@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
nevermind…I don’t think a new plan is needed… what i do need is a new mind. I had this great new plan in my head and it sounded wonderful, but it turned out to be the same shit just looks a little different :). Maybe I can get lucky with the dice… that will make it a good plan
Sure, you can redo. The marine can go overland, but you’ll have to mod the move because the marines get an attack bonus if they amphib assault vice regular attack overland.
I’ll stick with the last file I sent you. Do you want to scramble 3 ftrs?
Wow, this was a remarkably difficult decision…but in the end, max scramble against the fleet. Good luck, brits!
I’m about to start rolling, but I will change out 1 inf and the 1 left over PU that I have for 1 artillery. Thats my only change before the dice start rolling.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
British defend with 2 fighters; Americans defend with 1 fighter
3 submarines owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is 19
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for British: 2 fighters
Battle in United Kingdom
Germans attack with 16 artilleries, 3 bombers, 3 fighters, 18 infantry, 2 marines and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
AA fire in United Kingdom : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 18 infantry and 2 marines in United Kingdom, round 2 : 15/0 hits, 15.00 expected hits
British roll dice for 5 aaGuns, 3 artilleries, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/1 hits, 8.17 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 10 infantry and 2 marines in United Kingdom, round 3 : 13/1 hits, 12.67 expected hits
British roll dice for 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/1 hits, 4.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 4 : 11/0 hits, 11.00 expected hits
British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 14 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines remaining. Battle score for attacker is 54
Casualties for Germans: 2 artilleries, 12 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 artilleries, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Novosibirsk to Bulgaria
1 fighter moved from Novosibirsk to Persia
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Novosibirsk to Turkmenistan
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Romania to Greater Southern Germany
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Denmark to Western Germany
2 bombers moved from United Kingdom to Southern Italy
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
Place Units - Germans
2 carriers and 1 fighter placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing PUs for Germans from 103 to 102
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
British : 0.50
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Battle in Belarus
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 9 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Archangel to Novgorod
3 aaGuns moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Bessarabia to Eastern Poland
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.33
Japanese : 0.00
AA fire in Novgorod : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Battle in Belarus
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 9 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Archangel to Novgorod
3 aaGuns moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Bessarabia to Eastern Poland
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.33
Japanese : 0.00
AA fire in Novgorod : : -0.17
Sorry, edit to move AA units to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kansu to Timguska
1 artillery moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Madagascar
Non Combat Move - Japanese
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Suiyuyan to Timguska
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Anhwe
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangsi to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
3 transports placed in 37 Sea Zone
2 destroyers placed in 20 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
May I pls make a change to my purchase. If you will allow it I would like to exchange the Kwangtung factory purchase from 2 DDs to a ftr and a sub. If not, that’s fine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Ok. I made you edits. Since you didn’t really fight any where, it doesn’t really matter when you buy, so no big deal.
I attacked the fleet, and the game is failing…each round it says “zero casualties”. I’m going to try to redo the battle with new game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Algeria to Libya
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 6.
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Algeria to Libya
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 6.
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 battleship, 4 submarines and 6 transports
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
2 submarines owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
British win with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
Casualties for Germans: 1 battleship, 4 submarines and 6 transports
Casualties for British: 1 carrier and 1 destroyer
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun and 2 infantry moved from Yunnan to Szechwan
3 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 carrier moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Americans : 0.17
Chinese : -0.67
Japanese : -0.67