scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
Samuel06 (Allies) -VS- dawgoneit (Axis) BM3
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@samuel06 scramble in sz54?
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@dawgoneit No scramble
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 2 armour and 3 mech_infantrys moved from Hunan to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Hopei 2 fighters moved from Malaya to Shan State 4 fighters and 3 tactical_bombers moved from Malaya to Burma 2 fighters moved from Paulau Island to Kwangsi 4 bombers moved from Paulau Island to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers ANZAC defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 4 bombers in 54 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shensi Japanese attack with 2 mech_infantrys Chinese defend with 1 artillery Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 2 fighters British defend with 1 mech_infantry Japanese roll dice for 2 fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Burma Japanese attack with 4 fighters and 3 tactical_bombers British defend with 1 aaGun and 4 armour AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Burma, round 2 : 5/7 hits, 4.00 expected hits UK_Pacific roll dice for 1 aaGun and 4 armour in Burma, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 aaGun owned by the British and 4 armour owned by the British lost in Burma Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 fighters Casualties for British: 1 aaGun and 4 armour Battle in Yunnan Japanese attack with 3 armour and 3 mech_infantrys British defend with 1 artillery Japanese roll dice for 3 armour and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi 3 bombers moved from 54 Sea Zone to Paulau Island 2 fighters moved from Shan State to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 armour and 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Chahar 1 artillery moved from Manchuria to Jehol 6 infantry moved from Manchuria to Jehol 2 artilleries, 3 infantry and 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 2 aaGuns, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 mech_infantrys moved from Kiangsu to Hunan 1 fighter moved from Japan to Paulau Island Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Burma : : -0.50 ANZAC : 0.67 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 6 artilleries and 5 infantry moved from Gibraltar to Spain 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 5 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in Spain Americans attack with 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 4/22 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Spain, round 3 : 7/19 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 6 Sea Zone Americans attack with 5 bombers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 70 Casualties for Americans: 3 submarines Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 4 transports Non Combat Move - Americans 5 bombers moved from 6 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : -1.17 Neutral_True : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 6 artilleries and 5 infantry moved from Gibraltar to Spain 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 5 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in Spain Americans attack with 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 8 artilleries, 1 fighter, 11 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 4/22 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Spain, round 3 : 7/19 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 6 Sea Zone Americans attack with 5 bombers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 70 Casualties for Americans: 3 submarines Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 4 transports Non Combat Move - Americans 5 bombers moved from 6 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from India to Yunnan 1 armour moved from Persia to Turkey 2 infantry moved from Iraq to Saudi Arabia 3 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys moved from Iraq to Turkey 1 armour, 3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia 1 marine moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to Saudi Arabia 1 marine moved from 80 Sea Zone to Saudi Arabia 2 fighters moved from Morocco to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in Saudi Arabia British attack with 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Saudi Arabia, round 2 : 7/9 hits, 3.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 4 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 4 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys in Turkey, round 2 : 5/18 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 4 armour, 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in 92 Sea Zone British attack with 4 fighters Germans defend with 1 destroyer British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yunnan British attack with 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Japanese defend with 3 armour and 2 mech_infantrys British roll dice for 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 3 armour and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 2.17 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Yunnan 1 armour owned by the British retreated to Burma Japanese win with 3 armour remaining. Battle score for attacker is -8 Casualties for British: 2 armour and 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 2 tactical_bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Saudi Arabia to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Turkey to Persia 1 armour moved from Libya to Alexandria 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Spain 3 fighters moved from Saudi Arabia to Persia 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain Place Units - British 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 fighter and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : 2.17 Americans : -1.17 Neutral_True : -0.67 Chinese : 0.50 Japanese : 1.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 armour and 1 mech_infantry moved from Northern Italy to Southern France 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 20 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Java to India 2 fighters moved from Caroline Islands to Guam Turn Complete - ANZAC ANZAC collect 13 PUs; end with 33 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Finland to Norway 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Baltic States Combat - Germans Battle in Belarus Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 artilleries and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 4 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Northern Italy 1 tactical_bomber moved from Belarus to Greater Southern Germany 2 tactical_bombers moved from Western Ukraine to Greater Southern Germany 1 armour and 4 mech_infantrys moved from Poland to Novgorod 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Eastern Poland to Novgorod 7 infantry moved from Western Germany to France Place Units - Germans 10 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 3 artilleries placed in France 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Bryansk to Belarus 4 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Russia to Archangel 1 artillery and 3 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 2 armour and 2 mech_infantrys moved from Bryansk to Archangel 1 aaGun, 6 armour and 7 mech_infantrys moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Smolensk to Archangel Place Units - Russians 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter moved from Paulau Island to 35 Sea Zone 3 bombers moved from Paulau Island to Guam 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 armour and 3 mech_infantrys moved from Hunan to Burma 2 armour moved from Yunnan to Burma 1 armour moved from Shan State to Burma 6 fighters and 3 tactical_bombers moved from Kwangsi to Burma 1 bomber moved from Japan to Guam Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 5 armour, 6 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 armour Japanese roll dice for 5 armour, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 8/17 hits, 8.00 expected hits UK_Pacific roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Guam Japanese attack with 4 bombers Americans defend with 1 airfield; ANZAC defend with 2 fighters Japanese roll dice for 4 bombers in Guam, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 2 fighters in Guam, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 1 bomber owned by the Japanese lost in Guam Japanese win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 3 bombers moved from Guam to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hopei 2 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Hunan 1 artillery moved from Jehol to Anhwe 2 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Chahar 2 aaGuns, 1 artillery and 5 infantry moved from Korea to Manchuria 2 artilleries and 3 infantry moved from Manchuria to Jehol 3 mech_infantrys moved from Shantung to Hunan 1 fighter moved from 35 Sea Zone to Kiangsi 6 fighters and 3 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : 0.50 Japanese : -0.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Brazil to 86 Sea Zone 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain Place Units - Americans 2 artilleries, 3 fighters and 2 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans : -1.33 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
@samuel06 UK
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Brazil to 86 Sea Zone 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain Place Units - Americans 2 artilleries, 3 fighters and 2 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Turkey to Greece 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from India to Burma 1 bomber moved from Persia to Burma Combat - British Battle in Burma British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Japanese defend with 5 armour and 2 mech_infantrys British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3.50 expected hits Japanese roll dice for 5 armour and 2 mech_infantrys in Burma, round 2 : 1/7 hits, 3.17 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 3 armour in Burma, round 3 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for British: 2 mech_infantrys Casualties for Japanese: 5 armour and 2 mech_infantrys Battle in Greece British attack with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys Germans defend with 1 airfield and 3 infantry British roll dice for 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Greece, round 2 : 3/14 hits, 4.00 expected hits Germans roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 armour moved from Alexandria to Trans-Jordan 3 mech_infantrys moved from Iraq to Turkey 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to India 3 fighters moved from Persia to Turkey 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 1 armour, 2 infantry and 1 marine moved from Saudi Arabia to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 transports moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : 0.00 British : -0.83 Americans : -1.33 Chinese : 0.17 Japanese : -1.67 -
@samuel06 Hey, btw, since I declared war on the true neutrals, you are allowed to capture any neutral territory as a pro Allie. You can edit your German units on them if you’d like on your Italy turn.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 artillery and 7 infantry moved from Northern Italy to Yugoslavia 2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1.00 Americans : 0.33 -
@dawgoneit you there?
bump -
@dawgoneit Omg I’m so sorry for the delay. I had an issue with my emails and couldn’t see which game I played or not. I completely forgot about this one.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





