@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
L19 Wedingsinger (L) vs AetV (X) Game 1
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone -
-
@weddingsinger sink CV please.
Thank you. -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - French Battle in Normandy Bordeaux Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Poland to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to 99 Sea Zone 1 bomber moved from Poland to Belarus 2 armour moved from Persia to Trans-Jordan Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Trans-Jordan Germans attack with 5 armour and 3 mech_infantrys British defend with 2 armour and 1 artillery Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 artillery Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Novgorod to Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Poland 4 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Germany 2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 3 armour moved from Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bessarabia to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 10 infantry placed in Germany 1 armour placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 3,00 British : 0,67 Russians : 0,67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Poland to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to 99 Sea Zone 1 bomber moved from Poland to Belarus 2 armour moved from Persia to Trans-Jordan Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Trans-Jordan Germans attack with 5 armour and 3 mech_infantrys British defend with 2 armour and 1 artillery Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 artillery Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Novgorod to Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Poland 4 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Germany 2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 3 armour moved from Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bessarabia to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 10 infantry placed in Germany 1 armour placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,00 British : 0,67 Russians : 0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 mech_infantrys moved from Russia to Belarus 3 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 18 armour and 16 mech_infantrys Germans defend with 1 infantry Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 3 armour placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : 0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji Combat - Japanese Battle in Central America Battle in Fiji Battle in 81 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Midway Non Combat Move - Japanese 1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 armour moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Hunan to Burma Place Units - Japanese 1 armour, 1 bomber and 1 infantry placed in Malaya 1 bomber and 2 fighters placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Japanese : -0,33 -
@weddingsinger it is your go.
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone -
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Central America Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 mech_infantrys moved from Alaska to Western United States 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 bombers moved from Crete to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Finland -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Central America Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 mech_infantrys moved from Alaska to Western United States 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 bombers moved from Crete to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Finland Combat - British Battle in 81 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 81 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Finland British attack with 1 bomber Germans defend with 3 infantry British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland Germans win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 10 armour and 1 mech_infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits 3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win with 7 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 3 armour and 1 mech_infantry 1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Turning off Edit Mode 3 fighters placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -2.00 Americans : 0.67 Japanese : 0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Baltic States to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from Slovakia Hungary to Germany 1 aaGun and 7 infantry moved from Western Germany to Germany 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 2 aaGuns and 11 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from 112 Sea Zone to Denmark -
@weddingsinger No scramble, Thank you.
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from 112 Sea Zone to Denmark Combat - French Battle in Denmark Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





