Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 3 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry, 4 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to France
1 fighter moved from Volgograd to Bulgaria
1 bomber moved from Western Germany to United Kingdom
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Albania
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
1 armour moved from Timguska to Kansu
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Rostov to Caucasus
3 armour and 5 infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 2 carriers, 4 destroyers and 4 transports
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers, 4 destroyers and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
2 destroyers owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
British roll dice for 2 carriers, 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
2 destroyers owned by the British and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 2 carriers and 4 transports in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 110 Sea Zone
4 transports owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 2 carriers, 4 destroyers and 4 transports
Battle in Suiyuyan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans roll dice for 2 armour in Shensi, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Albania
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria to Romania
1 bomber moved from 110 Sea Zone to Western Germany
4 armour moved from Western Germany to France
3 armour moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Volgograd
Place Units - Germans
2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
3 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,1,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 1.33
Americans : -1.00
Chinese : -0.67
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Shensi : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 armour
Timguska : 1 flag
France : 1 flag, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 fighter
Germany : 1 aaGun, 1 factory_major, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Albania : 1 armour and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 armour
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 infantry
Vologda : 1 flag
Volgograd : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 54 / 61
Americans : 62 / 93
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 7 / 12
Italians : 28 / 27
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 373 times
2 was rolled 346 times
3 was rolled 329 times
4 was rolled 287 times
5 was rolled 315 times
6 was rolled 363 times
Average roll : 3.454
Median : 3.000
Variance : 2.529
Standard Deviation : 1.590
Total rolls : 2013
Null / Other
1 was rolled 57 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 30 times
Average roll : 3.023
Median : 3.000
Variance : 4.119
Standard Deviation : 2.030
Total rolls : 214
Germans Combat
1 was rolled 72 times
2 was rolled 65 times
3 was rolled 85 times
4 was rolled 67 times
5 was rolled 74 times
6 was rolled 83 times
Average roll : 3.572
Median : 4.000
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 446
British Combat
1 was rolled 57 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 30 times
Average roll : 3.023
Median : 3.000
Variance : 4.119
Standard Deviation : 2.030
Total rolls : 214
Italians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.487
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 113
Americans Combat
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 28 times
Average roll : 3.516
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 153
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 53 times
2 was rolled 56 times
3 was rolled 54 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 74 times
Average roll : 3.642
Median : 4.000
Variance : 1.126
Standard Deviation : 1.061
Total rolls : 341
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 3.895
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 19
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 35 times
6 was rolled 31 times
Average roll : 3.651
Median : 4.000
Variance : 0.580
Standard Deviation : 0.761
Total rolls : 175
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour moved from Hunan to French Indo China
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Kiangsi to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kiangsi to French Indo China
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Timguska to Kansu
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
2 fighters placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag, 1 artillery
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 infantry
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 59 / 60
Americans : 62 / 93
Chinese : 2 / 10
British : 34 / 43
UK_Pacific : 7 / 12
Italians : 28 / 27
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 301 times
3 was rolled 301 times
4 was rolled 265 times
5 was rolled 287 times
6 was rolled 340 times
Average roll : 3.506
Median : 3.000
Variance : 1.855
Standard Deviation : 1.362
Total rolls : 1814
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 3.619
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 21
Germans Combat
1 was rolled 72 times
2 was rolled 64 times
3 was rolled 85 times
4 was rolled 67 times
5 was rolled 74 times
6 was rolled 83 times
Average roll : 3.575
Median : 4.000
Variance : 0.799
Standard Deviation : 0.894
Total rolls : 445
British Combat
1 was rolled 54 times
2 was rolled 47 times
3 was rolled 29 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 29 times
Average roll : 3.019
Median : 3.000
Variance : 3.968
