire in Western Germany : : -0.17 AA fire in Japan : : -0.17 Americans : 0.83 AA fire in Southern Italy : : -0.50 Attackers Fire, : : 0.50 Japanese : 0.00 AA fire in Germany : : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - Italians 1 artillery and 3 infantry moved from Southern France to Northern Italy 2 armour moved from Yugoslavia to Northern Italy 1 bomber moved from Southern France to 97 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 2 armour, 1 artillery and 3 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber British defend with 1 battleship, 1 submarine and 1 transport 1 submarine owned by the British Submerged Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians and 1 battleship owned by the British lost in 97 Sea Zone British win with 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 bomber Casualties for British: 1 battleship Non Combat Move - Italians 2 infantry moved from Greece to Albania 1 artillery moved from Morocco to Algeria Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,33 British : 0,33 Americans : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from India to Burma 3 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from India to Burma 3 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Bryansk to Russia 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 6 armour and 5 mech_infantrys moved from Belarus to Russia 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 2 fighters and 3 tactical_bombers moved from Eastern Poland to Russia 2 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to 97 Sea Zone 2 bombers moved from Eastern Poland to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 97 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Rostov, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 13 armour, 3 artilleries, 2 fighters, 15 infantry, 8 mech_infantrys and 3 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 26 infantry AA fire in Russia : 0/5 hits, 0,83 expected hits Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 15 infantry, 8 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 8/44 hits, 14,83 expected hits Russians roll dice for 4 aaGuns, 2 fighters and 26 infantry in Russia, round 2 : 6/28 hits, 10,00 expected hits 4 infantry owned by the Russians, 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 9 infantry, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/38 hits, 13,83 expected hits Russians roll dice for 2 fighters and 22 infantry in Russia, round 3 : 10/24 hits, 8,67 expected hits 13 infantry owned by the Russians, 9 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 11/28 hits, 12,17 expected hits Russians roll dice for 2 fighters and 9 infantry in Russia, round 4 : 3/11 hits, 4,33 expected hits 9 infantry owned by the Russians, 2 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 15 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 2 fighters and 26 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany 2 aaGuns moved from Belarus to Bryansk 1 bomber moved from 97 Sea Zone to Ukraine 2 bombers moved from Rostov to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 fighters and 3 tactical_bombers moved from Russia to Bryansk 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy 1 artillery and 2 infantry moved from Germany to Western Germany 1 fighter moved from Germany to 113 Sea Zone 1 fighter moved from Germany to 113 Sea Zone 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Germans 1 carrier placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 fighter placed in Germany 1 artillery and 2 infantry placed in Ukraine Germans undo move 2. 1 fighter placed in France Germans undo move 3. Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Rostov: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 53 PUs (1 lost to blockades); end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -10,17 AA fire in Russia : : -0,83 Russians : -4,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - Russians 1 artillery moved from Samara to Vologda 6 armour, 7 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Shensi 1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai 1 infantry moved from Kansu to Novosibirsk 4 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Combat - Russians Battle in Shensi Russians attack with 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Russians roll dice for 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/19 hits, 5.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Sakha to Amur 5 infantry moved from Sakha to Siberia 1 aaGun moved from Timguska to Kansu 1 tactical_bomber moved from Shensi to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -3.67 Japanese : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 75 Sea Zone to 81 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in 81 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 cruiser and 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of New Guinea from ANZAC to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 75 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from 75 Sea Zone to 76 Sea Zone 1 fighter moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Yunnan to Hopei 1 artillery and 4 infantry moved from Chahar to Hopei 1 armour and 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Hunan 1 aaGun moved from Kweichow to Hopei 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 75 Sea Zone to 39 Sea Zone 1 destroyer moved from 75 Sea Zone to 72 Sea Zone 1 carrier moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Kiangsu to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 fighter moved from 21 Sea Zone to Caroline Islands 1 fighter moved from Kiangsu to 33 Sea Zone 3 tactical_bombers moved from Kiangsu to Japan 4 fighters moved from Kiangsu to 6 Sea Zone 1 battleship moved from 21 Sea Zone to 33 Sea Zone 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Guam to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Shan State to French Indo China 2 infantry moved from 37 Sea Zone to Siam 3 bombers moved from Kiangsi to Hopei 2 fighters and 2 tactical_bombers moved from Kweichow to Hopei Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters EDIT: Removing units owned by Japanese from Japan: 3 tactical_bombers EDIT: Adding units owned by Japanese to Japan: 3 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 tactical_bombers EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 1,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer and 10 submarines; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 3 cruisers moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 bombers moved from Norway to Germany 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to France 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Norway 2 bombers moved from Siberia to 6 Sea Zone 6 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,8 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in Morocco Battle in 6 Sea Zone Americans attack with 3 bombers and 7 fighters Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 3 bombers and 7 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/12 hits, 6.33 expected hits 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win, taking Morocco from Italians with 1 battleship, 1 cruiser, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -66 Casualties for Americans: 3 bombers and 7 fighters Casualties for Japanese: 2 carriers and 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 2 bombers moved from Germany to Norway 1 bomber moved from France to Norway 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - Americans 1 destroyer and 9 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -0.50 Japanese : 3.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.33
