Scrambles from Guam or Queensland?
dawgoneit (Axis) vs. StuckTojo (Allies +18)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Chahar to Suiyuyan 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 1 armour and 1 infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 2 transports Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 2 transports Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 carrier owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Japanese roll dice for 1 destroyer in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 carrier Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kweichow Japanese attack with 4 fighters and 4 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 4 fighters and 4 tactical_bombers in Kweichow, round 2 : 6/8 hits, 4.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Chinese: 1 artillery and 4 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 4 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 aaGun and 1 artillery moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Buyant-Uhaa to Jehol 1 infantry moved from Buyant-Uhaa to Chahar Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Chinese : -1.67 UK_Pacific : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters, 1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Siberia Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 aaGun and 2 infantry AA fire in Siberia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 fighter and 2 mech_infantrys in Siberia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Siberia Americans roll dice for 1 fighter and 1 mech_infantry in Siberia, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Siberia to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Soviet Far East 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 1 submarine moved from 16 Sea Zone to 4 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
AA fire in Siberia : : 0.67 Americans : 1.17 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters, 1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Siberia Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 aaGun and 2 infantry AA fire in Siberia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 fighter and 2 mech_infantrys in Siberia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Siberia Americans roll dice for 1 fighter and 1 mech_infantry in Siberia, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Siberia to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Soviet Far East 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 1 submarine moved from 16 Sea Zone to 4 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Burma to French Indo China 1 mech_infantry moved from Burma to Hunan Chinese take Hunan from Japanese 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone British roll dice for 1 tactical_bomber in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 tactical_bomber in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 2 transports remaining. Battle score for attacker is -1 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 cruiser and 1 destroyer Battle in French Indo China British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk 1 armour moved from Volgograd to Novosibirsk 2 armour and 8 mech_infantrys moved from Caucasus to Volgograd 2 artilleries moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 bomber moved from India to Caucasus Place Units - British 1 carrier placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.17 British : -1.67 AA fire in Siberia : : 0.67 Americans : 1.17 Chinese : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Ukraine to Rostov 3 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 fighters and 3 infantry British defend with 3 infantry; Russians defend with 1 infantry Italians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Rostov retreated to Rostov Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for British: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 1.00 Russians : 1.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Malaya to French Indo China ANZAC take French Indo China from Japanese 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Java to India 1 artillery and 2 infantry moved from Malaya to Shan State 1 fighter moved from India to Volgograd 1 fighter moved from India to Shan State 1 submarine moved from 42 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,2,6,5,3,1,6,3,6,5,6,2,4 ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Malaya to French Indo China ANZAC take French Indo China from Japanese 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Java to India 1 artillery and 2 infantry moved from Malaya to Shan State 1 fighter moved from India to Volgograd 1 fighter moved from India to Shan State 1 submarine moved from 42 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,2,6,5,3,1,6,3,6,5,6,2,4 ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Southern France to France 1 infantry moved from France to Southern France 2 infantry moved from France to Southern France 3 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 armour and 2 mech_infantrys moved from Finland to Norway 1 artillery and 1 infantry moved from Germany to Poland 3 infantry moved from Poland to Eastern Poland 3 infantry moved from Western Ukraine to Bryansk 3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 4 armour and 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Rostov Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Bryansk, round 2 : 4/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Bryansk to Archangel 2 fighters and 2 tactical_bombers moved from Rostov to Ukraine 3 artilleries moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Novgorod to Archangel 4 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Rostov to Eastern Poland Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 4 fighters moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 fighters and 4 infantry Germans defend with 3 infantry Russians roll dice for 4 fighters and 4 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 4 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 1 armour and 1 mech_infantry moved from Hopei to Hunan 1 armour moved from Suiyuyan to Kweichow 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Yakut S.S.R. to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in French Indo China Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 mech_infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers British defend with 1 artillery and 2 infantry; Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 2 : 13/19 hits, 11.17 expected hits Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win with 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters Casualties for British: 1 artillery and 2 infantry Casualties for Chinese: 3 infantry Battle in 4 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 4 Sea Zone Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 1 transport owned by the Americans lost in 4 Sea Zone Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 mech_infantry Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 2 aaGuns moved from Jehol to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 35 Sea Zone to 36 Sea Zone 5 fighters moved from Yunnan to 36 Sea Zone 2 bombers, 2 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -2.00 Chinese : 2.00 Japanese : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 2 fighters moved from Western United States to 3 Sea Zone 2 fighters moved from Soviet Far East to 4 Sea Zone 1 mech_infantry moved from Siberia to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from India to Hopei Combat - Americans Battle in 3 Sea Zone Americans attack with 1 carrier, 2 destroyers and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 4 Sea Zone Americans attack with 4 destroyers and 2 fighters Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Japanese: 2 destroyers and 1 submarine Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 2 fighters moved from 3 Sea Zone to Soviet Far East 2 fighters moved from 4 Sea Zone to Siberia 1 aaGun moved from Western United States to British Columbia 1 fighter moved from 54 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 mech_infantry placed in Western United States 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -4.00 Japanese : 1.