Standard Deviation : 1.992
Total rolls : 207
Italians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.487
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 113
Americans Combat
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 28 times
Average roll : 3.516
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 153
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 53 times
2 was rolled 56 times
3 was rolled 54 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 74 times
Average roll : 3.642
Median : 4.000
Variance : 1.126
Standard Deviation : 1.061
Total rolls : 341
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 3.619
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 21
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 35 times
6 was rolled 31 times
Average roll : 3.651
Median : 4.000
Variance : 0.580
Standard Deviation : 0.761
Total rolls : 175
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Java, round 2 : 2/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,33
Americans : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Tsinghai from Italians, taking Sikang from Italians, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 8 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Java, round 2 : 2/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Tsinghai from Italians, taking Sikang from Italians, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 8 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 40 PUs;
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Guam to Philippines
18 infantry and 4 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Greece to Western Germany
Combat - British
Battle in Borneo
Battle in Western Germany
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
AA fire in Western Germany : 2/3 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Germany
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 bombers in Western Germany, round 3 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Borneo from Japanese, taking Western Germany from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 2 bombers
Battle in Eastern Persia
British attack with 1 armour and 2 infantry
Italians defend with 1 armour
British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 2 infantry in Eastern Persia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 2 infantry in Eastern Persia, round 4 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour and 1 infantry in Eastern Persia, round 5 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 18 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 18 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/22 hits, 3,67 expected hits
Japanese roll dice for 4 armour, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/9 hits, 3,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 15 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/19 hits, 3,17 expected hits
Japanese roll dice for 4 armour and 2 mech_infantrys in French Indo China, round 3 : 2/6 hits, 2,67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 13 infantry and 4 mech_infantrys in French Indo China, round 4 : 3/17 hits, 2,83 expected hits
Japanese roll dice for 4 armour in French Indo China, round 4 : 2/4 hits, 2,00 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 11 infantry and 4 mech_infantrys in French Indo China, round 5 : 2/15 hits, 2,50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 7 infantry
Casualties for Japanese: 4 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Shan State to French Indo China
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from Western Germany to Normandy Bordeaux
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
Italians : 0,33
British : -3,67
Americans : 1,33
AA fire in Western Germany : : 1,50
Chinese : -2,83
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kansu to Tsinghai
3 armour and 5 mech_infantrys moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Sikang
2 mech_infantrys moved from Kazakhstan to Eastern Persia
3 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Ukraine to Volgograd
2 artilleries and 1 infantry moved from France to Southern France
1 artillery, 3 fighters and 1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Eastern Persia
Italians attack with 3 armour and 7 mech_infantrys
British defend with 1 armour
Italians roll dice for 3 armour and 7 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tsinghai
Italians attack with 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Italians attack with 3 mech_infantrys
Chinese defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 4/4 hits, 1.50 expected hits
2 fighters owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
retreated to Algeria
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -21
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,3,4
Italians collect 24 PUs (3 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 2.00
Americans : 1.00
Chinese : 0.00
Territory Summary for Italians :
Kansu : 1 flag
Sikang : 1 flag, 2 mech_infantrys
Kazakhstan : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 2 aaGuns
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag, 3 armour and 2 mech_infantrys
Caucasus : 1 flag
Eastern Persia : 1 flag, 3 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 50 / 76
Russians : 0 / 0
Japanese : 44 / 60
Americans : 69 / 107
Chinese : 8 / 13
British : 39 / 48
UK_Pacific : 13 / 16
Italians : 27 / 29
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 414 times
2 was rolled 398 times
3 was rolled 385 times
4 was rolled 344 times
5 was rolled 369 times
6 was rolled 415 times
Average roll : 3.474
Median : 3.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 2325
