trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28

  • '19 '18 '17

    @trulpen Sorry I took so long… After your post I just relaxed and took my time… Thank you for your patience… I appreciate it… It was nice to relax and not worry about it for a few days… I am thinking you should take me out soon… Very soon…


  • Glad you could relax and renew your energy level. It’s important.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Syria to Iraq
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            3 bombers moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 artillery and 3 bombers
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 bombers in Iraq, round 2 : 3/4 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win with 3 bombers remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 1/5 hits, 2,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 bombers moved from Iraq to Southern Italy
            1 aaGun moved from Kazakhstan to Caucasus
            2 carriers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    British : 1,33
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            2 fighters moved from Malaya to West India
            3 fighters moved from West India to Persia
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.83
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            2 fighters moved from Malaya to West India
            3 fighters moved from West India to Persia
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 battleship, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Kazakhstan to Turkmenistan
            12 armour moved from Kazakhstan to Northwest Persia
            3 armour, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Vologda to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 armour moved from Urals to Evenkiyskiy
            5 fighters and 5 tactical_bombers moved from Caucasus to Turkmenistan
            7 artilleries and 8 infantry moved from Scotland to United Kingdom
            6 transports moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from France to United Kingdom
            1 tactical_bomber moved from France to United Kingdom
            1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
            4 bombers moved from Scotland to United Kingdom
            1 battleship, 3 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 armour moved from Urals to Evenkiyskiy
    
        Combat - Germans
            Battle in Evenkiyskiy
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 15 armour, 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 15 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 9/18 hits, 8,33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Turkmenistan
                Germans attack with 1 artillery, 5 fighters and 5 tactical_bombers
                British defend with 1 armour
                    Germans roll dice for 1 artillery, 5 fighters and 5 tactical_bombers in Turkmenistan, round 2 : 7/11 hits, 6,17 expected hits
                    Russians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in United Kingdom
                Germans attack with 9 artilleries, 4 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 21 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 9 artilleries, 4 bombers, 2 fighters, 18 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/35 hits, 12,50 expected hits
                    British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 4 fighters, 23 infantry and 1 mech_infantry in United Kingdom, round 2 : 16/31 hits, 11,83 expected hits
                    4 aaGuns owned by the British, 16 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                7 artilleries and 2 infantry retreated to Scotland
                    Germans roll dice for 2 artilleries in United Kingdom, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/23 hits, 9,17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 2 artilleries, 4 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 artilleries, 1 fighter and 16 infantry
                Casualties for British: 4 aaGuns and 7 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 destroyer and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            4 aaGuns moved from Caucasus to Northwest Persia
            5 fighters and 5 tactical_bombers moved from Turkmenistan to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun moved from Samara to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            1 battleship placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 artilleries and 7 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,67
    Russians : 0,17
    AA fire in United Kingdom : : -0,50
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Jehol
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • I see now that I didn’t follow my plan with the German’s (mainly due to doing moves in school under some stress). Intended to land German air on Japanese carriers during NCM. Is it ok for you that I edit that? Thinking that the Russian round doesn’t impact really on any decisions regarding this.

  • '19 '18 '17

    @trulpen no i dont mind trulpen… go ahead and do it… I saw them in Italy and figured that is what they were for.


  • @AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:

    i dont mind

    That’s gracious of you! Thank you!


  • And also, if you look at the battle in UK and felt that you wanted another OOL before the defensive rolls, you can edit that. I was doing things rather quick and just by default went max def.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Kazakhstan to Southern Italy
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakhstan: 1 bomber
            EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry for the unnecessary posts. When redoing things I missed to do other things that I had done before, like moving the sb to S Italy.

  • '19 '18 '17

    @trulpen No worries Trulpen If I lose I want to get beat by your best moves and if I win I want your best moves as well… Is school going ok for you? You said it was stressful in one of your posts above and I forgot to ask you about it?


  • Thanks! Yeah, it’s good. But also pretty stressful at times, especially with other parts of life. Yet all in all terrific. :)


  • All well on the Western Front? :)

  • '19 '18 '17

    @trulpen Hi trulpen… I been distracted. Many things going on. Will explain in a private message. Will get my turn here shortly.

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