Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
7 armour and 5 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Bryansk
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Holland Belgium to Belarus
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys in Bryansk, round 2 : 10/29 hits, 8,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 8/15 hits, 5,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Holland Belgium to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 artillery moved from Holland Belgium to France
2 bombers moved from Belarus to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 artillery, 3 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3,83
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
2 armour moved from Samara to Novosibirsk
6 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Finland to Novosibirsk
2 fighters moved from Finland to Russia
2 infantry moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Hopei
1 armour moved from Shensi to Hopei
6 infantry moved from Buryatia to Sakha
1 infantry moved from Rostov to Tambov
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from Italians
3 infantry moved from Sikang to Szechwan
2 artilleries moved from Russia to Samara
3 infantry moved from Finland to Norway
1 armour moved from Archangel to Novosibirsk
1 mech_infantry moved from Archangel to Novosibirsk
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
Combat - Russians
Battle in Hopei
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 aaGun moved from Yenisey to Timguska
2 aaGuns moved from Finland to Norway
Place Units - Russians
1 aaGun and 9 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 1.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 5 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
2 fighters moved from Kiangsi to Guam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Combat Hit Differential Summary :
Scramble sz21?
Yes, thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 5 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
2 fighters moved from Kiangsi to Guam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in Dutch New Guinea
Battle in Celebes
Battle in Northern Territory
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
ANZAC roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Northern Territory from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 fighters
Battle in Guam
Japanese attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry
Americans defend with 1 airfield
Battle in Chahar
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese winJapanese win, taking Guam from Americans with 1 artillery, 3 bombers, 2 fighters and 3 infantry remaining, taking Chahar from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 5 infantry; Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/14 hits, 6,67 expected hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 5 infantry
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 6/10 hits, 3,50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
3 bombers moved from Guam to Kiangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 carrier moved from 41 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 75 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter moved from Szechwan to Kiangsu
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Chinese : 1,17
Japanese : 2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Eastern United States to Norway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Aleutian Islands to Siberia
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 armour moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Air Battle in Germany
Combat Hit Differential Summary :
Scramble?
Yes, intercept the sb’s with all 3 figs, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Eastern United States to Norway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Aleutian Islands to Siberia
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 armour moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier and 1 transport
Battle in Sicily
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 aaGuns
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from 6 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.50
Italians : -0.33
AA fire in Western Germany : : -0.17
AA fire in Japan : : -0.17
Americans : 0.83
Attackers Fire, : : 0.50
Japanese : 0.33
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Eastern United States to Norway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Aleutian Islands to Siberia
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 armour moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier and 1 transport
Battle in Sicily
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 aaGuns
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from 6 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
8 infantry moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Caucasus to Sikang
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Italian Somaliland to British Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 86 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
1 fighter and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from Trans-Jordan to Southern Italy
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Battle in Southern Italy
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern Italy : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern Italy, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British roll dice for 1 artillery, 1 bomber and 3 fighters in Southern Italy, round 3 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 2 fighters owned by the British lost in Southern Italy
British roll dice for 1 artillery, 1 bomber and 1 fighter in Southern Italy, round 4 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern Italy
British captures 22PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -11
Casualties for British: 3 fighters and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in British Somaliland
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Burma
British attack with 13 infantry
Japanese defend with 1 infantry
British roll dice for 13 infantry in Burma, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 1 mech_infantry
EDIT: Removing units owned by British from Sikang: 1 armour
EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 97 Sea Zone and was removed
1 bomber moved from Southern Italy to Sicily
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
5 fighters moved from Norway to Urals
4 aaGuns moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter and 1 tactical_bomber placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 60 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : 0.50
Italians : 1.17
British : 1.33
AA fire in Western Germany : : -0.17
AA fire in Japan : : -0.17
Americans : 0.83
AA fire in Southern Italy : : -0.50
Attackers Fire, : : 0.50
Japanese : 0.00
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Northern Italy
2 armour moved from Yugoslavia to Northern Italy
1 bomber moved from Southern France to 97 Sea Zone
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 1 artillery and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber
British defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Italians and 1 battleship owned by the British lost in 97 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 bomber
Casualties for British: 1 battleship
Non Combat Move - Italians
2 infantry moved from Greece to Albania
1 artillery moved from Morocco to Algeria
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,33
British : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
6 armour and 5 mech_infantrys moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
2 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to 97 Sea Zone
2 bombers moved from Eastern Poland to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Rostov, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 13 armour, 3 artilleries, 2 fighters, 15 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 26 infantry
AA fire in Russia : 0/5 hits, 0,83 expected hits
Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 15 infantry, 8 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 8/44 hits, 14,83 expected hits
Russians roll dice for 4 aaGuns, 2 fighters and 26 infantry in Russia, round 2 : 6/28 hits, 10,00 expected hits
4 infantry owned by the Russians, 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 9 infantry, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/38 hits, 13,83 expected hits
Russians roll dice for 2 fighters and 22 infantry in Russia, round 3 : 10/24 hits, 8,67 expected hits
13 infantry owned by the Russians, 9 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 13 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 11/28 hits, 12,17 expected hits
Russians roll dice for 2 fighters and 9 infantry in Russia, round 4 : 3/11 hits, 4,33 expected hits
9 infantry owned by the Russians, 2 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 15 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 fighters and 26 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
2 aaGuns moved from Belarus to Bryansk
1 bomber moved from 97 Sea Zone to Ukraine
2 bombers moved from Rostov to Ukraine
1 fighter moved from Eastern Poland to Ukraine
2 fighters and 3 tactical_bombers moved from Russia to Bryansk
4 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Germany to Western Germany
1 fighter moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
1 carrier placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Germany
1 artillery and 2 infantry placed in Ukraine
Germans undo move 2.
1 fighter placed in France
Germans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Rostov: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 53 PUs (1 lost to blockades); end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -10,17
AA fire in Russia : : -0,83
Russians : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - Russians
1 artillery moved from Samara to Vologda
6 armour, 7 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Shensi
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Kansu to Novosibirsk
4 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/19 hits, 5.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 6 armour, 5 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Sakha to Amur
5 infantry moved from Sakha to Siberia
1 aaGun moved from Timguska to Kansu
1 tactical_bomber moved from Shensi to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -3.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from 75 Sea Zone to 81 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 75 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 75 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
1 artillery and 4 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kweichow to Hopei
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kiangsu to 33 Sea Zone
1 fighter moved from 21 Sea Zone to Caroline Islands
1 fighter moved from 21 Sea Zone to Caroline Islands
1 fighter moved from Kiangsu to 33 Sea Zone
3 tactical_bombers moved from Kiangsu to Japan
4 fighters moved from Kiangsu to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Guam to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
2 infantry moved from 37 Sea Zone to Siam
3 bombers moved from Kiangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 95 Sea Zone to 81 Sea Zone
3 cruisers moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 bombers moved from Norway to Germany
1 bomber moved from Norway to Novgorod
1 bomber moved from Norway to France
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Norway
2 bombers moved from Siberia to 6 Sea Zone
6 fighters moved from Siberia to 6 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,8 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 3 bombers and 7 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/12 hits, 6.33 expected hits
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
Japanese win, taking Morocco from Italians with 1 battleship, 1 cruiser, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -66
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 2 carriers and 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
2 bombers moved from Germany to Norway
1 bomber moved from France to Norway
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Americans : -0.50
Japanese : 3.67
AA fire in Novgorod : : -0.17
AA fire in Germany : : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :