i feel like i got some sweet revenge there
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder In sz 33, I did max def; you got good defensive dice…
aye, holy cow did i ever …
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from India to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 3 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 3 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 3 transports Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from India to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 3 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 3 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 3 transports Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 3 infantry, 4 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to France 1 fighter moved from Volgograd to Bulgaria 1 bomber moved from Western Germany to United Kingdom 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 armour and 1 mech_infantry moved from Yugoslavia to Albania 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 armour moved from Sikang to Shensi 1 armour moved from Tsinghai to Shensi 1 armour moved from Timguska to Kansu 1 armour moved from Kansu to Suiyuyan 1 infantry moved from Rostov to Caucasus 3 armour and 5 infantry moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 2 carriers, 4 destroyers and 4 transports Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 2 carriers owned by the British British roll dice for 2 carriers, 4 destroyers and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 2 destroyers owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits British roll dice for 2 carriers, 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 destroyers owned by the British and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 2 carriers and 4 transports in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 110 Sea Zone 4 transports owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 29 Casualties for Germans: 3 fighters and 3 tactical_bombers Casualties for British: 2 carriers, 4 destroyers and 4 transports Battle in Suiyuyan Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Shensi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Bulgaria Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Albania Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria to Romania 1 bomber moved from 110 Sea Zone to Western Germany 4 armour moved from Western Germany to France 3 armour moved from Novgorod to Bryansk 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Rostov to Volgograd 2 aaGuns moved from Rostov to Volgograd Place Units - Germans 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone 3 infantry and 3 mech_infantrys placed in Germany 1 mech_infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,1,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 1.33 Americans : -1.00 Chinese : -0.67 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Shensi : 1 flag, 2 armour Suiyuyan : 1 flag, 1 armour Timguska : 1 flag France : 1 flag, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour Romania : 1 fighter Germany : 1 aaGun, 1 factory_major, 3 infantry and 3 mech_infantrys Holland Belgium : 1 infantry Albania : 1 armour and 1 mech_infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Tambov : 1 flag Novosibirsk : 1 infantry Vologda : 1 flag Volgograd : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 1 infantry Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 3 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag, 2 mech_infantrys Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 76 Russians : 0 / 0 Japanese : 54 / 61 Americans : 62 / 93 Chinese : 7 / 10 British : 34 / 43 UK_Pacific : 7 / 12 Italians : 28 / 27 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 373 times 2 was rolled 346 times 3 was rolled 329 times 4 was rolled 287 times 5 was rolled 315 times 6 was rolled 363 times Average roll : 3.454 Median : 3.000 Variance : 2.529 Standard Deviation : 1.590 Total rolls : 2013 Null / Other 1 was rolled 57 times 2 was rolled 47 times 3 was rolled 30 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 30 times Average roll : 3.023 Median : 3.000 Variance : 4.119 Standard Deviation : 2.030 Total rolls : 214 Germans Combat 1 was rolled 72 times 2 was rolled 65 times 3 was rolled 85 times 4 was rolled 67 times 5 was rolled 74 times 6 was rolled 83 times Average roll : 3.572 Median : 4.000 Variance : 0.754 Standard Deviation : 0.868 Total rolls : 446 British Combat 1 was rolled 57 times 2 was rolled 47 times 3 was rolled 30 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 30 times Average roll : 3.023 Median : 3.000 Variance : 4.119 Standard Deviation : 2.030 Total rolls : 214 Italians Combat 1 was rolled 22 times 2 was rolled 16 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.487 Median : 3.000 Variance : 0.240 Standard Deviation : 0.489 Total rolls : 113 Americans Combat 1 was rolled 29 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 29 times 6 was rolled 28 times Average roll : 3.516 Median : 4.000 Variance : 0.536 Standard Deviation : 0.732 Total rolls : 153 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 53 times 2 was rolled 56 times 3 was rolled 54 times 4 was rolled 49 times 5 was rolled 55 times 6 was rolled 74 times Average roll : 3.642 Median : 4.000 Variance : 1.126 Standard Deviation : 1.061 Total rolls : 341 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 8 times Average roll : 3.895 Median : 4.000 Variance : 1.935 Standard Deviation : 1.391 Total rolls : 19 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 29 times 5 was rolled 35 times 6 was rolled 31 times Average roll : 3.651 Median : 4.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 175 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.494 Median : 3.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 271