Null / Other
1 was rolled 68 times
2 was rolled 64 times
3 was rolled 50 times
4 was rolled 44 times
5 was rolled 37 times
6 was rolled 45 times
Average roll : 3.172
Median : 3.000
Variance : 2.408
Standard Deviation : 1.552
Total rolls : 308
Germans Combat
1 was rolled 72 times
2 was rolled 66 times
3 was rolled 85 times
4 was rolled 68 times
5 was rolled 75 times
6 was rolled 84 times
Average roll : 3.578
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 450
British Combat
1 was rolled 68 times
2 was rolled 64 times
3 was rolled 50 times
4 was rolled 44 times
5 was rolled 37 times
6 was rolled 45 times
Average roll : 3.172
Median : 3.000
Variance : 2.408
Standard Deviation : 1.552
Total rolls : 308
Italians Combat
1 was rolled 27 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 27 times
Average roll : 3.541
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 148
Americans Combat
1 was rolled 33 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 32 times
6 was rolled 31 times
Average roll : 3.497
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 169
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 60 times
3 was rolled 60 times
4 was rolled 52 times
5 was rolled 64 times
6 was rolled 78 times
Average roll : 3.633
Median : 4.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 373
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 3.895
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 19
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 39 times
Average roll : 3.722
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 212
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Celebes to Philippines
Combat - ANZAC
Battle in New Guinea
Battle in Iwo Jima
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking New Guinea from Japanese, taking Iwo Jima from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Celebes to Philippines
Combat - ANZAC
Battle in New Guinea
Battle in Iwo Jima
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking New Guinea from Japanese, taking Iwo Jima from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Suiyuyan to Jehol
Germans take Jehol from Chinese
1 armour moved from Shensi to Suiyuyan
10 armour moved from Volgograd to Turkmenistan
1 fighter and 1 tactical_bomber moved from Volgograd to Turkmenistan
3 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Bulgaria to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 armour moved from Albania to Northern Italy
3 infantry and 3 mech_infantrys moved from Germany to Western Germany
6 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Romania to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 fighter, 3 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Western Germany, round 2 : 0/7 hits, 1.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Western Germany, round 3 : 0/6 hits, 1.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 4 : 2/5 hits, 1.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 4 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Germany
2 aaGuns moved from Volgograd to Kazakhstan
1 aaGun moved from Russia to Tambov
1 mech_infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber and 1 fighter placed in Germany
3 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Russia
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,1,4,4
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : 1.50
Territory Summary for Germans :
Jehol : 1 flag, 1 armour
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 armour
Tsinghai : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 2 aaGuns and 6 infantry
France : 1 flag, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germany : 1 aaGun, 1 bomber, 1 factory_major, 2 fighters and 5 mech_infantrys
Northern Italy : 1 armour and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag, 1 aaGun
Vologda : 1 flag
Volgograd : 3 armour
Turkmenistan : 10 armour, 1 fighter and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 75
Russians : 0 / 0
Japanese : 43 / 60
Americans : 67 / 107
Chinese : 6 / 13
British : 34 / 48
UK_Pacific : 13 / 16
Italians : 27 / 29
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 422 times
2 was rolled 406 times
3 was rolled 392 times
4 was rolled 350 times
5 was rolled 375 times
6 was rolled 416 times
Average roll : 3.465
Median : 3.000
Variance : 1.573
Standard Deviation : 1.254
Total rolls : 2361
Null / Other
1 was rolled 71 times
2 was rolled 67 times
3 was rolled 51 times
4 was rolled 44 times
5 was rolled 37 times
6 was rolled 44 times
Average roll : 3.131
Median : 3.000
Variance : 3.001
Standard Deviation : 1.732
Total rolls : 314
Germans Combat
1 was rolled 73 times
2 was rolled 67 times
3 was rolled 89 times
4 was rolled 73 times
5 was rolled 79 times
6 was rolled 87 times
Average roll : 3.596
Median : 4.000
Variance : 0.801
Standard Deviation : 0.895
Total rolls : 468
British Combat
1 was rolled 71 times
2 was rolled 67 times
3 was rolled 51 times
4 was rolled 44 times
5 was rolled 37 times
6 was rolled 44 times
Average roll : 3.131
Median : 3.000
Variance : 3.001
Standard Deviation : 1.732
Total rolls : 314
Italians Combat
1 was rolled 27 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 27 times
Average roll : 3.541
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 148
Americans Combat
1 was rolled 33 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 32 times
6 was rolled 31 times
Average roll : 3.497
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 169
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 60 times
3 was rolled 61 times
4 was rolled 53 times
5 was rolled 64 times
6 was rolled 78 times
Average roll : 3.632