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 2 fighters moved from Western United States to 3 Sea Zone 2 fighters moved from Soviet Far East to 4 Sea Zone 1 mech_infantry moved from Siberia to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from India to Hopei Combat - Americans Battle in 3 Sea Zone Americans attack with 1 carrier, 2 destroyers and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 4 Sea Zone Americans attack with 4 destroyers and 2 fighters Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Japanese: 2 destroyers and 1 submarine Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 2 fighters moved from 3 Sea Zone to Soviet Far East 2 fighters moved from 4 Sea Zone to Siberia 1 aaGun moved from Western United States to British Columbia 1 fighter moved from 54 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 mech_infantry placed in Western United States 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Burma to French Indo China 1 armour moved from Burma to Hunan 1 armour moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 bomber moved from Caucasus to Hunan 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from India to French Indo China 1 artillery and 2 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey Combat - British Battle in French Indo China British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Hunan British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Battle in Yenisey British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters and 3 infantry in Rostov, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 3 fighters moved from Rostov to Caucasus 2 armour and 8 mech_infantrys moved from Volgograd to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 2 infantry moved from Burma to Yunnan 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 4 transports placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,3,2,4,5,3,1,5,4,2,3,1,3,6 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : 5.50 Americans : -4.00 Chinese : 0.33 Japanese : 4.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 3 fighters moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 3 fighters and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 1.67 Russians : 0.00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov ANZAC win with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Rostov to Caucasus 1 fighter moved from India to Caucasus 1 artillery and 2 infantry moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov ANZAC win with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Rostov to Caucasus 1 fighter moved from India to Caucasus 1 artillery and 2 infantry moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Caucasus to Rostov Russians take Rostov from Italians Combat - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Volgograd to Russia Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 2 infantry moved from Archangel to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Archangel to Vologda 2 armour and 2 mech_infantrys moved from Archangel to Urals 1 armour moved from Archangel to Urals 1 fighter and 1 tactical_bomber moved from Archangel to Vologda 3 infantry moved from Novgorod to Karelia 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Poland to Eastern Poland 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Rostov 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk Combat - Germans Battle in Vologda Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 3 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 4 infantry moved from 115 Sea Zone to Finland 1 artillery and 8 infantry moved from Southern France to France 2 aaGuns moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 7 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 fighters and 2 tactical_bombers moved from Vologda to Archangel 2 fighters and 2 tactical_bombers moved from Bryansk to Archangel Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Novgorod 3 infantry placed in Western Germany 10 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 3 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 3 fighters and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Russians Battle in Vologda Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Korea to Amur 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Ulaanbaatar to Amur 1 infantry moved from Korea to Amur 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 2 tactical_bombers moved from Kwangtung to Hopei 2 bombers moved from Kwangtung to Suiyuyan 3 fighters moved from 36 Sea Zone to 37 Sea Zone 4 tactical_bombers moved from Kwangtung to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers British defend with 1 armour Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 fighter and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 2 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 3 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 4 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 1 artillery and 4 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Suiyuyan Japanese attack with 2 bombers Russians defend with 2 infantry Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -21 Casualties for Japanese: 2 bombers Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Hopei to Chahar 2 aaGuns moved from Manchuria to Amur 1 aaGun moved from Ulaanbaatar to Amur 1 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 2 fighters moved from 36 Sea Zone to Japan 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from Hunan to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Chinese : 0.83 UK_Pacific : 0.50 Russians : -0.33 Japanese : -2.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Buryatia to Sakha 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to Norway Combat - Americans Battle in Norway Americans attack with 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour, 9 infantry and 2 mech_infantrys Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/14 hits, 4.50 expected hits Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits, 4.67 expected hits 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/8 hits, 3.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 4/9 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Norway, round 4 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Norway Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 5 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 artillery and 7 infantry Casualties for Germans: 2 armour, 9 infantry and 2 mech_infantrys Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 4 Sea Zone to 3 Sea Zone 2 fighters moved from Soviet Far East to Sakha 2 fighters moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 bomber moved from Western United States to Sakha 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 4 fighters and 3 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -2.17 Americans : 0.33





