Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
Mainly I guess it was about dice, but the Brits could afford to negate that with more force.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery moved from Tobruk to Libya
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
2 armour moved from Greece to Yugoslavia
1 bomber moved from Morocco to Southern France
1 artillery and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 carrier placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
Italians undo move 2.
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,67
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to India
1 infantry moved from Egypt to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Dutch New Guinea to Guam
5 infantry moved from South Australia to New South Wales
2 artilleries moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to India
1 infantry moved from Egypt to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Dutch New Guinea to Guam
5 infantry moved from South Australia to New South Wales
2 artilleries moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Finland to Norway
Combat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 1.33
French : 0.83
ANZAC : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
Your turn.
Sorry, missed it. Could you please include the save game link in a manual post?
Or I can do the changes by edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Dutch New Guinea to Guam
2 artilleries and 5 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Norway
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
French : -0,67
ANZAC : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
7 armour and 5 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Bryansk
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Holland Belgium to Belarus
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys in Bryansk, round 2 : 10/29 hits, 8,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 8/15 hits, 5,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Holland Belgium to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 artillery moved from Holland Belgium to France
2 bombers moved from Belarus to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 artillery, 3 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3,83
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
2 armour moved from Samara to Novosibirsk
6 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Finland to Novosibirsk
2 fighters moved from Finland to Russia
2 infantry moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Hopei
1 armour moved from Shensi to Hopei
6 infantry moved from Buryatia to Sakha
1 infantry moved from Rostov to Tambov
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from Italians
3 infantry moved from Sikang to Szechwan
2 artilleries moved from Russia to Samara
3 infantry moved from Finland to Norway
1 armour moved from Archangel to Novosibirsk
1 mech_infantry moved from Archangel to Novosibirsk
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
Combat - Russians
Battle in Hopei
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 aaGun moved from Yenisey to Timguska
2 aaGuns moved from Finland to Norway
Place Units - Russians
1 aaGun and 9 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 1.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 5 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
2 fighters moved from Kiangsi to Guam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Combat Hit Differential Summary :
Scramble sz21?
Yes, thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 5 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
2 fighters moved from Kiangsi to Guam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in Dutch New Guinea
Battle in Celebes
Battle in Northern Territory
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
ANZAC roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Northern Territory from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 fighters
Battle in Guam
Japanese attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry
Americans defend with 1 airfield
Battle in Chahar
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese winJapanese win, taking Guam from Americans with 1 artillery, 3 bombers, 2 fighters and 3 infantry remaining, taking Chahar from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 5 infantry; Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/14 hits, 6,67 expected hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 5 infantry
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 6/10 hits, 3,50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
3 bombers moved from Guam to Kiangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 carrier moved from 41 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 75 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter moved from Szechwan to Kiangsu
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Chinese : 1,17
Japanese : 2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Eastern United States to Norway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Aleutian Islands to Siberia
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 armour moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Air Battle in Germany
Combat Hit Differential Summary :
Scramble?
Yes, intercept the sb’s with all 3 figs, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from Eastern United States to Norway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Aleutian Islands to Siberia
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 armour moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier and 1 transport
Battle in Sicily
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 aaGuns
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from 6 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.50
Italians : -0.33
AA fire in Western Germany : : -0.17
AA fire in Japan : : -0.17
Americans : 0.83
Attackers Fire, : : 0.50
Japanese : 0.33
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :