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FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 destroyer moved from 71 Sea Zone to 74 Sea Zone 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 2 infantry moved from India to Burma 1 bomber moved from Dutch New Guinea to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Caucasus 1 submarine moved from 105 Sea Zone to 91 Sea Zone -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java 1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 bombers moved from Queensland to 34 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 bomber moved from Queensland to Java 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to Java Combat - Americans Battle in Java Americans attack with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 34 Sea Zone Americans attack with 3 bombers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 2 fighters in 34 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Johnston Island 3 carriers and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone 2 bombers moved from Java to Western Australia 3 bombers moved from 34 Sea Zone to Queensland 1 marine moved from Quebec to 106 Sea Zone 2 artilleries moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 cruiser moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 70 Sea Zone to 71 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone Americans undo move 3. 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 74 Sea Zone 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 2 infantry moved from India to Burma 1 bomber moved from Dutch New Guinea to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Caucasus 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - British Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 74 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 infantry British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - British 3 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 fighters moved from Egypt to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 5 fighters moved from Persia to Russia 1 aaGun, 1 artillery and 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Iraq 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.17 British : 0.00 Americans : 2.50 Japanese : 0.50 -
@FMErwinRommel Managed to slip by your blockers and land on java…will be an interesting decision for you on trying to regain it or not…
Managed to take out all 3 of yr dds without loss…and then yr damned sub in the indian ocean not only kills my dd but has the cheek to survive as well!! :angry:
Large air garrison in Russia now…don’t think you will risk a strat bomb for a bit
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Romania to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 infantry and 2 mech_infantrys Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 1 mech_infantry moved from Rostov to Bryansk 1 aaGun moved from Rostov to Ukraine 1 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2 Italians collect 11 PUs (6 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -1.33 -
I probably shouldn’t have bothered putting blockers to prevent a U.S. move Northwest. I could have put another blocker off N Guinea, but ANZ could still have taken Java. Japan is okay as long as I limit my exposure to the U.S. bombers. Italy had to go total defensive builds. This time the Italians out diced the Brits. German bombers will head west to throw back any U.S. invasion.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to Java: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@FMErwinRommel please use 2nd anzac/french file…minor ncm edit
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Okay. Thank you for not taking other Japanese isles. I don’t drink coffee, so I can delay retaking Java. As much as I am enjoying this game, I will be slow in taking my turns over the next ten days, as I have made a big time commitment and have 2 other games going on.
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@FMErwinRommel Haha I am a committed tea drinker…(being English of course!) so not too happy with java either…but needs must!
No probs on slow turns…quite happy to have the fall of moscow delayed!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Bryansk to Volgograd 2 bombers, 1 fighter and 1 infantry moved from Bryansk to Tambov Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Tambov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Belarus 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Norway to Finland 1 artillery moved from Karelia to Finland 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 bombers moved from Ukraine to Western Germany 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 infantry moved from Yugoslavia to Bulgaria 4 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Germany to Poland Place Units - Germans 3 infantry placed in France 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 2 armour, 4 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 2.00 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Rostov 2 fighters moved from Russia to Rostov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Rostov 2 fighters moved from Russia to Rostov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : -2.17 -
@FMErwinRommel well that was an absolute s***show in volgograd…unbelievable dice :rage:
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I needed that, after losing the gamble of attacking Tambov with just one ground unit and the defender hitting. with 1/3 chance. I needed to take Tambov to keep Russians out of Rostov. Now Axis can’t retake Caucasus if Brits take it this turn. Also may not get Volg.
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The really big, decisive battle is next. The equation changed when you moved away from an airbase. The 3 ANZ fighters that could be scrambled in Caroline, turned the battle odds for me from positive to negative. Now you moved away, but kept the Allied fleet essentially unchanged. The 2 fleets have similar composition. But Japan can bring in 4 land planes from Asia and 3 subs from Sum. 8 of my 10 planes can land on land. So I can take 2 CVs as hits without ditching any planes. Bat Calc gives me 85% chance of winning. Easy decision. I can sink your 4 transports. I still have the home fleet of similar size, but you don’t. I can build replacements close to the front line, but U.S. can’t. I won’t try to take Java, since I plan to take most of the ships as hits, leaving the planes to fly away. The U.S. bombers and ANZ fighters could sink my surviving fleet and any transports on a counterattack. Japan will keep the pressure on India. UK has done a good job of containing Italy and aiding Russia and India.
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 3 submarines moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma -
Attacking sz42 off of Java. Need OOL by unit type and country. Offense 54 points; defense 49 points. I will roll 1st round late tonight or tomorrow morning if you want to wait for results. (Don’t want to mess up trying to save mid-battle. Bat calc 85% win.
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Triplea favors Germany in that if Germany retakes or fails to retake Stalin or Cauc, it gains or fails to gain 7 points each territory. But if Russia or allies retake it or keep it, they only get the territory value of 2 points each.





