While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
War Império Romano
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http://www.youtube.com/watch?v=UIdugUnp6i4
http://www.grow.com.br/warimperioromano.html
http://www.grow.com.br/warimperioromano.pdf
This is what i have so far… i ask the Portuguese or Spanish speaking from general community to locate a source to buy these that will ship to USA.
This game kicks arse!
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I’ve just read at the rules: it seems to be little else than a roman empire version of risk (with objective cards telling to buy regions, etc.)
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yes i will promptly throw that in the fireplace.
New rules:
card driven movement
Legions attack and defend at 1 move 1
Cavalry attack and defend at 2 move 2
Catapults attack and defend at 2 or possibly 3 on the first round, move 1-2 they hit preemtively on first round.I will add leaders by cards
random events by cardsreinforcements structure:
legions cost 1
Cavalry cost 2
Catapults cost 3count up territories you control and this is your income basis.
Cards will allow free units to appear including cards for elephants, mercenaries, etc…
I will use ships from other games and create sea zones, including weather zones where the ships may sink and lose cargo.
It will be great. Just wait a few.
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You are out of luck, there are some websites I found that have the game but only sell to brazil… (Im portuguese…)
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No im not i bought 4 copies of the game from a place in Brazil. I had to use google translation to fill out the order form and make a number of phone calls…but i got the job done.
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how does the game play?
Just like RISK or smthng better?
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yes its basically risk, but a different map and dynamics. You need to house rules the thing to make it fun.
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In terms of pieces and map, it looks pretty much the same as what you get in Conquest of the Empire; I think the Eagle Games edition is still pretty widely available…
I play it like this:
Infantry attack at 2, defend at 3
Cavalry attack at 4, defend at 2 and have a 2 movement
Artillery attack at 3, defend at 5 and have a preemptive attackSince I use CotE components, I use the income system from it, along with the cities, fortresses and roads and leaders
(and then I have 2 expansion levels beyond this by adding assorted other components)