oysteilo (Axis) vs. 666 (Allies +2) BM3


  • i need to look at this a little bit


  • @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    i need to look at this a little bit

    i understand


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 tactical_bombers moved from 42 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            2 fighters and 5 tactical_bombers moved from Yunnan to 38 Sea Zone
            9 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 bomber moved from Yunnan to 38 Sea Zone
            5 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,83 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 38 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 9 fighters and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 9 fighters in 41 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            2 mech_infantrys moved from Shantung to Manchuria
            2 infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Shantung to Hopei
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 fighters and 4 tactical_bombers moved from 38 Sea Zone to Burma
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 78 Sea Zone
            5 fighters moved from 41 Sea Zone to 42 Sea Zone
            4 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 38 Sea Zone to Burma
            1 bomber moved from 38 Sea Zone to Java
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Americans : -0,33
    Japanese : -3,50
    

    Savegame


  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Gibraltar
            1 fighter moved from Southern France to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 107 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            4 bombers moved from Iraq to India
            2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
            2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            6 fighters moved from Hawaiian Islands to 54 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            3 artilleries and 5 infantry placed in Eastern United States
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : -1.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    India : 2 armour, 4 bombers, 19 fighters, 1 mech_infantry and 1 tactical_bomber
    Queensland : 2 artilleries, 1 bomber, 2 infantry and 1 marine
    Wake Island : 1 airfield
    Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
    Midway : 1 airfield
    54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 2 transports
    Central United States : 2 aaGuns and 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Gibraltar : 1 fighter
    Morocco : 1 artillery and 3 infantry
    Normandy Bordeaux : 2 aaGuns and 2 infantry
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    Holland Belgium : 1 flag, 1 artillery
    101 Sea Zone : 6 transports
    Brazil : 1 flag
    91 Sea Zone : 1 destroyer and 2 transports
    107 Sea Zone : 3 transports
    110 Sea Zone : 2 carriers, 3 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 50 / 76
    Russians : 15 / 19
    Japanese : 65 / 73
    Americans : 58 / 89
    Chinese : 2 / 2
    British : 38 / 50
    UK_Pacific : 5 / 8
    Italians : 16 / 12
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Shensi
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Territory Summary for Chinese :

    Shensi : 2 infantry
    Suiyuyan : 2 infantry
    Kansu : 1 fighter
    

    Production/PUs Summary :

    Germans : 50 / 76
    Russians : 15 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 38 / 50
    UK_Pacific : 5 / 8
    Italians : 16 / 12
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 tactical_bomber moved from Syria to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from India to Caucasus
            1 battleship moved from 63 Sea Zone to 54 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 bombers and 5 infantry; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Gibraltar
            1 fighter moved from Southern France to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 107 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            4 bombers moved from Iraq to India
            2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
            2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            6 fighters moved from Hawaiian Islands to 54 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            3 artilleries and 5 infantry placed in Eastern United States
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 tactical_bomber moved from Syria to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from India to Caucasus
            1 battleship moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - British
            Battle in Greece
            Battle in Yugoslavia
            Battle in Northern Italy
                British attack with 4 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 artillery, 1 factory_major and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
                British converts factory_major into different units
                British win, taking Greece from Italians, taking Yugoslavia from Italians, taking Northern Italy from Italians with 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            2 armour moved from Eastern Persia to Northwest Persia
            1 armour and 4 mech_infantrys moved from West India to India
            5 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Northern Italy to 97 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from India to Northwest Persia
            1 fighter moved from Russia to 97 Sea Zone
            1 fighter moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Northern Italy to Normandy Bordeaux
            2 infantry moved from Eastern Persia to Persia
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            3 mech_infantrys placed in Normandy Bordeaux
            3 infantry placed in Persia
            British undo move 3.
            British undo move 1.
            1 fighter placed in United Kingdom
            British undo move 1.
            1 fighter and 2 mech_infantrys placed in Normandy Bordeaux
            British undo move 2.
            3 mech_infantrys placed in Normandy Bordeaux
            1 fighter placed in United Kingdom
            3 infantry placed in Persia
            British undo move 2.
            3 mech_infantrys placed in Normandy Bordeaux
            3 infantry placed in United Kingdom
            British undo move 5.
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 0.67
    British : 3.17
    Americans : -1.33
    Chinese : 0.33
    Japanese : 0.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Shensi : 2 infantry
    Suiyuyan : 2 infantry
    Kansu : 1 fighter
    India : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 4 bombers, 1 factory_major, 24 fighters, 1 harbour, 23 infantry, 5 mech_infantrys and 1 tactical_bomber
    Queensland : 2 artilleries, 1 bomber, 2 infantry and 1 marine
    Wake Island : 1 airfield
    Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
    Midway : 1 airfield
    54 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 2 transports
    Central United States : 2 aaGuns and 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Morocco : 1 artillery and 3 infantry
    Normandy Bordeaux : 1 flag, 6 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 22 infantry and 3 mech_infantrys
    Algeria : 1 flag
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 artillery
    Tobruk : 1 flag
    Northern Italy : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Russia : 6 fighters
    Caucasus : 1 artillery and 1 infantry
    125 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    93 Sea Zone : 2 submarines
    Crete : 1 flag
    Greece : 1 flag, 1 marine
    99 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
    Iraq : 1 flag, 1 harbour
    Eastern Persia : 1 flag
    101 Sea Zone : 6 transports
    81 Sea Zone : 1 submarine
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 armour, 2 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
    Persia : 1 flag, 1 factory_minor and 5 infantry
    Yugoslavia : 1 flag, 1 infantry
    91 Sea Zone : 1 destroyer and 2 transports
    107 Sea Zone : 3 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
    

