I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 infantry moved from Vyborg to Karelia British take Karelia from Germans 1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 bomber moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Yunnan to French Indo China 1 fighter moved from Philippines to French Indo China Combat - Americans Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 110 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in French Indo China Americans attack with 3 fighters Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits 2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Americans: 3 fighters Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 infantry moved from Alexandria to Egypt 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Vyborg 1 bomber moved from Finland to Norway 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 armour placed in Norway 3 artilleries and 2 infantry placed in Eastern United States 1 armour, 3 fighters and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 2 infantry moved from Hopei to Anhwe 2 infantry moved from Kweichow to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Vyborg to Karelia British take Karelia from Germans 1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily Combat - British Battle in Sicily Battle in French Indo China British attack with 1 armour, 8 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 4 fighters in French Indo China, round 3 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in French Indo China British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking Sicily from Italians with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 armour, 8 infantry and 1 mech_infantry Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - British 3 mech_infantrys moved from India to Yunnan 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Norway to Finland Place Units - British 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 2 armour and 4 mech_infantrys EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Removing units owned by British from Egypt: 3 mech_infantrys EDIT: Adding units owned by British to Iraq: 3 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 fighter placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : 1.33 Americans : 0.50 Chinese : 0.00 Japanese : 3.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to Karelia Combat - Italians Battle in Karelia Italians attack with 1 fighter British defend with 1 infantry Italians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Karelia to Novgorod 3 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 5 mech_infantrys moved from Western Ukraine to Belarus 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Tambov Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 fighters ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - ANZAC 1 fighter moved from French Indo China to Yunnan 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to Philippines Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 fighters ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - ANZAC 1 fighter moved from French Indo China to Yunnan 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to Philippines Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from British 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 2 bombers and 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from British 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 2 bombers and 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland Combat - Germans Battle in Finland Germans attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/4 hits, 1.67 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans roll dice for 1 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -12 Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Finland to Novgorod 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 3 mech_infantrys moved from Russia to Volgograd 5 armour moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Southern Italy to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to France Place Units - Germans 3 artilleries placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 3. 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 62 PUs (2 lost to blockades); end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : 1.83 -
@weddingsinger
Just go ahead and skip Russia’s turn from now on unless you decide to attack my remaining AA gun! -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 2 fighters moved from 19 Sea Zone to Jehol Combat - Japanese Battle in Jehol Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol retreated to Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Jehol to 6 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Japanese collect 28 PUs; end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33 -
lol
sorry about that. The problem with playing too many games simultaneously… I forget what is going on in each.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Odonis @weddingsinger
KK in SZ 6? Scramble? -
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Manchuria Battle in Kiangsi Battle in Marianas Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits 3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Finland to United Kingdom 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 armour moved from Norway to Vyborg 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 0.33 AA fire in Western Germany : : -0.17 Americans : -3.83 Japanese : -3.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Manchuria Battle in Kiangsi Battle in Marianas Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits 3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Finland to United Kingdom 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 armour moved from Norway to Vyborg 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara British take Samara from Germans 1 mech_infantry moved from Caucasus to Novosibirsk British take Novosibirsk from Germans 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan Combat - British Battle in Greece Battle in Hainan Battle in Rostov British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British win, taking Greece from Italians, taking Hainan from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Egypt to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Yunnan to Shensi 1 aaGun moved from Yunnan to Szechwan 1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 fighter placed in Egypt 1 transport placed in 81 Sea Zone Turn Complete - British British collect 45 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 37 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 37 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : 1.00 British : 0.17 AA fire in Western Germany : : -0.17 Americans : -3.83 Japanese : -3.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 2 mech_infantrys moved from Belarus to Karelia 3 mech_infantrys moved from Belarus to Vyborg 3 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Tambov to Rostov 1 fighter moved from Novgorod to Rostov Combat - Italians Battle in Vyborg Italians attack with 3 mech_infantrys Americans defend with 1 armour Italians roll dice for 3 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vyborg Italians win, taking Vyborg from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Rostov Italians attack with 1 fighter and 4 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Karelia Italians attack with 2 mech_infantrys Americans defend with 1 armour Italians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Karelia, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Karelia Italians roll dice for 1 mech_infantry in Karelia, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Karelia, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Karelia, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Karelia, round 6 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Karelia Americans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Rostov to Belarus 1 armour and 3 mech_infantrys moved from Northern Italy to Albania Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5 Italians collect 11 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 8 infantry EDIT: Removing units owned by Italians from France: 8 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.67 British : -1.00 Americans : -0.50 Russians : -1.00 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 artillery moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 artillery moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Finland 2 bombers moved from Novgorod to Caucasus 4 armour, 6 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Samara 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Finland Germans attack with 2 armour and 1 mech_infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Samara Germans attack with 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Samara, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys British defend with 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys Germans roll dice for 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys in Caucasus, round 2 : 7/22 hits, 9.33 expected hits British roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys in Caucasus, round 2 : 10/23 hits, 8.83 expected hits 3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus Germans roll dice for 8 armour, 1 artillery, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 9/12 hits, 6.00 expected hits British roll dice for 5 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 7/16 hits, 6.50 expected hits 8 mech_infantrys owned by the British, 1 artillery owned by the Germans, 5 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 2 bombers in Caucasus, round 4 : 3/5 hits, 2.83 expected hits British roll dice for 5 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 4/7 hits, 3.50 expected hits 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Caucasus retreated to Caucasus British win with 3 armour and 1 fighter remaining. Battle score for attacker is -32 Casualties for Germans: 8 armour, 6 artilleries, 1 bomber and 6 mech_infantrys Casualties for British: 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50 British : 1.50 Americans : -1.00