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from India to Northwest Persia Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 armour moved from Hunan to French Indo China 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 artillery moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 armour moved from Kiangsi to Chahar Japanese take Chahar from Chinese 1 armour moved from Kiangsi to French Indo China 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Timguska to Kansu Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 2 fighters placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag, 1 artillery Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry Manchuria : 1 flag, 1 artillery and 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag Kansu : 1 infantry Hopei : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 armour Anhwe : 1 flag Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Guinea : 1 flag Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 58 / 76 Russians : 0 / 0 Japanese : 59 / 60 Americans : 62 / 93 Chinese : 2 / 10 British : 34 / 43 UK_Pacific : 7 / 12 Italians : 28 / 27 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 320 times 2 was rolled 301 times 3 was rolled 301 times 4 was rolled 265 times 5 was rolled 287 times 6 was rolled 340 times Average roll : 3.506 Median : 3.000 Variance : 1.855 Standard Deviation : 1.362 Total rolls : 1814 Null / Other 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 8 times Average roll : 3.619 Median : 3.000 Variance : 1.875 Standard Deviation : 1.369 Total rolls : 21 Germans Combat 1 was rolled 72 times 2 was rolled 64 times 3 was rolled 85 times 4 was rolled 67 times 5 was rolled 74 times 6 was rolled 83 times Average roll : 3.575 Median : 4.000 Variance : 0.799 Standard Deviation : 0.894 Total rolls : 445 British Combat 1 was rolled 54 times 2 was rolled 47 times 3 was rolled 29 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 29 times Average roll : 3.019 Median : 3.000 Variance : 3.968 Standard Deviation : 1.992 Total rolls : 207 Italians Combat 1 was rolled 22 times 2 was rolled 16 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.487 Median : 3.000 Variance : 0.240 Standard Deviation : 0.489 Total rolls : 113 Americans Combat 1 was rolled 29 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 29 times 6 was rolled 28 times Average roll : 3.516 Median : 4.000 Variance : 0.536 Standard Deviation : 0.732 Total rolls : 153 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 53 times 2 was rolled 56 times 3 was rolled 54 times 4 was rolled 49 times 5 was rolled 55 times 6 was rolled 74 times Average roll : 3.642 Median : 4.000 Variance : 1.126 Standard Deviation : 1.061 Total rolls : 341 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 8 times Average roll : 3.619 Median : 3.000 Variance : 1.875 Standard Deviation : 1.369 Total rolls : 21 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 29 times 5 was rolled 35 times 6 was rolled 31 times Average roll : 3.651 Median : 4.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 175 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.494 Median : 3.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 271
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Java, round 2 : 2/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Americans : 1,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Jehol to Shantung Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Tsinghai from Italians, taking Sikang from Italians, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 8 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,83 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Java, round 2 : 2/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Jehol to Shantung Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Tsinghai from Italians, taking Sikang from Italians, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 8 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 40 PUs; British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Western Germany 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Guam to Philippines 18 infantry and 4 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 armour moved from Northwest Persia to Eastern Persia 1 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Greece to Western Germany Combat - British Battle in Borneo Battle in Western Germany British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour AA fire in Western Germany : 2/3 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Germany British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits 1 aaGun owned by the Germans lost in Western Germany British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 bombers in Western Germany, round 3 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Borneo from Japanese, taking Western Germany from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 aaGun and 2 bombers Battle in Eastern Persia British attack with 1 armour and 2 infantry Italians defend with 1 armour British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour and 1 infantry in Eastern Persia, round 5 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Eastern Persia, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Battle in French Indo China British attack with 18 infantry and 4 mech_infantrys Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys British roll dice for 18 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/22 hits, 3,67 expected hits Japanese roll dice for 4 armour, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/9 hits, 3,67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 15 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/19 hits, 3,17 expected hits Japanese roll dice for 4 armour and 2 mech_infantrys in French Indo China, round 3 : 2/6 hits, 2,67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 13 infantry and 4 mech_infantrys in French Indo China, round 4 : 3/17 hits, 2,83 expected hits Japanese roll dice for 4 armour in French Indo China, round 4 : 2/4 hits, 2,00 expected hits 3 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 11 infantry and 4 mech_infantrys in French Indo China, round 5 : 2/15 hits, 2,50 expected hits Japanese roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20 Casualties for British: 7 infantry Casualties for Japanese: 4 armour, 3 infantry and 2 mech_infantrys Non Combat Move - British 3 aaGuns moved from Shan State to French Indo China 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter moved from Western Germany to Normandy Bordeaux Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00 Italians : 0,33 British : -3,67 Americans : 1,33 AA fire in Western Germany : : 1,50 Chinese : -2,83 Japanese : -1,83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Kansu to Tsinghai 3 armour and 5 mech_infantrys moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Sikang 2 mech_infantrys moved from Kazakhstan to Eastern Persia 3 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan 1 armour moved from Ukraine to Volgograd 2 artilleries and 1 infantry moved from France to Southern France 1 artillery, 3 fighters and 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Eastern Persia Italians attack with 3 armour and 7 mech_infantrys British defend with 1 armour Italians roll dice for 3 armour and 7 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tsinghai Italians attack with 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Italians attack with 3 mech_infantrys Chinese defend with 1 infantry Italians roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 mech_infantrys in Sikang, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Algeria Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 4/4 hits, 1.50 expected hits 2 fighters owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria retreated to Algeria British win with 1 armour and 1 artillery remaining. Battle score for attacker is -21 Casualties for Italians: 1 artillery, 2 fighters and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Algeria to Southern Italy Place Units - Italians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,3,4 Italians collect 24 PUs (3 lost to blockades); end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 2.00 Americans : 1.00 Chinese : 0.00
Territory Summary for Italians :
Kansu : 1 flag Sikang : 1 flag, 2 mech_infantrys Kazakhstan : 1 flag Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Tunisia : 1 flag Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 2 aaGuns Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys Turkmenistan : 1 flag, 3 armour and 2 mech_infantrys Caucasus : 1 flag Eastern Persia : 1 flag, 3 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 50 / 76 Russians : 0 / 0 Japanese : 44 / 60 Americans : 69 / 107 Chinese : 8 / 13 British : 39 / 48 UK_Pacific : 13 / 16 Italians : 27 / 29 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 414 times 2 was rolled 398 times 3 was rolled 385 times 4 was rolled 344 times 5 was rolled 369 times 6 was rolled 415 times Average roll : 3.474 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 2325 Null / Other 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 50 times 4 was rolled 44 times 5 was rolled 37 times 6 was rolled 45 times Average roll : 3.172 Median : 3.000 Variance : 2.408 Standard Deviation : 1.552 Total rolls : 308 Germans Combat 1 was rolled 72 times 2 was rolled 66 times 3 was rolled 85 times 4 was rolled 68 times 5 was rolled 75 times 6 was rolled 84 times Average roll : 3.578 Median : 4.000 Variance : 0.713 Standard Deviation : 0.844 Total rolls : 450 British Combat 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 50 times 4 was rolled 44 times 5 was rolled 37 times 6 was rolled 45 times Average roll : 3.172 Median : 3.000 Variance : 2.408 Standard Deviation : 1.552 Total rolls : 308 Italians Combat 1 was rolled 27 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.541 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 148 Americans Combat 1 was rolled 33 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.497 Median : 4.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 169 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 59 times 2 was rolled 60 times 3 was rolled 60 times 4 was rolled 52 times 5 was rolled 64 times 6 was rolled 78 times Average roll : 3.633 Median : 4.000 Variance : 1.013 Standard Deviation : 1.006 Total rolls : 373 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 8 times Average roll : 3.895 Median : 4.000 Variance : 1.935 Standard Deviation : 1.391 Total rolls : 19 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 27 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 39 times Average roll : 3.722 Median : 4.000 Variance : 1.030 Standard Deviation : 1.015 Total rolls : 212 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.494 Median : 3.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 271