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer and 10 submarines; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 3 cruisers moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 bombers moved from Norway to Germany 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to France 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Norway 2 bombers moved from Siberia to 6 Sea Zone 6 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,8 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in Morocco Battle in 6 Sea Zone Americans attack with 3 bombers and 7 fighters Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 3 bombers and 7 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/12 hits, 6.33 expected hits 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win, taking Morocco from Italians with 1 battleship, 1 cruiser, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -66 Casualties for Americans: 3 bombers and 7 fighters Casualties for Japanese: 2 carriers and 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 2 bombers moved from Germany to Norway 1 bomber moved from France to Norway 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - Americans 1 destroyer and 9 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 4 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour and 3 mech_infantrys moved from Kazakhstan to Szechwan 1 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Sicily to Northern Italy 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Norway 1 tactical_bomber moved from United Kingdom to Norway 5 fighters moved from Urals to Norway Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Northern Italy causes 3 damage total. Non Combat Move - British 5 aaGuns moved from Burma to Yunnan 1 bomber moved from Northern Italy to Norway Place Units - British 3 fighters placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa 1 factory_minor placed in Egypt British undo move 1. 3 fighters placed in Southern Italy 1 infantry placed in United Kingdom British undo move 3. 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 British collect 33 PUs (4 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -0.50 AA fire in Northern Italy : : -0.17 Japanese : 3.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - Italians 2 armour, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from ANZAC Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Southern Italy Italians attack with 2 armour, 1 artillery and 3 infantry British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern Italy Italians win, taking Southern Italy from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 artillery moved from Algeria to Tunisia Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : 0,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Burma to Yunnan 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 2 armour moved from New South Wales to South Australia 3 artilleries moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia 5 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Burma to Yunnan 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 2 armour moved from New South Wales to South Australia 3 artilleries moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia 5 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Norway to Urals Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major, 4x factory_minor; Remaining resources: 88 PUs; Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Samara 1 infantry moved from Archangel to Vologda 4 armour moved from Russia to Vologda 4 armour moved from Russia to Samara 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Karelia to Finland Germans take Finland from Russians 2 mech_infantrys moved from Russia to Vologda 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 5 armour moved from Russia to Samara 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 3 bombers moved from Ukraine to 98 Sea Zone 1 artillery moved from Russia to Samara Combat - Germans Battle in Tambov Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 5/7 hits, 3,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 9 armour, 2 artilleries and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 9 armour, 2 artilleries and 2 mech_infantrys in Samara, round 2 : 7/13 hits, 5,83 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 9 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 98 Sea Zone Germans attack with 3 bombers French defend with 1 destroyer Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 98 Sea Zone to Southern Italy 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Tambov 2 aaGuns moved from Bryansk to Rostov 1 fighter moved from Ukraine to Southern Italy 2 fighters and 3 tactical_bombers moved from Tambov to Novgorod 4 armour and 4 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Rostov to Volgograd 2 artilleries and 5 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 1 aaGun EDIT: Adding units owned by Germans to Tambov: 1 aaGun EDIT: Removing units owned by Germans from Tambov: 1 aaGun EDIT: Removing units owned by Germans from Tambov: 1 aaGun EDIT: Adding units owned by Germans to Smolensk: 2 aaGuns EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 3,00 French : 0,67 Russians : -1,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians 2 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 mech_infantry moved from Tsinghai to Kazakhstan 2 infantry moved from Shensi to Suiyuyan 1 tactical_bomber moved from Tsinghai to Suiyuyan 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Kweichow Russians attack with 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Russians roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 armour and 6 mech_infantrys moved from Shensi to Yunnan 1 tactical_bomber moved from Suiyuyan to Szechwan 1 mech_infantry moved from Tsinghai to Szechwan 1 armour moved from Tsinghai to Suiyuyan 1 aaGun moved from Kansu to Suiyuyan 1 aaGun and 9 infantry moved from Siberia to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.50 Japanese : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 infantry moved from Hopei to Suiyuyan 2 armour and 2 mech_infantrys moved from Hopei to Suiyuyan 2 infantry moved from Hopei to Shensi 2 mech_infantrys moved from Hopei to Suiyuyan 2 infantry moved from Hopei to Kweichow 2 infantry moved from Hunan to Kweichow 1 artillery moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 artillery moved from Hopei to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 3 bombers moved from Hopei to Shan State 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 46 Sea Zone to 63 Sea Zone 1 artillery and 5 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from Caroline Islands to 30 Sea Zone 1 fighter moved from Caroline Islands to 31 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 infantry moved from Siam to Shan State 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in West India Battle in Suiyuyan Japanese attack with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 aaGun, 1 armour and 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Suiyuyan, round 2 : 3/10 hits, 3,00 expected hits Chinese roll dice for 1 aaGun, 1 armour and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan Japanese win, taking West India from UK_Pacific, taking Suiyuyan from Chinese with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun, 1 armour and 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 1/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits, 2,33 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Shan State Japanese attack with 3 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 3/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New Zealand Japanese attack with 1 artillery and 7 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 7 infantry in New Zealand, round 2 : 2/8 hits, 1,67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Caroline Islands 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to French Indo China 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Shantung to Anhwe 1 aaGun moved from Hopei to Suiyuyan 1 infantry moved from French Indo China to Kwangsi 3 bombers moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Korea to Chahar 1 mech_infantry moved from Shantung to Chahar Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -1,33 Chinese : -2,17 UK_Pacific : -0,33 Russians : -0,33 Japanese : -2,00
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