Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to 125 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 125 Sea Zone to Western Germany
            2 infantry moved from Holland Belgium to France
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to Northern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            2 aaGuns moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Romania to Ukraine
            7 mech_infantrys moved from Poland to Western Ukraine
    
        Place Units - Italians
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
            5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Karelia to Finland
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Volgograd to Kazakhstan
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 artilleries moved from Volgograd to Caucasus
            4 armour moved from Volgograd to Rostov
            1 armour moved from Russia to Samara
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 2 artilleries
                British defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 2 artilleries
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 2 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 6 armour and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 6 armour and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 3.17 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Finland
                Germans attack with 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 9 fighters and 5 infantry
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/22 hits, 8.67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 10 fighters and 5 infantry in Finland, round 2 : 9/19 hits, 10.17 expected hits
                    5 infantry owned by the Americans, 1 artillery owned by the Americans and 9 mech_infantrys owned by the Germans lost in Finland
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.17 expected hits
                    Americans roll dice for 3 armour and 10 fighters in Finland, round 3 : 5/13 hits, 8.17 expected hits
                    4 armour owned by the Germans, 3 armour owned by the Americans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Finland, round 4 : 4/8 hits, 5.00 expected hits
                    Americans roll dice for 6 fighters in Finland, round 4 : 5/6 hits, 4.00 expected hits
                    3 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
                    Germans roll dice for 1 armour and 2 bombers in Finland, round 5 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 fighters in Finland, round 5 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the British lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 4 armour, 3 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 3 armour, 1 artillery, 9 fighters and 5 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Western Germany
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 4 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour
            EDIT: Adding units owned by Germans to Northern Italy: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Germany: 1 aaGun and 8 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : 1.17
    Americans : -5.00
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 6 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 6 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry
                    AA fire in Shan State : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/14 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry in Shan State, round 2 : 5/13 hits, 4.67 expected hits
                    1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 aaGuns owned by the British and 5 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 2 tactical_bombers in Shan State, round 3 : 7/9 hits, 4.50 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 2 infantry in Shan State, round 3 : 3/8 hits, 3.00 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Shan State
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 5 artilleries, 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 carrier and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            Japanese collect 32 PUs (1 lost to blockades); end with 32 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer and 1 fighter
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    AA fire in Shan State : : 0.00
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - Americans
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                Americans attack with 3 fighters
                Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits
                    2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Alexandria to Egypt
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Vyborg
            1 bomber moved from Finland to Norway
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Norway
            3 artilleries and 2 infantry placed in Eastern United States
            1 armour, 3 fighters and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    Americans : 0.50
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 infantry moved from Vyborg to Karelia
                  British take Karelia from Germans
            1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - Americans
            Battle in Finland
                Americans attack with 2 armour and 1 bomber
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                Americans attack with 3 fighters
                Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits
                    2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Alexandria to Egypt
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Vyborg
            1 bomber moved from Finland to Norway
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Norway
            3 artilleries and 2 infantry placed in Eastern United States
            1 armour, 3 fighters and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Vyborg to Karelia
                  British take Karelia from Germans
            1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - British
            Battle in Sicily
            Battle in French Indo China
                British attack with 1 armour, 8 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 4 fighters in French Indo China, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking Sicily from Italians with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour, 8 infantry and 1 mech_infantry
                Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - British
            3 mech_infantrys moved from India to Yunnan
            1 artillery moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - British
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
            EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 2 armour and 4 mech_infantrys
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
            EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 fighter placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    British : 1.33
    Americans : 0.50
    Chinese : 0.00
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Karelia
    
        Combat - Italians
            Battle in Karelia
                Italians attack with 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Karelia
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Karelia to Novgorod
            3 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Western Ukraine to Rostov
            5 mech_infantrys moved from Western Ukraine to Belarus
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Tambov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from British
            2 armour and 1 mech_infantry moved from Karelia to Finland
            1 armour moved from Samara to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 bombers and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Finland
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from British
            2 armour and 1 mech_infantry moved from Karelia to Finland
            1 armour moved from Samara to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 bombers and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; Americans defend with 2 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/4 hits, 1.67 expected hits
                    1 armour owned by the Germans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                    Germans roll dice for 1 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -12
                Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 2 armour
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Novgorod
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            3 mech_infantrys moved from Russia to Volgograd
            5 armour moved from Rostov to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 mech_infantrys moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Southern Italy to Western Germany
            1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            2 armour and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Germans undo move 3.
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 1.83
    

    Savegame


  • @weddingsinger
    Just go ahead and skip Russia’s turn from now on unless you decide to attack my remaining AA gun!


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to Jehol
            2 fighters moved from 19 Sea Zone to Jehol
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                 retreated to Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Jehol to 6 Sea Zone
            1 carrier, 2 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
            Japanese collect 28 PUs; end with 29 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • @Odonis

    lol

    sorry about that. The problem with playing too many games simultaneously… I forget what is going on in each.

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 armour and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Vyborg to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @weddingsinger
    KK in SZ 6? Scramble?

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