    Production/PUs Summary :

    Germans : 48 / 76
    Russians : 17 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 46 / 55
    UK_Pacific : 5 / 5
    Italians : 8 / 12
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 9 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Bulgaria to Yugoslavia
            1 artillery and 2 infantry moved from Bulgaria to Greece
            1 bomber moved from Bryansk to Northern Italy
            2 fighters moved from France to Yugoslavia
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber and 9 infantry
                British defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Italians roll dice for 1 artillery, 1 bomber and 9 infantry in Northern Italy, round 2 : 1/11 hits, 2,67 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 8 infantry in Northern Italy, round 3 : 1/10 hits, 2,50 expected hits
                    British roll dice for 2 mech_infantrys in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 7 infantry in Northern Italy, round 4 : 3/9 hits, 2,33 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 3 infantry
                Casualties for British: 1 infantry and 2 mech_infantrys
            Battle in Greece
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 marine
                    Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Yugoslavia
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Yugoslavia to Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 artillery and 2 infantry moved from Rostov to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,2,4,3,2,5,3,2,2,3,1,5,5,4
            Italians collect 4 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,50
    British : 1,33
    

    Savegame


  • TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 55 Sea Zone
            3 fighters moved from New Zealand to 55 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 55 Sea Zone
            3 fighters moved from New Zealand to 55 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
    
        Combat - ANZAC
            Battle in Albania
            Battle in 55 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 marine moved from New Zealand to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 aaGun and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries and 1 infantry
    Marianas : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine
    Northern Territory : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
    55 Sea Zone : 1 submarine
    61 Sea Zone : 1 destroyer
    Albania : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 76
    Russians : 17 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 55 Sea Zone
            3 fighters moved from New Zealand to 55 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
    
        Combat - ANZAC
            Battle in Albania
            Battle in 55 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 marine moved from New Zealand to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 aaGun and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 2 artilleries and 1 infantry
    Marianas : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine
    Northern Territory : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
    55 Sea Zone : 1 submarine
    61 Sea Zone : 1 destroyer
    Albania : 1 flag, 1 infantry
    Russia : 1 fighter
    99 Sea Zone : 1 flag
    81 Sea Zone : 1 cruiser
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 48 / 76
    Russians : 17 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 12 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            2 infantry moved from Bryansk to Tambov
            2 bombers moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 infantry moved from France to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Southern France
            2 fighters moved from Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 115 Sea Zone
            Battle in Holland Belgium
                Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3,50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 4 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Ukraine
            1 tactical_bomber moved from Caucasus to Bryansk
            3 infantry moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Rostov to Volgograd
            2 tactical_bombers moved from Samara to Bryansk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            6 armour and 8 mech_infantrys moved from Rostov to Bryansk
            1 artillery moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            2 bombers moved from Tambov to Germany
            2 fighters moved from Holland Belgium to Germany
            5 mech_infantrys moved from Germany to Western Germany
            7 infantry moved from Western Germany to France
            2 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            5 infantry moved from Finland to Karelia
            3 infantry moved from Novgorod to Belarus
            2 fighters moved from Holland Belgium to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 destroyer and 3 submarines placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in France
            1 armour and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,5
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Americans : 0,33
    Russians : 0,33
    

    Savegame


  • TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 bomber moved from Russia to Tsinghai
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 bomber moved from Russia to Tsinghai
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Russians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 bomber moved from Tsinghai to Russia
            1 infantry moved from Vologda to Samara
            2 aaGuns and 6 infantry moved from Vologda to Russia
            3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            5 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.83
    

    Territory Summary for Russians :

    Kansu : 2 infantry
    Yenisey : 5 infantry
    Kazakhstan : 1 mech_infantry
    Olgiy : 1 flag, 1 infantry
    Dzavhan : 1 flag
    Central Mongolia : 1 flag, 3 infantry
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Archangel : 1 infantry
    Russia : 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 65 infantry and 1 tactical_bomber
    Novosibirsk : 3 infantry
    Smolensk : 1 infantry
    Samara : 1 infantry
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 55 / 75
    Russians : 17 / 22
    Japanese : 63 / 73
    Americans : 52 / 89
    Chinese : 3 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
            3 fighters moved from Java to 61 Sea Zone
            1 bomber moved from Java to 61 Sea Zone
            10 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 61 Sea Zone
                Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 12 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 12 fighters in 55 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 bomber, 4 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
            3 fighters moved from 42 Sea Zone to Java
            1 submarine moved from 78 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 aaGun and 4 infantry moved from Amur to Buryatia
            2 mech_infantrys moved from Manchuria to Buryatia
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from Burma to Malaya
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Burma
            2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from 5 Sea Zone to Japan
            1 transport moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -4,33
    

    Savegame


  • you know, can you really take albania with anzac? Doesn’t a scramble prevent the landing as you have no attacking anzac sea or air units? The British do not participate


  • i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!


  • @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!

    I have asked the question, I assumed the UK navy would fight if the AXIS fighters scrambled…perhaps this is incorrect…we should know soon enough

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