@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 submarines
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in France
Americans attack with 3 bombers, 6 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 19 Sea Zone to Jehol
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 fighters moved from France to Normandy Bordeaux
3 bombers moved from France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield placed in Normandy Bordeaux
2 armour and 1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
British roll dice for 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in French Indo China
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 2/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 fighters and 3 mech_infantrys
Casualties for Japanese: 3 infantry and 3 tactical_bombers
Battle in Shan State
British attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.67 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 infantry moved from India to Burma
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier and 1 transport placed in 80 Sea Zone
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery placed in Egypt
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 2.00
Americans : 5.33
Chinese : -3.67
Japanese : 5.83
@wizmark actually I would lose another sub…you had destroyers there so the plane can hit them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 bombers moved from Western Ukraine to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 4/4 hits, 0.67 expected hits
2 bombers owned by the Italians and 2 fighters owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -54
Casualties for Italians: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
AA fire in Southern France : : 3.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 factory_minor
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 44
Japanese : 46 / 54
Americans : 60 / 95
Chinese : 8 / 11
British : 36 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 405 times
3 was rolled 447 times
4 was rolled 387 times
5 was rolled 377 times
6 was rolled 369 times
Average roll : 3.443
Median : 3.000
Variance : 1.621
Standard Deviation : 1.273
Total rolls : 2379
Null / Other
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Germans Combat
1 was rolled 36 times
2 was rolled 60 times
3 was rolled 57 times
4 was rolled 44 times
5 was rolled 49 times
6 was rolled 55 times
Average roll : 3.581
Median : 3.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 301
British Combat
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 36 times
2 was rolled 41 times
3 was rolled 35 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.216
Median : 3.000
Variance : 1.406
Standard Deviation : 1.186
Total rolls : 194
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 70 times
2 was rolled 91 times
3 was rolled 72 times
4 was rolled 85 times
5 was rolled 70 times
6 was rolled 72 times
Average roll : 3.457
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 460
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.435
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 23
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 49 times
2 was rolled 54 times
3 was rolled 59 times
4 was rolled 56 times
5 was rolled 62 times
6 was rolled 53 times
Average roll : 3.562
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 333
lol
this game hates me
all 4 AA shots, hit
then i missed every shot
then all your land units hit
haha, i got spanked in southern france!@wizmark
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
@SixUnder Wow! Don’t think Ive ever seen anything like that…the odds against must have been astronomical…wish I’d bought a lottery ticket today! :joy:
@SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
3 bombers moved from Western Germany to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
5 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
7 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 5 infantry
Russians defend with 4 infantry
Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Belarus to Novgorod
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 5 infantry
Holland Belgium : 1 infantry
Northern Italy : 7 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 armour
112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 59
Russians : 22 / 44
Japanese : 39 / 54
Americans : 60 / 95
Chinese : 8 / 11
British : 33 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 392 times
2 was rolled 416 times
3 was rolled 461 times
4 was rolled 398 times
5 was rolled 385 times
6 was rolled 380 times
Average roll : 3.456
Median : 3.000
Variance : 1.851
Standard Deviation : 1.360
Total rolls : 2432
Null / Other
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 63 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 37 times
Average roll : 3.350
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 277
Germans Combat
1 was rolled 39 times
2 was rolled 67 times
3 was rolled 62 times
4 was rolled 51 times
5 was rolled 53 times
6 was rolled 59 times
Average roll : 3.571
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 331
British Combat
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 63 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 37 times
Average roll : 3.350
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 277
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 36 times
2 was rolled 41 times
3 was rolled 35 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.216
Median : 3.000
Variance : 1.406
Standard Deviation : 1.186
Total rolls : 194
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 70 times
2 was rolled 91 times
3 was rolled 73 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 72 times
Average roll : 3.460
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 463
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.441
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 34
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 63 times
4 was rolled 59 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.560
Median : 4.000
Variance : 0.330
Standard Deviation : 0.575
Total rolls : 350
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Kansu
1 armour and 1 fighter moved from Tsinghai to Kansu
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Russia to Vologda
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
2 infantry moved from Amur to Buryatia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Kansu
1 armour and 1 fighter moved from Tsinghai to Kansu
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Russia to Vologda
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
2 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Buryatia
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 fighters moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Kansu to Jehol
Place Units - Russians
1 mech_infantry placed in Volgograd
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 armour and 3 infantry moved from Malaya to Shan State
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 3 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
1 armour owned by the Japanese retreated to Malaya
UK_Pacific win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in Shantung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,1,1
Japanese collect 28 PUs (10 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 7 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 2 infantry
37 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59
Russians : 27 / 39
Japanese : 38 / 29
Americans : 60 / 95
Chinese : 8 / 11
British : 33 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 393 times
2 was rolled 429 times
3 was rolled 439 times
4 was rolled 396 times
5 was rolled 376 times
6 was rolled 386 times
Average roll : 3.451
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 2419
Null / Other
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 29 times
Average roll : 3.218
Median : 3.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 202
Germans Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 62 times
4 was rolled 52 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.571
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 336
British Combat
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 62 times
4 was rolled 45 times
5 was rolled 41 times
6 was rolled 35 times
Average roll : 3.330
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 273
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 29 times
Average roll : 3.218
Median : 3.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 202
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 71 times
2 was rolled 93 times
3 was rolled 75 times
4 was rolled 89 times
5 was rolled 71 times
6 was rolled 74 times
Average roll : 3.461
Median : 3.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 473
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 57 times
2 was rolled 61 times
3 was rolled 66 times
4 was rolled 64 times
5 was rolled 71 times
6 was rolled 63 times
Average roll : 3.576
Median : 4.000
Variance : 0.292
Standard Deviation : 0.541
Total rolls : 382
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits, 0.33 expected hits
Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
Germans defend with 7 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 7 infantry
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Northern Italy to Normandy Bordeaux
4 fighters moved from Northern Italy to Normandy Bordeaux
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to Jehol
1 bomber moved from Chahar to Jehol
2 bombers moved from Shantung to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Guam
3 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
AA fire in Shantung : : -0.33
Americans : 3.17
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Manchuria
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 mech_infantry moved from Shan State to Malaya
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits, 0.33 expected hits
Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
Germans defend with 7 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 7 infantry
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Northern Italy to Normandy Bordeaux
4 fighters moved from Northern Italy to Normandy Bordeaux
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to Jehol
1 bomber moved from Chahar to Jehol
2 bombers moved from Shantung to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Guam
3 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Manchuria
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 mech_infantry moved from Shan State to Malaya
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in Malaya
British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya
British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 4 armour and 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
2 infantry and 1 mech_infantry moved from India to Burma
3 infantry moved from Burma to Shan State
1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 aaGuns and 3 infantry moved from Southern France to France
Place Units - British
1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
British : 0.17
AA fire in Shantung : : -0.33
Americans : 3.17
Chinese : 1.67
Japanese : 1.17