I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?oysteilo (Axis) vs weddingsinger (Allies) BM3
-
I’m sorry, I forgot to mention that after my turn, for you to go ahead and edit which casualties you’d like.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 6 mech_infantrys moved from Jehol to Hunan 1 armour moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 bombers moved from Kiangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 2 tactical_bombers moved from Malaya to French Indo China Combat - Japanese Battle in Caroline Islands Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Hunan Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 7 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 6/15 hits, 4,00 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangsi to Kwangtung 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan 5 mech_infantrys moved from Korea to Jehol 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 battleship moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 carrier and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 2 bombers moved from Kweichow to Kiangsu 1 fighter moved from French Indo China to Kwangtung 2 tactical_bombers moved from French Indo China to Kwangtung 1 fighter moved from Korea to Kwangtung 1 fighter moved from Korea to Japan 1 mech_infantry moved from Korea to Jehol Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 artilleries and 7 infantry placed in Korea Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Chinese : 1,33 UK_Pacific : -0,33 Japanese : -0,17 -
for the bomber, italien, I would not loose this one. I would have kept it all the way to last. I have not edited it
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Queensland to Shan State 2 bombers moved from Queensland to French Indo China -
Scramble option for the 1 fighter in S. Italy and if so, which seazone?
Do you want me to edit the bomber back in? Is there something else you want to do for that?
-
scramble to american transport
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Queensland to Shan State 2 bombers moved from Queensland to French Indo China Combat - Americans Americans creates battle in territory 109 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Germany Americans converts factory_major into different units Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China Americans attack with 2 bombers Japanese defend with 2 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in French Indo China, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 95 Sea Zone Americans attack with 1 bomber and 1 transport Italians defend with 1 fighter Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 fighter Battle in Northern Italy Americans attack with 1 armour, 2 bombers and 1 infantry Italians defend with 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Northern Italy, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Syria 2 bombers moved from Northern Italy to Malta 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Shan State to India Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 4 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier and 1 submarine EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.00 Americans : -0.67 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from India: 1 bomber EDIT: Adding units owned by Americans to Yunnan: 1 bomber EDIT: Turning off Edit Mode Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Queensland to Shan State 2 bombers moved from Queensland to French Indo China Combat - Americans Americans creates battle in territory 109 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Germany Americans converts factory_major into different units Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China Americans attack with 2 bombers Japanese defend with 2 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in French Indo China, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 95 Sea Zone Americans attack with 1 bomber and 1 transport Italians defend with 1 fighter Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 fighter Battle in Northern Italy Americans attack with 1 armour, 2 bombers and 1 infantry Italians defend with 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Northern Italy, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Syria 2 bombers moved from Northern Italy to Malta 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Shan State to India Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 4 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier and 1 submarine EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from India: 1 bomber EDIT: Adding units owned by Americans to Yunnan: 1 bomber EDIT: Turning off Edit Mode Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 92 Sea Zone to Southern Italy 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese Combat - British Battle in Southern Italy British attack with 1 fighter and 2 infantry Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry AA fire in Southern Italy : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the British lost in Southern Italy British roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern Italy British roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Southern Italy, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Italy British roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Southern Italy Italians win with no units remaining. Battle score for attacker is -5 Casualties for British: 1 fighter and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 infantry moved from Persia to Iraq 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 11 infantry moved from India to Burma Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 2 tactical_bombers placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Italians : -1.67 British : -0.50 Americans : -0.67 AA fire in Southern Italy : : -0.17 Chinese : 0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Queensland to Shan State 2 bombers moved from Queensland to French Indo China Combat - Americans Americans creates battle in territory 109 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Germany Americans converts factory_major into different units Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China Americans attack with 2 bombers Japanese defend with 2 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in French Indo China, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 95 Sea Zone Americans attack with 1 bomber and 1 transport Italians defend with 1 fighter Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 fighter Battle in Northern Italy Americans attack with 1 armour, 2 bombers and 1 infantry Italians defend with 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Northern Italy, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Syria 2 bombers moved from Northern Italy to Malta 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Shan State to India Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 4 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier and 1 submarine EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from India: 1 bomber EDIT: Adding units owned by Americans to Yunnan: 1 bomber EDIT: Turning off Edit Mode Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 92 Sea Zone to Southern Italy 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese Combat - British Battle in Southern Italy British attack with 1 fighter and 2 infantry Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry AA fire in Southern Italy : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the British lost in Southern Italy British roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern Italy British roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Southern Italy, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern Italy British roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Southern Italy Italians win with no units remaining. Battle score for attacker is -5 Casualties for British: 1 fighter and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 infantry moved from Persia to Iraq 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 11 infantry moved from India to Burma Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 2 tactical_bombers placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 armour Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.67 British : -0.50 Americans : -0.67 AA fire in Southern Italy : : -0.17 Chinese : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 marine; Remaining resources: 3 PUs; Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Adding units owned by Italians to Belarus: 1 bomber EDIT: Turning off Edit Mode Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Belarus to Rostov 2 armour, 2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry British defend with 6 artilleries, 8 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/22 hits, 5,67 expected hits British roll dice for 6 artilleries, 8 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 8/15 hits, 5,00 expected hits 6 infantry owned by the British and 8 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/14 hits, 4,33 expected hits British roll dice for 6 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/9 hits, 3,00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 5/12 hits, 4,00 expected hits British roll dice for 4 artilleries in Trans-Jordan, round 4 : 1/4 hits, 1,33 expected hits 4 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Italians: 11 infantry Casualties for British: 6 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 3 mech_infantrys moved from Romania to Greece 2 fighters moved from Trans-Jordan to Greece 1 bomber moved from Rostov to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 marine placed in Southern Italy 1 infantry placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 2,17 British : 1,67 Russians : -0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Battle in Egypt French attack with 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Egypt Italians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 French : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from France to Syria 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Western Germany 1 artillery and 3 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from France to Northern Italy 1 fighter moved from France to Northern Italy 1 fighter moved from France to Western Germany Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Germans attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 armour, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/10 hits, 3,17 expected hits Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/8 hits, 2,83 expected hits Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Western Germany Germans attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/7 hits, 2,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Syria Germans attack with 1 bomber Americans defend with 1 bomber Germans roll dice for 1 bomber in Syria, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Syria Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber moved from Syria to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Northern Italy 1 aaGun moved from France to Northern Italy 2 fighters moved from Northern Italy to France 1 tactical_bomber moved from Northern Italy to France 3 infantry and 1 mech_infantry moved from Finland to Norway 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to France 1 fighter moved from France to Southern Italy 1 tactical_bomber moved from France to Southern Italy 2 fighters moved from France to Southern Italy 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Baltic States to Bryansk 1 artillery moved from Belarus to Bryansk 4 mech_infantrys moved from Baltic States to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bryansk Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 infantry placed in Southern France 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -2,33 French : -0,17 Americans : 1,00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Russia to Samara 1 mech_infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 artilleries and 14 infantry moved from Korea to Amur 2 bombers moved from Kiangsu to Amur 2 fighters and 2 tactical_bombers moved from Kiangsu to Amur 1 fighter moved from Japan to Amur 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 45 Sea Zone to 37 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 14 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 14 infantry and 2 tactical_bombers in Amur, round 2 : 9/24 hits, 8,00 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 5/12 hits, 4,00 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Amur, round 3 : 4/19 hits, 7,17 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers in Amur, round 4 : 5/17 hits, 6,83 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns and 12 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 aaGun, 1 armour, 1 artillery, 4 infantry and 8 mech_infantrys moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Hunan 2 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 3 fighters and 2 tactical_bombers moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 1 mech_infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Kiangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1,00 ANZAC : 0,00 UK_Pacific : 0,50 Russians : 1,00 Japanese : -5,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Malta to Caucasus 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Malta to 94 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Caucasus to Persia 1 bomber moved from 93 Sea Zone to Malta 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 5 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : 0.00 Americans : -1.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Yunnan: 1 bomber EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shensi to Hopei 13 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 13 infantry in Kweichow, round 3 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Malta to Caucasus 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Malta to 94 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 94 Sea Zone Italians win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Caucasus to Persia 1 bomber moved from 93 Sea Zone to Malta 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 5 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Yunnan: 1 bomber EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shensi to Hopei 13 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 13 infantry in Kweichow, round 3 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 2 tactical_bombers moved from Persia to Trans-Jordan 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Trans-Jordan British attack with 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Italians defend with 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 5/10 hits, 3.67 expected hits Italians roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.33 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 3 : 4/7 hits, 3.17 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Trans-Jordan, round 3 : 4/5 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 fighter and 2 tactical_bombers in Trans-Jordan, round 4 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Egypt British attack with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/10 hits, 3.33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 0/9 hits, 3.17 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 4 : 4/9 hits, 3.17 expected hits Italians roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt British win, taking Egypt from Italians with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 11 infantry moved from Burma to India 3 aaGuns moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 1 armour and 2 fighters placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,4,2,2,3,1,5,3,4,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 1.33 Italians : 1.83 British : -1.17 Americans : -1.67 Chinese : -0.33 AA fire in Trans-Jordan : : -0.50 Japanese : 0.67 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 97 Sea Zone 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 1 armour, 1 infantry and 1 marine British defend with 1 aaGun and 1 infantry; Americans defend with 1 bomber Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 1/2 hits, 0,50 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour and 1 marine in Malta, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/2 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 marine in Malta, round 4 : 0/2 hits, 0,83 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 4 : 1/2 hits, 0,50 expected hits 1 marine owned by the Italians lost in Malta Italians roll dice for 1 armour in Malta, round 5 : 1/1 hits, 0,50 expected hitsCombat Hit Differential Summary :
Italians : -2,33 British : 0,50 -
Inf or bomber election?





