Strong defense in China with 9 out of 18, but at least I got all the islands without losing FTRs.
oysteilo (Axis) vs. 666 (Allies +2) BM3
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@oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:
i need to look at this a little bit
i understand
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 tactical_bombers moved from 42 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 44 Sea Zone 2 fighters and 5 tactical_bombers moved from Yunnan to 38 Sea Zone 9 fighters moved from 42 Sea Zone to 41 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone 5 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,83 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 38 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 38 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 9 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 9 fighters in 41 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Manchuria to Amur 2 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Shantung to Hopei 1 artillery and 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Hunan 2 fighters and 4 tactical_bombers moved from 38 Sea Zone to Burma 1 fighter moved from 44 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 78 Sea Zone 5 fighters moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Burma 1 bomber moved from 38 Sea Zone to Java 1 fighter moved from Japan to French Indo China Place Units - Japanese 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -0,67 Americans : -0,33 Japanese : -3,50
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Southern France to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 armour and 1 mech_infantry moved from Eastern Persia to India 4 bombers moved from Iraq to India 2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 6 fighters moved from Hawaiian Islands to 54 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 3 artilleries and 5 infantry placed in Eastern United States 5 bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : -1.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag India : 2 armour, 4 bombers, 19 fighters, 1 mech_infantry and 1 tactical_bomber Queensland : 2 artilleries, 1 bomber, 2 infantry and 1 marine Wake Island : 1 airfield Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour Midway : 1 airfield 54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 2 transports Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry Gibraltar : 1 fighter Morocco : 1 artillery and 3 infantry Normandy Bordeaux : 2 aaGuns and 2 infantry Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Holland Belgium : 1 flag, 1 artillery 101 Sea Zone : 6 transports Brazil : 1 flag 91 Sea Zone : 1 destroyer and 2 transports 107 Sea Zone : 3 transports 110 Sea Zone : 2 carriers, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 50 / 76 Russians : 15 / 19 Japanese : 65 / 73 Americans : 58 / 89 Chinese : 2 / 2 British : 38 / 50 UK_Pacific : 5 / 8 Italians : 16 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
Territory Summary for Chinese :
Shensi : 2 infantry Suiyuyan : 2 infantry Kansu : 1 fighter
Production/PUs Summary :
Germans : 50 / 76 Russians : 15 / 19 Japanese : 63 / 73 Americans : 58 / 89 Chinese : 4 / 6 British : 38 / 50 UK_Pacific : 5 / 8 Italians : 16 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 marine moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 tactical_bomber moved from Syria to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from India to Caucasus 1 battleship moved from 63 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Southern France to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 armour and 1 mech_infantry moved from Eastern Persia to India 4 bombers moved from Iraq to India 2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 6 fighters moved from Hawaiian Islands to 54 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 3 artilleries and 5 infantry placed in Eastern United States 5 bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 marine moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 tactical_bomber moved from Syria to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from India to Caucasus 1 battleship moved from 63 Sea Zone to 54 Sea Zone Combat - British Battle in Greece Battle in Yugoslavia Battle in Northern Italy British attack with 4 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 artillery, 1 factory_major and 2 infantry British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy British converts factory_major into different units British win, taking Greece from Italians, taking Yugoslavia from Italians, taking Northern Italy from Italians with 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Caucasus British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 2 armour moved from Eastern Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from West India to India 5 mech_infantrys moved from Eastern Persia to Northwest Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Northern Italy to 97 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from India to Northwest Persia 1 fighter moved from Russia to 97 Sea Zone 1 fighter moved from Northern Italy to 97 Sea Zone 1 fighter moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Eastern Persia to Persia 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 2 fighters placed in United Kingdom 3 mech_infantrys placed in Normandy Bordeaux 3 infantry placed in Persia British undo move 3. British undo move 1. 1 fighter placed in United Kingdom British undo move 1. 1 fighter and 2 mech_infantrys placed in Normandy Bordeaux British undo move 2. 3 mech_infantrys placed in Normandy Bordeaux 1 fighter placed in United Kingdom 3 infantry placed in Persia British undo move 2. 3 mech_infantrys placed in Normandy Bordeaux 3 infantry placed in United Kingdom British undo move 5. 3 infantry placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Germans : 1.00 Italians : 0.67 British : 3.17 Americans : -1.33 Chinese : 0.33 Japanese : 0.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Shensi : 2 infantry Suiyuyan : 2 infantry Kansu : 1 fighter India : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 4 bombers, 1 factory_major, 24 fighters, 1 harbour, 23 infantry, 5 mech_infantrys and 1 tactical_bomber Queensland : 2 artilleries, 1 bomber, 2 infantry and 1 marine Wake Island : 1 airfield Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour Midway : 1 airfield 54 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 2 transports Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 3 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major, 2 fighters and 1 harbour Morocco : 1 artillery and 3 infantry Normandy Bordeaux : 1 flag, 6 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 22 infantry and 3 mech_infantrys Algeria : 1 flag Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Tunisia : 1 flag Holland Belgium : 1 flag, 1 artillery Tobruk : 1 flag Northern Italy : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Russia : 6 fighters Caucasus : 1 artillery and 1 infantry 125 Sea Zone : 1 flag 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Crete : 1 flag Greece : 1 flag, 1 marine 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Iraq : 1 flag, 1 harbour Eastern Persia : 1 flag 101 Sea Zone : 6 transports 81 Sea Zone : 1 submarine Brazil : 1 flag Northwest Persia : 1 flag, 2 armour, 2 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber Persia : 1 flag, 1 factory_minor and 5 infantry Yugoslavia : 1 flag, 1 infantry 91 Sea Zone : 1 destroyer and 2 transports 107 Sea Zone : 3 transports 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
Production/PUs Summary :
Germans : 48 / 76 Russians : 17 / 19 Japanese : 63 / 73 Americans : 58 / 89 Chinese : 4 / 6 British : 46 / 55 UK_Pacific : 5 / 5 Italians : 8 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 9 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Bulgaria to Yugoslavia 1 artillery and 2 infantry moved from Bulgaria to Greece 1 bomber moved from Bryansk to Northern Italy 2 fighters moved from France to Yugoslavia Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber and 9 infantry British defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Italians roll dice for 1 artillery, 1 bomber and 9 infantry in Northern Italy, round 2 : 1/11 hits, 2,67 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 8 infantry in Northern Italy, round 3 : 1/10 hits, 2,50 expected hits British roll dice for 2 mech_infantrys in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 7 infantry in Northern Italy, round 4 : 3/9 hits, 2,33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 3 infantry Casualties for British: 1 infantry and 2 mech_infantrys Battle in Greece Italians attack with 1 artillery and 2 infantry British defend with 1 marine Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Yugoslavia Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Rostov to Bryansk Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,2,4,3,2,5,3,2,2,3,1,5,5,4 Italians collect 4 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -2,50 British : 1,33
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 55 Sea Zone 2 fighters moved from 63 Sea Zone to 55 Sea Zone 3 fighters moved from New Zealand to 55 Sea Zone 1 infantry moved from 97 Sea Zone to Albania
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 55 Sea Zone 2 fighters moved from 63 Sea Zone to 55 Sea Zone 3 fighters moved from New Zealand to 55 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - ANZAC Battle in Albania Battle in 55 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 marine moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 aaGun and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries and 1 infantry Marianas : 1 flag, 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine Northern Territory : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports 55 Sea Zone : 1 submarine 61 Sea Zone : 1 destroyer Albania : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 76 Russians : 17 / 19 Japanese : 63 / 73 Americans : 58 / 89 Chinese : 4 / 6 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 13 / 7 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 55 Sea Zone 2 fighters moved from 63 Sea Zone to 55 Sea Zone 3 fighters moved from New Zealand to 55 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - ANZAC Battle in Albania Battle in 55 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 marine moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 aaGun and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 cruiser moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
Territory Summary for ANZAC and French :
Caroline Islands : 2 artilleries and 1 infantry Marianas : 1 flag, 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine Northern Territory : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports 55 Sea Zone : 1 submarine 61 Sea Zone : 1 destroyer Albania : 1 flag, 1 infantry Russia : 1 fighter 99 Sea Zone : 1 flag 81 Sea Zone : 1 cruiser 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 76 Russians : 17 / 19 Japanese : 63 / 73 Americans : 58 / 89 Chinese : 4 / 6 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 13 / 7 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 12 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Tambov 2 bombers moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Caucasus 2 infantry moved from France to Southern France 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Southern France 2 fighters moved from Germany to Holland Belgium Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3,50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,00 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Bryansk 3 infantry moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Rostov to Volgograd 2 tactical_bombers moved from Samara to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 6 armour and 8 mech_infantrys moved from Rostov to Bryansk 1 artillery moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 bombers moved from Tambov to Germany 2 fighters moved from Holland Belgium to Germany 5 mech_infantrys moved from Germany to Western Germany 7 infantry moved from Western Germany to France 2 fighters moved from Southern France to Southern Italy 2 fighters moved from Southern France to Western Germany 1 bomber moved from Southern France to Western Germany 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 112 Sea Zone 5 infantry moved from Finland to Karelia 3 infantry moved from Novgorod to Belarus 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany Place Units - Germans 1 destroyer and 3 submarines placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in France 1 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,5 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1,50 Americans : 0,33 Russians : 0,33
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 bomber moved from Russia to Tsinghai 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 bomber moved from Russia to Tsinghai 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Tsinghai Russians attack with 1 bomber Germans defend with 1 infantry Russians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tsinghai Russians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 bomber moved from Tsinghai to Russia 1 infantry moved from Vologda to Samara 2 aaGuns and 6 infantry moved from Vologda to Russia 3 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 5 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.83
Territory Summary for Russians :
Kansu : 2 infantry Yenisey : 5 infantry Kazakhstan : 1 mech_infantry Olgiy : 1 flag, 1 infantry Dzavhan : 1 flag Central Mongolia : 1 flag, 3 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Archangel : 1 infantry Russia : 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 65 infantry and 1 tactical_bomber Novosibirsk : 3 infantry Smolensk : 1 infantry Samara : 1 infantry 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75 Russians : 17 / 22 Japanese : 63 / 73 Americans : 52 / 89 Chinese : 3 / 6 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 13 / 7 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 61 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone 3 fighters moved from Java to 61 Sea Zone 1 bomber moved from Java to 61 Sea Zone 10 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 12 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 12 fighters in 55 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 6 fighters moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 6 fighters moved from 55 Sea Zone to 42 Sea Zone 1 bomber, 4 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java 1 submarine moved from 78 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 aaGun and 4 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Manchuria to Buryatia 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Burma to Malaya 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 carrier and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to Japan 1 transport moved from 44 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -4,33
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you know, can you really take albania with anzac? Doesn’t a scramble prevent the landing as you have no attacking anzac sea or air units? The British do not participate
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i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!
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@oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:
i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!
I have asked the question, I assumed the UK navy would fight if the AXIS fighters scrambled…perhaps this is incorrect…we should know soon enough
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I just saw your discussion and can quickly answer that:
The official FAQ addresses this scenario:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any
supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
TripleA does not handle this correctly, as noted in the map’s game notes:
- (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
So @oysteilo is correct.