@Daaras Aha ok.
No scrambles. 4 kamikazes at Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 mech_infantrys moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 18 armour and 16 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 armour placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry
EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Fiji
Combat - Japanese
Battle in Central America
Battle in Fiji
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Midway
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hunan to Burma
Place Units - Japanese
1 armour, 1 bomber and 1 infantry placed in Malaya
1 bomber and 2 fighters placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese : -0,33
@weddingsinger it is your go.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 mech_infantrys moved from Alaska to Western United States
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 bombers moved from Crete to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 mech_infantrys moved from Alaska to Western United States
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 bombers moved from Crete to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Finland
Combat - British
Battle in 81 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Finland
British attack with 1 bomber
Germans defend with 3 infantry
British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour and 1 mech_infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits
Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits
3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win with 7 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 3 armour and 1 mech_infantry
1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Turning off Edit Mode
3 fighters placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -2.00
Americans : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 infantry moved from Slovakia Hungary to Germany
1 aaGun and 7 infantry moved from Western Germany to Germany
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
2 aaGuns and 11 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from 112 Sea Zone to Denmark
@weddingsinger No scramble, Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from 112 Sea Zone to Denmark
Combat - French
Battle in Denmark
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2,00 expected hits
French roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Denmark
Germans win, taking Denmark from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Denmark to Germany
1 bomber moved from Holland Belgium to Germany
10 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun, 2 armour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Poland to Germany
12 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun, 1 artillery and 1 infantry moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Novgorod to Poland
7 armour moved from Trans-Jordan to Persia
Place Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
1 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 fighters and 2 tactical_bombers moved from Ukraine to Poland
3 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 mech_infantrys moved from Belarus to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia Hungary
2 armour moved from Eastern Poland to Slovakia Hungary
1 armour moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Poland
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
13 infantry moved from Northwest Persia to Persia
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 3 mech_infantrys; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 2/8 hits, 3.00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Poland, round 2 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Poland
Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Poland, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Italians lost in Poland
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter and 4 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 3 armour and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour and 3 infantry in Romania, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 4 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 1 infantry; Italians defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour and 3 mech_infantrys in Slovakia Hungary, round 4 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Persia
Russians attack with 13 infantry
Germans defend with 9 armour and 1 factory_minor
Russians roll dice for 13 infantry in Persia, round 2 : 4/13 hits, 2.17 expected hits
Germans roll dice for 9 armour in Persia, round 2 : 5/9 hits, 4.50 expected hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Persia
Russians roll dice for 8 infantry in Persia, round 3 : 3/8 hits, 1.33 expected hits
Germans roll dice for 5 armour in Persia, round 3 : 0/5 hits, 2.50 expected hits
3 armour owned by the Germans lost in Persia
Russians roll dice for 8 infantry in Persia, round 4 : 3/8 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 7 infantry remaining. Battle score for attacker is 36
Casualties for Russians: 6 infantry
Casualties for Germans: 9 armour
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland
6 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
2 aaGuns moved from Northwest Persia to Persia
Place Units - Russians
3 armour placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 6.83
Solid result for the Russians in Persia^^
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 armour, 4 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
4 bombers and 2 fighters moved from French Indo China to India
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Malaya to India
Combat - Japanese
Battle in India
Japanese attack with 8 armour, 4 artilleries, 5 bombers, 4 fighters, 6 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 6 infantry and 11 mech_infantrys in India, round 2 : 16/36 hits, 13,17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 5/23 hits, 7,83 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 1 infantry and 11 mech_infantrys in India, round 3 : 11/31 hits, 12,33 expected hits
UK_Pacific roll dice for 1 armour, 2 infantry, 1 marine and 6 mech_infantrys in India, round 3 : 2/10 hits, 3,50 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 marine owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 armour, 4 artilleries, 5 bombers, 2 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Japanese: 2 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from India to Yunnan
5 bombers moved from India to French Indo China
1 aaGun moved from Burma to India
3 fighters moved from Japan to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 50 Sea Zone to 27 Sea Zone
1 artillery moved from Fiji to 50 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 fighter placed in French Indo China
6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
UK_Pacific : -4,33
AA fire in India : : 0,50
Japanese : 1,50
@weddingsinger be Aware that Japan holds 6 VC and meets the Victory Condition.
You have time till Japans Turn to deny the VC in the Pacific.
@JDOW said in L19 Wedingsinger (L) vs AetV (X) Game 1:
Solid result for the Russians in Persia^^
Indeed! Against all odds.
@weddingsinger it is your turn.