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Celebes to Philippines Combat - ANZAC Battle in New Guinea Battle in Iwo Jima Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking New Guinea from Japanese, taking Iwo Jima from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Celebes to Philippines Combat - ANZAC Battle in New Guinea Battle in Iwo Jima Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking New Guinea from Japanese, taking Iwo Jima from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Suiyuyan to Jehol Germans take Jehol from Chinese 1 armour moved from Shensi to Suiyuyan 10 armour moved from Volgograd to Turkmenistan 1 fighter and 1 tactical_bomber moved from Volgograd to Turkmenistan 3 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Albania to Greece Germans take Greece from Americans 1 mech_infantry moved from Bulgaria to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 armour moved from Albania to Northern Italy 3 infantry and 3 mech_infantrys moved from Germany to Western Germany 6 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Romania to Western Germany Combat - Germans Battle in Western Germany Germans attack with 1 fighter, 3 infantry and 3 mech_infantrys British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Western Germany, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Western Germany, round 3 : 0/6 hits, 1.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 4 : 2/5 hits, 1.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Western Germany, round 4 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Western Germany to Germany 2 aaGuns moved from Volgograd to Kazakhstan 1 aaGun moved from Russia to Tambov 1 mech_infantry moved from France to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber and 1 fighter placed in Germany 3 mech_infantrys placed in France 1 armour and 2 mech_infantrys placed in Russia 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,1,4,4 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 1.50
Territory Summary for Germans :
Jehol : 1 flag, 1 armour Shensi : 1 flag, 1 armour Suiyuyan : 1 flag, 1 armour Tsinghai : 1 flag, 1 infantry Timguska : 1 flag Kazakhstan : 2 aaGuns and 6 infantry France : 1 flag, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Germany : 1 aaGun, 1 bomber, 1 factory_major, 2 fighters and 5 mech_infantrys Northern Italy : 1 armour and 2 mech_infantrys Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Tambov : 1 flag, 1 aaGun Vologda : 1 flag Volgograd : 3 armour Turkmenistan : 10 armour, 1 fighter and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 1 infantry Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 3 transports 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor and 1 mech_infantry Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 75 Russians : 0 / 0 Japanese : 43 / 60 Americans : 67 / 107 Chinese : 6 / 13 British : 34 / 48 UK_Pacific : 13 / 16 Italians : 27 / 29 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 422 times 2 was rolled 406 times 3 was rolled 392 times 4 was rolled 350 times 5 was rolled 375 times 6 was rolled 416 times Average roll : 3.465 Median : 3.000 Variance : 1.573 Standard Deviation : 1.254 Total rolls : 2361 Null / Other 1 was rolled 71 times 2 was rolled 67 times 3 was rolled 51 times 4 was rolled 44 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.131 Median : 3.000 Variance : 3.001 Standard Deviation : 1.732 Total rolls : 314 Germans Combat 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 89 times 4 was rolled 73 times 5 was rolled 79 times 6 was rolled 87 times Average roll : 3.596 Median : 4.000 Variance : 0.801 Standard Deviation : 0.895 Total rolls : 468 British Combat 1 was rolled 71 times 2 was rolled 67 times 3 was rolled 51 times 4 was rolled 44 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.131 Median : 3.000 Variance : 3.001 Standard Deviation : 1.732 Total rolls : 314 Italians Combat 1 was rolled 27 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.541 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 148 Americans Combat 1 was rolled 33 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.497 Median : 4.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 169 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 59 times 2 was rolled 60 times 3 was rolled 61 times 4 was rolled 53 times 5 was rolled 64 times 6 was rolled 78 times Average roll : 3.632 Median : 4.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 375 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 8 times Average roll : 3.783 Median : 4.000 Variance : 1.129 Standard Deviation : 1.062 Total rolls : 23 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 27 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 39 times Average roll : 3.722 Median : 4.000 Variance : 1.030 Standard Deviation : 1.015 Total rolls : 212 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 45 times 6 was rolled 44 times Average roll : 3.494 Median : 3.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 271
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 artillery moved from Shantung to Anhwe 1 armour moved from Chahar to Anhwe 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Kansu to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery and 2 fighters in Iwo Jima, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima ANZAC win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is -24 Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Chinese : -0.67 Japanese : -3.67
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Manchuria : 1 flag Shensi : 1 infantry Hopei : 1 flag, 1 armour Chahar : 1 flag Anhwe : 1 flag, 1 armour and 1 artillery Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Kwangtung : 1 flag, 1 harbour Alaska : 1 flag, 1 artillery and 1 infantry Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 17 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 2 Sea Zone : 1 transport 6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 59 / 75 Russians : 0 / 0 Japanese : 46 / 44 Americans : 65 / 107 Chinese : 5 / 13 British : 34 / 48 UK_Pacific : 13 / 16 Italians : 27 / 29 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 362 times 2 was rolled 346 times 3 was rolled 347 times 4 was rolled 313 times 5 was rolled 348 times 6 was rolled 387 times Average roll : 3.523 Median : 3.000 Variance : 1.384 Standard Deviation : 1.177 Total rolls : 2103 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.531 Median : 3.500 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 32 Germans Combat 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 89 times 4 was rolled 74 times 5 was rolled 79 times 6 was rolled 87 times Average roll : 3.597 Median : 4.000 Variance : 0.780 Standard Deviation : 0.883 Total rolls : 469 British Combat 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 51 times 4 was rolled 42 times 5 was rolled 36 times 6 was rolled 44 times Average roll : 3.136 Median : 3.000 Variance : 2.942 Standard Deviation : 1.715 Total rolls : 308 Italians Combat 1 was rolled 27 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.541 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 148 Americans Combat 1 was rolled 33 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.497 Median : 4.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 169 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 60 times 2 was rolled 61 times 3 was rolled 64 times 4 was rolled 57 times 5 was rolled 68 times 6 was rolled 81 times Average roll : 3.652 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 391 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.531 Median : 3.500 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 32 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 27 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 41 times Average roll : 3.743 Median : 4.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 214 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western United States to Alaska 1 tactical_bomber moved from 10 Sea Zone to Alaska Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Battle in Western Germany Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Sumatra Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alaska Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska retreated to Alaska Japanese win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Alaska to British Columbia 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 artillery placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 9. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 1,50 Japanese : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 4 infantry Germans defend with 1 armour; Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Szechwan 13 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,17 Chinese : 0,83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western United States to Alaska 1 tactical_bomber moved from 10 Sea Zone to Alaska Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Battle in Western Germany Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Sumatra Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alaska Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska retreated to Alaska Japanese win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Alaska to British Columbia 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 artillery placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 9. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 4 infantry Germans defend with 1 armour; Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Szechwan 13 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to Libya British take Libya from Italians 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 mech_infantry moved from India to West India 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Formosa Non Combat Move - British 1 artillery and 3 infantry moved from Iraq to Persia 12 infantry moved from Northwest Persia to Persia 3 infantry moved from Northwest Persia to Persia 3 armour and 4 mech_infantrys moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Persia to Northwest Persia 1 fighter moved from United Kingdom to Normandy Bordeaux 3 aaGuns and 11 infantry moved from French Indo China to Shan State 1 fighter moved from Philippines to Shan State 3 mech_infantrys moved from French Indo China to Shan State Place Units - British 1 destroyer placed in 98 Sea Zone 1 fighter placed in United Kingdom 3 artilleries placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -1,17 Americans : 1,50 Chinese : 0,83 Japanese : 0,67
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i have done italys turn twice now, not sure what is going on. i got a screenshot of it. The game is telling me to log in, but i am logged in. lol
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here is the file… :-{