Median : 4.000
Variance : 0.945
Standard Deviation : 0.972
Total rolls : 375
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.783
Median : 4.000
Variance : 1.129
Standard Deviation : 1.062
Total rolls : 23
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 39 times
Average roll : 3.722
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 212
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from Shantung to Anhwe
1 armour moved from Chahar to Anhwe
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 infantry moved from Kansu to Shensi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery and 2 fighters in Iwo Jima, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is -24
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 fighters and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Chinese : -0.67
Japanese : -3.67
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 flag
Shensi : 1 infantry
Hopei : 1 flag, 1 armour
Chahar : 1 flag
Anhwe : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
17 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 59 / 75
Russians : 0 / 0
Japanese : 46 / 44
Americans : 65 / 107
Chinese : 5 / 13
British : 34 / 48
UK_Pacific : 13 / 16
Italians : 27 / 29
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 362 times
2 was rolled 346 times
3 was rolled 347 times
4 was rolled 313 times
5 was rolled 348 times
6 was rolled 387 times
Average roll : 3.523
Median : 3.000
Variance : 1.384
Standard Deviation : 1.177
Total rolls : 2103
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.531
Median : 3.500
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 32
Germans Combat
1 was rolled 73 times
2 was rolled 67 times
3 was rolled 89 times
4 was rolled 74 times
5 was rolled 79 times
6 was rolled 87 times
Average roll : 3.597
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 469
British Combat
1 was rolled 69 times
2 was rolled 66 times
3 was rolled 51 times
4 was rolled 42 times
5 was rolled 36 times
6 was rolled 44 times
Average roll : 3.136
Median : 3.000
Variance : 2.942
Standard Deviation : 1.715
Total rolls : 308
Italians Combat
1 was rolled 27 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 27 times
Average roll : 3.541
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 148
Americans Combat
1 was rolled 33 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 32 times
6 was rolled 31 times
Average roll : 3.497
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 169
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 61 times
3 was rolled 64 times
4 was rolled 57 times
5 was rolled 68 times
6 was rolled 81 times
Average roll : 3.652
Median : 4.000
Variance : 0.951
Standard Deviation : 0.975
Total rolls : 391
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.531
Median : 3.500
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 32
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 41 times
Average roll : 3.743
Median : 4.000
Variance : 1.105
Standard Deviation : 1.051
Total rolls : 214
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 10 Sea Zone to Alaska
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Sumatra
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alaska
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska
retreated to Alaska
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Alaska to British Columbia
1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 artillery placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 9.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : 1,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Germans defend with 1 armour; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Szechwan
13 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,17
Chinese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 10 Sea Zone to Alaska
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Sumatra
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alaska
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska
retreated to Alaska
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Alaska to British Columbia
1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 artillery placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 9.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Germans defend with 1 armour; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Szechwan
13 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Libya
British take Libya from Italians
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from India to West India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Formosa
Non Combat Move - British
1 artillery and 3 infantry moved from Iraq to Persia
12 infantry moved from Northwest Persia to Persia
3 infantry moved from Northwest Persia to Persia
3 armour and 4 mech_infantrys moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to Normandy Bordeaux
3 aaGuns and 11 infantry moved from French Indo China to Shan State
1 fighter moved from Philippines to Shan State
3 mech_infantrys moved from French Indo China to Shan State
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Iraq
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -1,17
Americans : 1,50
Chinese : 0,83
Japanese : 0,67
i have done italys turn twice now, not sure what is going on. i got a screenshot of it. The game is telling me to log in, but i am logged in. lol
here is the file… :-{
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from Philippines to Shan State
1 fighter moved from 35 Sea Zone to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from Philippines to Shan State
1 fighter moved from 35 Sea Zone to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :